On July 08 2010 09:23 Odinsphere wrote: Maybe the linking has something to do with the Feng Shui engine ultra? I would love to use it more because there are some pretty amazing combos you can do with that the problem is most people play a crouch fighting game so the best you can do is link all three kicks together in once combo with that.
I'm talking about non-FSE.
Myrmidon may be right. And I think the active frame hitbox might change with character since some people said they could do it on certain characters but not others. It is almost as stupid as why Sakura can't do C.HP - LK Shunpu - C.HP - EX shunpu on Ken and Ryu. She has to start with S.HP and only against those characters.
On July 10 2010 02:12 Stevercakes wrote: Not sure if anybody else is interested but Evolution is going on right now and they are streaming it. It'll be spanning several fighting games
Unfortunately, the stream sort of sucks and is pretty choppy I find.
On July 09 2010 06:28 broz0rs wrote: Didn't they fix that Guy throw glitch in the last patch?
That brings an interesting topic. I don't know what you mean by a glitch(besides it being way powerful), but most Guy's I play spam that move over and over. I've tried jump attacking, ducking, and ground attacking my way out of it and they get me about 90% of the time. I only say 90% because sometimes they won't jump as far and just do the dropping kick in front of me. Any suggestions to get out of it? Does a C. hp work against it?(providing the character you use has an anti air?). I'm asking here because I'll get an answer sooner than I'll play another Guy(as I said before most people play ryu....its one of those things thats fine and sucks at the same time.)
On July 09 2010 06:28 broz0rs wrote: Didn't they fix that Guy throw glitch in the last patch?
That brings an interesting topic. I don't know what you mean by a glitch(besides it being way powerful), but most Guy's I play spam that move over and over. I've tried jump attacking, ducking, and ground attacking my way out of it and they get me about 90% of the time. I only say 90% because sometimes they won't jump as far and just do the dropping kick in front of me. Any suggestions to get out of it? Does a C. hp work against it?(providing the character you use has an anti air?). I'm asking here because I'll get an answer sooner than I'll play another Guy(as I said before most people play ryu....its one of those things thats fine and sucks at the same time.)
You're talking about something completely different.
The "Guy throw glitch" is a bug that allows Guy to be thrown while he is in hitstun. Ordinarily, no character is throwable while in blockstun or hitstun. This is why you need to tick throw in a blockstring or combo and can't directly combo into it.
What you're talking about is Guy's run moves. He has that izuna drop (the throw) and the properties are exactly the same as Cammy's Hooligan throw or Hakan's 360k. This throw will hit you whether you are in the air or standing, but will not hit you if you are crouching. You can use crouching moves (like a c.hp) to beat it. The EX version will beat any non-crouching move in the game, including some Ultras (like Ryu's Ultra 2).
Guy can do five things from run: - overhead kick - slide - izuna drop - elbow from the air - stop
It's basically a mixup just like El Fuerte only a bit less spastic.
On July 09 2010 06:28 broz0rs wrote: Didn't they fix that Guy throw glitch in the last patch?
That brings an interesting topic. I don't know what you mean by a glitch(besides it being way powerful), but most Guy's I play spam that move over and over. I've tried jump attacking, ducking, and ground attacking my way out of it and they get me about 90% of the time. I only say 90% because sometimes they won't jump as far and just do the dropping kick in front of me. Any suggestions to get out of it? Does a C. hp work against it?(providing the character you use has an anti air?). I'm asking here because I'll get an answer sooner than I'll play another Guy(as I said before most people play ryu....its one of those things thats fine and sucks at the same time.)
You're talking about something completely different.
The "Guy throw glitch" is a bug that allows Guy to be thrown while he is in hitstun. Ordinarily, no character is throwable while in blockstun or hitstun. This is why you need to tick throw in a blockstring or combo and can't directly combo into it.
What you're talking about is Guy's run moves. He has that izuna drop (the throw) and the properties are exactly the same as Cammy's Hooligan throw or Hakan's 360k. This throw will hit you whether you are in the air or standing, but will not hit you if you are crouching. You can use crouching moves (like a c.hp) to beat it. The EX version will beat any non-crouching move in the game, including some Ultras (like Ryu's Ultra 2).
