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Guild Wars 2: Revolutionary? - Page 4

Forum Index > General Games
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Kratisto
Profile Joined June 2008
United States199 Posts
May 27 2010 03:19 GMT
#61
The original Guild Wars was one of my favorite games, and I hate MMO's. 8v8 Guild battles were awesome and intense, even if they did, too often, come down to your build versus theirs. It had interesting mechanics and the classes were diverse and each filled a necessary niche (at least until the expansions mucked it up). Can't wait to roll a Mesmer and mindfuck some casters in PvP again.
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 02 2010 23:01 GMT
#62
First look to play the first "demo" will be at gamescom in Cologne, Germany.

http://www.massively.com/2010/06/02/arenan...f-guild-wars-2/
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
June 02 2010 23:19 GMT
#63
YES YES YES. DEAR GOD YES. I loved Guild Wars 1. Alas I fear if this game comes out and I can play it, my life as I know it will be over =(.
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 03 2010 05:32 GMT
#64
Big fan of the fist one. I'll definitely buy this one. PvP was amazing in the original.
Life is Good.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 03 2010 06:14 GMT
#65
oh wow, r33k, RecYouGood, and yesitsrob, thanks for the nice detailed posts! I really didnt understand anything about pvp in gw because my mentality was (First Im gonna try every character, and then Im gonna trry every combination of class, then Im gonna get appropriate PvE and PvP gear as dictated by http://pvx.wikia.com) so I didnt PvP much, only at the kurzick/luxon thingies.
I really really loved the fact that this game required that I think fast and have decent handspeed compared to other MMO's. I used to play lineage 2, and after playing BW I realized I could abuse my superior (to MMO players lol) handspeed to play summoners in olympiad and have a 100% winrate, seeing as summoner is the most OP class when used properly in olympiad.
I absolutely loved the PvE in GW compared to other games, and the fact that my gf is the one who pulled me into playing makes it all the sweeter. Like i said I hadnt investigated PvP much, but even after everything you guys have said, it still seems fun to me since Im a newbie
Really hope GW2 will restore my soul that actiblizzard has so expertly smashed to bits
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 03 2010 06:28 GMT
#66
I'll never forget the early days of GW PvP. Back when everyone was complaining about Ranger spike and Lightning Orb spike and the game was in infancy. Most of the guys in iQ were already months ahead of the curve and only the Koreans were even a problem.

Then we started releasing articles, and writing on the forums and arguing with everyone about what was broken (Energy Denial) and then lo and behold everyone "got it". The game got REALLY good for like a year and then the expansion hit. I quit iQ and the game for good at that time. There were other issues with the game that took them time (PvP templates and Unlock All Skills) that we were shouting to them for like 2 years. By the time they listened GvG/Halls was already ruined and the game went to shit.

Math me up, scumboi. - Acrofales
necros
Profile Blog Joined July 2008
United States85 Posts
June 03 2010 06:39 GMT
#67
considering most of the games one of the lead designer worked on (James), were revolutionary, I have come to expect revolutionary games from this man.

Starcraft, diablo, warcraft, Guild Wars, and now Guild wars 2. I love the arena net dev team...
sc2 yay!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 03 2010 06:46 GMT
#68
On June 03 2010 15:39 necros wrote:
considering most of the games one of the lead designer worked on (James), were revolutionary, I have come to expect revolutionary games from this man.

Starcraft, diablo, warcraft, Guild Wars, and now Guild wars 2. I love the arena net dev team...

holy shit seriously?
oh my god +10,000 hype
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
necros
Profile Blog Joined July 2008
United States85 Posts
June 03 2010 07:59 GMT
#69
yes seriously, here is a short bio of just ONE of the leading developers of gw2:

"James Phinney started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice. He is currently employed at ArenaNet as a game designer."
sc2 yay!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 04 2010 01:45 GMT
#70
On June 03 2010 15:28 Ace wrote:
I'll never forget the early days of GW PvP. Back when everyone was complaining about Ranger spike and Lightning Orb spike and the game was in infancy. Most of the guys in iQ were already months ahead of the curve and only the Koreans were even a problem.

