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Marvel vs Capcom 3 - Page 37

Forum Index > General Games
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TieN.nS)
Profile Joined August 2003
United States2131 Posts
February 20 2011 07:43 GMT
#721
On February 20 2011 16:30 zizou21 wrote:
is the shoryuken motion different in this game than sf4?


It's the standard (623) shoryuken motion. Which is to say, yes it's different than SFIV since the SFIV shortcuts (323) won't work anymore and you actually have to put in the correct input.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2011-02-20 08:09:34
February 20 2011 08:08 GMT
#722
On February 20 2011 16:35 ZlaSHeR wrote:
Usually shoryuken is a standard DP or forward-down-forward command. But it varies from character to character since the dp motion can be used for any set of specials. Its character dependent


it's not character dependent lol, the "shoryuken motion" is forward, down, down-forward. that motion exists in this game and does not change to something else magically if you're playing someone besides ryu

and yeah, tien is right. if you don't know what he means by 623, look at the numpad on your keyboard. 6, 2, 3. in ssf4 you can just mash 33p33p3pp3p3pp333pp3p3p3p3p3p33pp3p3p3p3p and get dp ALL FUCKIN' DAY <3
Moderatormy tatsu loops r fuckin nice
Macabre
Profile Joined July 2010
United States1262 Posts
Last Edited: 2011-02-20 08:20:34
February 20 2011 08:13 GMT
#723
Another notion for it, and more common would be

QCF --> L/M/H

quarter circle foward, light, medium, heavy.

Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 20 2011 08:14 GMT
#724
except qcf is, as you said, quarter circle forward, which is not, in fact, a shoryuken motion,
Moderatormy tatsu loops r fuckin nice
Macabre
Profile Joined July 2010
United States1262 Posts
Last Edited: 2011-02-20 08:21:32
February 20 2011 08:20 GMT
#725
On February 20 2011 17:14 FakeSteve[TPR] wrote:
except qcf is, as you said, quarter circle forward, which is not, in fact, a shoryuken motion,


my apologies I read it as he asked for hadouken

so yeah in case of shoryuken..FDF or..

[image loading]
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
instantnoodles
Profile Blog Joined May 2010
United States190 Posts
February 20 2011 08:23 GMT
#726
i know people who still cant do the shoryuken motion. they do a double qcf and that somehow works
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 20 2011 08:27 GMT
#727
On February 20 2011 17:23 instantnoodles wrote:
i know people who still cant do the shoryuken motion. they do a double qcf and that somehow works

Yeah you'll never get anywhere doing that, since you can't control whether you want a super hadouken or a shoryuken.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 20 2011 08:32 GMT
#728
On February 20 2011 17:08 FakeSteve[TPR] wrote:
Show nested quote +
On February 20 2011 16:35 ZlaSHeR wrote:
Usually shoryuken is a standard DP or forward-down-forward command. But it varies from character to character since the dp motion can be used for any set of specials. Its character dependent


it's not character dependent lol, the "shoryuken motion" is forward, down, down-forward. that motion exists in this game and does not change to something else magically if you're playing someone besides ryu

and yeah, tien is right. if you don't know what he means by 623, look at the numpad on your keyboard. 6, 2, 3. in ssf4 you can just mash 33p33p3pp3p3pp333pp3p3p3p3p3p33pp3p3p3p3p and get dp ALL FUCKIN' DAY <3


Oh wow I didn't know they streamlined the shortcuts THAT much to just do 33p

On February 20 2011 17:23 instantnoodles wrote:
i know people who still cant do the shoryuken motion. they do a double qcf and that somehow works


I get trouble doing the DP motion sometimes cuz the bulk of my SF4 games are played on keyboard on my PC or on a fight stick at arcades, so on a pad, doing DP is troublesome, so if i do walkforward QCF that obviously is the same buffer as F>QCF.

I'll be honest a reason I like X-23 a lot is cuz her motions are primarily QCF motions and one HCF to do her neckslice attack/infinite. Plus the QCF+ATK's super is better than DP+ATK's super.
Follow me: www.twitter.com/zlasher
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
Last Edited: 2011-02-20 09:02:28
February 20 2011 09:02 GMT
#729
On February 20 2011 17:32 ZlaSHeR wrote:


Oh wow I didn't know they streamlined the shortcuts THAT much to just do 33p



you have no idea man ssf4 would piss me off with it shortcuts just because id be dong some c.normal and cancel it into some kind of qcf move and id get a dp because i was pressing df insteadof just d. while linking together stuff BLEH.

But marvel is MARVELOUS in that it demands 'accurate' inputs and you can do that at a reasonable speed. none of this 60 inputs for a 4 hit combo into ultra link, IM LOOKING AT YOU IBUKI AND VIPER.

