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Marvel vs Capcom 3 - Page 36

Forum Index > General Games
Post a Reply
Prev 1 34 35 36 37 38 126 Next
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
February 20 2011 00:54 GMT
#701
I'm so bad at this game >.<

Any tips for a "bronze" mvc3 player? Macro? lol.
And any suggestions for teams with Dante in it? I've been running Chun, Wesker, Dante but i dunno if that's any good or not...
lmlm
101toss
Profile Blog Joined April 2010
3232 Posts
February 20 2011 01:05 GMT
#702
On February 20 2011 09:54 oPPRoBe wrote:
I'm so bad at this game >.<

Any tips for a "bronze" mvc3 player? Macro? lol.
And any suggestions for teams with Dante in it? I've been running Chun, Wesker, Dante but i dunno if that's any good or not...

Unlock sentinel, then use him.

It's JWong approved, so you know it's pro
Math doesn't kill champions and neither do wards
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 20 2011 01:11 GMT
#703
LOL

If you want a tip like "Macro" would be to a bronze player

Go into mission mode, do the missions as far as you can.

Pick characters you like, go into training mode and just practice links
Follow me: www.twitter.com/zlasher
TieN.nS)
Profile Joined August 2003
United States2131 Posts
February 20 2011 01:20 GMT
#704
On February 20 2011 09:54 oPPRoBe wrote:
I'm so bad at this game >.<

Any tips for a "bronze" mvc3 player? Macro? lol.
And any suggestions for teams with Dante in it? I've been running Chun, Wesker, Dante but i dunno if that's any good or not...



Haven't watched this video myself since it seems like it's all pretty basic stuff, but should be a great video for beginners.

Also, read the SRK forums as well as their MvC3 guide: http://wiki.shoryuken.com/Marvel_vs_Capcom_3

The BradyGames official guide (which Buktooth contributed to) is also probably the very best fighting game guide ever published.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-02-20 01:27:11
February 20 2011 01:26 GMT
#705
How does I shinkuhadoken?

Learn that, and you've just mastered the art of countering assists
Math doesn't kill champions and neither do wards
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
February 20 2011 01:35 GMT
#706
+1 on the bradygames guide. That thing is actually fantastic. Great basic battle plans for each character, what to do in the air and on the ground, what assists work well with what, some decent combos and accompanying explanations on where the timing might be an issue, etc.

If I had to guess, the biggest problem for people is probably the giant wealth of info being too much to sift through.

Just having a basic combo or two that you can actually do and a vague notion of how you want to make that combo happen will work wonders. Remember that you're not supposed to just dash in and hit buttons, that'll normally just get you deaded =P Many characters do much better running away and just trying to control space for a while.
101toss
Profile Blog Joined April 2010
3232 Posts
February 20 2011 01:43 GMT
#707
On February 20 2011 10:35 Trumpet wrote:
+1 on the bradygames guide. That thing is actually fantastic. Great basic battle plans for each character, what to do in the air and on the ground, what assists work well with what, some decent combos and accompanying explanations on where the timing might be an issue, etc.

If I had to guess, the biggest problem for people is probably the giant wealth of info being too much to sift through.

Just having a basic combo or two that you can actually do and a vague notion of how you want to make that combo happen will work wonders. Remember that you're not supposed to just dash in and hit buttons, that'll normally just get you deaded =P Many characters do much better running away and just trying to control space for a while.

People like games that they can pick up and play (i.e. fps's). People don't like games that require you to read the manual or an online guide (i.e. fighting games, believe or not, most people don't know the hadoken motion)
Math doesn't kill champions and neither do wards
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
February 20 2011 02:56 GMT
#708
Thanks for the tips guys!
I guess I'll start doing as many missions as I can. Thanks for the video as well
lmlm
VeryAverage
Profile Joined January 2011
United States424 Posts
February 20 2011 03:53 GMT
#709
I want to get this game, but I don't want to get an arcade stick.

Am I at an extreme disadvantage without one?
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 20 2011 03:55 GMT
#710
On February 20 2011 10:43 101toss wrote:
Show nested quote +
On February 20 2011 10:35 Trumpet wrote:
+1 on the bradygames guide. That thing is actually fantastic. Great basic battle plans for each character, what to do in the air and on the ground, what assists work well with what, some decent combos and accompanying explanations on where the timing might be an issue, etc.

If I had to guess, the biggest problem for people is probably the giant wealth of info being too much to sift through.

