• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:35
CET 16:35
KST 00:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1786 users

New Pokemon Games: Black & White - Page 6

Forum Index > General Games
Post a Reply
Prev 1 4 5 6 7 8 96 Next
ltiy
Profile Joined April 2010
107 Posts
Last Edited: 2010-05-12 18:48:56
May 12 2010 18:47 GMT
#101
On May 13 2010 03:42 Nyxs wrote:
Show nested quote +
On May 13 2010 03:32 ilovejonn wrote:
the 3 starters sure look ugly.


Nostalgia is making you think all other Pokemon aren't just as ugly and retarded in all seriousness.



I don't buy it. Those new 3 have nothing on Charmander/Squirtle/Bulbasaur... just look at them. Put them side by side.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 12 2010 18:53 GMT
#102
They need to go back to the original 150, back when it was fun and those pokemon didn't look completely ridiculous.
JSH
Profile Blog Joined July 2009
United States4109 Posts
May 12 2010 20:21 GMT
#103
Their character design... is virtually the same

and it sucks
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
Fontong
Profile Blog Joined December 2007
United States6454 Posts
May 12 2010 20:39 GMT
#104
On May 13 2010 03:47 ltiy wrote:
Show nested quote +
On May 13 2010 03:42 Nyxs wrote:
On May 13 2010 03:32 ilovejonn wrote:
the 3 starters sure look ugly.


Nostalgia is making you think all other Pokemon aren't just as ugly and retarded in all seriousness.



I don't buy it. Those new 3 have nothing on Charmander/Squirtle/Bulbasaur... just look at them. Put them side by side.

yeah, I totally agree. The original three were awesome, while these new ones are just ugly.

Just because you made like 500~ pokemon does not mean that the world has run out of aesthetically drawn cartoon animals
[SECRET FONT] "Dragoon bunker"
Radical
Profile Blog Joined March 2007
United States481 Posts
May 12 2010 20:58 GMT
#105
Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.

Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.
JSH
Profile Blog Joined July 2009
United States4109 Posts
May 13 2010 00:11 GMT
#106
On May 13 2010 05:58 Radical wrote:
Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.

Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.



Gold and Silver was really good imo

I don't wouldn't say Pokemon is the only real difference between the games
Gold and Silver had a lot of new features that was totally awesome
berries and apricorns, new balls, morning/day/night, radio,cellphone (well kind of, cellphone was gay feature)
as well many others

Sapphire and Ruby introduced some new stuff too but it was meh

But how could you not like Gold and Silver version D:
Also going back to Kanto to beat the "original" game was great
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
May 13 2010 00:35 GMT
#107
On May 13 2010 05:58 Radical wrote:
Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.

Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.


i think they had more 'caracter' becouse you watched the series back then;)
Battle.net 2.0 is a waiter and he's a dick
Flames
Profile Blog Joined March 2010
United States105 Posts
May 13 2010 00:42 GMT
#108
The starters are starting to look really really bad now...=/ I wonder what the final evolutions look like. First generation starters were the most badass and then they starting falling apart. T_T
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Radical
Profile Blog Joined March 2007
United States481 Posts
May 13 2010 00:43 GMT
#109
On May 13 2010 09:35 Vain wrote:
Show nested quote +
On May 13 2010 05:58 Radical wrote:
Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.

Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.


i think they had more 'caracter' becouse you watched the series back then;)


That's definitely a possibility.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 13 2010 00:46 GMT
#110
On May 13 2010 09:42 Flames wrote:
The starters are starting to look really really bad now...=/ I wonder what the final evolutions look like. First generation starters were the most badass and then they starting falling apart. T_T


i dont know, i really liked the 4th gen starters except for turtwig, but the third ones were kinda dumb other than treecko, which makes up for turtwig
XazXio
Profile Blog Joined April 2010
United States356 Posts
May 13 2010 00:48 GMT
#111
why does the snake have two feet?
How does food become poo?
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
May 13 2010 00:52 GMT
#112
hmm. i guess the inner pokemon fanatic in me is compelling me to get this game.

I'm surprised that pokemon lasted 5 generations (with a bunch of side games too).
I like haikus and / I can not lie. You other / brothers can't deny
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 13 2010 00:54 GMT
#113
On May 13 2010 09:48 XazXio wrote:
why does the snake have two feet?

Only now you begin to question pokemon anatomy?
( ・´ー・`)
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
May 13 2010 00:56 GMT
#114
Everyone knows only the first 151 count. Come on, seriously? Who cares about these stupid retarded new ones. There were a few dumb old ones but the new ones are just far too clean cut with not enough detail. Too many rudimentary shapes. Gay as fuck.
Wire
Profile Joined July 2009
United States494 Posts
May 13 2010 01:01 GMT
#115
anyone think the grass type starter looks like a cyndaquil painted green turned on its side with its eyes opened? and why does the water type look like a snowman?

[image loading]


also it never made sense to me why time seems to go backwards after i beat the elite 4 and champion. i think it would be much more interesting if you became the champion, still got to run around and do stuff, and you'd get a phone call saying "a new challenger would like to challenge you for the tile of champion" you go and battle him (this process would get progressively harder) and if you lose then you have to battle this guy the next time you run through elite 4. makes much more sense PLUS it would be great because eventually it would be lvl100 pokebattles which is not as lame as your lvl 100 mewtwo owning up some lvl 60 dragonite.
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2010-05-13 01:24:54
May 13 2010 01:15 GMT
#116
On May 13 2010 10:01 Wire wrote:
also it never made sense to me why time seems to go backwards after i beat the elite 4 and champion. i think it would be much more interesting if you became the champion, still got to run around and do stuff, and you'd get a phone call saying "a new challenger would like to challenge you for the tile of champion" you go and battle him (this process would get progressively harder) and if you lose then you have to battle this guy the next time you run through elite 4. makes much more sense PLUS it would be great because eventually it would be lvl100 pokebattles which is not as lame as your lvl 100 mewtwo owning up some lvl 60 dragonite.


Well the Elite Four has been changed so that once you beat it they all become much harder and the highest level is 78 in Platinum. Then after you beat them so many times your rival becomes even stronger than the league champion. A similar thing is done in HG/SS expect instead of your rival it's Red, character Ash is based off of.Personally I think your idea would be great and I've thought of it too, but it would be odd. In order to train pokemon you would need to wait for a challenger or beat the Elite Four when you're already the champion.

Though if you want challenge after the Elite Four that was addressed with the Battle Frontier in Emerald and all subsequent versions. The Battle Frontier which is a bunch of facilities with various pokemon battle challenges, an endurance/adventure/management with Pyramid/Castle (depending on version), Battle Factory where you pick from a random draft of pokemon, straight up battles and some other weird ones which are hard to describe due to various versions. They're all about getting a high win streak and eventually you face boss trainers called Frontier Brains, some of the facilities also have a 2vs2 option. The facilities match your pokemon levels so you can't abuse your level 100 mewtwo vs a dragonite. Actually Mewtwo is a banned pokemon in the Battle Frontier, about 1/2 of the legendary Pokemon are banned.
fant0m
Profile Joined May 2010
964 Posts
May 13 2010 01:53 GMT
#117
On May 13 2010 10:15 BlackMagister wrote:
Show nested quote +
On May 13 2010 10:01 Wire wrote:
also it never made sense to me why time seems to go backwards after i beat the elite 4 and champion. i think it would be much more interesting if you became the champion, still got to run around and do stuff, and you'd get a phone call saying "a new challenger would like to challenge you for the tile of champion" you go and battle him (this process would get progressively harder) and if you lose then you have to battle this guy the next time you run through elite 4. makes much more sense PLUS it would be great because eventually it would be lvl100 pokebattles which is not as lame as your lvl 100 mewtwo owning up some lvl 60 dragonite.


Well the Elite Four has been changed so that once you beat it they all become much harder and the highest level is 78 in Platinum. Then after you beat them so many times your rival becomes even stronger than the league champion. A similar thing is done in HG/SS expect instead of your rival it's Red, character Ash is based off of.Personally I think your idea would be great and I've thought of it too, but it would be odd. In order to train pokemon you would need to wait for a challenger or beat the Elite Four when you're already the champion.

Though if you want challenge after the Elite Four that was addressed with the Battle Frontier in Emerald and all subsequent versions. The Battle Frontier which is a bunch of facilities with various pokemon battle challenges, an endurance/adventure/management with Pyramid/Castle (depending on version), Battle Factory where you pick from a random draft of pokemon, straight up battles and some other weird ones which are hard to describe due to various versions. They're all about getting a high win streak and eventually you face boss trainers called Frontier Brains, some of the facilities also have a 2vs2 option. The facilities match your pokemon levels so you can't abuse your level 100 mewtwo vs a dragonite. Actually Mewtwo is a banned pokemon in the Battle Frontier, about 1/2 of the legendary Pokemon are banned.



That sounds alright. TBH I like the info that the protagonists seem to be older in this version, hopefully significantly older. It should be fairly obvious that their fan base is growing older, and no one wants to play a prepubescent avatar of yourself when you're 10+ years older than that.

If it turns out that they're trying to make the story match that "older" vibe, I might seriously consider buying one of these games, or at least trying to emulate it (since I don't have a DS).

RBY was always the best, but I liked Silver a lot too (my brother played Gold, so I definitely prefer Silver, but w/e).

After that it just doesn't interest me, way too many pokemon...

