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Guild Wars 2: Revolutionary? - Page 6

Forum Index > General Games
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Chuiu
Profile Blog Joined June 2003
3470 Posts
August 11 2010 04:17 GMT
#101
I'm still hoping a lot of these changes are for PvE only and they actually take PvP to a whole new level. I can't see a Guild Wars with these changes keeping PvP interesting.
♞
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-08-11 18:39:33
August 11 2010 18:38 GMT
#102
More stuff on GW. Lots of news lately. I think their little manifesto sparked some interest.

http://www.mmorpg.com/gamelist.cfm/game/473/feature/4452/Guild-Wars-2-No-Grind-Yes-Please.html

[image loading]

Gamers should also be happy to know that they shouldn't expect a post-level cap bait-and-switch with Guild Wars 2, either. Not only will Guild Wars 2 feature a relatively flat leveling curve, but item progression has also been treated in a similar fashion. A post-level cap dungeon-grind won't be waiting for you to make up for the ease of leveling. If there is a dungeon with an item you want in it, you'll only have to do that dungeon a pre-determined finite amount of times to get what you want out of it. You won't spend three days hitting the level cap and then five years gearing up (figures used for sake of argument). Of course, this all based on what ArenaNet is saying, so whether you believe all this or not entirely rests on how much stock you put in their word.


As ANet’s Isaiah Cartwright pointed out in the blog update, “Anyone can increase the length of an experience bar and call it content”, and that practice is something that’s been a peeve of mine for some time. At the same time, many of us, including myself, understand the necessary evil that is the leveling treadmill; it keeps people playing, but ultimately it’s pretty arbitrary. My biggest peeve has always been the games that force players to tread through a serious amount of levels yet don’t build their content around this fact. Games like Aion, Age of Conan, and I’m sure countless others went into release forcing players to grind after becoming used to a certain rhythm of leveling that consistent content provides players. It’s jarring when you hit a certain level range and suddenly all the quests dry up. If you know your game doesn’t have the content for it, re-evaluate things and adjust the level cap or XP rates accordingly.

So, how does ArenaNet get away with it? The same way they got away with it the first time around! The lack of subscription fees offers the developers the freedom to create a content-driven world and not worry about retention as much (though there is still the mystery on how they plan to fund the continued development of new content for the game, as the scope of Guild Wars 2 is certainly greater than its predecessor).


"brevity is the soul of wit" - William Shakesman
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 11 2010 19:39 GMT
#103
I'm more of a PvE fan. Things like the story and lore always are important to me in games. So I think I'm going to enjoy Guild Wars greatly.
Life is Good.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 12 2010 19:51 GMT
#104
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....
"Smokey, this is not 'Nam, this is bowling. There are rules."
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 12 2010 19:57 GMT
#105
On August 13 2010 04:51 {CC}StealthBlue wrote:
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....


Yea, just saw that.



For seven years, I headed up game design at ArenaNet, working with a family of friends to create the Guild Wars games. I am tremendously proud of the work we did together and of the world that millions of players have lived in and enjoyed.

Still, when the opportunity came to join Jeff at Undead Labs, I didn’t hesitate. I knew I could do so safely. Guild Wars 2 is well in hand. Eric Flannum has been at the helm as lead designer for more than a year now, taking the concepts we developed at the start of the project and bringing them to life. He and I are long-time friends and partners-in-crime, working together on Warcraft II, Diablo, Starcraft, Sacrifice, and every Guild Wars release to date. I have complete confidence in the game that he and the team will make.

I am ready for a new challenge, and this is the perfect opportunity to do something groundbreaking and amazing. Console zombie-survival MMO. If your heart doesn’t race a little at the possibilities, check to make sure you’ve got a pulse at all.


