• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:34
CET 19:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays Empty tournaments section on Liquipedia
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1593 users

Super Street Fighter 4 Thread - Page 38

Forum Index > General Games
Post a Reply
Prev 1 36 37 38 39 40 44 Next All
exalted
Profile Blog Joined March 2004
United States3612 Posts
January 12 2011 17:23 GMT
#741
What is the difference between a techable and nontechable knockdown? I know that an untechable knockdown is either a sweep or a throw, and you can't quickstand after. However, does it have anything to do with whether you can tech a throw on wakeup etc.?

If I whiff a jumping attack in the air and hit the ground, I cannot instantly block or do a normal? Often I will jump over my opponent with say, j.lk to crossup, miss, and instantly get thrown. If I mash jab there I will always lose to his throw? Therefore, if I whiff, should I be plinking / hitting c.lp+c.lk in an attempt to OS jab / tech?

More specifically - if I empty jump over him can I now beat his throw with a jab? If I cross him up with j.lk and he blocks, he can shoryu out of my jabjabjab->c.mk->hado blockstring? If I cross him up with j.mk (or j.fp / j.fk) and he blocks, the blockstun prevents him from shoryuing out of it?

If I connect with j.lk the hitstun is sufficient for me to jabjabjabsweep vs every character?

When Abel does his blockstring is there a quick overhead? Same question applies to ChunLi. Every time they do their standard blockstring I end up getting hit when I'm crouchblocking. Do they just have some sort of quick overhead move that I need to be aware of? I always end up getting hit when blocking vs these two characters.
too easy
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2011-01-12 21:08:30
January 12 2011 21:07 GMT
#742
No, could be you or lag. or something. maybe.

you can, but if you really wanted to beat a throw you should srk instantly instead, since jab is 3frame and their throw (also 3 frame startup) might be already active if they knew you missed. you should be able to block unless theres some recovery there. you could os tech but its actually lk that should come out not lp.

can beat throw with jab but theres a few variables i guess

shoryu will come out if your links are not tight, cmk hadou has a gap that can be focused through. if your crossup is blocked high enough you will get reversaled.

should be able to hit that combo if you hit it right. it shouldnt be too high or the hitstun will be over by then. if they were blocking wrong in the first place you would probably get it.

abel's rekka has an overhead or mid option. mid meaning if you are crouch blocking you get hit, so block first hit then his rekka high until you see the lows. should be obvious. chun-li can cancel into flipkick which is an overhead.

if you are absolutely unsure or still lost, training mode has record. so you can set up experiments.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 12 2011 21:25 GMT
#743
When in doubt, check the SRK wiki first, and then training mode if you don't want to be lazy.

If you whiff a jumping attack, you can always tech normal throws on landing. However, you can't block in the first two frames on the ground. Throwing out a jab afterwards is a bad idea unless you're sure the opponent won't do anything, since it will come out later than the opponent's throw attempt or light attack.

Trying to beat throws with jabs is risky unless you have some planned-out blockstring that you can use with consistent timing. It's better to just bait a throw (being out of range) and then punish with something or use some unthrowable move (e.g. Shoryuken FADC whatever).
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2011-01-16 07:51:25
January 16 2011 07:46 GMT
#744
infested is this your boy gustavo from utah on wcw3 stream?

edit: nvm confirmed as strider o snap! jajaja took out jsmaster and combofiend
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 19 2011 09:00 GMT
#745
Game's arriving in the mail tomorrow. I've never played Fighters seriously so I'm the lowest of the low when it comes to scrubs.

My PSN is AirbagMaestro if any kind TLer wants to add me and maybe show me the ropes a little bit.

