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Marvel vs Capcom 3 - Page 101

Forum Index > General Games
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shimpoe
Profile Joined May 2010
88 Posts
Last Edited: 2011-04-19 04:51:13
April 19 2011 04:45 GMT
#2001
+ Show Spoiler +
On April 19 2011 11:11 Pufftrees wrote:
Hey guys. I've recently decided to try out Magnus. Can someone help me understand the best way to do that nasty juggle people are doing. I don't mean the one in corner, I am just talking about the air juggle that looks like it involves 2 hits, then dash, 2 hits, repeat, ending with a knockdown and L3.

My question is, what are those 2 hits between, and which way is the dash? Is it like M, H, forward air dash repeat? If anyone with magneto experience can help me execute this combo I would appreciate it .


I just picked up Magneto recently as well, so don't take me as an expert. Depends which ones you mean, but try searching youtube for "magneto rom combo mvc3". There are a shitload of variations, so look around and try a few out.

The one I've found to be easiest is:
cL cM cH S jump [H adf M H (land) jump]

the cL c M cH S is just your starting point, the important part is what is in the brackets, that's the part you can loop repeatedly. The first time you do it, it will be a super jump because of the S launcher. The next times you do it, it will just be a normal jump.

How you end the loop is up to you, or what situation you're in. Some ideas are:
From mid screen, land on the ground, do a standing H, then Magnetic Shockwave.
From anywhere, land on ground, do a standing H then level 3.
From corner, land on ground, do a standing H, then hyper-grav-L, then Magnetic Tempest.
From corner, land on the ground, standing H, then hyper-grav-L, DHC glitch to another character (like Zero's Sougenmu).

But again I've only recently picked him up, would love some more advice on Magneto as well. The character has HUGE potential so I know I've got a lot to learn about him! He's definitely worth the work though, if you're a fan of Magneto at all.


Edit: after re-reading your post, I realize now that this isn't entirely what you were asking for. Sounds to me like you mean one of the air combo loops. I'm not sure on how to do that one specifically but it's something around:

cL cM cH S jump H fly L H adf [M H adf] S Gravity Squeeze

Bracketed part being the repeated loop. Don't take these inputs literally though, I don't actually know the loop.

myrmidon2537
Profile Blog Joined August 2007
Philippines2188 Posts
April 19 2011 04:48 GMT
#2002
When in doubt: Stand back and DISRUPTAH

IPT.PromilKid: I'm only good at Marvel
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
April 19 2011 04:50 GMT
#2003
The easiest way to do the combo you're asking is c.A, c.B, c.C, S, j.C, adf, j.B, j.C fly, ABC adf BC (repeat).

This is super basic, as you get better you can do things like take out the AB after flying and just go straight into C. Once you get really good your combo should look like this, j.C, adf j.B, j.C, fly, C adf C adf C adf C adf C adf C haha.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
April 19 2011 04:59 GMT
#2004
On April 19 2011 13:48 myrmidon2537 wrote:
When in doubt: Stand back and DISRUPTAH



haha christ he gets so annoying when he says that

DISRAUPTHA

DISHUSCYA

DICHSHUSHYA

didn't know it was disrupter till i researched it.

Pufftrees
Profile Joined March 2009
2449 Posts
April 19 2011 05:42 GMT
#2005
Thank's very much Shinpoe, the extra info will be very useful as well. And Demonninja for the follow up. Time to get back to the lab.
Chance favors the prepared mind.
tegg
Profile Joined December 2008
United States33 Posts
Last Edited: 2011-04-20 18:50:48
April 20 2011 18:47 GMT
#2006
My online Magneto BnB is like this

S, j.Hxxadf, j.M, j.Hxxflight mode, j.M, j.Hxxadf, (x4), j. S, land, Shockwave or Squeeze

it's much MUCH easier than the pro-level ROM variants and such, and the third rep of j.M j.H can be followed up with an exchange, or that same j.H can be cancelled to end flight mode (and if you're in the corner) j.H, land, s.Hxxlight Hyper GravxxTempest

in the j.M j.H x4 series during flight, you can just do j.H adf j.H adf repeat, and can get an extra rep in that way, though the timing can be tight in clutch situations or online

EDIT-just realized demoninja posted roughly the same, though just so you know you don't need to j.L after flighter, j.M is fast enough to connect without sacrificing hitstun or damage scaling
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
April 20 2011 23:40 GMT
#2007
Yeah I know you don't need the j.A, hell, you don't even need the j.B. You can start with j.C which is a pretty difficult link. Basically make sure you put an A or B in there depending on how confident you are.
Fryght
Profile Joined August 2010
Netherlands254 Posts
April 22 2011 09:07 GMT
#2008
Magnus is for little girls! Doom loops is where it's at, son! Doom's loop is really easy to do as well, good damage too :D
Pufftrees
Profile Joined March 2009
2449 Posts
April 23 2011 02:51 GMT
#2009
On April 22 2011 18:07 Fryght wrote:
Magnus is for little girls! Doom loops is where it's at, son! Doom's loop is really easy to do as well, good damage too :D


Since we all like talking about things we enjoy, care to share your preferred Doom loop? Of course I could find some online, but I enjoy hearing people's variations.

