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Marvel vs Capcom 3 - Page 98

Forum Index > General Games
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Prev 1 96 97 98 99 100 126 Next
Fryght
Profile Joined August 2010
Netherlands254 Posts
April 14 2011 21:13 GMT
#1941
Spooky/Guard Crush were some nice winners to finals. I guess i'm just frustrated with Phoenix because those wins look like garbage spam and one lucky hit, after which a 3 hit combo kills. Much cooler to see Tronne styling all over, imo.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 14 2011 21:29 GMT
#1942
On April 15 2011 02:50 Zlasher wrote:
WNF doesn't really have that much crowd noise though, its not a major, its just a group of players, so if anything it'd be easier there than anywhere else.

there were pretty audible woah's and other shouts when the pheonix mirrors started. all it takes there is 1 slip up or one unheard teleport and you can't punish the other pheonix, or block in time ect.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 14 2011 21:38 GMT
#1943
Thats true, I had to watch while on mute last night due to some heavy workload.

Nice to see NerdJosh win something, he had a huge grin on his face, one of those guys that you can cheer for to win just because East Coast has all the hype around Chris G or Mugetsu or whoever else in EMP.
Follow me: www.twitter.com/zlasher
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 15 2011 07:36 GMT
#1944
Ugh this game hates me, first the DLC issues, and now losing the damn disc, the day before i was going to copy it to hard drive. seriously my whole day tomorrow was susposed to be practice mvc3 and practice sc2.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
Last Edited: 2011-04-15 13:40:35
April 15 2011 12:20 GMT
#1945
T_T Capcom.

New patch out, Cap America infinite is gone. Good thing too, he was almost a mediocre character for a while!

Zero glitch is fixed. They fixed it in a way that's kinda lame though, if you use a snapback with zero powered up, you lose your powerup super.


edit: phew, dhc glitch still in. Man would I have raged if that got removed haha
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
April 15 2011 17:42 GMT
#1946
why is this thread so much bigger than SSF4? im curious because im torn on which game to buy, is the experience and community that much bigger and better in MvC3 or is the game simply more accessible to team liquid.
I get brain like a skull
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
April 15 2011 18:18 GMT
#1947
On April 16 2011 02:42 jimmyjingle wrote:
why is this thread so much bigger than SSF4? im curious because im torn on which game to buy, is the experience and community that much bigger and better in MvC3 or is the game simply more accessible to team liquid.


Well, SSF4 was a revision, so the old SF4 thread got replaced, and prior to the old SF4 thread most SF4 talk was just in our fighting games thread. Which was previously a SF3: 3rd Strike thread. lol.

The communities for each game seem pretty similar in size, all the recent majors have had almost identical numbers for SSF4 & MvC3. And considering one game is a brand new hype machine, and the other is in this lame waiting period until AE comes for DLC in June, I think it's pretty safe to say that SF4 will have the largest community of players.

As to which experience is better, it's really about which type of game you prefer since they're vastly different. MvC3's online play is pretty laggy though, SF4 definitely wins in that department if that's where you'll be playing most.
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
April 15 2011 18:54 GMT
#1948
On April 16 2011 03:18 Trumpet wrote:
Show nested quote +
On April 16 2011 02:42 jimmyjingle wrote:
why is this thread so much bigger than SSF4? im curious because im torn on which game to buy, is the experience and community that much bigger and better in MvC3 or is the game simply more accessible to team liquid.


Well, SSF4 was a revision, so the old SF4 thread got replaced, and prior to the old SF4 thread most SF4 talk was just in our fighting games thread. Which was previously a SF3: 3rd Strike thread. lol.

The communities for each game seem pretty similar in size, all the recent majors have had almost identical numbers for SSF4 & MvC3. And considering one game is a brand new hype machine, and the other is in this lame waiting period until AE comes for DLC in June, I think it's pretty safe to say that SF4 will have the largest community of players.

