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On April 17 2011 17:59 Trumpet wrote:
If you want to see what it's like really like to be dominated by a much better player, go youtube the match I had against evil rahsaan a couple years ago in vanilla sf4 D:
The worst ass whipping I've gotten was in MvC2 when I had to play Brandon (Demon Hyo top MvC2 player in Philly) in a tournament. *face palm* He was actually scared of me though because he wouldn't pick his characters unless we did a blind character select lolz.
*EDIT* yay my 900th post goes to me getting owned in Marvel
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And it isn't going to work, all this has ever done in the past is turn into a giant flame war so can we stop discussing smash and talk about marvel?
I'm sure if you're a real fan of Marvel 2 Demon Hyo needs no introduction haha.
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All my energy is going into not responding to that post right about now.
So instead, if we're going to talk about worst ass whippings, I've been perfect'd in MvC2. In level 1 damage settings >_> I hate HGT in the corner, such a bitch to mash out of it.
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Good to see falcomist bringin the pain up to Grand Finals. As a player of both, gotta agree with Zoler for sure. Smash >> MvC3 in just about every way (technicality, mind games, speed, fun lol). Only difference is MvC3 has a bunch of new kiddies and scrubs who are ass to beat up on, whereas everyone in melee at this point is pretty legit.
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lol yeah I think Demon Hyo got like 2 sentinel unblockables on me in one match. There wasn't shit I could do about it *sad face*
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Man, if only there were a smash thread where these fools could go talk about smash, or maybe an official fighting games thread for them to go try and start this flame war.
Damn, how many TLers has demon hyo beaten in a tournament? rofl. He put me in losers in the sf4 tourney at seasons beatings 4. We need to organize a TL counterattack on that guy D:
I think the worst losses I ever had in mvc2 were the first time I played vs the old school local players on dc. Felt like I had switched from USEast to ICCup.
Back to mvc3 tho, I really can't find a spot where I'm comfortable having sent on my team. He really sucks too much at enough matchups to be the point man consistently, but my god does he die as an anchor assist.
How good is Tron as an aaa? I know people abuse her on offense teams for lockdown, but can she fill the same role that say Haggar would to escape pressure & blockstrings?
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On April 19 2011 00:15 Trumpet wrote: Damn, how many TLers has demon hyo beaten in a tournament? rofl. He put me in losers in the sf4 tourney at seasons beatings 4. We need to organize a TL counterattack on that guy D:
How good is Tron as an aaa? I know people abuse her on offense teams for lockdown, but can she fill the same role that say Haggar would to escape pressure & blockstrings?
hes beaten me in vanilla/super twice (i fucking hate you blanka) and once in mvc3 (MSS remix). your from east coast silentness or he traveled somewhere?
tron is basically a psyblade that doesn't launch. the assist system in mvc3 especially helps get opponents off of u since u can get combo'd and tron will bail you out. the flame itself is aimed at like a 90 degree-ish angle. only time i've actually hit tron's assist is when i was ammy and/or a projectile assist that was already out b4 she attacked
as for worst beatdowns i received probably either 2 years ago in vanilla where i fought to not get dbl perfected by justin in vanilla teams or when i played issei in 3s where he began practicing karapalming.
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On April 18 2011 22:56 Zoler wrote:Show nested quote +On April 18 2011 22:52 Demoninja wrote: Why are you pushing so hard to start a smash vs fighting games argument? Because as I watched the Grand Finals that I linked earlier the commentators would make fun of smash, and I heard comments such as "You better not lose to a smash brothers player". I've seen this attitude with quite a few SF players and it only shows a lack of knowledge, so I could try to enlighten some people. Have you considered that when an overwhelming majority of fighting games experts outright disagree with you that it might be because you are, in fact, completely wrong?
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It's like saying Dawn of War or C&C are better/harder/more competitive than Starcraft, because TLO and Select are good at SC lol.
Smash doesn't nearly have the depth of SF or Marvel, its just a who can pull off combos with the 3 top tier characters in the game (or 1, in Brawls case). The game was made by nintendo to cater to party game style casuals.