When its all said and done though it feels good to do it, if anything I'm just not used to the whole attacking with assists and juggle system as I thought id be. It's my first time really digging into the vs series (aside from playing a scrubby team scrub in MvC2) and it gets pretty overwhelming when I try and narrow down my choices I have in a match.
Keep the Dream Alive twitch.tv/monokerros
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 20 2011 10:23 GMT
#730
Chinatown Fair is closing T.T that is the worst possible news for the arcade scene in America no doubt. Wow thats really really too bad...ugh...Way bigger news than even AI closing was
Follow me: www.twitter.com/zlasher
101toss
Profile Blog Joined April 2010
3232 Posts
February 20 2011 17:19 GMT
#731
On February 20 2011 16:30 zizou21 wrote:
is the shoryuken motion different in this game than sf4?

I don't think the sf4 dpm shortcuts are in this game, so you'll have to do the standard motion
Math doesn't kill champions and neither do wards
Dizmaul
Profile Joined March 2010
United States831 Posts
February 20 2011 18:08 GMT
#732
On February 20 2011 19:23 ZlaSHeR wrote:
Chinatown Fair is closing T.T that is the worst possible news for the arcade scene in America no doubt. Wow thats really really too bad...ugh...Way bigger news than even AI closing was


The arcade scene is pretty much dead regardless. It was just a matter of time.
It is what it is
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
February 20 2011 18:36 GMT
#733


I've was reading the strategy guide for the game and came across this for Jill, " Jill's objective is to establish close range and stage a varied attack. She has access to a PRACTICAL infinite combo. This combo works off of all her strongest attack openings. This means any stray mix-up hit can lead to a knock out"! Not sure how I feel about that plus the combo doesn't even seem that hard to pull off its just down down plus special attack, feral L cancel down down plus special attack etc repeat.
Twitter: @KingKosi
Sh0guni
Profile Joined October 2010
Finland126 Posts
February 20 2011 18:46 GMT
#734
Been really enjoying the game so far, so many possibilites.

Usually I think like huge combo setups and crazy mixups and then when the match starts

I just mash like hell and have no idea whats going on, screen is full of crazy shit
itsben
Profile Joined July 2010
435 Posts
February 20 2011 19:04 GMT
#735
On February 21 2011 03:36 Kingkosi wrote:
http://www.youtube.com/watch?v=2VFeT5bbpfo

I've was reading the strategy guide for the game and came across this for Jill, " Jill's objective is to establish close range and stage a varied attack. She has access to a PRACTICAL infinite combo. This combo works off of all her strongest attack openings. This means any stray mix-up hit can lead to a knock out"! Not sure how I feel about that plus the combo doesn't even seem that hard to pull off its just down down plus special attack, feral L cancel down down plus special attack etc repeat.


I don't see an infinite in the video. Also i believe this is the data on the disk so technically capcom still has time to fix it if they find one.
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
February 20 2011 19:21 GMT
#736
Oh no that video is just something someone recorded because they cracked their PS3 verison of the game. I'm just sharing what it says in the official strategy guide.
Twitter: @KingKosi
Gorguts
Profile Joined July 2010
Canada254 Posts
February 20 2011 19:23 GMT
#737
On February 20 2011 17:08 FakeSteve[TPR] wrote:
Show nested quote +
On February 20 2011 16:35 ZlaSHeR wrote:
Usually shoryuken is a standard DP or forward-down-forward command. But it varies from character to character since the dp motion can be used for any set of specials. Its character dependent


it's not character dependent lol, the "shoryuken motion" is forward, down, down-forward. that motion exists in this game and does not change to something else magically if you're playing someone besides ryu



I think what he ment, was that some other characters have dragon punch-like specials with different motions.


I think Wolverine's Tornado claw was a backwards Shoryuken motion, C.Viper has the upwards thunder knuckle which is a QCF, I think theres some others...
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
February 20 2011 19:35 GMT
#738
For some reason while playing mvc3 I started thinking about how much more fun it would be to be playing it in an arcade, then kind of drifted down memory lane back to as a kid when there was an arcade on every corner, in every mall, even grocery stores would have 8-10 games, now the closest thing to an arcade we have here is a bowling ally 20miles away that has 5-6 games. Were they really so unprofitable? Cause I remember they were always crazy over crowded and 20+ people lines waiting to challenge the winner of the next Tekken, MK, SF game.
number1gog
Profile Blog Joined June 2007
United States1081 Posts
February 20 2011 19:48 GMT
#739
Any xbox 360 bros out there with this game? My friends list is almost entirely Halo kids, so I never have anyone online to play with :[ And until Capcom patches the match finder (or whatever the problem is, that they supposedly know about already and are working on), I'd rather not spend 15 minutes searching for a match.

My gt is 'bwwaaaa'
5sz6sz7sz1a2a3a4a kwanrollllllled
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 20 2011 19:51 GMT
#740
Have you tried the "accept challengers" option on arcade mode? That solved the waiting problems in SF4.
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