What are the easiest characters to play? I prefer playing females in fighters and some people suggested Cammy and Juri to me. I guess I should just play everyone until I get a taste for who suits me but a suggestion would be neato to point me in the right direction.
RIP Aaliyah
zoLo
Profile Blog Joined June 2007
United States5896 Posts
January 19 2011 09:04 GMT
#746
shoto characters like ryu and ken are the "easiest", but just try every character thoroughly before making a choice.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
January 19 2011 10:01 GMT
#747
I'm surprised no one recommended Chun Li. If you're good at getting into people's heads and screwing with them you should look into learning Matoko as well. My PSN is IdleRightNow, I'll add you so we can play some time. No voice chat though cause I lost my headset. We can use TL pms or w/e so I can just tell you things I notice.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
January 19 2011 10:21 GMT
#748
I still swear Guile is the best for learning to play fighters in SSF4. Just blocking, fireballs and anti airs, it's like fighting game 101 =)

Basically the charge chars are all solid choices to learn in addition to the shotos. I'd avoid juri like the plague, not only is she a little complicated, she's also pretty bad overall. Chun can be fun because you get to rushdown a bit, but her anti airs can be annoying to learn (at least they were for me). By all means though, play what's fun or you'll end up hating it lol

Im TheEvilTree on PSN !
Gyabo
Profile Blog Joined October 2007
United States329 Posts
January 19 2011 11:06 GMT
#749
I just started playing around Christmas time. Still fairly newbish but I'd love some practice partners of any level. Hope its ok to be adding you guys who are posting your PSNs and anyone feel free to add me as well.

PSN: Andwo0o

Trumpet I must thank you for your earlier post explaining the fundamentals of the game. Before I read that I was forward jumping over fireballs, going for lots of psychic DPs, and trying to win with big combos and catching people with ultras. My skill level certainly improved after reading it. DoctorHelvetica I think it would help you to read it as well...
On November 02 2010 06:51 Trumpet wrote:
Guile, Balrog, Bison, Honda, and Blanka are all FANTASTIC characters to learn the game with. In that order for the most part, though it's a bit subjective.

Simple game plans, nothing crazy combo heavy, and you'll learn to block because you have to hold back to charge.

Learn your anti airs, learn a little basic pressure game, and focus on holding downback, reacting to overheads and tick throws, and forcing your opponent to earn the damage they get on you.

Try not to jump forward much at all. Neutral jump over fireballs so you don't go flying into an uppercut.

Find a couple pokes to use with your character and abuse them. Great examples are guile's backfist, balrog's cr.lp and s.hk, bison's cr.lk and s.mk/hk, honda's nj.hp, blanka's slide and cr.mp. Basic things that can really dominate a matchup when applied properly.

I would recommend Guile as the best character to start with at the moment; but regardless of who you pick, remember that big combos and flashy ultras ultimately might win you some rounds off gimmicky damage, but you'll win matches and sets through spacing, blocking, and punishing. It's comparable to the importance of solid, consistent macro in sc.

You might lose more in the short term learning it this way, but you'll be a ton better in a relatively small amount of time.

There's a ton of great information in the character forums of shoryuken.com as well.

Probably more info than you were looking for, but I hate to see people try to pick up fighters seriously for the first time start out with complicated, execution heavy chars like Viper. gl hf 8]
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
January 19 2011 12:12 GMT
#750
Guile is a great char for the reasons he listed and I would add Balrog to that. So much of his game is just good application of normals and he doesn't have any well I can just throw it out and it'll be fine cause I can FADC it move.
TritaN
Profile Joined December 2010
United States406 Posts
January 19 2011 14:48 GMT
#751
On January 19 2011 21:12 Demoninja wrote:
Guile is a great char for the reasons he listed and I would add Balrog to that. So much of his game is just good application of normals and he doesn't have any well I can just throw it out and it'll be fine cause I can FADC it move.


