• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:37
CEST 18:37
KST 01:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202533Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 685 users

Guild Wars 2: Revolutionary?

Forum Index > General Games
Post a Reply
Normal
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-09-16 15:11:04
May 13 2010 16:28 GMT
#1
Updated 16/09/2010

[image loading]


ALL LINKS AND INFO THANKS TO IRNINJA



UPDATE: Pax info starting to leak in, the first of which is that they announced there will be ipad/smartphone app that allows you to chat with everyone in-game.


At launch, the app will have tons of features available, designed to help offline players connect with their friends in-game. Along with the ability to chat with your friends and guildmates from your portable device, players will also be able to view the location of their friends via a fullscreen map, showing their actions and movement in real-time.

Other planned features of the app include a remote auction house and the ability to add new friends straight from your portable device. The app will be available to Guild Wars 2 players for no extra charge



http://www.curse.com/articles/guild-wars-2-news/811276.aspx





The Official Trailers
www.guildwars2.com
Simply click to their media/videos section.

Gametrailers.com Walkthrough Videos (shows off starting zones)
http://www.gametrailers.com/game/guild-wars-2/11916?show=Features#Content

Character Creation Video and Voice Acting (very artistic)



High-Level Warrior Gameplay (Beta)


Event System Raid


Behind the Cinematics




Note-Worthy News Articles
Guild Wars 2 Wins Best Online Game (beating out many others including The Old Republic)
http://www.massively.com/2010/08/20/guild-wars-2-wins-best-online-game-at-gamescom/

Zam's Interview with Developers. (one of the better in-depth interviews)
http://www.zam.com/story.html?story=19860

Gamespot's Extended Interview
http://www.gamespot.com/pc/rpg/guildwars2/news.html?sid=6273004&mode=previews

Guild Wars 2 Heads to PAX
http://www.arena.net/blog/pax-to-the-max


The Guild Wars 2 Wiki can be found here.
http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions





Lots of info in the links above, HIGHLY recommend you read all of it
personally for me, this is extremely exciting. I felt that the RPG part of MMORPG really has been missing from most recent MMOs, or well, all MMOs.
I've always wondered what it'd be like if an MMO would allow for suspension of disbelief.
In most of them, each quest you did, each boss you killed would be available to another character, or to yourself even after a little while, which always, in the back of my mind while playing, seemed super lame. Of course I never imagined it could be any other way.
What do you guys think?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
May 13 2010 16:37 GMT
#2
I never played past pre-alpha, but Hellgate: London used a system that was like this, so no it's not revolutionary. There were randomly-generated events in various parts of the world that functioned as quests and made the world appear a little more dynamic.

Though I never played it, friends and co-workers tell me Warhammer Online used a similar system called Public Quests, where randomly an event would trigger and anyone in the vicinity would automatically be grouped into a party to complete the quest and receive loot.

It's a smart system, but it's not new, and it's probably a balancing nightmare for the system that GW2 describes. Enemies would just scale up in strength based on the number of players in the zone?
Moderator
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
May 13 2010 16:39 GMT
#3
Aww, so no Questhelper addon to tell me where to go next?

Seriously though, this will be a refreshing change from all the generic quest systems out there. But I think they can only take it so far. WoW quests felt artificial because of respawning enemies and the world remained the same state no matter if you succeeded or not. But the respawns and unchanging world aspect was so that other players can have a chance to do something.

GW2 may have a different way of STARTING quests, but I think the respawning issue will still be there, because other players need a chance to do the quest too.
King takes Queen
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 13 2010 16:49 GMT
#4
This just makes RPG's frustrating and confusing.

Its not about the immersion.

Its about making the grind fun.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
May 13 2010 16:55 GMT
#5
Excalibur_Z: Hellgate wasn't even an MMO and all of its dungeons were instances. this isn't at all like what the article describes. can't comment on Warhammer Online.

To me that sounds awesome, but we'll have to wait how exactly it turns out. I don't think there's a solution to the problem really. If they make a dragon attack a village like every other hour that's as unspectacular as what WOW currently offers.

I wonder what the unannounced MMO from Blizzard looks like.
This is my truth, tell me yours!
Tinithor
Profile Joined February 2008
United States1552 Posts
May 13 2010 17:21 GMT
#6
Sounds like Public quests from Warhammer Online, an event happens in an area and everyone in that area works together to fix it. Of course its always in the same area and it restarts after like 15 minutes so it really doesn't add any immersion, just a bit different and a fun way to get some items and whatnot.
"Oh-My-GOD" ... "Is many mutas, Yes?"
pash1k
Profile Joined April 2010
Ukraine119 Posts
May 13 2010 17:21 GMT
#7
I loved the first GuildWars for its balanced (for a time) and deep PvP. I hope that GW2 can deliver that, more so than the quest system.
Insert meme here
Origami
Profile Blog Joined January 2009
United States266 Posts
Last Edited: 2010-05-13 18:25:45
May 13 2010 18:23 GMT
#8
On May 14 2010 02:21 Tinithor wrote:
Sounds like Public quests from Warhammer Online, an event happens in an area and everyone in that area works together to fix it. Of course its always in the same area and it restarts after like 15 minutes so it really doesn't add any immersion, just a bit different and a fun way to get some items and whatnot.


Not quite. The big difference between the Event system and PQs from WAR are that passing/failing/somewherebetween an event will actually change the game world for all players. If you read the blog past the quote where the OP ends, they give some good examples of this. Also events have their difficulty dynamically balanced so that it gets harder with each player joining in. This way a solo player during low-player times of the day can complete events himself.

If it's been a while since you've been to an area of the world, when you go back it may be completely different due to player actions (or inactions).


EDIT: Another reason that it's different is that due to the changes to the game world, entire chains of events can happen. If you let a force of bad guys advance towards a settlement unopposed, they'll make a fort there and begin raiding the settlement and there will be new events to deal with that. If you go out and crush the force early, new events will happen where you can start a counter attack to take over their base. If you complete that, even new events will begin.
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
May 13 2010 18:42 GMT
#9
On May 14 2010 03:23 Origami wrote:
Show nested quote +
On May 14 2010 02:21 Tinithor wrote:
Sounds like Public quests from Warhammer Online, an event happens in an area and everyone in that area works together to fix it. Of course its always in the same area and it restarts after like 15 minutes so it really doesn't add any immersion, just a bit different and a fun way to get some items and whatnot.


Not quite. The big difference between the Event system and PQs from WAR are that passing/failing/somewherebetween an event will actually change the game world for all players. If you read the blog past the quote where the OP ends, they give some good examples of this. Also events have their difficulty dynamically balanced so that it gets harder with each player joining in. This way a solo player during low-player times of the day can complete events himself.

If it's been a while since you've been to an area of the world, when you go back it may be completely different due to player actions (or inactions).


EDIT: Another reason that it's different is that due to the changes to the game world, entire chains of events can happen. If you let a force of bad guys advance towards a settlement unopposed, they'll make a fort there and begin raiding the settlement and there will be new events to deal with that. If you go out and crush the force early, new events will happen where you can start a counter attack to take over their base. If you complete that, even new events will begin.



It does sound great, but how the hell are they doing it?? I can only imagine they (developers) are constantly keeping an eye on things and making changes as necessary? Like if the players didnt beat the bandits, the developers have to build a fort for them, and then implement new quests due to the change. That seems like a TON of work!!! And a changeable gameworld i guess. cause downloading a new patch every day because some1 didnt do the "defend my home quest" would be rather annoying.
Also what about the millions of players constantly changing the world??
Anyway if it really works this way, i sure would love to try it, cause that was the only thing i disliked about WOW: Your action changed ABSOLUTELY nothing.... And it got boring after a while...
"No, whine not! Play, or play not! There is no whine."
Equalizer
Profile Joined April 2010
Canada115 Posts
May 13 2010 23:43 GMT
#10
I wonder what type of servers they'll have to use for what they describe…

Traditional MMO are largely static and run in large part on the client's computer. From what they describe it seems like it will take a lot of computing power to have an entire world that is intelligently evolving in real time.

For example in most games monster spawn points are essentially static in that they are all predetermined so require little server work. What the game developers seem to be trying to do is having the server dynamically determine the spawn points for potentially tens if not hundreds of thousands of monsters ever few minutes. Gives me a headache just thinking about how much code and processing power it would take to do such a thing.
The person who says it cannot be done, should not interrupt the person doing it.
Ng5
Profile Joined December 2009
702 Posts
May 14 2010 16:05 GMT
#11
Origami wrote:

Kuzmorgo wrote:

Equalizer wrote:


Won't take anything special. Neither server- nor event-wise.

Won't even take constant patching or developer update.

It's just like in other MMOs. Maybe in WoW or L2 etc you had linear quest chains containing 10 quests. In these settings it's pretty much the same with branching quest chains - I guess the branches are not going to be that wide, but it doesn't really matter.

As for the ogres attack your home there's still gonna be hubs where the characters are from, or maybe you choose a city or village from a list, but all in all they will still be hub points which are 'attackable' by npc mobs.

Sieges, snipers, whatevers can be covered with one single variable given to each area - defining where the area stands, is there a fort, is it at peace, etc. Imagine the loadtimes when you enter the area in 'old-time' MMOs - my guess is it's gonna be the same. No need for bigger servers, during the loadtime you'll just receive the few variables from the server that defines the state of the particular area and your own pc will handle the rest.

Yes they can keep it somewhat more dynamic with a monthly patch where they completely demolish undefended villages and such, and that could be a nice option which doesn't take as much testing as a deep change to the game's engine.

It's a neat try and probably going to be new for a while, but all in all the same things will happen over and over. Once all the branches are experienced it won't be more than, say a usual daily.

I don't say it will take from the fun. I still remember playing L2 after my operation and it was fun. I made a ton of screenshots and ran around like and idiot. Or when I first played WoW because that was the only way to keep in touch with some friends, or some other web-based games due to distance and it was kinda fun. What I'm saying is - the DK quest chain is fun for most WoW players for the first time, but once you do it for the nth you just want to kick Tirion in the arse to gtfo already.

Or maybe I'm just not an avid player since I only ever play online games with a friend.
sLiniss
Profile Blog Joined May 2009
United States849 Posts
May 17 2010 13:10 GMT
#12
I read the article a while ago. I'd just like to say that if this game becomes everything that was described, it will be amazing. I probably won't get it right away, but I'll def be checking in on it when when it releases.
son1dow
Profile Joined May 2009
Lithuania322 Posts
May 17 2010 14:52 GMT
#13
They've said they'll keep getting to highest lvl PvP as fast as in the first game, and I'm happy with that, if the PvP itself is good.
Play more Quake.
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
May 17 2010 15:02 GMT
#14
Guild Wars is the only MMO i've ever played for more than 2 days. I actually think I played it like 2-3 months or so. Great fun, I hope this will be free to play as well.
yummy tomatoes
KungKras
Profile Joined August 2008
Sweden484 Posts
May 17 2010 15:35 GMT
#15
Finally someone focuses on the roleplaying aspect.

I think exploration and role playing should be far more important than grinding in an MMO, it would make it more fun.
"When life gives me lemons, I go look for oranges"
KungKras
Profile Joined August 2008
Sweden484 Posts
May 17 2010 15:40 GMT
#16
In the FAQ, at the question about when it will be released, they say "When it's finished".
Seems they have learned from Blizzard
"When life gives me lemons, I go look for oranges"
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2010-05-17 15:41:15
May 17 2010 15:40 GMT
#17
I'd like to note for all of those that don't know, this MMO is being made by ArenaNet, who employ some of the old blizzard lead design/programming team from sc1, wc games and wow, before they left around the time of the first wow expansion. Should probably put that in the OP seeing as it might gain this thread more interest on TL for those that don't already know that!
From wikipeida:

The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle.net gaming network. Their new studio was briefly called Triforge, Inc.[4] before changing its name to ArenaNet and being acquired by NCsoft.


Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet. He is the leader of the Network and Technology teams and a programmer for Guild Wars. Before the foundation of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network's programming and a major contributor on the multiplayer parts of Blizzard's popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness. Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N' Roll Racing.


Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard's MMORPG World of Warcraft; he also created the StarCraft campaign editor and worked on Diablo and Warcraft III. He is credited as a programmer and executive producer for Guild Wars.


Mike O'Brien is one of the three co-founders of ArenaNet and the leader of the Design and Content teams for Guild Wars. Previously, he worked as a company director and a lead programmer at Blizzard Entertainment where he developed the 3D rendering engine of Warcraft III: Reign of Chaos and led the development of Battle.net. He also worked on Warcraft II: Tides of Darkness, Diablo and StarCraft, where he, among other things, designed and created the MPQ archives used in all Blizzard games after Diablo. Mike O'Brien was featured as one of the most influential people in the computer and video game industry on PC Gamer's September 1999 cover story "Game Gods".
Nunquam iens addo vos sursum
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
May 19 2010 21:54 GMT
#18
On May 18 2010 00:40 UdderChaos wrote:
I'd like to note for all of those that don't know, this MMO is being made by ArenaNet, who employ some of the old blizzard lead design/programming team from sc1, wc games and wow, before they left around the time of the first wow expansion. Should probably put that in the OP seeing as it might gain this thread more interest on TL for those that don't already know that!
From wikipeida:

Show nested quote +
The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the highly successful computer games Warcraft, StarCraft, Diablo, Diablo II, and the Battle.net gaming network. Their new studio was briefly called Triforge, Inc.[4] before changing its name to ArenaNet and being acquired by NCsoft.