As to which experience is better, it's really about which type of game you prefer since they're vastly different. MvC3's online play is pretty laggy though, SF4 definitely wins in that department if that's where you'll be playing most.


nailed it thank you
!
I get brain like a skull
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
April 15 2011 19:35 GMT
#1949
Bleh, so far I'm not liking the new patch. But gonna wait for Desk's "Side by side comparison" of old and new patch which he says will be released soon.

and yay I'm a corsair now after 3 years and 90% of my posts in a Fighting game related thread. <3

IPT.PromilKid: I'm only good at Marvel
PeT[uK]
Profile Joined November 2009
United States412 Posts
April 15 2011 19:57 GMT
#1950
This patch doesnt upset me at all, although I wish they would revise captain america, iron man, and fix pheonix. then id be happy.

infinites should not be in the game though.
How Happy Are the Blameless Vestals Lot.
myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
April 15 2011 20:20 GMT
#1951
Theoretically, they shouldn't. But to act as if they contribute nothing to good gameplay is absurd. Sometimes, its those things that add the depth to the gameplay.

Take for instance Cap, He wasn't even top-tier with his shield slash infinite, that added depth and an additional threat and reward for anyone who had the execution to do it consistently. Removing it just took away one of the tools that added a different layer to his game.

Plus, its not like everyone can't do a 100% combo, and the infinite isn't even brain dead easy to begin with.

TBQH, I really don't like the thought of patching marvel the first time it came out, let alone more and more patches, but I'll reserve judgment for now. I wish capcom would've waited a while for the metagame to develop before actually patching. game's been out for only a couple of months. But that's just me. I have a different view of patching for Fighting games as opposed to SC or even War3/Dota
IPT.PromilKid: I'm only good at Marvel
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 15 2011 21:10 GMT
#1952
So confused why they eliminated captain america's infinite and left jill's in. i mean they have roughly the same timing window.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 15 2011 21:17 GMT
#1953
Yeah I dunno, I thnik since they WANTED Jill's in there they left it in, but thats f'ing stupid, Cap sucks ass, you could at least give him that...
Follow me: www.twitter.com/zlasher
dave333
Profile Joined August 2010
United States915 Posts
April 15 2011 21:22 GMT
#1954
Ugh they need to fix phoenix. I also feel like wesker is like easy mode too lol.
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
April 15 2011 21:25 GMT
#1955
Jill was INTENDED to have an infinite just look in the official strategy guide it's right there I've said this before.. Captains being removed is kind of a bummer because you need really good execution to pull it off so it wasn't like you could just do it with ease you needed to work for it.
Twitter: @KingKosi
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 15 2011 21:47 GMT
#1956
On April 16 2011 06:25 Kingkosi wrote:
Jill was INTENDED to have an infinite just look in the official strategy guide it's right there I've said this before.. Captains being removed is kind of a bummer because you need really good execution to pull it off so it wasn't like you could just do it with ease you needed to work for it.

she has another one that isn't in the guide. it's a non corner infinite too. but it involves beign able to start feral crouch up very fast.
DarkOptik
Profile Blog Joined August 2007
452 Posts
April 16 2011 01:36 GMT
#1957
Was anyone actually using Captain's infinite very decisively anyways? In all the videos I've seen so far most Captain players just stop after 4-5 iterations.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
April 16 2011 03:38 GMT
#1958
On April 16 2011 10:36 DarkOptik wrote:
Was anyone actually using Captain's infinite very decisively anyways? In all the videos I've seen so far most Captain players just stop after 4-5 iterations.

people used it long enough to build another meter to get a super, but thats about it.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-04-16 04:34:04
April 16 2011 04:19 GMT
#1959
now capt's "I need backup" has never been more true capt doesn't have an otg he doesn't have a lot of good tools i believe all his supers are not safe on block, he lacks overheads no otg low priority in the shield slash no air dash not even a double jump the list goes on it's a shame marvel pretty much removed capt from being high tier play unless something else breaking is discovered with him which knowing mavhel it would be patched t-t, they could have at least given his cartwheel some invulnerability to tricks and cross-ups
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
April 17 2011 00:11 GMT
#1960
He still has normals with good reach/speed, shield slash that beats most assists and hit confirms into easy BnB's that build good meter. I have yet to see him in ANY matches that's tourney level where the infinite mattered over just building some meter and supering them. He has tools like every other character so I wouldn't rule him out just yet.
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