Flash Kick is used like that sometimes. Just like dp, you can throw it out under pressure or just to guess, and FADC it to be safe.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
January 19 2011 15:49 GMT
#752
Oh sorry if I wasn't being clear, the second sentence was about Balrog only.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
January 19 2011 16:15 GMT
#753
I personally think that Ryu is the best choice for a beginner. I think that the application of charge characters could be difficult for beginners. He has extremely solid footsies (gdlk cr.forward and strong), 3 frame DP/reversal, moves are all easy to pull off, a combo-able ultra and super, awesome zoning game (good fireballs); and by applying all those, it's very easy to get the fundamentals of the game down: anti-airs, footsies, zoning, punishing, and combos. But again, it's all personal preference.
Graphics
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2011-01-19 16:47:32
January 19 2011 16:47 GMT
#754
Actually I think Rose is the easiest or best for learning. Playing a shoto fireball game effectively is difficult. A beginner would throw a fireball at the wrong time from the wrong distance, get jumped on, and die horribly. Getting used to charging while in the air, in the middle of an attack, etc. with charge characters may be awkward or unintuitive. Some players get stuck trying to charge too much, while others end up not charging enough.

With Rose, you get to focus on moving around and throwing out normals like cr.mp, s.mk, and df.mk (slide) while anti-airing with a simple cr.hp. She doesn't really rely on that many combos, and the only hard part would be the cr.lk, cr.mp link, which is helpful but not integral to her gameplan. She has a fireball worth using in most matchups in some situations, but it's not something you need to master to be reasonably competitive. It's just enough to give a taste of fireball zoning and reading the opponent from across the screen.

Her wakeup options suck and she doesn't have a shoryu-like move to FADC or 3-frame panic-button normal that may be tempting to mash on, so you have to learn proper defense and blocking too. (Well, pre-AE ultra 2 is definitely a get-out-of-jail-free card, but that's only 1, possibly 2 times a round.)
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
January 19 2011 16:53 GMT
#755
Ryu is the easiest to learn at the beginning because all his moves are so standard but at the mid and higher level he's also the easiest to read since everyone has practice against shotos. Chun isn't the greatest for starters IMO, I don't think any charge characters are great for beginners. I'd say Zangief is the easiest character period but he's nto very fun to play since you just hit the toward key, spin your stick and do green hands and 720's all day long and then throw out your ultra.

I'd say go with Guile (spam sonic boom and then anti air when you need to) or Bison (has great buttons to just hit in the right situation)
Follow me: www.twitter.com/zlasher
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
January 24 2011 02:47 GMT
#756
So 2 more playable characters in AE: Evil Ryu and Oni Akuma.
For those of you lazy to check SRK:
+ Show Spoiler +
http://shoryuken.com/content/video-images-oni-akuma-evil-ryu-super-street-fighter-4-arcade-edition-3260/
http://shoryuken.com/content/clear-video-ultras-oni-evil-ryu-super-street-fighter-4-3262/
http://shoryuken.com/content/super-street-fighter-4-arcade-edition-oni-evil-ryu-high-quality-footage-3264/


I wanted to hear what people had to say about these 2 new characters. Unfortunately, the SRK threads are swarmed with complaints and arguments about imbalance, banning these characters from tournaments and what the definition of a shoto is (with a whole lot of trolls thrown in). I hope to see a higher quality discussion here on TL

Personally, I'm not a big fan of Evil Ryu's moveset looking a lot like a Ryu/Akuma hybrid. On the other hand, Oni is looking to be pretty sick. I especially love the addition of air dashes in his moveset instead of the air fireballs. Balance doesn't seem to be a major or unfixable issue so I wouldn't mind them being playable in tourneys so long as the majority of the population doesn't switch over to them.