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On April 19 2011 00:51 Devook wrote:Show nested quote +On April 18 2011 22:56 Zoler wrote:On April 18 2011 22:52 Demoninja wrote: Why are you pushing so hard to start a smash vs fighting games argument? Because as I watched the Grand Finals that I linked earlier the commentators would make fun of smash, and I heard comments such as "You better not lose to a smash brothers player". I've seen this attitude with quite a few SF players and it only shows a lack of knowledge, so I could try to enlighten some people. Have you considered that when an overwhelming majority of fighting games experts outright disagree with you that it might be because you are, in fact, completely wrong?
Justin Wong for example does not. He plays Melee and have attended big smash tourneys. LOL
On April 19 2011 01:01 Zlasher wrote: Smash doesn't nearly have the depth of SF or Marvel, its just a who can pull off combos with the 3 top tier characters in the game (or 1, in Brawls case). The game was made by nintendo to cater to party game style casuals.
Let me explain what I meant with the Starcraft of fighting games. I meant technical depth, not better. I'm sorry if this was misunderstod.
Also like I said earlier, lack of knowledge.The top amounts of characters that are tourney viable are around 10-12, not top three. The last huge tourney even a Pikachu player (#12 on the tier list) got 5th, out of hundreds of people. (Melee tier list)
Melee was made for competition. It has a high number (30-50+) of highly advanced techniques that casuals never has a chance to learn, because they take weeks or even months to master. Just a few (3-5) of these are glitches, the rest of them were put in the game by Nintendo.
Another common misunderstanding is that because Melee is so technical, the focus is only on that. It's like saying if you have 300+ APM you're pro at Starcraft. At high level, all players are obviously around the same technical level.
Btw, SCBW wasn't made by Blizzard to be a competitive game, and see how it turned out? It doesn't seem like you know what you are talking about at all.
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On April 19 2011 01:17 Zoler wrote:Show nested quote +On April 19 2011 00:51 Devook wrote:On April 18 2011 22:56 Zoler wrote:On April 18 2011 22:52 Demoninja wrote: Why are you pushing so hard to start a smash vs fighting games argument? Because as I watched the Grand Finals that I linked earlier the commentators would make fun of smash, and I heard comments such as "You better not lose to a smash brothers player". I've seen this attitude with quite a few SF players and it only shows a lack of knowledge, so I could try to enlighten some people. Have you considered that when an overwhelming majority of fighting games experts outright disagree with you that it might be because you are, in fact, completely wrong? Justin Wong for example does not. He plays Melee and have attended big smash tourneys. LOL So all I'm inferring from this is that you have no idea what the word "majority" means.
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Why do you guys even bother? I know its hard to contain, but just let it die. >_>
Trumpet: about sent's position. IMO, I think, more often than not. that if you want to have him on the team, he should be Second. People are usually more careful calling out the second character (as opposed to the third character), He provides a good DHC (bonus points if you can DHC glitch with it). Level 2 X-Factor sent isn't so bad, + you have the option of another good assist at the back/another good anchor.
I haven't played MvC3 much, just a few long sessions here and there (since I've been busy at school) and I found myself always running sentinel second usually anchored by someone like Akuma (with a braindead easy X-Factor comeback like his tatsu loop + great beam punish),
I run Zero/Sent/Akuma at the moment. I'm still trying to get the hang of Magneto, Task, Ammy, Wesker and Chun to incorporate into my teams, but the mentioned team or Arthur/Dormmamu/Sent is what I usually run for now (just because how braindead easy it is to zone with the team)
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On April 18 2011 22:47 Zoler wrote:+ Show Spoiler +Melee is pretty much the Starcraft of fighting games, if you do not agree to this you've probably never tried it, or seen it played. The game requires immense technical skills, just doing basic moves takes weeks to master.
I'm not saying it's that much harder than other fighting games than SF, but it's definitely not easier. For sure. + Show Spoiler +On April 18 2011 13:24 Demoninja wrote: casual Because MvC3 is a joke and no one likes it
Uh ... Yeah I promise this is going to be my last point on this but I HAVE played it (at the MLG's too), watched Ken, Azen, Isai and etc. play IN PERSON. So unless you somehow saw them play in Sweden or your country is actually wrong, I'd say that doesn't hold true for me. The game does require technical skill but it's not as immense as you'd say, it's just really two things that gets built into muscle memory. And I played the space animals and Mewtwo ... To call it the Starcraft of the fighting games is just flat out bias. There's lots of flaws in the game I won't go into unless you played the more balanced Japanese version which still didn't correct all the flaws.