G/S were good because of the expanded world (16 badges felt much more like a game than doing just 8 again), and the added features, like breeding. Also the new moves actually changed the game and were helpful (remember that move that couldn't kill a pokemon, only bring it to 1 HP? God that shit is so amazing for catching pokemon compared to RBY.)

RBY always a classic, the world has such nostalgia, and 151 is a good number. I never got more than like ~130-140 in Red, but most of those were the ones you had to trade for, could only get in Blue, etc.

I played Leaf Green recently and it was pretty cool to go back to the old world with updated moves/mechanics. Unfortunately it reminded me of how damn easy the game is. I was trying to do a 1 pokemon "challenge," where I only train Charmander and kill off all the HM pokemon I need and only play with him. Too bad the experience curve is so forgiving that he was like level 40 when I only had ~3 badges, so I was just 1 shotting everybody I fought (I think when I stopped he was like level 55 with 4 badges), even though I never "grinded" at all, only fought the trainers that were in the way.

I also really like the idea of the "7 islands" that they added with Leaf Green and Fire Red. Gives you more of a reason to level past like level 50 when you beat the elite 4.

We'll see how the information plays out with this. If they make it more like a real "gamer's game" with some sort of existent difficulty and a somewhat more mature storyline, I'll give it a shot, even if it's got 10 million pixelated blobs for "pokemon" (I just won't collect them).
synapse
Profile Blog Joined January 2009
China13814 Posts
May 13 2010 01:55 GMT
#118
The sea otter and pig are disgusting.... I didn't really like chimchar / piplup when 4th gen came out, but these new starters are beyond terrible ~.~
:)
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2010-05-13 02:21:47
May 13 2010 02:16 GMT
#119
All the Pokemon games have just gotten better adding more mechanics and refining aspects. If you like to collect things than you will enjoy the new games. Like currently in Platinum I'm working on some various teams to try out in the Battle Frontier. In order to get a team ready to use in BF previously in Emerald you had to train them to level 100 or lvl 50+ at the same level because if you had a entered two level 60 pokemon and a level 70 pokemon all the pokemon you faced would be level 70, which is obviously bad. Now you just need to train them to be at least lvl 50 which is not hard. In other words you don't need to get to your entire team to level 100 expect to beat the elite four and rival easier.

Though before that in order that you'll want to work on a strategy for the pokemon, having them with the ideal nature and egg moves. Then while you level up or before you work on leveling up your pokemon you need to effort train your pokemon. All of these breeding aspects were off putting to me, but once I understood the principals I spent a lot of time looking at various strategies and how to adapt them for my team and what not. There is also item strategy and TM's that further increase the move pool. There are items to help in this training process such as the lucky egg which increases exp by 50%, hold items to help effort train, berries to reduce effort values in stats you don't need and of course rare candies. It takes a lot of reading to understand this, but it's just a really fun and will eat up a lot of time. It sounds crazy of course but describe any end game rpg, they can be far worse.

Also yes the new pokemon are kind of ugly
Hopefully their evolutions will look better, personally I've liked the variability in the recent generation starters.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
May 13 2010 03:00 GMT
#120
The firepig looks lame in the drawing, but the sprite looks pretty good.

Smuggrass is awesome. Water...otter? looks lame and has a lame : < expression on his face. Still, I kinda like them overall.
Prev 1 4 5 6 7 8 96 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko498
trigger 48
StarCraft: Brood War
Sea 43700
Britney 36651
PianO 950
Mini 810
Hyuk 791
Soma 756
Larva 667
ZerO 399
Light 335
Rush 203
[ Show more ]
Hm[arnc] 127
Sharp 83
Dewaltoss 73
soO 36
[sc1f]eonzerg 36
sorry 34
ToSsGirL 30
Yoon 22
yabsab 20
Rock 20
sSak 19
GoRush 17
Shine 14
Sacsri 14
scan(afreeca) 12
ajuk12(nOOB) 10
NotJumperer 10
Terrorterran 8
Dota 2
Gorgc3181
qojqva1818
Counter-Strike
fl0m3055
oskar90
Heroes of the Storm
crisheroes312
Other Games
B2W.Neo1061
hiko640
Fuzer 209
Hui .204
DeMusliM167
mouzStarbuck131
XaKoH 125
Liquid`VortiX64
QueenE41
ZerO(Twitch)14
Organizations
Other Games
BasetradeTV101
Counter-Strike
PGL73
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1458
Upcoming Events
Replay Cast
8h 26m
The PondCast
18h 26m
KCM Race Survival
18h 26m
WardiTV Winter Champion…
20h 26m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 8h
Ultimate Battle
1d 20h
Light vs ZerO
WardiTV Winter Champion…
1d 20h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.