Show nested quote +
Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet. He is the leader of the Network and Technology teams and a programmer for Guild Wars. Before the foundation of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network's programming and a major contributor on the multiplayer parts of Blizzard's popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness. Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N' Roll Racing.


Show nested quote +
Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard's MMORPG World of Warcraft; he also created the StarCraft campaign editor and worked on Diablo and Warcraft III. He is credited as a programmer and executive producer for Guild Wars.


Show nested quote +
Mike O'Brien is one of the three co-founders of ArenaNet and the leader of the Design and Content teams for Guild Wars. Previously, he worked as a company director and a lead programmer at Blizzard Entertainment where he developed the 3D rendering engine of Warcraft III: Reign of Chaos and led the development of Battle.net. He also worked on Warcraft II: Tides of Darkness, Diablo and StarCraft, where he, among other things, designed and created the MPQ archives used in all Blizzard games after Diablo. Mike O'Brien was featured as one of the most influential people in the computer and video game industry on PC Gamer's September 1999 cover story "Game Gods".


ohshit guild wars 2 is gonna be crazy

Fame was like a drug. But what was even more like a drug were the drugs.
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 19 2010 23:10 GMT
#19
It looks pretty cool but if it doesn't have competitive PvP/guild vs guild like GW1 has, I'll lose interest pretty fast. ;o
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 19 2010 23:58 GMT
#20
On May 20 2010 08:10 Angra wrote:
It looks pretty cool but if it doesn't have competitive PvP/guild vs guild like GW1 has, I'll lose interest pretty fast. ;o


of course it does -.-
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 20 2010 00:01 GMT
#21
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"
Kevmeister @ Dota2
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 20 2010 01:39 GMT
#22
On May 20 2010 08:58 dethrawr wrote:
Show nested quote +
On May 20 2010 08:10 Angra wrote:
It looks pretty cool but if it doesn't have competitive PvP/guild vs guild like GW1 has, I'll lose interest pretty fast. ;o


of course it does -.-


Well, I mean more along the lines of it being actually competitive and supported well by ANet. Not just pvp for the sake of having pvp.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 20 2010 01:49 GMT
#23
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.
KTY
jstar
Profile Joined April 2010
Canada568 Posts
May 20 2010 09:26 GMT
#24
On May 20 2010 10:49 Xxio wrote:
Show nested quote +
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.


Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure.
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 21 2010 05:07 GMT
#25
On May 20 2010 18:26 jstar wrote:
Show nested quote +
On May 20 2010 10:49 Xxio wrote:
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.


Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure.


Any proof to back up those figures? And i thought WotLK was released recently in China?
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
Last Edited: 2010-05-21 12:26:51
May 21 2010 12:23 GMT
#26
Update:

More GW 2 questions answered




[image loading]





Will guilds or large, organized groups of players be able to manipulate, control, or grief the dynamic events system? For example, once they know all the outcomes of an event, could they force a particular outcome? What exactly is being done to minimize griefing?

Eric: A few things need to be said about the event system here. One of the primary goals when we design each and every event is ensuring that the event is not griefable. The entire point of the event system is that players work together to succeed at events, therefore the only way to manipulate the system in a negative way would be to cause an event to fail. “Events never encourage player conflict, and never have fail conditions that can be actively triggered by players.”Events never encourage player conflict, and never have fail conditions that can be actively triggered by players. For example, you won’t see any events that require players to be “stealthy” by say, sneaking by some sleeping guards. A player in this situation could quite easily choose to wake the guards up and ruin the fun for everyone. In the case where a player or group of players have figured out how to cause an event to fail, we have been very careful to not make any one particular event more desirable than another.
As Colin mentioned, events are rewarded with experience, gold, and karma. Karma is basically a non-tradable resource that is used for a variety of things in the game. For example, certain merchants only accept karma in exchange for their goods and services. Because of this, players can get some pretty cool rewards by doing events, but it doesn’t matter which exact event they’ve done. Achievements can be earned by doing events, but not by doing any one specific event. We’ve taken this approach with any system that interacts with events.
Events also occur frequently and all over the map. If someone is causing problems at a particular event, it isn’t difficult to find another one to participate in. Remember also that events often occur in chains. If a player or group of players were to figure out a way to cause an event to fail, it would often just cause another different event to pop up.
In the end, stopping griefing is one of our highest priorities. Through our playtesting we’ve already found a few ways in which some of our events could be griefed, and in every case we’ve made changes to stop it. At this point we think we’ve addressed most of these issues, but we’ll continue to be vigilant as we develop the game and will of course take whatever measures are needed to stop griefing after the game is released.

Does event scaling adapt to group size only or will it also adapt to character levels?

Eric: Event scaling only adapts to group size, not to character level. If you have a group of players participating in an event and they are a bit higher in level than the event calls for, they will find it easier than a similarly sized group of lower level players.

Will you ensure that event chains are consistent with regard to the story they tell? Will it be possible for two players to make different choices, leading to one experience events inconsistent with her choices? For example, two characters choosing two different paths for the same event, and the event “forcing” one player to align with an opposing faction, which is inconsistent with the decisions she made up to that point?

Eric: Players never make individual choices in an event. They either choose to participate in the event or they don’t. If ogres are ransacking a charr town, an individual player can choose to try and stop them, they or can choose to just keep walking and ignore the situation. The ogres are going to do their best to pillage the town, and any players participating will do their best to stop them. If the ogres succeed, then that town is lost to all players, not just those that tried to help. Events react to the world, not to individual players. Think of events as shared player experiences where the world acts as a real world (or at least a real fantasy world) might act.
Individual player choices are made in each player’s personal storyline which leverage the use of instances to reflect that different players can make different choices. In each character’s personal story, they will get to make decisions that will change their instanced version of the world, but in non-instanced areas, player choice will have an impact on the greater environment and therefore on all other players in that world.

Is the term “quest” reserved for the personal story? Will we have traditional quests in addition to events?

Eric: We’ve actually gone away from using the term “quest” to describe any of our content. The feeling is that the word has a lot of baggage associated with it. It brings certain expectations and preconceptions that we don’t want players to have in mind when they play our game.
That being said, there are no traditional quests in Guild Wars 2. We have three main types of content in the game. First, we have events which we’ve started talking about in some detail. Next we have the personal storyline, which is probably closest to being what players usually think of as a “quest” and yet it’s very different at the same time. We’ll be talking about the personal storyline very soon. Then we have dungeons, which are organized group content, but again with ArenaNet’s own particular twist. We’ll talk about dungeons a little further down the road.

Can a zone be empty of events and, if so, will it stop the player’s progress? Would there be a danger that a player might need to reroll a character if her progress is hampered by a lack of events?

Eric: A zone or map (which is how we refer to what I think players tend to regard as a zone) is never empty of events. Events occur pretty frequently so an empty map wouldn’t stay that way for very long. Even in a theoretical situation where a map was to be empty for an extended period of time, it would have no real effect on a player’s progress. A player has many ways of progressing in Guild Wars 2 and events are only one of the many ways he or she has of experiencing the world. A player who doesn’t have an event occurring near them has many choices of things to do (including exploring a little and probably finding an event fairly quickly) such as following their personal storyline, earning achievements, discovering and earning traits, or completing collections. There is no end to the variety and amount of content available to players.


Thanks Eric! As usual, you’ve delivered a ton of detailed info and yet you’ve left us wanting more!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 21 2010 12:42 GMT
#27
Sounds freaking amazing. Just gets better and better. Although I am concerned about getting hyped up for this because everything that sounds great on paper can suck really bad if it has poor execution.
Puosu
Profile Blog Joined April 2007
6985 Posts
May 21 2010 12:48 GMT
#28
On May 20 2010 18:26 jstar wrote:
Show nested quote +
On May 20 2010 10:49 Xxio wrote:
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.


Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure.

That sounds highly unlikely as just a few (2-3) months back in the Activision Blizzard financial report they stated they still have over 11 million subscribers
Redder
Profile Joined May 2010
Ireland40 Posts
May 21 2010 13:20 GMT
#29
That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag.

I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things?
A wild Pidgey appears!
Squallcloud
Profile Joined February 2008
France466 Posts
May 21 2010 14:13 GMT
#30
I hope they'll deliver MMORPG looks all the same these days.

I can't get excited i got burned so many times ... Burning crusade, Age of Conan, Warhammer, Woltk, Aion...
Each time like the sucker i am i subscribe then i grow bored a few month later.
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
Ganondorf
Profile Joined April 2010
Italy600 Posts
May 21 2010 14:37 GMT
#31
That's all pve stuff, pve in guild wars 1 was terrible, it's only logical they're trying harder this time. I'm more interested in the pvp aspect, gvg mainly. I knew arenanet had the original pre-wow blizzard devs, i was wondering if they were actively involved in developing guild wars 2. Any confirmation of this ? The op says only they founded arenanet which is well-known.
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 21 2010 23:15 GMT
#32
On May 21 2010 22:20 Redder wrote:
That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag.

I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things?


You didn't finish Eye of the north storyline did you....?
Chuiu
Profile Blog Joined June 2003
3470 Posts
May 21 2010 23:22 GMT
#33
On May 21 2010 22:20 Redder wrote:
That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag.

I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things?



They made a huge sacrifice to take down the great destroyer.
♞
StarMasterX
Profile Joined February 2010
United States113 Posts
May 21 2010 23:44 GMT
#34
I can speak from experience on this topic...I am not buying GW2. I played GW1 HEAVILY a few years back when the PvP in that game was probably the most amazing team experience I've ever had in a video game. Unfortunately lack of support and maintainance made the game degenerate into a pile of crap. Today the game is infested with bots and ridiculously inbalanced.

So while I'm not saying you shouldn't buy GW2, I'm saying I can't support that company anymore. It seems like they sold out to the WoW croud that will enjoy a more RPG style MMO instead of keeping its solid competitive roots.
jstar
Profile Joined April 2010
Canada568 Posts
May 21 2010 23:47 GMT
#35
On May 21 2010 14:07 dethrawr wrote:
Show nested quote +
On May 20 2010 18:26 jstar wrote:
On May 20 2010 10:49 Xxio wrote:
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.


Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure.


Any proof to back up those figures? And i thought WotLK was released recently in China?


http://www.google.ca/search?aq=0&oq=wow loses&sourceid=chrome&ie=UTF-8&q=wow loses 6 million subscribers

world of warcraft is done in China, they can't play it anymore.

However, it's not as big of a financial impact to Blizzard, because China's subscription model pricing is much lower than in the US, but its definitely felt.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
May 21 2010 23:51 GMT
#36
I think what's really revolutionary about gw in general is that they don''t demand mony/month just that you buy the game then you play it. And they deliver aswell !! i will definatley play GW2 ^____^
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2010-05-22 00:11:07
May 22 2010 00:09 GMT
#37
On May 22 2010 08:47 jstar wrote:
Show nested quote +
On May 21 2010 14:07 dethrawr wrote:
On May 20 2010 18:26 jstar wrote:
On May 20 2010 10:49 Xxio wrote:
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.


Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure.


Any proof to back up those figures? And i thought WotLK was released recently in China?


http://www.google.ca/search?aq=0&oq=wow loses&sourceid=chrome&ie=UTF-8&q=wow loses 6 million subscribers

world of warcraft is done in China, they can't play it anymore.

However, it's not as big of a financial impact to Blizzard, because China's subscription model pricing is much lower than in the US, but its definitely felt.


You do realize that the Chinese Ministry of Culture stepped in and contradicted the ruling, and these articles are very old right? There are still Chinese subscribers, but WotLK still hasnt been released :/ There was also a 62% jump in profits for the quarter in which TBC was released, see http://worldsinmotion.biz/2010/02/netease_revenues_jump_on_first.php
jstar
Profile Joined April 2010
Canada568 Posts
May 22 2010 00:27 GMT
#38
The Chinese subscribers are from Taiwan, Hong Kong, Singapore, etc, not mainland China.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-05-22 00:35:46
May 22 2010 00:33 GMT
#39
On May 21 2010 22:20 Redder wrote:
That video linked was surprisingly awesome and not half as melodramatic as I expected it to be. I was a big fan of GWs, especially the PvP, it's about the only MMO PvP I could stand, it felt almost more like an action game, albeit with lag.

I expected a dwarf to follow up that elf lady in that video though, is there some story reason they're not present? There were dwarfs in the first game... Right? Am I imagining things?

There are no elves in guild wars either. And if you played a ranger you would have blessed the 120-200 ms lag, interrupting infuses relied on a trick which wouldn't have been possible without lag and non-teleguided projectiles.

On May 22 2010 09:09 dethrawr wrote:
Show nested quote +
On May 22 2010 08:47 jstar wrote:
On May 21 2010 14:07 dethrawr wrote:
On May 20 2010 18:26 jstar wrote:
On May 20 2010 10:49 Xxio wrote:
On May 20 2010 09:01 FliedLice wrote:
I won't hype MMOs anymore before I have played them... Leads to so much disappointment...

/wave@Warhammer Online, Age of Conan, Aion and all the other "WoW-killers"


Yeah, I think the 11.5 millions subscribers aren't going anywhere.


Oh they're going... WoW's subscription has already dropped below 4 million, since they lost all of China's subscribers. Wotlk and most likely cata, will have swarm of retards since they keep making the game easier and easier. Aion is doing pretty well right now, and Guild Wars 2 would be quite revolutionary I'm sure.


