On May 04 2010 07:39 broz0rs wrote: i haven't checked out SRK forums on Juri yet, but it seems as if all her specials are easily punishable. Can someone confirm this? Most of her normals are garbage imo.
pinwheels are all punishable by a lot of shit
the only people that dont get much is like hakan without oil if he standing blocks an lk pinwheel the most he can get is a lk that he cant cancel if hes crouching though he gets knockdown
fireball release are massive + frames, fireball kick part is some + frames
divekick is only safe if it is blocked low to the ground.. probably still unsafe to final atomic buster and friends
her normals are fine though, the ones that are negative like c.mk and such are meant to be cancelled to fireball storing or done from far away. though if you do far c.mk when ryu has super meter you will be eating that shinkuu viper beam because its -5 and the fireball kick won't reach to put him in blockstun. if vanilla sagat's long range hp tiger upper was still on the game he would've been able to punish that shit too but they made his hp upper have the range of his old lp one... can't think of anything else on the game that would reach far enough... maybe from really close but not close enough for the fireball kick spd will reach. for more footsies shit you can kara the fireball kick off s.mp just like 236 MP~K and she will reach really far with this + frames knockdown move i like this trick a lot
i want to see if juri's unblockable setups with FSE are legit or not (would she be able to do it and block in time or space it to not get burger uppercut fadc ultra punished if they guess right???)... next time i get access to training mode i will try to test but i do not think my execution is good enough to do this at first if so then that shit is worth learning and she will be pulling some cheapass shit with that ultra.. don't get knocked down
On April 29 2010 08:47 kainzero wrote: A lot of reversals will eat this up, at which point you have to bait the reversal, and you don't entirely have initiative or control.
after an untechable knockdown juri crossup j.lk meaty beats shoryus both reversal and delayed autocorrect ones
I was trying this...
The thing is, even if a DP does trade it puts them into reset state (because too many people complained about trade DP --> Ultra) so they can still DP after that.
I just don't feel particularly confident using U1 on wakeup, even though 99% of the time, it's the situation I'm using it in.
For the U1 combo I find that (overhead) - C.LK - S.MP - S.HK - EX QCB+K is the most reliable at all distances. If you have meter you can do S.HP - Super at the end instead of S.HK QCB+K.g
If you are just getting DP'd all the time, bait them more often. Yeah you can't bait them all but if you bait even one with U1 active (or bait THEN activate) that's 400 damage right there so...
(overhead) c.forward > close s.strong > close s.RH xx RH pinwheel is optimal if you are close enough and don't have a fireball stored. If you have a fireball and 50% meter you can do 411 damage pretty much anywhere on the screen.
anotak, U1 unblockable setup seems legit so far. Not entirely sure if there's enough time to block EX DP, seems like it but maybe the people I'm trying it on are just messing up? I'll test it later tonight. There's a spacing where I think you can do forward throw into corner, LK fireball FADC U1 and be safe from wakeup EX DP and still have enough room to confirm sweep or s.forward or whatever but I dunno how often you're going to get that spacing. Or maybe forward throw in corner, fireball FABDC U1?
If you REALLY need that last bit of damage to kill someone, forward throw, dash dash EX low fireball FADC U1 :V
Ok, so I'm trying to stop taking the easy way out with rog and learn the gentleman's boxer right now... What in the hell is dudley supposed to do vs guile? I've tried using u1 to punish booms, but he recovers so quick they have to be either psychic or such a fast reaction that I end up throwing ultras at random pokes when I see his arms move. lk ducking works from a range but once I get up close he recovers quick enough to fp me for ducking a boom unless I ducked before the boom even gets released.
Gah, this matchup is driving me nuts since they're a million guile players nowadays. I don't want to just go back to rog but if I can't figure something out I'm gonna go insane lol. My whole gameplan right now is to slowly walk him to a corner, taking a ton of chip along the way because I can't really scare him with much. Might try and jump a sonic boom if I see him walking back but other than that just walking up and blocking. Then once I get him cornered it's just trying for a knockdown and baiting flash kicks as my main form of damage -_-
what I saw Ricky O did with his Dudley was to stay at slightly closer than medium range and focus armor dash when projectile characters throw their fireball. It's not a new trick by any means, but Dudley's dash covers so much ground that its very effective. Decent risk doing this, but it gives you a pretty good option of getting in.
