Marvel vs Capcom 3 - Page 98
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Fryght
Netherlands254 Posts
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PrinceXizor
United States17713 Posts
On April 15 2011 02:50 Zlasher wrote: WNF doesn't really have that much crowd noise though, its not a major, its just a group of players, so if anything it'd be easier there than anywhere else. there were pretty audible woah's and other shouts when the pheonix mirrors started. all it takes there is 1 slip up or one unheard teleport and you can't punish the other pheonix, or block in time ect. | ||
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Zlasher
United States9129 Posts
Nice to see NerdJosh win something, he had a huge grin on his face, one of those guys that you can cheer for to win just because East Coast has all the hype around Chris G or Mugetsu or whoever else in EMP. | ||
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PrinceXizor
United States17713 Posts
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Trumpet
United States1935 Posts
New patch out, Cap America infinite is gone. Good thing too, he was almost a mediocre character for a while! Zero glitch is fixed. They fixed it in a way that's kinda lame though, if you use a snapback with zero powered up, you lose your powerup super. edit: phew, dhc glitch still in. Man would I have raged if that got removed haha | ||
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jimmyjingle
United States472 Posts
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Trumpet
United States1935 Posts
On April 16 2011 02:42 jimmyjingle wrote: why is this thread so much bigger than SSF4? im curious because im torn on which game to buy, is the experience and community that much bigger and better in MvC3 or is the game simply more accessible to team liquid. Well, SSF4 was a revision, so the old SF4 thread got replaced, and prior to the old SF4 thread most SF4 talk was just in our fighting games thread. Which was previously a SF3: 3rd Strike thread. lol. The communities for each game seem pretty similar in size, all the recent majors have had almost identical numbers for SSF4 & MvC3. And considering one game is a brand new hype machine, and the other is in this lame waiting period until AE comes for DLC in June, I think it's pretty safe to say that SF4 will have the largest community of players. As to which experience is better, it's really about which type of game you prefer since they're vastly different. MvC3's online play is pretty laggy though, SF4 definitely wins in that department if that's where you'll be playing most. | ||
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jimmyjingle
United States472 Posts
On April 16 2011 03:18 Trumpet wrote: Well, SSF4 was a revision, so the old SF4 thread got replaced, and prior to the old SF4 thread most SF4 talk was just in our fighting games thread. Which was previously a SF3: 3rd Strike thread. lol. The communities for each game seem pretty similar in size, all the recent majors have had almost identical numbers for SSF4 & MvC3. And considering one game is a brand new hype machine, and the other is in this lame waiting period until AE comes for DLC in June, I think it's pretty safe to say that SF4 will have the largest community of players. As to which experience is better, it's really about which type of game you prefer since they're vastly different. MvC3's online play is pretty laggy though, SF4 definitely wins in that department if that's where you'll be playing most. nailed it thank you ! | ||
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myrmidon2537
Philippines2188 Posts
and yay I'm a corsair now after 3 years and 90% of my posts in a Fighting game related thread. <3 | ||
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PeT[uK]
United States412 Posts
infinites should not be in the game though. | ||
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myrmidon2537
Philippines2188 Posts
Take for instance Cap, He wasn't even top-tier with his shield slash infinite, that added depth and an additional threat and reward for anyone who had the execution to do it consistently. Removing it just took away one of the tools that added a different layer to his game. Plus, its not like everyone can't do a 100% combo, and the infinite isn't even brain dead easy to begin with. TBQH, I really don't like the thought of patching marvel the first time it came out, let alone more and more patches, but I'll reserve judgment for now. I wish capcom would've waited a while for the metagame to develop before actually patching. game's been out for only a couple of months. But that's just me. I have a different view of patching for Fighting games as opposed to SC or even War3/Dota | ||
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PrinceXizor
United States17713 Posts
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Zlasher
United States9129 Posts
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dave333
United States915 Posts
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Kingkosi
United States1215 Posts
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PrinceXizor
United States17713 Posts
On April 16 2011 06:25 Kingkosi wrote: Jill was INTENDED to have an infinite just look in the official strategy guide it's right there I've said this before.. Captains being removed is kind of a bummer because you need really good execution to pull it off so it wasn't like you could just do it with ease you needed to work for it. she has another one that isn't in the guide. it's a non corner infinite too. but it involves beign able to start feral crouch up very fast. | ||
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DarkOptik
452 Posts
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PrinceXizor
United States17713 Posts
On April 16 2011 10:36 DarkOptik wrote: Was anyone actually using Captain's infinite very decisively anyways? In all the videos I've seen so far most Captain players just stop after 4-5 iterations. people used it long enough to build another meter to get a super, but thats about it. | ||
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semantics
10040 Posts
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KissBlade
United States5718 Posts
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