Any proof to back up those figures? And i thought WotLK was released recently in China?


http://www.google.ca/search?aq=0&oq=wow loses&sourceid=chrome&ie=UTF-8&q=wow loses 6 million subscribers

world of warcraft is done in China, they can't play it anymore.

However, it's not as big of a financial impact to Blizzard, because China's subscription model pricing is much lower than in the US, but its definitely felt.


You do realize that the Chinese Ministry of Culture stepped in and contradicted the ruling, and these articles are very old right? There are still Chinese subscribers, but WotLK still hasnt been released :/ There was also a 62% jump in profits for the quarter in which TBC was released, see http://worldsinmotion.biz/2010/02/netease_revenues_jump_on_first.php

Top Chinese guilds play on the taiwan servers.


On May 21 2010 23:37 Ganondorf wrote:
That's all pve stuff, pve in guild wars 1 was terrible, it's only logical they're trying harder this time. I'm more interested in the pvp aspect, gvg mainly. I knew arenanet had the original pre-wow blizzard devs, i was wondering if they were actively involved in developing guild wars 2. Any confirmation of this ? The op says only they founded arenanet which is well-known.

The importance they are giving to projectile spells implies that they are granted to hit and can't be dodged by good player movements unlike arrows and to some extent spells too in GW1, which significantly lowers the skill cap required for success. Gun projectiles are also an issue: direct hits with no travel time imply that the designers are not intending to allow pressure/degen spells to be as effective as in the first game, tightening the setup team choices.

And IIRC the WoW guys are working on the GWII quest and gameplay design, but tbh I've switched my attention to Anet's Blade and Soul, the combat mechanics look a lot more innovative if they manage to pull off everything they've planned.
phyren
Profile Blog Joined October 2009
United States1067 Posts
May 22 2010 00:48 GMT
#40

StarMasterX United States. May 22 2010 08:44. Posts 35 PM Profile Quote #
I can speak from experience on this topic...I am not buying GW2. I played GW1 HEAVILY a few years back when the PvP in that game was probably the most amazing team experience I've ever had in a video game. Unfortunately lack of support and maintainance made the game degenerate into a pile of crap. Today the game is infested with bots and ridiculously inbalanced.

So while I'm not saying you shouldn't buy GW2, I'm saying I can't support that company anymore. It seems like they sold out to the WoW croud that will enjoy a more RPG style MMO instead of keeping its solid competitive roots.


The original couple expansions, prophecies and factions, had several imbalances, but were overall much more fun to play. That said, they were fun mostly due to the team aspect of things. This continued even as Anet released more and more expansions and made the game extremely imbalanced and eventually stale. Despite terrible balance and poor patches, getting a group of friends together and throwing together a stupid build was still fun. If I'm not too busy when it finally does come out, I'll get gw2 with the hopes that it at least starts out as fun as gw1 did.
Sent
Profile Joined April 2010
United States120 Posts
May 22 2010 01:43 GMT
#41
I asked ArenaNet if they wanted to talk on this new leap of faith and gameplay within this post, and they came through big time. Eric Flannum, sixth god of Sacrifice and Lead Designer for Guild wars 2, comments below:

This blog post comes at an interesting time.

You see, we’ve been running some brand new players through Guild Wars 2 in some very targeted focus tests lately to see how they’ll react to the world we’ve created. Some of these players have been strongly conditioned by years of MMO playing to look specifically for quest bangs over the heads of NPCs and ignore everything else. We have found that at first, they tend to ignore the events going on in the world. They might run right past a fisherman imploring passersby to kill a marauding Drake Broodmother and they might even run by a wheat field being burned to ground by bandits.

Eventually it will start dawning on them that something different is going on in this game. One of our testers, upon seeing a huddle of sick villagers standing around a poisoned well, made the comment, “I feel like someone is trying to tell me something.” She ran down into the valley and noticed that the irrigation towers that water the fields were pumping out a green noxious liquid and that the fields were being overrun with grubs living off of the poisoned water. When she reached a giant water reservoir brimming over with noxious poison, she said, “Ah, this is where my peeps are being poisoned.” She immediately looked around the area for some solution to the crisis, found a waterworks worker who knew how to remedy the solution, and helped him do it. Once the reservoir had been cleansed, the villagers got better, the irrigators stopped spewing poison, and the grubs started to die. She received a nice reward of XP, gold, and karma for helping out.

All of this occurred without her accepting a single quest, and our tester got a nice heroic story about how her character helped save an entire village. Of course, she arrived somewhere in the middle of the event chain—she didn’t even find out what caused the poisoning in the first place. This particular tester was satisfied that she had helped the poisoned villagers, and didn’t go looking deeper for what had caused the poison in the first place. However, if she had wanted to look deeper, she could talk to some of the inhabitants of the area and learn that they’ve been having problems with bandits who inhabit a nearby cave system. She might even have learned that these bandits poisoned the water reservoir. Now it would be up to her to decide whether or not she wanted to go into the bandit caves and try to stop them further or even stick around and defend the reservoir in case the bandits tried anything else.

She could also choose to ignore the problem entirely and look for other things going on in the world. Setting up these kinds of choices and opportunities for adventure are what the event system is all about, and it has proven to be highly satisfying to players with a strong “explorer” play style. These players get to go out into the world, draw conclusions by looking at the evidence around them, and then discover things to do. The event system is so much more than simply running around until you stumble across something to do (although that is also possible and sometimes very fun).


From: http://www.killtenrats.com/2010/05/20/guild-wars-2-events-de-compartmentalizing/#more-6495/]
I got nothing
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
May 22 2010 01:47 GMT
#42
This game doesn't look anything compared to WoW. Years of gameplay additions and a great community are what make WoW great.
http://grooveshark.com/#/deltrus/music
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
May 22 2010 01:56 GMT
#43
On May 22 2010 10:47 Kraz.Del wrote:
This game doesn't look anything compared to WoW. Years of gameplay additions and a great community are what make WoW great.


lol? If anything years of gameplay additions and really bad communities are what made WoW worst and worst, espcially after wrath..
https://www.twitch.tv/gypsy93
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 22 2010 05:09 GMT
#44
On May 22 2010 10:47 Kraz.Del wrote:
This game doesn't look anything compared to WoW. Years of gameplay additions and a great community are what make WoW great.

the opposite is true, lmao
it used to a good game (not a great one ever really) and turned to shit slowly as more and more nerfs and expansions keep being added
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
yesitsrob
Profile Joined April 2010
United Kingdom43 Posts
May 22 2010 06:28 GMT
#45
Prophecies and Factions made for what was imo the best competitive online team experience I've ever had, there was a decent community, reasonable support from Anet and pretty OK balance.

Nightfall and EotN brutally murdered the game and the only reason anyone still plays it is because they have to turn up to a monthly AT to get a cape trim.

The PVE was always piss poor, but who cares. GVG was amazing in its prime. I miss it.
RecYouGood
Profile Joined April 2009
Canada44 Posts
May 22 2010 07:25 GMT
#46
With the way that GW1 is being maintained and updated right now the PvE side makes me somewhat want to buy GW2 but for me the real game is in the PvP and with the massive "negligence" for the updates recently in GW1 not to mention the handling, or lack there of, the botting issue in GW1 right now I probably will not be buying GW2. I spent alot of money on all three sections of GW1 and the expansion and bought a few character slots and a couple PvP only accounts. Pretty much spent most of my free time playing it and as the updates churned out and the bots came it i /uninstalled. I loved the game and i still watch every update hoping it will bring some of the pre nightfall/EotN PvP back but each update it gets a little worse.

I am however excited for GW2 and watch the updates as intently still probably wont buy it but nothing is impossible
[QUOTE][B]On May 13 2010 14:01 3D.Strelok wrote:[/B] And terran needs Chuck Norris![/QUOTE]
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
May 22 2010 10:17 GMT
#47
On May 22 2010 16:25 RecYouGood wrote:
With the way that GW1 is being maintained and updated right now the PvE side makes me somewhat want to buy GW2 but for me the real game is in the PvP and with the massive "negligence" for the updates recently in GW1 not to mention the handling, or lack there of, the botting issue in GW1 right now I probably will not be buying GW2. I spent alot of money on all three sections of GW1 and the expansion and bought a few character slots and a couple PvP only accounts. Pretty much spent most of my free time playing it and as the updates churned out and the bots came it i /uninstalled. I loved the game and i still watch every update hoping it will bring some of the pre nightfall/EotN PvP back but each update it gets a little worse.

I am however excited for GW2 and watch the updates as intently still probably wont buy it but nothing is impossible


Can you please go deeper into that, in the thread or in pm? I've never gotten around to pvp in GW, i was expanding my knowledge (and elite skill and green weapon lists lolol amirite) in PvE first. I'd like to know what pvp was like before, and what its like now? what ruined it, exactly?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
r33k
Profile Blog Joined March 2009
Italy3402 Posts
May 22 2010 10:26 GMT
#48
On May 22 2010 15:28 yesitsrob wrote:
Prophecies and Factions made for what was imo the best competitive online team experience I've ever had, there was a decent community, reasonable support from Anet and pretty OK balance.

Nightfall and EotN brutally murdered the game and the only reason anyone still plays it is because they have to turn up to a monthly AT to get a cape trim.

The PVE was always piss poor, but who cares. GVG was amazing in its prime. I miss it.

Don't hate on nightfall, after they settled the lolparagon and lolgrenth issues it was basically as if they brought macro into GW. It turned into a team game and not just a quarterknock sheneanigans, as a mesmer I'd have to keep 2 to 3 timers rolling in my mind for stuff i'd have to interrupt, lod infusers were a piece of game design art.
yesitsrob
Profile Joined April 2010
United Kingdom43 Posts
Last Edited: 2010-05-22 11:47:50
May 22 2010 11:36 GMT
#49
LoD was nice, but last I checked they completely obliterated that (and the only reason LoD was so nice is because you pretty much NEEDED to have it since HP was also slaughtered and the pressure teams could put out at the time was sick), quite some time ago, even after lolgrenth was changed the game still suffered horrible imbalances, it became block wars for god knows how long, as a mesmer it must have been hell, I agree, because it's not really possible to interrupt aegis chains with gole abbuse, defensive anthems galore oh and can't forget b surge.

I'd take Gale warriors and quarterknock shenanigans any day over any of the metas or crap that nightfall introduced, eurospike, shadow prison sins, triple dervs, rao thumpers - a lot was fixed, to be replaced by other scrub trash.

Last i checked of the recent mATs it's just a bunch of terribads getting gold off lolele split or some 4 monk garbage.

edit: cannot remember who made this image, whatever the case it's amazing and reminds me of how bad GW became.

[image loading]

r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-05-22 12:14:05
May 22 2010 12:13 GMT
#50
On May 22 2010 20:36 yesitsrob wrote:
+ Show Spoiler +
LoD was nice, but last I checked they completely obliterated that (and the only reason LoD was so nice is because you pretty much NEEDED to have it since HP was also slaughtered and the pressure teams could put out at the time was sick), quite some time ago, even after lolgrenth was changed the game still suffered horrible imbalances, it became block wars for god knows how long, as a mesmer it must have been hell, I agree, because it's not really possible to interrupt aegis chains with gole abbuse, defensive anthems galore oh and can't forget b surge.

I'd take Gale warriors and quarterknock shenanigans any day over any of the metas or crap that nightfall introduced, eurospike, shadow prison sins, triple dervs, rao thumpers - a lot was fixed, to be replaced by other scrub trash.

Last i checked of the recent mATs it's just a bunch of terribads getting gold off lolele split or some 4 monk garbage.

edit: cannot remember who made this image, whatever the case it's amazing and reminds me of how bad GW became.

[image loading]


EotN is what officially fucked everything up, because it brought back single player kills but it wasn't just warriors and sins who could kill stuff but eles joined the crew aswell. And blind is on 6 or 8 secs CD with massive damage and a cover condition.

As for mesmers there were 6 or 7 ppl in total who could cope with the timers, the names i have in mind are Spank, Anita and the other guy from vD, Yen and myself, although I mostly smurfed and had my most successful runs with the finns as a replacement.

Block wars came in 2 waves, at first it was because of SoD monks paired with LoDs (although i preferred them a LOT compared to SoR monks) and then (late eotn up until now i think) stance monks, a couple months ago i logged to check a few reps and it was full of paragon teams.

Eurospike, sinsplit (which i honestly liked, they would radically change how a few matchups were played and i actually got to play Boxer...), raos and dervs were little more than the consequence of poorly balanced skills as soon as Nightfall came out, everything got fixed later and stayed fine for about 6-8 months up until eotn.