On May 02 2010 15:56 FakeSteve[TPR] wrote: also bill are you on xbox live because i'm AHeroicRetreat and i'm going to fucking destroy you
Mind if I add you for some skirmish? I am not that advanced but on SF4 I got up to about a 3k rating (70%) in first few weeks and then stopped for BW again. Always like playing higher caliber players.
feel free to add me. i don't know what your definition of 'higher caliber player' is but i don't think i'm it
Never actually really bought the SFs apart from SF4 a loooong time after it came out but this looks really good. Got some real nice new characters, Ibuki and Makato are pretty mad.
If anyone wants to play on PSN, they can add me (PSN ID: JinMaikeul). I haven't picked a main yet as I'm still trying to get a feel for the game and learn the different characters.
I'm pretty newb since it's been ages since I've played a fighting game and I also don't have a joystick ATM. I'm waiting to sell of my X-Arcade Tankstick so I can buy a proper PS3 joystick. Once I get it sold off, I'll be getting right into training to catch up with the masses. ^^
BTW, does has anyone here tried the MadCatz Fightstick TE? That's the one I was thinking of getting simply because I am more familiar with Japanese parts since that's what was in the arcades I went to growing up. Is this stick good? I have to say I'm a bit wary because of the brand name... MadCatz was never really known for making quality anything...
On May 05 2010 12:21 JinMaikeul wrote: If anyone wants to play on PSN, they can add me (PSN ID: JinMaikeul). I haven't picked a main yet as I'm still trying to get a feel for the game and learn the different characters.
I'm pretty newb since it's been ages since I've played a fighting game and I also don't have a joystick ATM. I'm waiting to sell of my X-Arcade Tankstick so I can buy a proper PS3 joystick. Once I get it sold off, I'll be getting right into training to catch up with the masses. ^^
BTW, does has anyone here tried the MadCatz Fightstick TE? That's the one I was thinking of getting simply because I am more familiar with Japanese parts since that's what was in the arcades I went to growing up. Is this stick good? I have to say I'm a bit wary because of the brand name... MadCatz was never really known for making quality anything...
The TE is incredible and a top-notch stick that everyone approves of, and is the mainstay for any competitive player. Even a slight about of research would confirm this.
On May 05 2010 12:21 JinMaikeul wrote: MadCatz was never really known for making quality anything...
The TE stick is the one and only exception to that rule, mainly because the actual joystick and buttons aren't made by them.
The SE stick is shit like everything else, but at least it's easy to replace the parts with arcade-quality ones (although it'll cost you about the same in the end, minus the other TE benefits such as its size and weight).
Only thing I don't like about the TE is the sanwa buttons, but I've accepted I'm in the vast minority on that one. I get so many random moves when I play on a TE because if you breathe too heavy on those things the buttons take it as an input x.x
Quality is top notch on those things though. There's almost no reason to mod a TE once you've got one, and that makes the whole getting a stick process a lot simpler for people. Much as I love the hrap, the stock buttons are notably inferior to the TE's. =/
On May 05 2010 23:21 Trumpet wrote: Only thing I don't like about the TE is the sanwa buttons, but I've accepted I'm in the vast minority on that one. I get so many random moves when I play on a TE because if you breathe too heavy on those things the buttons take it as an input x.x
Quality is top notch on those things though. There's almost no reason to mod a TE once you've got one, and that makes the whole getting a stick process a lot simpler for people. Much as I love the hrap, the stock buttons are notably inferior to the TE's. =/
Anybody else use parts from different manufacturers? Mix and match? I've got an LS-32 with OBSF-30s in the Madcatz SE case.
After playing for a week I ran into Juri for the first time ever and got raped by Smileymike. I should have at least figured that getting cornered against Juri (and with Rose too, although outside from wakeup Rose is pretty good in this game it seems) sucks and should be avoided. At least it was worth some laughs.