/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"
Guild Wars 2: Revolutionary? - Page 2
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FliedLice
Germany7494 Posts
/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers" | ||
Angra
United States2652 Posts
Well, I mean more along the lines of it being actually competitive and supported well by ANet. Not just pvp for the sake of having pvp. | ||
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Xxio
Canada5565 Posts
On May 20 2010 09:01 FliedLice wrote: I won't hype MMOs anymore before I have played them... Leads to so much disappointment... /wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers" Yeah, I think the 11.5 millions subscribers aren't going anywhere. | ||
jstar
Canada568 Posts
On May 20 2010 10:49 Xxio wrote: Yeah, I think the 11.5 millions subscribers aren't going anywhere. Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure. | ||
deth
Australia1757 Posts
On May 20 2010 18:26 jstar wrote: Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure. Any proof to back up those figures? And i thought WotLK was released recently in China? | ||
TheAntZ
Israel6248 Posts
More GW 2 questions answered ![]() Will guilds or large, organized groups of players be able to manipulate, control, or grief the dynamic events system? For example, once they know all the outcomes of an event, could they force a particular outcome? What exactly is being done to minimize griefing? Eric: A few things need to be said about the event system here. One of the primary goals when we design each and every event is ensuring that the event is not griefable. The entire point of the event system is that players work together to succeed at events, therefore the only way to manipulate the system in a negative way would be to cause an event to fail. “Events never encourage player conflict, and never have fail conditions that can be actively triggered by players.”Events never encourage player conflict, and never have fail conditions that can be actively triggered by players. For example, you won’t see any events that require players to be “stealthy” by say, sneaking by some sleeping guards. A player in this situation could quite easily choose to wake the guards up and ruin the fun for everyone. In the case where a player or group of players have figured out how to cause an event to fail, we have been very careful to not make any one particular event more desirable than another. As Colin mentioned, events are rewarded with experience, gold, and karma. Karma is basically a non-tradable resource that is used for a variety of things in the game. For example, certain merchants only accept karma in exchange for their goods and services. Because of this, players can get some pretty cool rewards by doing events, but it doesn’t matter which exact event they’ve done. Achievements can be earned by doing events, but not by doing any one specific event. We’ve taken this approach with any system that interacts with events. Events also occur frequently and all over the map. If someone is causing problems at a particular event, it isn’t difficult to find another one to participate in. Remember also that events often occur in chains. If a player or group of players were to figure out a way to cause an event to fail, it would often just cause another different event to pop up. In the end, stopping griefing is one of our highest priorities. Through our playtesting we’ve already found a few ways in which some of our events could be griefed, and in every case we’ve made changes to stop it. At this point we think we’ve addressed most of these issues, but we’ll continue to be vigilant as we develop the game and will of course take whatever measures are needed to stop griefing after the game is released. Does event scaling adapt to group size only or will it also adapt to character levels? Eric: Event scaling only adapts to group size, not to character level. If you have a group of players participating in an event and they are a bit higher in level than the event calls for, they will find it easier than a similarly sized group of lower level players. Will you ensure that event chains are consistent with regard to the story they tell? Will it be possible for two players to make different choices, leading to one experience events inconsistent with her choices? For example, two characters choosing two different paths for the same event, and the event “forcing” one player to align with an opposing faction, which is inconsistent with the decisions she made up to that point? Eric: Players never make individual choices in an event. They either choose to participate in the event or they don’t. If ogres are ransacking a charr town, an individual player can choose to try and stop them, they or can choose to just keep walking and ignore the situation. The ogres are going to do their best to pillage the town, and any players participating will do their best to stop them. If the ogres succeed, then that town is lost to all players, not just those that tried to help. Events react to the world, not to individual players. Think of events as shared player experiences where the world acts as a real world (or at least a real fantasy world) might act. Individual player choices are made in each player’s personal storyline which leverage the use of instances to reflect that different players can make different choices. In each character’s personal story, they will get to make decisions that will change their instanced version of the world, but in non-instanced areas, player choice will have an impact on the greater environment and therefore on all other players in that world. Is the term “quest” reserved for the personal story? Will we have traditional quests in addition to events? Eric: We’ve actually gone away from using the term “quest” to describe any of our content. The feeling is that the word has a lot of baggage associated with it. It brings certain expectations and preconceptions that we don’t want players to have in mind when they play our game. That being said, there are no traditional quests in Guild Wars 2. We have three main types of content in the game. First, we have events which we’ve started talking about in some detail. Next we have the personal storyline, which is probably closest to being what players usually think of as a “quest” and yet it’s very different at the same time. We’ll be talking about the personal storyline very soon. Then we have dungeons, which are organized group content, but again with ArenaNet’s own particular twist. We’ll talk about dungeons a little further down the road. Can a zone be empty of events and, if so, will it stop the player’s progress? Would there be a danger that a player might need to reroll a character if her progress is hampered by a lack of events? Eric: A zone or map (which is how we refer to what I think players tend to regard as a zone) is never empty of events. Events occur pretty frequently so an empty map wouldn’t stay that way for very long. Even in a theoretical situation where a map was to be empty for an extended period of time, it would have no real effect on a player’s progress. A player has many ways of progressing in Guild Wars 2 and events are only one of the many ways he or she has of experiencing the world. A player who doesn’t have an event occurring near them has many choices of things to do (including exploring a little and probably finding an event fairly quickly) such as following their personal storyline, earning achievements, discovering and earning traits, or completing collections. There is no end to the variety and amount of content available to players. Thanks Eric! As usual, you’ve delivered a ton of detailed info and yet you’ve left us wanting more! | ||