Guy can do five things from run: - overhead kick - slide - izuna drop - elbow from the air - stop
It's basically a mixup just like El Fuerte only a bit less spastic.
I'm positive that I've tried ducking under it. And it wasn't like a timed thing I was crouching long before the throw animation started. I'll try again but I think I'll be safer sticking with C.hp. Thanks for the advice. I didn't know that cammy's hooligan throw wouldn't hit if you're crouching either..another way to stop the abusers..hehe..Thanks again bro.
^ just adding did u get knocked down, then tech'd and tried to duck and got thrown? im pretty sure during quick get-up animations even if u hold d/b you're still in standing position. that's y cammy can spike or drill u (i forget which... leaning towards spike) and then immediately followup with her hooligan and if u tech and dont do any reversal u get caught. i dont think i've ever gotten thrown vs guy when i've crouched. then again i dont play vs guy alot so......
I pulled off the "sako special" during an endless battle. lol made my night.
for those that don't know, it's the combo that Japanese player sako pulls off over and over in his games. here's to those that want to try it out. it's such a boss combo.
On July 13 2010 12:34 sung_moon wrote: ^ just adding did u get knocked down, then tech'd and tried to duck and got thrown? im pretty sure during quick get-up animations even if u hold d/b you're still in standing position. that's y cammy can spike or drill u (i forget which... leaning towards spike) and then immediately followup with her hooligan and if u tech and dont do any reversal u get caught. i dont think i've ever gotten thrown vs guy when i've crouched. then again i dont play vs guy alot so......
Yeah if you quickstand there are a few frames where even if you're holding crouch you're standing, so sometimes Cammy players will Hooligan throw right after a knockdown just in case you quickstand. I don't know if Guy and Hakan can do the same thing with their throws, they may not be fast enough.
In any case I'm 100% sure that Odin either didn't crouch in time, or pushed a standing button, or something. Do any moves in this game tech stand? That could explain it too.
On July 13 2010 12:34 sung_moon wrote: ^ just adding did u get knocked down, then tech'd and tried to duck and got thrown? im pretty sure during quick get-up animations even if u hold d/b you're still in standing position. that's y cammy can spike or drill u (i forget which... leaning towards spike) and then immediately followup with her hooligan and if u tech and dont do any reversal u get caught. i dont think i've ever gotten thrown vs guy when i've crouched. then again i dont play vs guy alot so......
Yeah if you quickstand there are a few frames where even if you're holding crouch you're standing, so sometimes Cammy players will Hooligan throw right after a knockdown just in case you quickstand. I don't know if Guy and Hakan can do the same thing with their throws, they may not be fast enough.
In any case I'm 100% sure that Odin either didn't crouch in time, or pushed a standing button, or something. Do any moves in this game tech stand? That could explain it too.
The very reason I don't quick get up is because I don't feel like getting attacked right away and it gives me a moment to think about what my next move will be. I don't know what you mean by tech standing. Maybe its the online..it doesn't register blocking like it does when you play versus so maybe I am wrong.
Most players have a habit of quick standing (aka tech standing) whenever possible. But at the intermediate level especially, many rushdown players have setups and mixups timed specifically to work against quick standing. If you stay on the ground longer, you won't have to worry about blocking their mixup.
So imo it's good that you don't quick stand by default.
Ideally, you want to quick stand whenever it'll get you out of pressure (e.g. after an attack that knocked you far away) and avoid quick standing or do it randomly (to try to mix up the opponent) when it won't help you escape.
I wish I did better against Flash because I played him the night before in a money match and played better, and by played better I mean blocked way better lol.
Interesting, thanks for sharing. I'm going to refrain from commenting on rog play specifically, but if the ground game isn't working out against a strong opponent, you got to random it out IMHO lol. Desperation jump-ins are just a facet of the random toolbox. I guess it's always discouraging when you miss so many blocks like against FM though.
By the way, this arcade SSF4 image with blank ovals in the character select screen is confirmed apparently: