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On May 13 2010 03:42 Nyxs wrote:Nostalgia is making you think all other Pokemon aren't just as ugly and retarded in all seriousness.
I don't buy it. Those new 3 have nothing on Charmander/Squirtle/Bulbasaur... just look at them. Put them side by side.
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They need to go back to the original 150, back when it was fun and those pokemon didn't look completely ridiculous.
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Their character design... is virtually the same
and it sucks
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On May 13 2010 03:47 ltiy wrote:Show nested quote +On May 13 2010 03:42 Nyxs wrote:On May 13 2010 03:32 ilovejonn wrote: the 3 starters sure look ugly. Nostalgia is making you think all other Pokemon aren't just as ugly and retarded in all seriousness. I don't buy it. Those new 3 have nothing on Charmander/Squirtle/Bulbasaur... just look at them. Put them side by side. yeah, I totally agree. The original three were awesome, while these new ones are just ugly.
Just because you made like 500~ pokemon does not mean that the world has run out of aesthetically drawn cartoon animals
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Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.
Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.
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On May 13 2010 05:58 Radical wrote: Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.
Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.
Gold and Silver was really good imo
I don't wouldn't say Pokemon is the only real difference between the games Gold and Silver had a lot of new features that was totally awesome berries and apricorns, new balls, morning/day/night, radio,cellphone (well kind of, cellphone was gay feature) as well many others
Sapphire and Ruby introduced some new stuff too but it was meh
But how could you not like Gold and Silver version D: Also going back to Kanto to beat the "original" game was great
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On May 13 2010 05:58 Radical wrote: Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.
Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have.
i think they had more 'caracter' becouse you watched the series back then;)
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The starters are starting to look really really bad now...=/ I wonder what the final evolutions look like. First generation starters were the most badass and then they starting falling apart. T_T
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On May 13 2010 09:35 Vain wrote:Show nested quote +On May 13 2010 05:58 Radical wrote: Personally I haven't found any of the games after Red/Blue to be very engaging. I played Red/Blue a TON, to the point that I'm surprised the battery in the Red (I played Red more) cart didn't wear out. But all the ones after Red/Blue just seem to be imitations, as well-made as they may be. It's like the creators just said, "You liked 150 Pokemon? Now try and catch 300! Oh you liked catching 300 Pokemon? Now try catching 500!" Except that the number of Pokemon seems to be the ONLY real difference between all the games, and the quality of the Pokemon has degraded with each release.
Maybe this is just me, but it seemed like each Pokemon in Red/Blue had 'personality' if you can call it that. Though I do think the designs of the Pokemon in Red/Blue were more visually appealing, that isn't what I'm talking about. What I'm talking about is, it seemed that most of the moves each Pokemon had were unique to that Pokemon. Sure there were some like Leer and Tail Whip that were shared by many, but unique move sets seemed to give each Pokemon a purpose. In the later ones, it seems that Pokemon share more and more moves. Maybe I just didn't get into the later ones enough, I don't know. Part of me thinks that this is just nostalgia, but honestly, if the newer games were a great as the first ones, I think I'd enjoy them a lot more than I have. i think they had more 'caracter' becouse you watched the series back then;)
That's definitely a possibility.
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On May 13 2010 09:42 Flames wrote: The starters are starting to look really really bad now...=/ I wonder what the final evolutions look like. First generation starters were the most badass and then they starting falling apart. T_T
i dont know, i really liked the 4th gen starters except for turtwig, but the third ones were kinda dumb other than treecko, which makes up for turtwig
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why does the snake have two feet?
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hmm. i guess the inner pokemon fanatic in me is compelling me to get this game.
I'm surprised that pokemon lasted 5 generations (with a bunch of side games too).
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On May 13 2010 09:48 XazXio wrote: why does the snake have two feet? Only now you begin to question pokemon anatomy?
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Everyone knows only the first 151 count. Come on, seriously? Who cares about these stupid retarded new ones. There were a few dumb old ones but the new ones are just far too clean cut with not enough detail. Too many rudimentary shapes. Gay as fuck.
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anyone think the grass type starter looks like a cyndaquil painted green turned on its side with its eyes opened? and why does the water type look like a snowman?
also it never made sense to me why time seems to go backwards after i beat the elite 4 and champion. i think it would be much more interesting if you became the champion, still got to run around and do stuff, and you'd get a phone call saying "a new challenger would like to challenge you for the tile of champion" you go and battle him (this process would get progressively harder) and if you lose then you have to battle this guy the next time you run through elite 4. makes much more sense PLUS it would be great because eventually it would be lvl100 pokebattles which is not as lame as your lvl 100 mewtwo owning up some lvl 60 dragonite.
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On May 13 2010 10:01 Wire wrote: also it never made sense to me why time seems to go backwards after i beat the elite 4 and champion. i think it would be much more interesting if you became the champion, still got to run around and do stuff, and you'd get a phone call saying "a new challenger would like to challenge you for the tile of champion" you go and battle him (this process would get progressively harder) and if you lose then you have to battle this guy the next time you run through elite 4. makes much more sense PLUS it would be great because eventually it would be lvl100 pokebattles which is not as lame as your lvl 100 mewtwo owning up some lvl 60 dragonite.
Well the Elite Four has been changed so that once you beat it they all become much harder and the highest level is 78 in Platinum. Then after you beat them so many times your rival becomes even stronger than the league champion. A similar thing is done in HG/SS expect instead of your rival it's Red, character Ash is based off of.Personally I think your idea would be great and I've thought of it too, but it would be odd. In order to train pokemon you would need to wait for a challenger or beat the Elite Four when you're already the champion.
Though if you want challenge after the Elite Four that was addressed with the Battle Frontier in Emerald and all subsequent versions. The Battle Frontier which is a bunch of facilities with various pokemon battle challenges, an endurance/adventure/management with Pyramid/Castle (depending on version), Battle Factory where you pick from a random draft of pokemon, straight up battles and some other weird ones which are hard to describe due to various versions. They're all about getting a high win streak and eventually you face boss trainers called Frontier Brains, some of the facilities also have a 2vs2 option. The facilities match your pokemon levels so you can't abuse your level 100 mewtwo vs a dragonite. Actually Mewtwo is a banned pokemon in the Battle Frontier, about 1/2 of the legendary Pokemon are banned.
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On May 13 2010 10:15 BlackMagister wrote:Show nested quote +On May 13 2010 10:01 Wire wrote: also it never made sense to me why time seems to go backwards after i beat the elite 4 and champion. i think it would be much more interesting if you became the champion, still got to run around and do stuff, and you'd get a phone call saying "a new challenger would like to challenge you for the tile of champion" you go and battle him (this process would get progressively harder) and if you lose then you have to battle this guy the next time you run through elite 4. makes much more sense PLUS it would be great because eventually it would be lvl100 pokebattles which is not as lame as your lvl 100 mewtwo owning up some lvl 60 dragonite. Well the Elite Four has been changed so that once you beat it they all become much harder and the highest level is 78 in Platinum. Then after you beat them so many times your rival becomes even stronger than the league champion. A similar thing is done in HG/SS expect instead of your rival it's Red, character Ash is based off of.Personally I think your idea would be great and I've thought of it too, but it would be odd. In order to train pokemon you would need to wait for a challenger or beat the Elite Four when you're already the champion. Though if you want challenge after the Elite Four that was addressed with the Battle Frontier in Emerald and all subsequent versions. The Battle Frontier which is a bunch of facilities with various pokemon battle challenges, an endurance/adventure/management with Pyramid/Castle (depending on version), Battle Factory where you pick from a random draft of pokemon, straight up battles and some other weird ones which are hard to describe due to various versions. They're all about getting a high win streak and eventually you face boss trainers called Frontier Brains, some of the facilities also have a 2vs2 option. The facilities match your pokemon levels so you can't abuse your level 100 mewtwo vs a dragonite. Actually Mewtwo is a banned pokemon in the Battle Frontier, about 1/2 of the legendary Pokemon are banned.
That sounds alright. TBH I like the info that the protagonists seem to be older in this version, hopefully significantly older. It should be fairly obvious that their fan base is growing older, and no one wants to play a prepubescent avatar of yourself when you're 10+ years older than that.
If it turns out that they're trying to make the story match that "older" vibe, I might seriously consider buying one of these games, or at least trying to emulate it (since I don't have a DS).
RBY was always the best, but I liked Silver a lot too (my brother played Gold, so I definitely prefer Silver, but w/e).
After that it just doesn't interest me, way too many pokemon...
G/S were good because of the expanded world (16 badges felt much more like a game than doing just 8 again), and the added features, like breeding. Also the new moves actually changed the game and were helpful (remember that move that couldn't kill a pokemon, only bring it to 1 HP? God that shit is so amazing for catching pokemon compared to RBY.)
RBY always a classic, the world has such nostalgia, and 151 is a good number. I never got more than like ~130-140 in Red, but most of those were the ones you had to trade for, could only get in Blue, etc.
I played Leaf Green recently and it was pretty cool to go back to the old world with updated moves/mechanics. Unfortunately it reminded me of how damn easy the game is. I was trying to do a 1 pokemon "challenge," where I only train Charmander and kill off all the HM pokemon I need and only play with him. Too bad the experience curve is so forgiving that he was like level 40 when I only had ~3 badges, so I was just 1 shotting everybody I fought (I think when I stopped he was like level 55 with 4 badges), even though I never "grinded" at all, only fought the trainers that were in the way.
I also really like the idea of the "7 islands" that they added with Leaf Green and Fire Red. Gives you more of a reason to level past like level 50 when you beat the elite 4.
We'll see how the information plays out with this. If they make it more like a real "gamer's game" with some sort of existent difficulty and a somewhat more mature storyline, I'll give it a shot, even if it's got 10 million pixelated blobs for "pokemon" (I just won't collect them).
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The sea otter and pig are disgusting.... I didn't really like chimchar / piplup when 4th gen came out, but these new starters are beyond terrible ~.~
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All the Pokemon games have just gotten better adding more mechanics and refining aspects. If you like to collect things than you will enjoy the new games. Like currently in Platinum I'm working on some various teams to try out in the Battle Frontier. In order to get a team ready to use in BF previously in Emerald you had to train them to level 100 or lvl 50+ at the same level because if you had a entered two level 60 pokemon and a level 70 pokemon all the pokemon you faced would be level 70, which is obviously bad. Now you just need to train them to be at least lvl 50 which is not hard. In other words you don't need to get to your entire team to level 100 expect to beat the elite four and rival easier.
Though before that in order that you'll want to work on a strategy for the pokemon, having them with the ideal nature and egg moves. Then while you level up or before you work on leveling up your pokemon you need to effort train your pokemon. All of these breeding aspects were off putting to me, but once I understood the principals I spent a lot of time looking at various strategies and how to adapt them for my team and what not. There is also item strategy and TM's that further increase the move pool. There are items to help in this training process such as the lucky egg which increases exp by 50%, hold items to help effort train, berries to reduce effort values in stats you don't need and of course rare candies. It takes a lot of reading to understand this, but it's just a really fun and will eat up a lot of time. It sounds crazy of course but describe any end game rpg, they can be far worse.
Also yes the new pokemon are kind of ugly Hopefully their evolutions will look better, personally I've liked the variability in the recent generation starters.
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The firepig looks lame in the drawing, but the sprite looks pretty good.
Smuggrass is awesome. Water...otter? looks lame and has a lame : < expression on his face. Still, I kinda like them overall.
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