deth
Australia1757 Posts
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Puosu
6984 Posts
On May 20 2010 18:26 jstar wrote: Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure. That sounds highly unlikely as just a few (2-3) months back in the Activision Blizzard financial report they stated they still have over 11 million subscribers | ||
Redder
Ireland40 Posts
I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things? | ||
Squallcloud
France466 Posts
I can't get excited i got burned so many times ![]() Each time like the sucker i am i subscribe then i grow bored a few month later. | ||
Ganondorf
Italy600 Posts
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deth
Australia1757 Posts
On May 21 2010 22:20 Redder wrote: That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag. I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things? You didn't finish Eye of the north storyline did you....? | ||
Chuiu
3470 Posts
On May 21 2010 22:20 Redder wrote: That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag. I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things? They made a huge sacrifice to take down the great destroyer. | ||
StarMasterX
United States113 Posts
So while I'm not saying you shouldn't buy GW2, I'm saying I can't support that company anymore. It seems like they sold out to the WoW croud that will enjoy a more RPG style MMO instead of keeping its solid competitive roots. | ||
jstar
Canada568 Posts
On May 21 2010 14:07 dethrawr wrote: Any proof to back up those figures? And i thought WotLK was released recently in China? http://www.google.ca/search?aq=0&oq=wow loses&sourceid=chrome&ie=UTF-8&q=wow loses 6 million subscribers world of warcraft is done in China, they can't play it anymore. However, it's not as big of a financial impact to Blizzard, because China's subscription model pricing is much lower than in the US, but its definitely felt. | ||
Sandrosuperstar
Sweden525 Posts
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deth
Australia1757 Posts
On May 22 2010 08:47 jstar wrote: http://www.google.ca/search?aq=0&oq=wow loses&sourceid=chrome&ie=UTF-8&q=wow loses 6 million subscribers world of warcraft is done in China, they can't play it anymore. However, it's not as big of a financial impact to Blizzard, because China's subscription model pricing is much lower than in the US, but its definitely felt. You do realize that the Chinese Ministry of Culture stepped in and contradicted the ruling, and these articles are very old right? There are still Chinese subscribers, but WotLK still hasnt been released :/ There was also a 62% jump in profits for the quarter in which TBC was released, see http://worldsinmotion.biz/2010/02/netease_revenues_jump_on_first.php | ||
jstar
Canada568 Posts
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r33k
Italy3402 Posts
On May 21 2010 22:20 Redder wrote: That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag. I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things? There are no elves in guild wars either. And if you played a ranger you would have blessed the 120-200 ms lag, interrupting infuses relied on a trick which wouldn't have been possible without lag and non-teleguided projectiles. On May 22 2010 09:09 dethrawr wrote: You do realize that the Chinese Ministry of Culture stepped in and contradicted the ruling, and these articles are very old right? There are still Chinese subscribers, but WotLK still hasnt been released :/ There was also a 62% jump in profits for the quarter in which TBC was released, see http://worldsinmotion.biz/2010/02/netease_revenues_jump_on_first.php Top Chinese guilds play on the taiwan servers. On May 21 2010 23:37 Ganondorf wrote: That's all pve stuff, pve in guild wars 1 was terrible, it's only logical they're trying harder this time. I'm more interested in the pvp aspect, gvg mainly. I knew arenanet had the original pre-wow blizzard devs, i was wondering if they were actively involved in developing guild wars 2. Any confirmation of this ? The op says only they founded arenanet which is well-known. The importance they are giving to projectile spells implies that they are granted to hit and can't be dodged by good player movements unlike arrows and to some extent spells too in GW1, which significantly lowers the skill cap required for success. Gun projectiles are also an issue: direct hits with no travel time imply that the designers are not intending to allow pressure/degen spells to be as effective as in the first game, tightening the setup team choices. And IIRC the WoW guys are working on the GWII quest and gameplay design, but tbh I've switched my attention to Anet's Blade and Soul, the combat mechanics look a lot more innovative if they manage to pull off everything they've planned. | ||
phyren
United States1067 Posts
StarMasterX United States. May 22 2010 08:44. Posts 35 PM Profile Quote # I can speak from experience on this topic...I am not buying GW2. I played GW1 HEAVILY a few years back when the PvP in that game was probably the most amazing team experience I've ever had in a video game. Unfortunately lack of support and maintainance made the game degenerate into a pile of crap. Today the game is infested with bots and ridiculously inbalanced. So while I'm not saying you shouldn't buy GW2, I'm saying I can't support that company anymore. It seems like they sold out to the WoW croud that will enjoy a more RPG style MMO instead of keeping its solid competitive roots. The original couple expansions, prophecies and factions, had several imbalances, but were overall much more fun to play. That said, they were fun mostly due to the team aspect of things. This continued even as Anet released more and more expansions and made the game extremely imbalanced and eventually stale. Despite terrible balance and poor patches, getting a group of friends together and throwing together a stupid build was still fun. If I'm not too busy when it finally does come out, I'll get gw2 with the hopes that it at least starts out as fun as gw1 did. | ||
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