Then we started releasing articles, and writing on the forums and arguing with everyone about what was broken (Energy Denial) and then lo and behold everyone "got it". The game got REALLY good for like a year and then the expansion hit. I quit iQ and the game for good at that time. There were other issues with the game that took them time (PvP templates and Unlock All Skills) that we were shouting to them for like 2 years. By the time they listened GvG/Halls was already ruined and the game went to shit.


TBH you shouldn't see articles as a bad thing, you'd have noticed it more in the late faction/early nightfall build wars era that with each build/metagame shift new talents would pop up, half of the community would always be fresh and the people who would keep playing would have their titles, their reputation and just get listened to.

Also before they added observer mode articles were just necessary, or the learning curve would have been WAY too steep.

Also the whole "game going to shit" meme isn't something I agree with, it didn't die during factions, it didn't die when the koreans left, nor during eurospike. As soon as Anet stopped giving money to the tournament winners, well that's what really forced the gg.

And this doesn't even mean everyone stopped playing, rawr kept playing unbalanced bugged builds with developer support (a couple MATs were found to be rigged, but the metagame wasn't my thing anymore back then) and you'll still find people playing now. Some of which might even be good players.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-06-04 01:56:45
June 04 2010 01:50 GMT
#71
I haven't had a great MMO pvp experience since DAOC. I never got around to playing GW but I plan on giving this a try considering all the good things i've heard.

Doesn't look like it's going to be out a while sadly. It's a really bad sign when they have 8 classes but only 1 is released (elementalist) so far. Sigh.

Does anyone know of a major forum site for the game? Doesn't seem like there is an official one.
necros
Profile Blog Joined July 2008
United States85 Posts
June 04 2010 06:35 GMT
#72
On June 04 2010 10:50 On_Slaught wrote:
I haven't had a great MMO pvp experience since DAOC. I never got around to playing GW but I plan on giving this a try considering all the good things i've heard.

Doesn't look like it's going to be out a while sadly. It's a really bad sign when they have 8 classes but only 1 is released (elementalist) so far. Sigh.

Does anyone know of a major forum site for the game? Doesn't seem like there is an official one.


closest your going to get to the reaming gw community is www.teamquitter.com but since gw is spread so thin these days, its a pretty crappy forum compared to team liquid. But there aren't nazi moderators there that ban you all the time either.

the offical guild wars irc is #gwp on the gamesurge irc network.
sc2 yay!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 09 2010 22:02 GMT
#73
Warrior was revealed. The videos look really awesome. I'm getting pumped for this game

http://www.guildwars2.com/en/the-game/professions/warrior/
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 09 2010 22:05 GMT
#74
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 10 2010 07:06 GMT
#75
On June 10 2010 07:05 faction123 wrote:
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?


...no? They have always said that there will be arena format, structured, GvG and world pvp in at release..
Sent
Profile Joined April 2010
United States120 Posts
June 10 2010 15:32 GMT
#76
On June 10 2010 07:05 faction123 wrote:
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?


No there will be straight balanced arena PVP but the teams wont be as large as they were before that's all.
I got nothing
miniwheats
Profile Joined March 2010
Canada187 Posts
June 10 2010 16:05 GMT
#77
I have a question that is important to me. Will you be able to jump in this game(excluding jump emote)?
"Don't disturb my Circles!" -Archimedes
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
June 10 2010 16:08 GMT
#78
sounds awesome
i dunno lol
Lysogen
Profile Joined March 2010
United States38 Posts
June 10 2010 16:09 GMT
#79
Yeah Miniwheats. They've announced they'll use the Z-axis. Jumping and swimming will be included.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 10 2010 16:28 GMT
#80
On June 10 2010 07:05 faction123 wrote:
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?

The arena format was NOT the main focus of GW1. Random arenas were for bored people who wanted to sweat for their glad (or just ragequit till they found a perfect team before the fix) and Team Arenas were for lamers.

The main focus of GW1 was GvG which is staying, only with perfect good-to-go gear available as soon as you install the game (no unlocking of staff heads, bardings, insignia required). The team sizes are likely to shrink back to 6v6, hopefully they won't get smaller than that.
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