If we carefully analyze the key points of each of these builds it's easy to just find a way to make them fit into a balanced metagame, but the GW community was extremely pressing on the developers, I remember the game regularly being patched once to five times a month often unexpectedly, to change the metagame Anet would completely annihilate a key skill and enforce the change to something else. One night we were about to GvG, logged in after a surprise patch and pleak would burn 1...4 energy instead of 13...18 lol
RecYouGood
Profile Joined April 2009
Canada44 Posts
May 22 2010 12:23 GMT
#51
What ruined it was the realization that: 1) if you turtled well enough untill VoD and kept enough of your NPC's the buffed damage during VoD meant you could 321spike everything down. 2) once this was realized and VoD was removed they brought in an idea that I initially thought would work. The aggressiveness towards the guildlord. It quite ultimately sucked ducks and for awhile made the game even worse when you had teams running 8 monks bonding up their lord and sending 2-3 players to constantly do damage on your lord just to win at 25. 3) Nightfalls beastly power creep with such overpowered easily spammable skills. Dont get me wrong i hated the turtling and enjoyed the ability to have some sense of a split in a regular build the guilds i were a part of often enjoyed spliting as most american guilds with "american honor" did. it was really the only way of over coming the rock paper scissors of which server you would be on during a match if facing Euro's. A split build carried us into the single elims in one AT. 4) AT's i thought these would be great having missed out on PvP for the GWC and the GWFC and not being able to form a consistent team for the others i enjoyed the thought of competing every month for a chance at getting some trim. The match making and the point system were greatly flawed and often times the lag and drop rate made a few AT's impossible. There are a few guilds out there that have won their trim on drop or ridiculous lag that eliminated the rest of the competition. 5) Bots....

if you'd like me to go on i can haha
[QUOTE][B]On May 13 2010 14:01 3D.Strelok wrote:[/B] And terran needs Chuck Norris![/QUOTE]
r33k
Profile Blog Joined March 2009
Italy3402 Posts
May 22 2010 12:48 GMT
#52
Point 1) was requested by (it really was, i cried a little inside too) the pve retards at GWguru, because they "wanted NPCs to have larger importance on the game".

In a PvP context
they wanted
NPCs
to decide the game.

nuff said.

Point 2 is a direct consequence of that, a company can't simply 100% revert a change and admit they messed up, even if they don't really get monthly subscriptions and have nothing to lose directly.

Point 3 is something that people often don't consider, and i like that you brought it up. One skill sums up everything IMO, and it is divine boon.

Before Nightfall which nerfed it on release and after the Blessed Light nerf which would leave monks some room for decision on their playstyle boon was a must-have. And frankly I considered it lame. One random heal, life pops back up (another key point, RoF was BUGGED up until mid to late nightfall, in that it negated ALL dmg from the next hit and then healed instead of negating as much damage as it said on the tooltip. But that was fine with me, monks with good timings could sneak a RoF in the middle of a poorly coordinated spike to negate the hardest hitting skill).

With Nightfall Anet obviously wanted to mix things up and gave monks LoD which was on the healing prayers instead of divine favor attribute, to finally split monks into healers and prots.


Eurospike was lame, I admit it. But you wouldn't realize it when everyone was playing it unless you played warrior. And it is a shame that lots of honorable warriors had to switch to playing lame melandru dervs (not so lame when wearying strike would hit aoe for 100 dmg and up, especially at the time when ppl found out about E/Rt flaggers before the Rt healing nerf, scythe+splinter weapon=fu).

If you think about it, the 2 frontliners would complain about not being able to do shit, the ranger would mostly do his thing and often solo split out of frustration when the water ele would camp him, and the rest of the team would be fine with the metagame, so it was 5/6 ppl vs 2 in favour of leaving "american honor" back at home.

4) I had the feeling ATs would be the death of GW since they first unveiled them, I mean, a tournament in such a variable game with no support from the developers?

5) Bots were luckily only a scourge to the american and international server, at least the chatspammers would regularly get banned on the euro servers, and since it was an instanced world i wouldn't give a crap about farmbots. P.S. with eotn players became farmbots themselves, but that was pve and i wouldn't give a crap about it...

As you may have understood i could go on forever aswell LOL

GW was really a nice game sometimes...
yesitsrob
Profile Joined April 2010
United Kingdom43 Posts
Last Edited: 2010-05-22 23:48:29
May 22 2010 23:44 GMT
#53
I still don't believe at all that they "fixed" things so fast with Nightfall, I gave things a lot of times and patches but the game had just gotten really bad. As a front liner, having situations where playing a Mels Derv would have been better freaking pained me, as it was SO freaking dull to play.

Maybe there was a period during NF when it improved, but to me it most certainly wasn't before eotn as I was still playing then, and it was shit. I logged on about 1 month ago and was welcomed with the ele split shit I was referring to winning the mATs, twice in a row now, completely shameful.

The peak of it for me was when guilds like EvIL were active, playing during what was the quaterknock galefests but it's not something they abbused themselves and were able to win proper. FotM was beaten by quality play, Now FotM wins gold trims. Which has a lot to do with the really quality guilds quitting. it was a sign it was going down hill when rawr won something (and a lot more later)

vD were fucking boring when they were running that eurosplit bollocks. Eurosplit was godawful for the game too.

r33k
Profile Blog Joined March 2009
Italy3402 Posts
May 23 2010 00:15 GMT
#54
It's a matter of personal preference. Beating Eurospike (which all over europe is known as "balanced") took a concerted effort from the whole team, and by team I mean frontline/ranger/mesmer to safely disable/put something on recharge, while until nightfall every game was decided solely by the frontliners.

Whenever we played vD we'd know that we would have to work hard and stay focused all the 28 minutes, mental pressure is a key factor that only rangers, mesmers and monks would feel and play with, faking low/high energy was key to prevent the opposing team from pushing when you were actually choking and could have got wiped, and after LoD infusers got nerfed forcing warriors into overextending was stupidly hard as well as pointless.

EotN simply fucked up monks. WoH heals for 80% as much as infuse while costing half as much and taking as much to cast, since most monks nowadays use weapon switch macros (which is fucking retarded, this is not wow, if the macro function isn't implemented and you have to use external binds you are cheating in my eyes) they will have the 40/40 HSR HCT. And there is no risk whatsoever with WoH.

The only time where eotn felt fun for me was the triple frontline meta, it really stirred things up for a while, but to complement that maps were radically changed (both the rotation and a few map features, see the moving of the npcs on isle of the dead after the sinfire stint) and it was impossible to play classic casters. [Glad] also tried to make the game fun but it was just fun to watch, [FFS] american honor players tried to do something like that themselves but neither of them got above poop trim iirc.

Just like during the 2nd iteration of sinsplit new talents popped up, I have personally met a few illusion mesmers who sucked ass as dom. I myself played BA ranger in the top 20s and was incapable of not looking retarded whenever I'd be forced to play cripshot.


I wouldn't even get into discussing more recent metagame balance, last time I checked warriors had permafrenzy with a movement speed increase or had a tanking elite which made them unspikable, WoWarding has been retardedly imbalanced (66% block my ass, it's been confirmed to have been lowered to 66% just a couple months ago, before that it was 80-90% unremovable block chance) and eles have always been the retarded cookie cutter class.
StarMasterX
Profile Joined February 2010
United States113 Posts
May 23 2010 00:19 GMT
#55
On May 23 2010 08:44 yesitsrob wrote:
I still don't believe at all that they "fixed" things so fast with Nightfall, I gave things a lot of times and patches but the game had just gotten really bad. As a front liner, having situations where playing a Mels Derv would have been better freaking pained me, as it was SO freaking dull to play.

Maybe there was a period during NF when it improved, but to me it most certainly wasn't before eotn as I was still playing then, and it was shit. I logged on about 1 month ago and was welcomed with the ele split shit I was referring to winning the mATs, twice in a row now, completely shameful.

The peak of it for me was when guilds like EvIL were active, playing during what was the quaterknock galefests but it's not something they abbused themselves and were able to win proper. FotM was beaten by quality play, Now FotM wins gold trims. Which has a lot to do with the really quality guilds quitting. it was a sign it was going down hill when rawr won something (and a lot more later)

vD were fucking boring when they were running that eurosplit bollocks. Eurosplit was godawful for the game too.



I'm in full agreement with this post. Nightfall killed the competitive side of the game. To this day they have not cleaned up the mess that expansion made in PvP. They had it nearly perfect in late Prophecies and late Factions. God that game was so awesome.
Sieg
Profile Joined April 2010
Canada42 Posts
May 23 2010 01:12 GMT
#56
PvP was amazing in GW, spent 3700 on that game. Soul Wedding is my hero. Nightfall/EoTN pissed all over PvP though, GvG because this silly 4 Monk thing where the objective is just to hold out until VoD.

When I started playing WoW, even that felt more fun than GW, and it was hardly a grind, as everything was so beautifully designed, and having some friends to carry me to 80, twinking all the way, arena once in a while, amazing. Then I discovered raids, maxed out my gear, arena all the effing way, new raids came out, I realized I Blizzard was literally farming money off me, and stopped.

But yeah...I will play GW2 just because the GW really did have some revolutionary aspects about it, and hopefully they will carry it on.
RecYouGood
Profile Joined April 2009
Canada44 Posts
May 23 2010 01:28 GMT
#57
To an extenet even Factions broke the game. It isnt a secret that shadow stepping while one of the coolest features became of one of the most broken features. They introduced the after cast into the shadow stepping but then that shadow step would just see less play.

Then there is the colossal fail that is Smiters Boon.

The recent updates did nothing but buff the bots out there. They reduced recharge times on mesmer interrupts and cost of the skills aswell.

vD's playstyle and was Hexes Hexes and more Hexes. Thats probably where the games is going to head back to now Hexes and edenial. Edenial was fun when everyone ran low energy sets. it introduced alot of micro into the game. But with the significant lack of hex removal that already existed and the presence of bots that can interrupt you untill the cows come home good luck with that.

the Mindblast eles were the best split when they came out for months. then came the Shatterstone eles. my guild ran into alot off success with 2 warrior 2 ele ranger/mesmer flagger and 2 monks. and that was before vR started running that i dont care what they say we introduced that build to them.

Enchant strips were what u needed to run during that time. a well placed rend or a pain of disenchant would = a kill, with out one u wasted ur time. A few guilds even got mad when we ran 2 rends in the spike build we had.

The one part of the update that i do like is the increase recharge on BSurge and BFlash. forced teams to have a dedicated player with a draw or foul feast. and then chances are ur were blurred visions anyways so it wouldnt matter.i played ranger for quite awhile be for getting fed up and running midline/flagger

the game was fun i got my silver trim and realized that at the time rawr had a lock on the gold trims so i decided that was good enough and i got out b4 the bots took over. probably the best choice i made
[QUOTE][B]On May 13 2010 14:01 3D.Strelok wrote:[/B] And terran needs Chuck Norris![/QUOTE]
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 26 2010 20:26 GMT
#58
http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/

[image loading]

Some of these questions are defined by earlier choices - a character's race, class, or heritage. An asura will be asked what college they attended (Synergetics, Dynamics or Statics), while a human will be asked to define their social background (Gentry, Commoner, or Streets). Other questions might establish that your character has sympathy for a particular lesser race. A charr would have little opportunity to meet the peace-loving quaggan, as quaggan are sea-creatures and Ascalon has no coastal territory. So, while the game may have stories that focus on the quaggan, skritt, ogres, hylek, and grawl, a charr character chooses between grawl, skritt and ogres. A sylvari character, coming from the coastal Maguuma jungle, instead chooses between hylek, skritt and quaggan. In this way, we've made certain choices distinct to each race.
"Smokey, this is not 'Nam, this is bowling. There are rules."
RecYouGood
Profile Joined April 2009
Canada44 Posts
May 26 2010 23:27 GMT
#59
Todays mass bot ban in GW has restored my faith they also did it with a twist
[QUOTE][B]On May 13 2010 14:01 3D.Strelok wrote:[/B] And terran needs Chuck Norris![/QUOTE]
skronch
Profile Blog Joined December 2008
United States2717 Posts
May 27 2010 00:53 GMT
#60
On May 27 2010 08:27 RecYouGood wrote:
Todays mass bot ban in GW has restored my faith they also did it with a twist
http://www.youtube.com/watch?v=3fFYug8nXcM

hahaha this is awesome. i miss this game. someone stole my account
Kratisto
Profile Joined June 2008
United States199 Posts
May 27 2010 03:19 GMT
#61
The original Guild Wars was one of my favorite games, and I hate MMO's. 8v8 Guild battles were awesome and intense, even if they did, too often, come down to your build versus theirs. It had interesting mechanics and the classes were diverse and each filled a necessary niche (at least until the expansions mucked it up). Can't wait to roll a Mesmer and mindfuck some casters in PvP again.
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 02 2010 23:01 GMT
#62
First look to play the first "demo" will be at gamescom in Cologne, Germany.

http://www.massively.com/2010/06/02/arenan...f-guild-wars-2/
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
June 02 2010 23:19 GMT
#63
YES YES YES. DEAR GOD YES. I loved Guild Wars 1. Alas I fear if this game comes out and I can play it, my life as I know it will be over =(.
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 03 2010 05:32 GMT
#64
Big fan of the fist one. I'll definitely buy this one. PvP was amazing in the original.
Life is Good.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 03 2010 06:14 GMT
#65
oh wow, r33k, RecYouGood, and yesitsrob, thanks for the nice detailed posts! I really didnt understand anything about pvp in gw because my mentality was (First Im gonna try every character, and then Im gonna trry every combination of class, then Im gonna get appropriate PvE and PvP gear as dictated by http://pvx.wikia.com) so I didnt PvP much, only at the kurzick/luxon thingies.
I really really loved the fact that this game required that I think fast and have decent handspeed compared to other MMO's. I used to play lineage 2, and after playing BW I realized I could abuse my superior (to MMO players lol) handspeed to play summoners in olympiad and have a 100% winrate, seeing as summoner is the most OP class when used properly in olympiad.
I absolutely loved the PvE in GW compared to other games, and the fact that my gf is the one who pulled me into playing makes it all the sweeter. Like i said I hadnt investigated PvP much, but even after everything you guys have said, it still seems fun to me since Im a newbie
Really hope GW2 will restore my soul that actiblizzard has so expertly smashed to bits
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 03 2010 06:28 GMT
#66
I'll never forget the early days of GW PvP. Back when everyone was complaining about Ranger spike and Lightning Orb spike and the game was in infancy. Most of the guys in iQ were already months ahead of the curve and only the Koreans were even a problem.