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On April 19 2011 05:46 KissBlade wrote:Show nested quote +On April 18 2011 22:47 Zoler wrote:+ Show Spoiler +Melee is pretty much the Starcraft of fighting games, if you do not agree to this you've probably never tried it, or seen it played. The game requires immense technical skills, just doing basic moves takes weeks to master.
I'm not saying it's that much harder than other fighting games than SF, but it's definitely not easier. For sure. + Show Spoiler + Uh ... Yeah I promise this is going to be my last point on this but I HAVE played it (at the MLG's too), watched Ken, Azen, Isai and etc. play IN PERSON. So unless you somehow saw them play in Sweden or your country is actually wrong, I'd say that doesn't hold true for me. The game does require technical skill but it's not as immense as you'd say, it's just really two things that gets built into muscle memory. And I played the space animals and Mewtwo ... To call it the Starcraft of the fighting games is just flat out bias. There's lots of flaws in the game I won't go into unless you played the more balanced Japanese version which still didn't correct all the flaws.
You're talking about Ken, Azen and Isai, these were good around 5-6 years ago. They would get destroyed today. Melee has evolved just as much, Mango, DrPP, Armada, Hungrybox, Hax or other top players 4stock these today without effort. It's like bringing up Iloveoov or Boxer in their prime and trying to compare them to Flash and Jaedong of today.
Armada which is definitely top 3 lives in Sweden, in my city actually, and I can assure you I've seen him and the players that can stay on even grounds with him play a lot. All technical skill is pretty much muscle memory. Have you seen that video where Xellos misses placing a refinery and just goes on without noticing and tries to macro his CCs and factories? He didn't even notice his mistake.
Personally I've played this game for 2 years now and my technical skill is still fairly low. Hell I got better in SCBW in 2 years (around B rank) than I got so far in Melee.
Japanese version? More balanced? What? NTSC-J was one of the first versions of Melee and also one of the least balanced. PAL, the European version, is the latest Melee and has a pretty big balance patch (the top tiers are nerfed).
Sorry man, you did mention three top players from 5 years ago, but the rest is just plain wrong.
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Melee is a fantastic game, but i hate the mentality the hardcorists have for the game. They believe it is the pinnacle of skill in fighting games, which isnt really true.
This is coming from somebody who spents 4-5 hours after school each day for like a year learning the technical elements of the game and bashing lvl 1s to practise that tech because i had no one to play with in australia!
Don't get me wrong, melee is brilliant, and i'd dearly love for it to have a scene where i live, but the inflated ego's of the players (an internet thing i suspect) and their need to assert melee as a "real" game in the eyes of the conventional fighting game audience is a negative
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Zoler, what we are getting at is this, bring it to the smash thread because the rest of us honestly do not give a rat's ass about smash in any way shape or form.
This is probably the nicest way I can put this without going into a mass flame war.
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There's assholes everywhere. Some are like that, but I wouldn't say it's the majority. Most Melee players I know like other fighting games. Personally I like and play both SF and Tekken. At the last tourney I attended there was like 4-5 people playing MvC3 constantly (tourney lasted for 3 days). SF is pretty common at smash tourneys too.
People doesn't like to be looked down upon. Especially by people who usually doesn't know what they're talking about.
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Marvel vs Capcom 3 != smash bros
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Hey guys. I've recently decided to try out Magnus. Can someone help me understand the best way to do that nasty juggle people are doing. I don't mean the one in corner, I am just talking about the air juggle that looks like it involves 2 hits, then dash, 2 hits, repeat, ending with a knockdown and L3.
My question is, what are those 2 hits between, and which way is the dash? Is it like M, H, forward air dash repeat? If anyone with magneto experience can help me execute this combo I would appreciate it .
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How do you do the OTG as wesker not in the corner? Every time I the wall bounce move into some cool combo and then put them into the air I find that after spiking, Wesker falls down too slow to dash in for the gunshot. In the corner its all fine and dandy, but mid screen I have trouble pulling it off.
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