Also, don't forget, Wednesday Night Fights is actually.... Tonight lol.
Chance favors the prepared mind.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 23 2011 05:04 GMT
#2010
Hmm, does anybody know if the streams up yet? Hasn't shown up on www.gamescast.tv yet for either level up or offcast yet >:
Follow me: www.twitter.com/zlasher
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 23 2011 05:07 GMT
#2011
On April 23 2011 14:04 Zlasher wrote:
Hmm, does anybody know if the streams up yet? Hasn't shown up on www.gamescast.tv yet for either level up or offcast yet >:




just wanna say had no work or class today and was a perfect time to practice up for a tournament this sunday, but both psn AND ggpo are down T_T . haven't touched mvc3 in like weeks D:
Forever Young
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 23 2011 05:09 GMT
#2012
Just read that there are technical difficulties because the venue is renovating, so the internet isn't working, guess no stream =\
Follow me: www.twitter.com/zlasher
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
April 23 2011 05:10 GMT
#2013
There's no stream today. Apparently the renovations to the place disrupted the internet.
Graphics
PanN
Profile Blog Joined December 2008
United States2828 Posts
April 23 2011 05:20 GMT
#2014
On April 23 2011 14:10 Sigrun wrote:
There's no stream today. Apparently the renovations to the place disrupted the internet.


I see what you did there.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Black0ut
Profile Blog Joined July 2010
United States75 Posts
April 23 2011 19:44 GMT
#2015
@dave333

Try delaying the air combo a lot with wesker, do the first 2 Mediums slightly apart, hit C, then pause a bit, hit Special. Wesker should be almost under the opponent when the S hits, and he will land much earlier, from there, you can dash and gun shot usually. Make sure you jump up-forward after the launcher or you won't be able to catch.

I've been working on a doom loop recently, and I'm loving it, does great damage, corner only though (Where doom shines).

start with triangle or low light, whatever, launcher, loop chain (j.m, j.foward + H, air dash DF, j.medium), land, LAUNCHER (JUST launcher, nothing else, or the end of the combo will fall out due to HSD/hit stun deterioration) loop chain again, land, launcher, j. medium x2, foward C, neutral special (you have to let go of a direction here or you will get the team tag combo), air dash down, standing C, launcher, sjc, j. med x2, j. foward c, j.neutral special, air dash down, land. Standing C into Doom's time. 1 mil + damage. builds about 1.8 bars.

If you don't have 3 bars, then instead of doing the launcher into the last 2x med + foward C into special, just do sphere flame.
www.phantomfist.com - My webcomic!
Fryght
Profile Joined August 2010
Netherlands254 Posts
April 23 2011 22:07 GMT
#2016
Yeah, Black0ut, that one is pretty nice. Doom is fairly versatile and the Buktooth loop just looks much cooler than Magnus' loops imo. I tend to go for 2 reps then go into Sphere super, x-factor and another Sphere if I really want them dead :p

Looking to pick up Magnus as well though, as my team is kind of clunky (Spencer, Doom, Tron). :D
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2011-04-24 06:10:46
April 24 2011 06:09 GMT
#2017
On April 24 2011 04:44 Black0ut wrote:
@dave333

Try delaying the air combo a lot with wesker, do the first 2 Mediums slightly apart, hit C, then pause a bit, hit Special. Wesker should be almost under the opponent when the S hits, and he will land much earlier, from there, you can dash and gun shot usually. Make sure you jump up-forward after the launcher or you won't be able to catch.

I've been working on a doom loop recently, and I'm loving it, does great damage, corner only though (Where doom shines).

start with triangle or low light, whatever, launcher, loop chain (j.m, j.foward + H, air dash DF, j.medium), land, LAUNCHER (JUST launcher, nothing else, or the end of the combo will fall out due to HSD/hit stun deterioration) loop chain again, land, launcher, j. medium x2, foward C, neutral special (you have to let go of a direction here or you will get the team tag combo), air dash down, standing C, launcher, sjc, j. med x2, j. foward c, j.neutral special, air dash down, land. Standing C into Doom's time. 1 mil + damage. builds about 1.8 bars.

If you don't have 3 bars, then instead of doing the launcher into the last 2x med + foward C into special, just do sphere flame.


Ahh so you have to jump forward and slow it down. Cool, thanks a lot, I'll be practicing that a bit. I've finally got Dante's BnB down, most. Sometimes I miss the quartercircle H in the air cause I mash H X_X (ima noob lol)

I'm having difficulty figuring out a good standard combo for iron man. Right now I use c. L, c. M, s. H, S, M, M, H (I believe), smart bombs, then proton cannon if I want to throw extra damage in. It's okay, but I alway feel like Iron man's normals kind of have low range (especially compared to Dante/Wesker), so I always find it difficult to deal a lot of damage with him and punish stuff that pushes me back.

KissBlade
Profile Blog Joined October 2004
United States5718 Posts
April 24 2011 06:40 GMT
#2018
Iron Man's normals lives and dies based off your ability to tri jump with him. His aerials are great but his ground include the all purpose c. H ...

(all purpose for your opponent in his ability to punish you for pressing it)
DrBoo
Profile Joined April 2010
Canada1177 Posts
April 24 2011 21:26 GMT
#2019
TeamSpooky live with MvC3 and MK9:

http://gamescast.tv/live/spooky or http://justin.tv/teamsp00ky
"DrBoo is an elaborate troll" -Pufftrees
~Legit~
Profile Blog Joined April 2004
United States408 Posts
Last Edited: 2011-04-24 23:18:55
April 24 2011 23:07 GMT
#2020
LegitMatthew
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