Then we started releasing articles, and writing on the forums and arguing with everyone about what was broken (Energy Denial) and then lo and behold everyone "got it". The game got REALLY good for like a year and then the expansion hit. I quit iQ and the game for good at that time. There were other issues with the game that took them time (PvP templates and Unlock All Skills) that we were shouting to them for like 2 years. By the time they listened GvG/Halls was already ruined and the game went to shit.

Math me up, scumboi. - Acrofales
necros
Profile Blog Joined July 2008
United States85 Posts
June 03 2010 06:39 GMT
#67
considering most of the games one of the lead designer worked on (James), were revolutionary, I have come to expect revolutionary games from this man.

Starcraft, diablo, warcraft, Guild Wars, and now Guild wars 2. I love the arena net dev team...
sc2 yay!
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 03 2010 06:46 GMT
#68
On June 03 2010 15:39 necros wrote:
considering most of the games one of the lead designer worked on (James), were revolutionary, I have come to expect revolutionary games from this man.

Starcraft, diablo, warcraft, Guild Wars, and now Guild wars 2. I love the arena net dev team...

holy shit seriously?
oh my god +10,000 hype
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
necros
Profile Blog Joined July 2008
United States85 Posts
June 03 2010 07:59 GMT
#69
yes seriously, here is a short bio of just ONE of the leading developers of gw2:

"James Phinney started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft. James also wrote the story and dialogue for Shiny Entertainment's Sacrifice. He is currently employed at ArenaNet as a game designer."
sc2 yay!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 04 2010 01:45 GMT
#70
On June 03 2010 15:28 Ace wrote:
I'll never forget the early days of GW PvP. Back when everyone was complaining about Ranger spike and Lightning Orb spike and the game was in infancy. Most of the guys in iQ were already months ahead of the curve and only the Koreans were even a problem.

Then we started releasing articles, and writing on the forums and arguing with everyone about what was broken (Energy Denial) and then lo and behold everyone "got it". The game got REALLY good for like a year and then the expansion hit. I quit iQ and the game for good at that time. There were other issues with the game that took them time (PvP templates and Unlock All Skills) that we were shouting to them for like 2 years. By the time they listened GvG/Halls was already ruined and the game went to shit.


TBH you shouldn't see articles as a bad thing, you'd have noticed it more in the late faction/early nightfall build wars era that with each build/metagame shift new talents would pop up, half of the community would always be fresh and the people who would keep playing would have their titles, their reputation and just get listened to.

Also before they added observer mode articles were just necessary, or the learning curve would have been WAY too steep.

Also the whole "game going to shit" meme isn't something I agree with, it didn't die during factions, it didn't die when the koreans left, nor during eurospike. As soon as Anet stopped giving money to the tournament winners, well that's what really forced the gg.

And this doesn't even mean everyone stopped playing, rawr kept playing unbalanced bugged builds with developer support (a couple MATs were found to be rigged, but the metagame wasn't my thing anymore back then) and you'll still find people playing now. Some of which might even be good players.
On_Slaught
Profile Joined August 2008
United States12190 Posts
Last Edited: 2010-06-04 01:56:45
June 04 2010 01:50 GMT
#71
I haven't had a great MMO pvp experience since DAOC. I never got around to playing GW but I plan on giving this a try considering all the good things i've heard.

Doesn't look like it's going to be out a while sadly. It's a really bad sign when they have 8 classes but only 1 is released (elementalist) so far. Sigh.

Does anyone know of a major forum site for the game? Doesn't seem like there is an official one.
necros
Profile Blog Joined July 2008
United States85 Posts
June 04 2010 06:35 GMT
#72
On June 04 2010 10:50 On_Slaught wrote:
I haven't had a great MMO pvp experience since DAOC. I never got around to playing GW but I plan on giving this a try considering all the good things i've heard.

Doesn't look like it's going to be out a while sadly. It's a really bad sign when they have 8 classes but only 1 is released (elementalist) so far. Sigh.

Does anyone know of a major forum site for the game? Doesn't seem like there is an official one.


closest your going to get to the reaming gw community is www.teamquitter.com but since gw is spread so thin these days, its a pretty crappy forum compared to team liquid. But there aren't nazi moderators there that ban you all the time either.

the offical guild wars irc is #gwp on the gamesurge irc network.
sc2 yay!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
June 09 2010 22:02 GMT
#73
Warrior was revealed. The videos look really awesome. I'm getting pumped for this game

http://www.guildwars2.com/en/the-game/professions/warrior/
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 09 2010 22:05 GMT
#74
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 10 2010 07:06 GMT
#75
On June 10 2010 07:05 faction123 wrote:
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?


...no? They have always said that there will be arena format, structured, GvG and world pvp in at release..
Sent
Profile Joined April 2010
United States120 Posts
June 10 2010 15:32 GMT
#76
On June 10 2010 07:05 faction123 wrote:
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?


No there will be straight balanced arena PVP but the teams wont be as large as they were before that's all.
I got nothing
miniwheats
Profile Joined March 2010
Canada187 Posts
June 10 2010 16:05 GMT
#77
I have a question that is important to me. Will you be able to jump in this game(excluding jump emote)?
"Don't disturb my Circles!" -Archimedes
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
June 10 2010 16:08 GMT
#78
sounds awesome
i dunno lol
Lysogen
Profile Joined March 2010
United States38 Posts
June 10 2010 16:09 GMT
#79
Yeah Miniwheats. They've announced they'll use the Z-axis. Jumping and swimming will be included.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 10 2010 16:28 GMT
#80
On June 10 2010 07:05 faction123 wrote:
quite dissapointing reading this actually... are they abandoning the main focus of gw 1 which was the arena format pvp for something more traditional?

The arena format was NOT the main focus of GW1. Random arenas were for bored people who wanted to sweat for their glad (or just ragequit till they found a perfect team before the fix) and Team Arenas were for lamers.

The main focus of GW1 was GvG which is staying, only with perfect good-to-go gear available as soon as you install the game (no unlocking of staff heads, bardings, insignia required). The team sizes are likely to shrink back to 6v6, hopefully they won't get smaller than that.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 14 2010 19:03 GMT
#81
A Shark as a motherfucking pet, so awesome....

[image loading]

Let's begin with what sort of pets are obtainable. " A ranger has three active pet slots. Outside of combat, or through the use of utility skills, the ranger can swap their active pet. There are 12 different types of pets, including some terrestrial (spiders), some amphibious (lizards), and some aquatic (sharks)." Since pets from Elona and Cantha won't be an option. ArenaNet has beefed up the selection in Tyria. "Within each type there are subtypes that can influence pets' abilities. For example, a polar bear might have an Icy Roar, while a brown bear might have a Fearsome Roar."


"Smokey, this is not 'Nam, this is bowling. There are rules."
Illison
Profile Joined May 2010
United States48 Posts
July 15 2010 00:33 GMT
#82
The non-healing mechanic seems interesting. Glad to see a mmorpg getting away from the trinity.
zeuS~
Profile Blog Joined March 2009
United States193 Posts
July 17 2010 05:18 GMT
#83
as much as i love this game some of these spells are getting a bit out of hand >_<
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-07-19 06:23:46
July 19 2010 06:21 GMT
#84
Yeah I was thinking the same thing zeuS~. As a fan of GW1, I think the difference in GW2 is quite strange, but I'm open to change, since it might turn out to be good, and not as bad as it appears on the showcase here. They are showcasing the skills in these videos, which is quite distinct from real combat. They are probably high level characters fighting easier targets to showcase the abilities.

One thing I want in GW2 is real streaming technology. In GW1 they advertised streaming tech, where AFAIK they said they could upload new content to users while the game is running. All it turned out to be (or at least used for), was a download-on-demand before loading an area (sometimes when going through the gate/warp and going to a load screen, but sometimes while playing in the current area that's beside one you might go to [pre-loading]). You would download the files that you don't have for that area (including any monsters/characters/items) if you've never been there before, but otherwise everything was static unless a patch was released.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
July 19 2010 06:41 GMT
#85
i used to play this with my gf (she still does), so ill probably pick this up when it comes out. wiki says late this year/early next, so not too long
HEY MEYT
illu
Profile Blog Joined December 2008
Canada2531 Posts
Last Edited: 2010-07-19 07:17:48
July 19 2010 07:05 GMT
#86
On May 14 2010 01:49 sob3k wrote:
This just makes RPG's frustrating and confusing.

Its not about the immersion.

Its about making the grind fun.


I agree. I played the original GW and I honestly only found the grinding fun. But they HAD to nerf grinding for some stupid reason....

At the end I had to quit.


-----------------


I think GW is a game for non-hardcore players; it penalizes grinding and rely on skill and teamwork for both PvE and PvP. The premise is really good. Unfortunately I could never find competent players to do those things with me (most people you find randomly in public were extremely nubbish).

Then again I might be biased as I only played the original. Perhaps I just did not find a good guild....

If there will be a TL guild for GW2 let me know :D
:]
Kare
Profile Joined March 2009
Norway786 Posts
July 19 2010 07:39 GMT
#87
Im looking forward to this game, but I am always very very sceptic about MMO's, one mistake or bad thing can ruin the entire fun of the game.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
illu
Profile Blog Joined December 2008
Canada2531 Posts
July 19 2010 07:41 GMT
#88
On July 19 2010 16:39 Kare wrote:
Im looking forward to this game, but I am always very very sceptic about MMO's, one mistake or bad thing can ruin the entire fun of the game.


I think in GW that is not a problem. You can freely modify the statistics of your character with zero penalties. It's nothing like in Diablo.
:]
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 19 2010 08:49 GMT
#89
I was hoping somebody would say something along the lines of "lol parrying axes"...

Anyways, who cares about PvE hopefully GW2 will be all about pvp as its predecessor...
And about the shark pets, it may seem weird mostly because it's a new concept for a MMO but the GW2 plot is mostly about big bad dragons who popped around earth and need to get killed for loot and xp (because who are we kidding, that's everyone's motivation), "dragons popping around earth" means that some of them woke up in the middle of a volcano, one or two more are in a desert and a couple of big ones are in the sea, personally I'm hoping for a couple of swimming dungeons and heck, since they did all that work for environment to have an impact on the game I can easily see casting fire-based spells on water creating blinding steam clouds.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
July 19 2010 11:23 GMT
#90
I was really excited about it , but then i tried out eve online...
i dunno lol
Generic SC
Profile Joined May 2010
New Zealand179 Posts
July 19 2010 11:25 GMT
#91
Yea, sad thing is there is more money in catering guildwars to PvE players, its PvP base is so much smaller. I played in the Aussie/NZ timezone and after the first year there was only a handful of teams still playing in my timezone. This game could be epic if they keep on top of balancing and get a large enough playerbase -because waiting around for 30 minute in order to get a match is not cool. An issue in this first game is that the devs who made the game were never very good at PvP, and how can you balance something properly if you don't know what it is you are balancing? They will need regular contributions from the top competitive players if they want to keep high end pvp balanced.

Unlike starcraft, where your initial choice at the start of the game narrows down your possibilities to 1/3, in guildwars you can take only a very small fraction of the total skills into the game, and so you have to account for a wide variety of possibilities your opponent might have using only a few skills. So sometime it can feel sorta like you being 6 pooled when your protoss, and are not allowed to make zealots or cannons (gg much?)

dEphria
Profile Joined June 2010
76 Posts
July 19 2010 11:57 GMT
#92
On July 15 2010 09:33 Illison wrote:
The non-healing mechanic seems interesting. Glad to see a mmorpg getting away from the trinity.

wait what? ó.ò they wont axe monks will they?
뎁흐리아
TossBoss
Profile Joined June 2010
6 Posts
July 19 2010 12:38 GMT
#93
Finally, rangers will have a bit more general control over their pets through a combination of commands and control modes. You can set your pet to aggressive, defensive, or passive mode overall, as well as giving specific attack, heel, and stay commands.


Why does this feel so familiar....?
Dont frown because its over, smile because it happened
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 11 2010 00:54 GMT
#94
http://guildwars2.com/en/

creamed my pants at new video/article.
Sergeras
Profile Joined May 2010
Bulgaria185 Posts
August 11 2010 01:34 GMT
#95
Whether there's still GW and especially GW2 I would never pay blizzard 1 buck for WoW that's all I gotta say.Guild Wars is by far one of THE best MMO's.
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-08-11 01:43:23
August 11 2010 01:37 GMT
#96
http://kotaku.com/5609316/everything-exciting-about-guild-wars-2-in-one-video

I'm actually really excited for this game.
"brevity is the soul of wit" - William Shakesman
ArYeS
Profile Joined June 2010
Slovenia268 Posts
August 11 2010 01:49 GMT
#97
Can't wait to try it out at gamescom, btw they are giving free signed copies of Artbook and novel at gamescom too, well probably not unlimited number of them, but they are signing them every day
dani_caliKorea
Profile Blog Joined November 2009
730 Posts
August 11 2010 02:04 GMT
#98
They nerf everything fun.... They nerfed the limit of animated horrors and that made me very sad
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 11 2010 02:11 GMT
#99
So excited after watching that Manifesto video. I was a huge fan of the first one and I'll probably be a huge fan of the next one.
Life is Good.
Disciple7
Profile Joined August 2010
United States198 Posts
Last Edited: 2010-08-11 04:10:08
August 11 2010 04:09 GMT
#100
This game was so fun when I played it. I played competitively in the PvP aspect (top 100 GvG if that means anything to anyone). I feel like what they're doing is making the PvE element of the game great, but they're killing the PvP element =(. It makes me very sad. They're removing dedicated healers, essentially eliminating variety of roles. They're giving you basically set skills based on weapons and profession, further limiting variety (although in top level play there was little variety in builds anyway, some players still used different skills).