Another issue I want to bring up is what people thought about the possibility of them selling another retail copy of the game. From SF4 to SSF4 the update was too big to be a DLC so they had an excuse to sell a new game under the same series. If it were just Yun and Yang, I could see Capcom charging a small fee for each as a DLC, but with more chars being introduced, I'm thinking it's probably gonna be a low price retail copy instead of a $5 DLC per character.
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
January 24 2011 04:48 GMT
#757
Haven't seen much to say anything about it really =\ I do agree though that Evil Ryu looks lke generic hybrid character
IPT.PromilKid: I'm only good at Marvel
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
January 24 2011 05:25 GMT
#758
On January 24 2011 13:48 myrmidon2537 wrote:
Haven't seen much to say anything about it really =\ I do agree though that Evil Ryu looks lke generic hybrid character

+2537, same. If I had hands-on time myself, I'd have more to say.

To be honest, SSF4 (especially AE) already has a good deal of usable characters already. I haven't seen them in person yet or followed all the vids, but nothing I've seen seems to indicate that Evil Ryu and Oni are too good to me. I really doubt they're as good or will be as popular as Yun at high-level play anyway.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
January 27 2011 02:10 GMT
#759
My school just got AE today and shit is hype as fuck. Anyone play Makoto in this version and got tips for me? I manage to make some hype coming back after almost being perfected. s.mp is the most godlike shit I have ever used. I was bodying one of the better rogs just abusing s.mp and c.mp while buffering hayate.
MisterPuppy
Profile Joined August 2010
161 Posts
Last Edited: 2011-01-27 03:46:16
January 27 2011 02:41 GMT
#760
On January 27 2011 11:10 Demoninja wrote:
My school just got AE today and shit is hype as fuck. Anyone play Makoto in this version and got tips for me? I manage to make some hype coming back after almost being perfected. s.mp is the most godlike shit I have ever used. I was bodying one of the better rogs just abusing s.mp and c.mp while buffering hayate.


I watched a video the other day where Flash Metroid (best Viper player in America) was talking about how he is going to play a sort of turtle Makoto. A guy on neogaf commented on how it might be done:

"Lots of good AA normals. She's a little like mini Dhalsim with her AAs. But what makes her AAs really good is when she hits one, she can forward dash into her oki game. From there she can dash under or stay on the same side, throw out meaties, karakusa, safe jumps, etc. Lots of options. Then there's fukiage, which juggles into like 350 damage for 1 bar when you end it with ex axe kick, or 300 damage for 1 bar + they get taken to the corner if you use ex hayate. That shit is gonna be the new Rufus j.hk ex snake strike. Even in console super it's pretty hard to jump at Makoto unless you're Vega or Bison or Dudley or someone that has a godlike air-to-ground normal.

U1 is really good for AA too because it's 6 frames, and if she hits you in the air she gets the whole thing.

She has lots of good ground-based normals too, but no footsies unfortunately since her walkspeed is slower than Sagat's. f+mk is an underused footsie tool though because you can throw it out when your opponent whiffs something, and it might not hit, but it'll get you inside and it's only like -1 on block.

But yeah, playing her turtly until she gets an opportunity to dash in and mix your shit up is definitely a legit way to play her."
Prev 1 36 37 38 39 40 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 403
SKillous 287
BRAT_OK 78
MindelVK 21
StarCraft: Brood War
Britney 37242
Jaedong 584
Shuttle 475
Larva 307
Hyuk 103
Hyun 86
Mong 68
Shine 29
Rock 25
910 18
Dota 2
BananaSlamJamma199
LuMiX1
League of Legends
C9.Mang0657
Counter-Strike
fl0m1561
adren_tv118
oskar113
Other Games
Gorgc3558
Grubby2931
Liquid`RaSZi2131
FrodaN1604
Beastyqt747
ceh9379
DeMusliM304
RotterdaM275
Fuzer 245
ArmadaUGS214
KnowMe165
JimRising 162
B2W.Neo136
Sick117
QueenE92
Mew2King60
UpATreeSC42
Organizations
Other Games
gamesdonequick42080
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HappyZerGling 97
• naamasc250
• HeavenSC 20
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 28
• FirePhoenix16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1353
• Shiphtur282
Upcoming Events
OSC
19h 27m
SOOP
2 days
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.