At least there is no bad blood or anything. Very unlike most game development break ups.
"brevity is the soul of wit" - William Shakesman
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 12 2010 19:59 GMT
#106
Too bad NCSoft owns ArenaNet they could just merge or form some kind of alliance. Have all the badasses in one basket and more IP's to enjoy.
"Smokey, this is not 'Nam, this is bowling. There are rules."
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
August 12 2010 22:55 GMT
#107
I'm very excited about Guild Wars 2. I was a huge fan of Guild Wars 1 and have nothing but fond memories. That being said however, I do think there are some things that they could fix for Guild Wars 2. I'd still be willing to buy Guild Wars 2 first day just to honor how much I enjoyed Guild Wars 1.

On August 13 2010 04:51 {CC}StealthBlue wrote:
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....


From what I've read here makes me feel as if the departures won't have too big of an impact on Guild Wars 2. The tone is very optimistic in the farewell letters.
rifi
Profile Joined February 2010
United States74 Posts
August 13 2010 19:38 GMT
#108
I'm really glad to see GW2 is bringing back the DAoC style PvP where you have 3 factions (in GW2's case, 3 servers) battling it out to take castles and other objectives in a giant, open, persistent PvP zone.

http://wiki.guildwars2.com/wiki/Wvw

They're also going to have the same instanced PvP modes that GW1 had, but I see myself spending most of my time in the mists.
Xapti
Profile Joined April 2010
Canada2473 Posts
August 13 2010 19:52 GMT
#109
On August 13 2010 04:51 {CC}StealthBlue wrote:
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....
hmm interesting and unexpected. Arenanet was founded off of a few defectors from Blizzard in the first place, and now they are leaving again?!
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
EffectS
Profile Joined May 2010
Belgium795 Posts
August 13 2010 20:09 GMT
#110
OMFG this is gonna be awesome! :D
Been waiting for it's release for so long; I hate it when game developers say: "It's done when it's done"... T_T
TEEHEE
MacLeod
Profile Joined August 2010
United States1 Post
August 14 2010 05:07 GMT
#111
They better not nuke the balancing issues a few years after the game comes out like they did with GW1. Once Nightfall was out with its heroes and pve-only skills, the game became so laughably easy that it was a waste of time.
Cyrkulous
Profile Joined May 2009
United States204 Posts
August 14 2010 05:26 GMT
#112
I will be buying this game.
TonyL2
Profile Blog Joined August 2007
England1953 Posts
August 18 2010 12:39 GMT
#113
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky
genwar
Profile Blog Joined March 2008
Canada537 Posts
Last Edited: 2010-08-18 15:13:08
August 18 2010 15:12 GMT
#114
On August 18 2010 21:39 TonyL2 wrote:
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky


This single ingame 2minute clip is more valuable then the hour of cutscenes we have. Damn the animations look so fluid.
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
August 18 2010 15:47 GMT
#115
As an avid GW1 player, I'm so excited for the second, it's gonna be good, it just has to!
Seriously?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 18 2010 20:10 GMT
#116
On August 18 2010 21:39 TonyL2 wrote:
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky

Is it bad that the first thing I noticed was that no one jumped
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 18 2010 20:19 GMT
#117
On August 19 2010 05:10 floor exercise wrote:
Show nested quote +
On August 18 2010 21:39 TonyL2 wrote:
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky

Is it bad that the first thing I noticed was that no one jumped


One guy did. But not much
Time is precious. Waste it wisely.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 18 2010 20:26 GMT
#118
I saw a recent youtube video of GW: 2; wasn't impressed. Sure, the world and art style is different, but they seem to be a year behind of WoW mechanics wise.
http://grooveshark.com/#/deltrus/music
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 19 2010 21:30 GMT
#119
The only thing I care about in games like that is PvP, and GW already had THE BEST PvP-mode of all the MMO's out there, so I really hope they will keep the good stuff in the game and not make it into WoW2...
https://soundcloud.com/thesamplethief
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 19 2010 23:51 GMT
#120
On August 19 2010 05:26 Kraz.Del wrote:
I saw a recent youtube video of GW: 2; wasn't impressed. Sure, the world and art style is different, but they seem to be a year behind of WoW mechanics wise.


And you can really tell that from a few shaky cam videos right?
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