I'll put it in sc terms for you guys that don't play GW. It's almost as if what they're doing is saying, okay you're playing Protoss. You MUST gateway 12, cyber 16, then skip your zealot and get stalker first. After that you can either choose robo facility or twilight council, that is your only choice. All play would be exactly the same, just with very small adjustments made with micro. That's essentially what they're doing to GW.

GW was a tactical game depending on WHEN and WHERE you used your skills, but with them making the battle mechanic more like WoW where it is active attacking etc. it makes the game more about hand dexterity than dexterity of the mind.

The only good thing they are doing with this game (in the realm of PvP that is, which is all that matters to me after I blow through campaign in 12 hours by abusing AI) is allowing environment to affect game play. LITERALLY the ONLY good thing. I mean, they added CoD's last stand into an RPG for god's sake, wtf? Quoting one of the developers, "that's not alright with me."


Generic SC: That's the beauty of guild wars, you alone cannot stand a chance against all the possibilities. You must rely on your teammates play to account for your lack of ability to deal with a certain build, or I guess a better way to explain it for SC players, "play style." Adding self-healing is killing that idea of mandatory teamwork. It seems like ArenaNet is trying to cater to all those wammos with mending -_-.

Edit: for readability
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
Chuiu
Profile Blog Joined June 2003
3470 Posts
August 11 2010 04:17 GMT
#101
I'm still hoping a lot of these changes are for PvE only and they actually take PvP to a whole new level. I can't see a Guild Wars with these changes keeping PvP interesting.
♞
keV.
Profile Blog Joined February 2009
United States3214 Posts
Last Edited: 2010-08-11 18:39:33
August 11 2010 18:38 GMT
#102
More stuff on GW. Lots of news lately. I think their little manifesto sparked some interest.

http://www.mmorpg.com/gamelist.cfm/game/473/feature/4452/Guild-Wars-2-No-Grind-Yes-Please.html

[image loading]

Gamers should also be happy to know that they shouldn't expect a post-level cap bait-and-switch with Guild Wars 2, either. Not only will Guild Wars 2 feature a relatively flat leveling curve, but item progression has also been treated in a similar fashion. A post-level cap dungeon-grind won't be waiting for you to make up for the ease of leveling. If there is a dungeon with an item you want in it, you'll only have to do that dungeon a pre-determined finite amount of times to get what you want out of it. You won't spend three days hitting the level cap and then five years gearing up (figures used for sake of argument). Of course, this all based on what ArenaNet is saying, so whether you believe all this or not entirely rests on how much stock you put in their word.


As ANet’s Isaiah Cartwright pointed out in the blog update, “Anyone can increase the length of an experience bar and call it content”, and that practice is something that’s been a peeve of mine for some time. At the same time, many of us, including myself, understand the necessary evil that is the leveling treadmill; it keeps people playing, but ultimately it’s pretty arbitrary. My biggest peeve has always been the games that force players to tread through a serious amount of levels yet don’t build their content around this fact. Games like Aion, Age of Conan, and I’m sure countless others went into release forcing players to grind after becoming used to a certain rhythm of leveling that consistent content provides players. It’s jarring when you hit a certain level range and suddenly all the quests dry up. If you know your game doesn’t have the content for it, re-evaluate things and adjust the level cap or XP rates accordingly.

So, how does ArenaNet get away with it? The same way they got away with it the first time around! The lack of subscription fees offers the developers the freedom to create a content-driven world and not worry about retention as much (though there is still the mystery on how they plan to fund the continued development of new content for the game, as the scope of Guild Wars 2 is certainly greater than its predecessor).


"brevity is the soul of wit" - William Shakesman
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 11 2010 19:39 GMT
#103
I'm more of a PvE fan. Things like the story and lore always are important to me in games. So I think I'm going to enjoy Guild Wars greatly.
Life is Good.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 12 2010 19:51 GMT
#104
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....
"Smokey, this is not 'Nam, this is bowling. There are rules."
keV.
Profile Blog Joined February 2009
United States3214 Posts
August 12 2010 19:57 GMT
#105
On August 13 2010 04:51 {CC}StealthBlue wrote:
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....


Yea, just saw that.



For seven years, I headed up game design at ArenaNet, working with a family of friends to create the Guild Wars games. I am tremendously proud of the work we did together and of the world that millions of players have lived in and enjoyed.

Still, when the opportunity came to join Jeff at Undead Labs, I didn’t hesitate. I knew I could do so safely. Guild Wars 2 is well in hand. Eric Flannum has been at the helm as lead designer for more than a year now, taking the concepts we developed at the start of the project and bringing them to life. He and I are long-time friends and partners-in-crime, working together on Warcraft II, Diablo, Starcraft, Sacrifice, and every Guild Wars release to date. I have complete confidence in the game that he and the team will make.

I am ready for a new challenge, and this is the perfect opportunity to do something groundbreaking and amazing. Console zombie-survival MMO. If your heart doesn’t race a little at the possibilities, check to make sure you’ve got a pulse at all.


At least there is no bad blood or anything. Very unlike most game development break ups.
"brevity is the soul of wit" - William Shakesman
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
August 12 2010 19:59 GMT
#106
Too bad NCSoft owns ArenaNet they could just merge or form some kind of alliance. Have all the badasses in one basket and more IP's to enjoy.
"Smokey, this is not 'Nam, this is bowling. There are rules."
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
August 12 2010 22:55 GMT
#107
I'm very excited about Guild Wars 2. I was a huge fan of Guild Wars 1 and have nothing but fond memories. That being said however, I do think there are some things that they could fix for Guild Wars 2. I'd still be willing to buy Guild Wars 2 first day just to honor how much I enjoyed Guild Wars 1.

On August 13 2010 04:51 {CC}StealthBlue wrote:
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....


From what I've read here makes me feel as if the departures won't have too big of an impact on Guild Wars 2. The tone is very optimistic in the farewell letters.
rifi
Profile Joined February 2010
United States74 Posts
August 13 2010 19:38 GMT
#108
I'm really glad to see GW2 is bringing back the DAoC style PvP where you have 3 factions (in GW2's case, 3 servers) battling it out to take castles and other objectives in a giant, open, persistent PvP zone.

http://wiki.guildwars2.com/wiki/Wvw

They're also going to have the same instanced PvP modes that GW1 had, but I see myself spending most of my time in the mists.
Xapti
Profile Joined April 2010
Canada2473 Posts
August 13 2010 19:52 GMT
#109
On August 13 2010 04:51 {CC}StealthBlue wrote:
Wow James Phinney and 3 others have left ArenaNet to join Jeff Strain's new company Undead Labs....
hmm interesting and unexpected. Arenanet was founded off of a few defectors from Blizzard in the first place, and now they are leaving again?!
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
EffectS
Profile Joined May 2010
Belgium795 Posts
August 13 2010 20:09 GMT
#110
OMFG this is gonna be awesome! :D
Been waiting for it's release for so long; I hate it when game developers say: "It's done when it's done"... T_T
TEEHEE
MacLeod
Profile Joined August 2010
United States1 Post
August 14 2010 05:07 GMT
#111
They better not nuke the balancing issues a few years after the game comes out like they did with GW1. Once Nightfall was out with its heroes and pve-only skills, the game became so laughably easy that it was a waste of time.
Cyrkulous
Profile Joined May 2009
United States204 Posts
August 14 2010 05:26 GMT
#112
I will be buying this game.
TonyL2
Profile Blog Joined August 2007
England1953 Posts
August 18 2010 12:39 GMT
#113
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky
genwar
Profile Blog Joined March 2008
Canada537 Posts
Last Edited: 2010-08-18 15:13:08
August 18 2010 15:12 GMT
#114
On August 18 2010 21:39 TonyL2 wrote:
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky


This single ingame 2minute clip is more valuable then the hour of cutscenes we have. Damn the animations look so fluid.
KillyKyll
Profile Blog Joined July 2010
United States267 Posts
August 18 2010 15:47 GMT
#115
As an avid GW1 player, I'm so excited for the second, it's gonna be good, it just has to!
Seriously?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 18 2010 20:10 GMT
#116
On August 18 2010 21:39 TonyL2 wrote:
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky

Is it bad that the first thing I noticed was that no one jumped
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 18 2010 20:19 GMT
#117
On August 19 2010 05:10 floor exercise wrote:
Show nested quote +
On August 18 2010 21:39 TonyL2 wrote:
http://gamevideos.1up.com/video/id/30947

Saw this clip just now, it's looking pretty cool and silky

Is it bad that the first thing I noticed was that no one jumped


One guy did. But not much
Time is precious. Waste it wisely.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 18 2010 20:26 GMT
#118
I saw a recent youtube video of GW: 2; wasn't impressed. Sure, the world and art style is different, but they seem to be a year behind of WoW mechanics wise.
http://grooveshark.com/#/deltrus/music
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 19 2010 21:30 GMT
#119
The only thing I care about in games like that is PvP, and GW already had THE BEST PvP-mode of all the MMO's out there, so I really hope they will keep the good stuff in the game and not make it into WoW2...
https://soundcloud.com/thesamplethief
deth
Profile Blog Joined August 2009
Australia1757 Posts
August 19 2010 23:51 GMT
#120
On August 19 2010 05:26 Kraz.Del wrote:
I saw a recent youtube video of GW: 2; wasn't impressed. Sure, the world and art style is different, but they seem to be a year behind of WoW mechanics wise.


And you can really tell that from a few shaky cam videos right?
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 19 2010 23:58 GMT
#121
On August 19 2010 05:26 Kraz.Del wrote:
I saw a recent youtube video of GW: 2; wasn't impressed. Sure, the world and art style is different, but they seem to be a year behind of WoW mechanics wise.

It's an alpha, all NCsoft rpgs have been like that before release.
_ContempT
Profile Joined August 2010
United States35 Posts
August 20 2010 00:50 GMT
#122
I was a HUGE fan of the original so this is very exciting! It feels like I've been waiting for so long so I am really hopeful this will be out soon enough to blow Cataclysm out of the water.

I love how Anet is taking the time to make sure everything is perfect and to make sure we all have something new and exciting to look forward to outside of the generic MMO. They are actually introducing NEW concepts, as well as building upon the old; a breath of fresh air in a post-WoW world.
Biggy is mild and good taste! o_O
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 20 2010 01:03 GMT
#123
Hopefully we will see nothing like what the above post is talking about and we will have another mechanically perfect korean MMO with western game balance...
Karliath
Profile Blog Joined April 2010
United States2214 Posts
August 20 2010 02:28 GMT
#124
Any chance this will beat WOW?
_ContempT
Profile Joined August 2010
United States35 Posts
August 20 2010 02:34 GMT
#125
On August 20 2010 11:28 Karliath wrote:
Any chance this will beat WOW?


You can't just "beat" WoW. WoW is always going to have a strong community and a zealous fan base. That doesn't mean other games won't be fundamentally better, most people who have cleared ICC 12/12 won't want to give up all their cool shit in WoW to devote time to another MMO. However, this game has enough hype that I'm sure it's not going to be starving for a community or players. Without a subscription, they aren't going to make as much money as Blizzard, but hell, at least they've mad a Grade A game that's DIFFERENT.
Biggy is mild and good taste! o_O
miniwheats
Profile Joined March 2010
Canada187 Posts
Last Edited: 2010-08-24 19:32:53
August 21 2010 08:27 GMT
#126
Gamescom is here. I would say that Guild Wars 2 is going to be great and, atleast for me, has blown WoW away. There are many more videos than what I put here, so go searching.

Gamescom videos

Gameplay Part 1 (Necro)
Gameplay Part 2 (Various)
Ranger demo

Gamespot:
-Character Customization
-Queensdale Demo
-Divinity's Reach Demo
-Defending Shaemoor

Necromancer skills: (leaked i guess, this is the format that appears on the site.)
Grasping Dead
Putrid Explosion
Locust Swarm
Doom
Life Siphon

Wartower Spotlight:
-Part 1 - Charr Warrior with Lead Game Designer speaking
-Part 2
-Part 3
-HD originals (All 3 parts)
The Shatterer Boss Fight

Human Walkthrough Part One/Two/Three/Four/Five
------
Charr Warrior
Elementalist Intro

Interviews and such:
Noisy Interview with Randy Price (has english in it)
Q&A with Game Designer Part 1 - Part 2
Q&A with Lead Content Designer
Interview with Mike & Devin

Random people playing(assumption):
Human Ranger
Water Elemental (Short Clip)
"Don't disturb my Circles!" -Archimedes
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
August 21 2010 09:17 GMT
#127
On August 21 2010 17:27 miniwheats wrote:
Gamescom is here. I would say that Guild Wars 2 is going to be great and, atleast for me, has blown WoW away. There are many more videos than what I put here, so go searching.

Gamescom videos

Gameplay Part 1 (Necro)
Gameplay Part 2 (Various)

Wartower Spotlight:
-Charr Warrior with Lead Game Designer speaking
HD originals (Include more videos)
------
Charr Warrior
Elementalist Intro

Random people playing:
Human Ranger
Water Elemental (Short Clip)


They didn't have a Q&A sessions?
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
Last Edited: 2010-08-21 10:02:23
August 21 2010 10:01 GMT
#128
Really can't wait! Any news on a chance of an open beta?
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
miniwheats
Profile Joined March 2010
Canada187 Posts
Last Edited: 2010-08-21 11:18:22
August 21 2010 10:59 GMT
#129
On August 21 2010 18:17 Adeny wrote:

They didn't have a Q&A sessions?


k, I just put a few up. I'll put the other parts up when I see them.

I haven't heard anything about beta yet.
"Don't disturb my Circles!" -Archimedes
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
August 21 2010 11:00 GMT
#130
On August 21 2010 19:59 miniwheats wrote:
Show nested quote +
On August 21 2010 18:17 Adeny wrote:

They didn't have a Q&A sessions?


k, I just put a few up, I'll put the other parts up when I see them.

I haven't heard anything about beta yet.

Aww thats a shame... Oh well there is always hope! :D
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2010-08-21 12:01:24
August 21 2010 11:57 GMT
#131
Also, there's quite a few skill movies for various classes:



Edit: Found some warrior compilation:



I must say that it all looks stunning. What I don't like however is that they entered the path of large numbers (ie: you have thousands of hp, hits do hundreds of dmg etc.) and stats on character.
I really liked how the original GW was solved, with skill points you could freely allocate into few skills you had and then re-allocate them at a whim, and the fast pace of game with characters having 400hp tops and stuff like that.

I mean, why the hell make a hit do 120 dmg and your character have 700 hp when you can easily cut the last number to make it 12 and 70 which is easier to track.
Time is precious. Waste it wisely.
Bananas
Profile Blog Joined May 2010
Sweden98 Posts
August 21 2010 12:00 GMT
#132
def worth checking out imo.
"terrible terrible damage"
miniwheats
Profile Joined March 2010
Canada187 Posts
August 21 2010 12:15 GMT
#133
On August 21 2010 20:57 Manit0u wrote:
Also, there's quite a few skill movies for various classes:


These aren't new. They are on the Guild wars website.
"Don't disturb my Circles!" -Archimedes
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 21 2010 23:56 GMT
#134
On August 21 2010 21:15 miniwheats wrote:
Show nested quote +
On August 21 2010 20:57 Manit0u wrote:
Also, there's quite a few skill movies for various classes:


These aren't new. They are on the Guild wars website.


Sorry, I don't have time to check on the updates regularly. So that's new to me (and it wasn't discussed in this thread until 'old post' appears, so I thought it wouldn't hurt).
Time is precious. Waste it wisely.
miniwheats
Profile Joined March 2010
Canada187 Posts
Last Edited: 2010-08-22 00:39:26
August 22 2010 00:22 GMT
#135
On August 22 2010 08:56 Manit0u wrote:

Sorry, I don't have time to check on the updates regularly. So that's new to me (and it wasn't discussed in this thread until 'old post' appears, so I thought it wouldn't hurt).


Its okay and it doesn't hurt. I was just saying it to establish for some people that there is content ahead of that. Sorry if I came across as a jerk.
You can see the ele and ranger ones(like the warrior) at the guild wars website.

edit* I added some worthwhile videos to the list
"Don't disturb my Circles!" -Archimedes
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-08-22 00:50:43
August 22 2010 00:50 GMT
#136
On August 21 2010 20:57 Manit0u wrote:
+ Show Spoiler +
Also, there's quite a few skill movies for various classes:

http://www.youtube.com/watch?v=jE3IMB39CjY

Edit: Found some warrior compilation:

http://www.youtube.com/watch?v=ro_Qwbgmcok

I must say that it all looks stunning. What I don't like however is that they entered the path of large numbers (ie: you have thousands of hp, hits do hundreds of dmg etc.) and stats on character.
I really liked how the original GW was solved, with skill points you could freely allocate into few skills you had and then re-allocate them at a whim, and the fast pace of game with characters having 400hp tops and stuff like that.

I mean, why the hell make a hit do 120 dmg and your character have 700 hp when you can easily cut the last number to make it 12 and 70 which is easier to track.

The numbers you're mentioning are pretty funny considering that 600 hp was the average hp for any pvp character, with 630/645 in the overdefensive set (45 in hexway meta), 565 for fire eles in their offensive set (sinfire meta, also used by some aggressive steam ice eles after that), 570 if you're polly.
Disciple7
Profile Joined August 2010
United States198 Posts
August 22 2010 00:58 GMT
#137
^
Refreshing to see someone who actually knows what they were talking about. I was thinking the same thing when I read that post lol.
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 22 2010 10:35 GMT
#138
On August 22 2010 09:50 r33k wrote:
Show nested quote +
On August 21 2010 20:57 Manit0u wrote:
+ Show Spoiler +
Also, there's quite a few skill movies for various classes:

http://www.youtube.com/watch?v=jE3IMB39CjY

Edit: Found some warrior compilation:

http://www.youtube.com/watch?v=ro_Qwbgmcok

I must say that it all looks stunning. What I don't like however is that they entered the path of large numbers (ie: you have thousands of hp, hits do hundreds of dmg etc.) and stats on character.
I really liked how the original GW was solved, with skill points you could freely allocate into few skills you had and then re-allocate them at a whim, and the fast pace of game with characters having 400hp tops and stuff like that.

I mean, why the hell make a hit do 120 dmg and your character have 700 hp when you can easily cut the last number to make it 12 and 70 which is easier to track.

The numbers you're mentioning are pretty funny considering that 600 hp was the average hp for any pvp character, with 630/645 in the overdefensive set (45 in hexway meta), 565 for fire eles in their offensive set (sinfire meta, also used by some aggressive steam ice eles after that), 570 if you're polly.


It was ages since I last played it and didn't remember correctly it seems. Wanted to refresh my memory but can't log in to GW any more since they added this new security feature which includes entering the character name (which I don't remember ofc)...
Time is precious. Waste it wisely.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-08-22 15:40:49
August 22 2010 15:36 GMT
#139
On August 22 2010 09:50 r33k wrote:
Show nested quote +
On August 21 2010 20:57 Manit0u wrote:
+ Show Spoiler +
Also, there's quite a few skill movies for various classes:

http://www.youtube.com/watch?v=jE3IMB39CjY

Edit: Found some warrior compilation:

http://www.youtube.com/watch?v=ro_Qwbgmcok

I must say that it all looks stunning. What I don't like however is that they entered the path of large numbers (ie: you have thousands of hp, hits do hundreds of dmg etc.) and stats on character.
I really liked how the original GW was solved, with skill points you could freely allocate into few skills you had and then re-allocate them at a whim, and the fast pace of game with characters having 400hp tops and stuff like that.

I mean, why the hell make a hit do 120 dmg and your character have 700 hp when you can easily cut the last number to make it 12 and 70 which is easier to track.

The numbers you're mentioning are pretty funny considering that 600 hp was the average hp for any pvp character, with 630/645 in the overdefensive set (45 in hexway meta), 565 for fire eles in their offensive set (sinfire meta, also used by some aggressive steam ice eles after that), 570 if you're polly.

Its true he probably never got much into PvP enough to realize this but he does have a really good point. Since ANET is now going the way of high level caps and making their game more like WoW and less like the Guild Wars we know and love we're going to be seeing a lot of unwelcome changes. When I saw the Charr Necromancer video I both loved and hated some of the things they did. For one, the Necromancer is now a more independent class since they have geared the game to be played solo or with a friend, which is pretty nice. But I hated seeing all those huge numbers on the screen, 7k hit points, hundreds of points of mana, enemies dealing damage in the hundreds. I long for the simplicity of the old Guild Wars where the cap was at 20 and what you worried about after that was what skills you used and where your attributes were set and your party makeup.

I'm slowly losing my faith in ANET and I'm slowly losing my interest in the game despite every negative aspect being displaced by something awesome. Its good to finally see the necromancer though, I just hope the Ritualist is in there somewhere too.

EDIT:
@Manit0u, in PvP players would often wear high HP sets of armor or take the minor runes instead of major or superior because of the health lost from wearing those so while untouched your HP sits at 480, with the runes that add health and such you could easily get up to 600hp for more survivability. For single player most people sit around 450-525hp depending on their class.
♞
Liebig
Profile Joined August 2010
France738 Posts
August 22 2010 16:06 GMT
#140
No more 55hp monk in gw2
/me is sad
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
August 22 2010 16:26 GMT
#141
I love the look and direction GW2 is going, but am skeptical as always, with any MMO. Every single one promises to be revolutionary and they all disappoint in the end. Yet, I usually end up trying them all, just in case one surprises me, but they usually never last past the free month. Thankfully GW2 won't have a subscription, but that doesn't mean it'll last past a month for me

Played my fair share of GW1 though, pre-expansions, as one of the top20 guild vs guild teams (at the time, though probably outshadowed by modern players.) Back when I was a young, extremely shy person, spam-healing away whenever needed.
beep beep boop
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 22 2010 16:40 GMT
#142
On August 23 2010 01:06 Liebig wrote:
No more 55hp monk in gw2
/me is sad

True that, but I remember selling the 55 hp green for 100k+30 ectos back in factions... If I had been the buyer I would definitely be welcoming wow-style farming.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 22 2010 23:28 GMT
#143
On August 23 2010 00:36 Chuiu wrote:
Show nested quote +
On August 22 2010 09:50 r33k wrote:
On August 21 2010 20:57 Manit0u wrote:
+ Show Spoiler +
Also, there's quite a few skill movies for various classes:

http://www.youtube.com/watch?v=jE3IMB39CjY

Edit: Found some warrior compilation:

http://www.youtube.com/watch?v=ro_Qwbgmcok

I must say that it all looks stunning. What I don't like however is that they entered the path of large numbers (ie: you have thousands of hp, hits do hundreds of dmg etc.) and stats on character.
I really liked how the original GW was solved, with skill points you could freely allocate into few skills you had and then re-allocate them at a whim, and the fast pace of game with characters having 400hp tops and stuff like that.

I mean, why the hell make a hit do 120 dmg and your character have 700 hp when you can easily cut the last number to make it 12 and 70 which is easier to track.

The numbers you're mentioning are pretty funny considering that 600 hp was the average hp for any pvp character, with 630/645 in the overdefensive set (45 in hexway meta), 565 for fire eles in their offensive set (sinfire meta, also used by some aggressive steam ice eles after that), 570 if you're polly.

Its true he probably never got much into PvP enough to realize this but he does have a really good point. Since ANET is now going the way of high level caps and making their game more like WoW and less like the Guild Wars we know and love we're going to be seeing a lot of unwelcome changes. When I saw the Charr Necromancer video I both loved and hated some of the things they did. For one, the Necromancer is now a more independent class since they have geared the game to be played solo or with a friend, which is pretty nice. But I hated seeing all those huge numbers on the screen, 7k hit points, hundreds of points of mana, enemies dealing damage in the hundreds. I long for the simplicity of the old Guild Wars where the cap was at 20 and what you worried about after that was what skills you used and where your attributes were set and your party makeup.

I'm slowly losing my faith in ANET and I'm slowly losing my interest in the game despite every negative aspect being displaced by something awesome. Its good to finally see the necromancer though, I just hope the Ritualist is in there somewhere too.

EDIT:
@Manit0u, in PvP players would often wear high HP sets of armor or take the minor runes instead of major or superior because of the health lost from wearing those so while untouched your HP sits at 480, with the runes that add health and such you could easily get up to 600hp for more survivability. For single player most people sit around 450-525hp depending on their class.


At least one person got my message
Do we really need to count things in thousands? Does this make our e-penis this much larger?

For example, I was one of the persons that welcomed the currency denomination in my country, when they decided to get rid of the 4 zeros at the end (ie: 10000 became 1), it made life so much easier...
Time is precious. Waste it wisely.
Chuiu
Profile Blog Joined June 2003
3470 Posts
August 26 2010 22:28 GMT
#144
And now that they added the fear mechanic to Necromancers I no longer want to play this game.

It is now WoW for all I care.
♞
r33k
Profile Blog Joined March 2009
Italy3402 Posts
August 26 2010 22:43 GMT
#145
On August 27 2010 07:28 Chuiu wrote:
And now that they added the fear mechanic to Necromancers I no longer want to play this game.

It is now WoW for all I care.

You do realize there are no hexes right? They had to put them back into a pvp role, and since GW2 is going to be more individual-based hexes had become obsolete, making the necro a poking character with slight control is going to do the trick.
Chuiu
Profile Blog Joined June 2003
3470 Posts
August 30 2010 22:44 GMT
#146
r33k, that only makes the game sound worse.
♞
Disciple7
Profile Joined August 2010
United States198 Posts
August 30 2010 22:51 GMT
#147
On August 31 2010 07:44 Chuiu wrote:
r33k, that only makes the game sound worse.


hahahah, so extremely true, mostly because of the "game is more individual based" part
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2010-08-30 22:58:40
August 30 2010 22:54 GMT
#148
On August 31 2010 07:44 Chuiu wrote:
r33k, that only makes the game sound worse.

Just think about the alternatives, making the necromancer a degen class wouldn't have appealed to anyone, the creative debuffs are all being shoved into the mesmer in case anyone was missing them.

As for the increased health argument, you have to realize that the 20 levels of GW1 weren't enough, even their inspiration for that added 10 more levels with the new edition (yes, I'm taking about dnd) because it is blatant that players need to feel rewarded for completing additional content.
With higher levels come more stats, with higher stats comes more health, I don't see anything out of the ordinary.

If you think you're annoyed about the higher health and level cap just speak to any 3.5 dnd player and see if you can get out of the conversation without getting punched in the head. This hit other communities way harder than GW's.


On August 31 2010 07:51 Disciple7 wrote:
Show nested quote +
On August 31 2010 07:44 Chuiu wrote:
r33k, that only makes the game sound worse.


hahahah, so extremely true, mostly because of the "game is more individual based" part

I wish to remind you that you could not play GW1 PvE on your own, since NF you needed another person and the developers felt the adding of heroes like a big failure. ANet also publicly admitted regretting designing the game for such large groups. Heroes won't be returning in GW2 and you are going to need soloing capabilities on your character. This will be achieved through the implement of fixed self-heals and by overall retuning character classes.
Disciple7
Profile Joined August 2010
United States198 Posts
September 01 2010 05:08 GMT
#149
lol, r33k you're talking about PvE. i could give a shit if i could solo PvE or use heroes or massive groups of players. the problem with making everything more individual base is it takes away from some of the core aspects of GW PvP.

yes, player skill matters, but there was a fairly low cap on player skill. by the time you are able to d-shot WoH, quarter-knock, and heal/prot efficiently, there was very little to learn as an individual. the only improvement left was to learn team tactics and synergies.

GW1 as a 1st warrior: who do i pressure? when do i spike? is my second warrior charged up on adren? they split back, who should i send? can we defend it without a healer?
etc.

GW2 as a 1st warrior: "HUURRRRRRR I AM BETTER AT HITTING BUTTONS HURRDURR" i would also like to add that the 'BUTTONS' take less skill to choose also, since most skills are already chosen for you.
A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 12 2010 00:10 GMT
#150
This game looks so fucking good.. excellent atmosphere and graphics, good and fast paced combat, minimal grind.. good instanced pvp aswell as open pvp.

Ex DAoC player so really excited about a good pvp mmo finally coming out.

Some questions though, does anyone have any more info regarding the "open pvp" GW2 will have? Will it have keep captures / frontier controls etc? It would be nice to have a constant struggle between the factions as its far more dynamic and exciting as its in a open non instanced zone.

Also, how exactly does Arenanet keep their games alive ( now GW2 ) with having no sub fee? I mean it doesnt have any purchasable items right? Its a normal box purchase for a mmorpg. ^^ Where does the income come from past box sales?
"trash micro but win - its marine" MC commentary during HSC 4
deth
Profile Blog Joined August 2009
Australia1757 Posts
September 12 2010 00:17 GMT
#151
On September 12 2010 09:10 Senx wrote:
This game looks so fucking good.. excellent atmosphere and graphics, good and fast paced combat, minimal grind.. good instanced pvp aswell as open pvp.

Ex DAoC player so really excited about a good pvp mmo finally coming out.

Some questions though, does anyone have any more info regarding the "open pvp" GW2 will have? Will it have keep captures / frontier controls etc? It would be nice to have a constant struggle between the factions as its far more dynamic and exciting as its in a open non instanced zone.

Also, how exactly does Arenanet keep their games alive ( now GW2 ) with having no sub fee? I mean it doesnt have any purchasable items right? Its a normal box purchase for a mmorpg. ^^ Where does the income come from past box sales?


expansions/vanity shop (like what WoW has).
ChaoticLord
Profile Joined September 2010
United States19 Posts
September 12 2010 02:16 GMT
#152
I love how people are making all sorts of wild assumptions to the state of pvp and whatnot without even looking at what they are planning on implementing, and especially since we've not seen pvp in action, nor have we seen how higher level characters will play out, considering that the highest we've seen is mid-level charrs.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
September 16 2010 15:15 GMT
#153
mega-update stolen from another thread, BAM
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 16 2010 15:27 GMT
#154
Is this pay to play? I know nothing about the game but would like to play a nice MMO.
Why would you ever choose failure, when success is an option.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
September 16 2010 15:55 GMT
#155
On September 17 2010 00:27 GreEny K wrote:
Is this pay to play? I know nothing about the game but would like to play a nice MMO.


nope, free to play you just need to pay once (to buy it) :3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Fontong
Profile Blog Joined December 2007
United States6454 Posts
September 16 2010 18:05 GMT
#156
Wow thanks Antz, I really am excited by all this new content.

Necromancer art just looks plain awesome; I can't wait to play necro again just like in gw1.
[SECRET FONT] "Dragoon bunker"
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 16 2010 18:53 GMT
#157
Thanks for getting everything altogether in one post. This should answer most everyones questions until we hear more.
www.teamlegacy.net | MMO junkies
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 16 2010 19:14 GMT
#158
On September 17 2010 00:55 TheAntZ wrote:
Show nested quote +
On September 17 2010 00:27 GreEny K wrote:
Is this pay to play? I know nothing about the game but would like to play a nice MMO.


nope, free to play you just need to pay once (to buy it) :3


Might consider it then.
Why would you ever choose failure, when success is an option.
Xenophage
Profile Joined September 2010
United States5 Posts
September 16 2010 19:42 GMT
#159
I had the chance to interview some game developers about GW2 at PAX '09 behind closed doors. I saw plenty of artwork and got some amazing info about the game. Unfortunately I was bound to an NDA at the time. GW2 is going to be *spectacular*.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 17 2010 07:00 GMT
#160
I'm sorry, this must be answered somewhere, but when is this coming out?
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
September 17 2010 07:08 GMT
#161
On September 17 2010 16:00 Karliath wrote:
I'm sorry, this must be answered somewhere, but when is this coming out?


They havent named a date yet, but they said 'hopefully' early next year
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 17 2010 08:14 GMT
#162
On September 17 2010 16:08 TheAntZ wrote:
Show nested quote +
On September 17 2010 16:00 Karliath wrote:
I'm sorry, this must be answered somewhere, but when is this coming out?


They havent named a date yet, but they said 'hopefully' early next year


Oh loooove. Right after all of my college apps are in then :D
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2010-09-17 08:16:23
September 17 2010 08:16 GMT
#163
On September 17 2010 17:14 Karliath wrote:
Show nested quote +
On September 17 2010 16:08 TheAntZ wrote:
On September 17 2010 16:00 Karliath wrote:
I'm sorry, this must be answered somewhere, but when is this coming out?


They havent named a date yet, but they said 'hopefully' early next year


Oh loooove. Right after all of my college apps are in then :D


Keep in mind, In MMO terms "hopefully early next year" is 2012.
GinX
Profile Joined May 2010
United Kingdom13 Posts
September 17 2010 08:26 GMT
#164
after listening to a mate go on about it and the info released from pax im wuite hyped about this game bagsies beta keys
richard
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 17 2010 13:31 GMT
#165
you and the entire TL guild, hopefully well get more info soon. Its been awhile since they released something.
www.teamlegacy.net | MMO junkies
bobblify
Profile Joined May 2010
Finland46 Posts
September 28 2010 11:26 GMT
#166
I only ever tried the original guild wars rather shortly and was not all that impressed by it, but damn this looks great. Played wow for way too long, and will very likely be giving this one a try. Thanks for compiling the list of information!
Sneakyyyy
Profile Joined September 2010
Portugal4 Posts
Last Edited: 2010-10-03 12:37:24
September 28 2010 23:21 GMT
#167
trully revolucinary game, i hope the pvp stays competitive with no healers<,< oh the spikes, how will players find a way to survive a well timed spike with no infuser? i bet arena net is making it balance

[mod edit: think twice before posting links]

User was temp banned for this post.
The Last
Tomken
Profile Joined January 2010
Norway1144 Posts
October 03 2010 10:57 GMT
#168
Is this gonna be free to play? Like no month subscription ?
MBCGame HERO FIGHTING!!!~
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
October 03 2010 11:03 GMT
#169
On October 03 2010 19:57 Tomken wrote:
Is this gonna be free to play? Like no month subscription ?


Most likely yes.
Time is precious. Waste it wisely.
Mawi
Profile Joined August 2010
Sweden4365 Posts
October 03 2010 11:51 GMT
#170
On October 03 2010 19:57 Tomken wrote:
Is this gonna be free to play? Like no month subscription ?

its BTP = Buy to play
1. it means when you buy the game you got the game and do not have to pay any Monthly subscription.

2. in other words free after you buy the game.

3. Enjoy :>
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 03 2010 12:32 GMT
#171
On October 03 2010 20:03 Manit0u wrote:
Show nested quote +
On October 03 2010 19:57 Tomken wrote:
Is this gonna be free to play? Like no month subscription ?


Most likely yes.

Its 100% Free to play, its been confirmed and stated numerous times over and over.
www.teamlegacy.net | MMO junkies
Dystisis
Profile Joined May 2010
Norway713 Posts
October 03 2010 13:52 GMT
#172
How is this game "revolutionary"?

I have looked over every video/interview in the first post and every feature stated there I've seen in some other MMO before already.

But don't get me wrong, it does seem like it'll be a solid game.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
October 04 2010 06:59 GMT
#173
I'm hoping it will be revolutionary in the sense they will pull off all these ideas/concepts and make them work together to make a well rounded game. Every other mmo may have tried to introduce something new but usually at the expense of everything else.
I don't want to be part everything. I want to be something. - Weapon X
nimbus99
Profile Blog Joined October 2010
Canada194 Posts
November 29 2010 23:49 GMT
#174
this game looks so sick

im not worried about questing or the classes

im only excited for the SICK artwork...

in the trailer those cities look amazing

I can imagine myself exploring in game for hours
Hail to the Emperor of Terran
undyinglight
Profile Joined December 2008
United States611 Posts
Last Edited: 2010-11-30 00:41:49
November 30 2010 00:41 GMT
#175
On November 30 2010 08:49 nimbus99 wrote:
this game looks so sick

im not worried about questing or the classes

im only excited for the SICK artwork...

in the trailer those cities look amazing

I can imagine myself exploring in game for hours


The graphics in thsi game do indeed look quite impressive. The developers are indeed going above an dbeyond the Call of Duty.
Rise Up!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 30 2010 00:43 GMT
#176
I'd prob buy GW2 once it comes out...or rather, after I buy a new computer so I can at least *play* the StarCraft 2 that I bought

I + my brother have played GW1 and we really liked it (I'm thinking of getting back into it soon too...)
Twitter: @zhurai | Site: http://zhurai.com
l.f.h4unt
Profile Joined August 2010
United States21 Posts
January 28 2011 01:58 GMT
#177
sign me up for the guild ^^
7 Deadly Sins : Sympathy, Being Sad, Restlessness, Hesitating about anything, Useless daydreaming, Feeling guilty, Thankfulness
Xadar
Profile Joined October 2010
497 Posts
January 30 2011 00:11 GMT
#178
On May 20 2010 08:10 Angra wrote:
It looks pretty cool but if it doesn't have competitive PvP/guild vs guild like GW1 has, I'll lose interest pretty fast. ;o

Well, i think that's why it is called Guild Wars....
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
January 30 2011 01:08 GMT
#179
im so Hyped for this damnit!

i check news everyday on GW2 to see if they say "we release game tomorrow ; be happy" lol
RESTRiCT
Profile Joined January 2011
Canada123 Posts
January 30 2011 01:28 GMT
#180
Gw1 is my favorite MMO, and i am really looking forward to GW2.

Anyone know when the beta is getting released??
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 03 2011 20:04 GMT
#181
http://massively.joystiq.com/2011/03/03/arenanet-unveils-new-profession-and-norn-starting-area-for-guild/

The thief?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Playoffs Day 2
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
WardiTV650
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague week8: IC vs RR
Freeedom82
Liquipedia
BSL20 Non-Korean Champi…
12:00
Playoff - Day 1/2
Fengzi vs DewaltLIVE!
ZZZero.O228
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 187
JuggernautJason87
MindelVK 35
ProTech31
Rex 27
StarCraft: Brood War
Britney 38878
Mini 972
BeSt 713
ggaemo 596
firebathero 363
ZZZero.O 228
Rush 145
Zeus 85
Mong 82
Rock 28
[ Show more ]
sas.Sziky 23
yabsab 15
HiyA 14
Terrorterran 13
Dota 2
Gorgc5863
qojqva3362
420jenkins1026
Dendi145
LuMiX1
League of Legends
Reynor65
Counter-Strike
fl0m3882
ScreaM1371
sgares325
Heroes of the Storm
Khaldor547
Liquid`Hasu417
Other Games
singsing2123
B2W.Neo1373
Beastyqt461
byalli324
Hui .311
Lowko308
Trikslyr49
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• sitaska30
• tFFMrPink 6
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3837
• Nemesis1582
• WagamamaTV644
League of Legends
• Jankos1764
Other Games
• Shiphtur139
Upcoming Events
Sparkling Tuna Cup
17h 24m
BSL20 Non-Korean Champi…
21h 24m
Bonyth vs TBD
WardiTV European League
23h 24m
Wardi Open
1d 18h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
RSL Revival
6 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.