Just having a basic combo or two that you can actually do and a vague notion of how you want to make that combo happen will work wonders. Remember that you're not supposed to just dash in and hit buttons, that'll normally just get you deaded =P Many characters do much better running away and just trying to control space for a while.

People like games that they can pick up and play (i.e. fps's). People don't like games that require you to read the manual or an online guide (i.e. fighting games, believe or not, most people don't know the hadoken motion)


Fighting games don't require you to read the manual. You can pick up and play them just fine. You may not be good or even competent, but you can certainly play it. You're not going to be good or competent at an FPS if you've never played an FPS before either. So the only difference is that most FPS games are team games, that allow your teammates to pick up the slack for you, rather than 1v1 games.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2011-02-20 04:01:05
February 20 2011 03:59 GMT
#711
On February 20 2011 12:53 VeryAverage wrote:
I want to get this game, but I don't want to get an arcade stick.

Am I at an extreme disadvantage without one?


Can we get one of those banners that threads occasionally get at the top?

"You can play on a ps3/360 pad just fine, there's no inherent advantage or disadvantage to playing with an arcade stick"

Not to rag on you, but this has come up at least a dozen times in this thread alone =P

The missions are fun execution practice but I question exactly how useful some of them are. I don't think dante's has the basic relaunch bnb that everyone does, for example, in any of his missions.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2011-02-20 04:46:18
February 20 2011 04:41 GMT
#712
Eh, Dante's mission mode certainly isn't that great for learning since there's one easy combo that does more damage than any of them. :p L, M, H, S j. L, M, H xx Killer Bee H, S j. M, H xx Sky Dive xx Jackpot.

And while certainly not required, I personally don't like to play without a stick. It's mostly a preference thing but attack inputs and such are just easier on a stick, though I guess it wouldn't matter as much on a pad with six face buttons (and even that doesn't matter in this game).

edit: oops, of course the combo I listed is the basic bnb Trumpet was talking about. x_x While the mission mode combos aren't optimal and many are impractical, going through them is still a good learning tool to figure out in general how a character's moveset works.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 20 2011 05:30 GMT
#713
Yeah a Stick is much better than playing on Pad, I was just saying that buttons for a pad are much better in this game since you can have your 4 attacks on the 4 buttons, then L1 assist1, R1 assist2, then L2 special R2 3 attacks

This means you can do all your attacks with ur right thumb, and xfactor with L2+R2.
Follow me: www.twitter.com/zlasher
101toss
Profile Blog Joined April 2010
3232 Posts
February 20 2011 05:49 GMT
#714
On February 20 2011 12:55 NicolBolas wrote:
Show nested quote +
On February 20 2011 10:43 101toss wrote:
On February 20 2011 10:35 Trumpet wrote:
+1 on the bradygames guide. That thing is actually fantastic. Great basic battle plans for each character, what to do in the air and on the ground, what assists work well with what, some decent combos and accompanying explanations on where the timing might be an issue, etc.

If I had to guess, the biggest problem for people is probably the giant wealth of info being too much to sift through.

Just having a basic combo or two that you can actually do and a vague notion of how you want to make that combo happen will work wonders. Remember that you're not supposed to just dash in and hit buttons, that'll normally just get you deaded =P Many characters do much better running away and just trying to control space for a while.

People like games that they can pick up and play (i.e. fps's). People don't like games that require you to read the manual or an online guide (i.e. fighting games, believe or not, most people don't know the hadoken motion)


Fighting games don't require you to read the manual. You can pick up and play them just fine. You may not be good or even competent, but you can certainly play it. You're not going to be good or competent at an FPS if you've never played an FPS before either. So the only difference is that most FPS games are team games, that allow your teammates to pick up the slack for you, rather than 1v1 games.

I think it's easier to pick up a fps than it is to pick up a fighting game. My friends can pick up fps's and learn very quickly, but fighting games devolve into random button mashing, not actual combos. Same holds true for me. If I want to get good at mvc, I should master the infinites, something I'll only learn through .txt guides and YouTube videos. You don't need a guide to use a sniper in modern warfare.
Math doesn't kill champions and neither do wards
TieN.nS)
Profile Joined August 2003
United States2131 Posts
February 20 2011 05:52 GMT
#715
It's easy to suck at any genre of game. Doesn't mean that FPS games are "easier" than fighting games.
zizou21
Profile Joined September 2006
United States3683 Posts
February 20 2011 06:12 GMT
#716
well FPS begins with point and click ...
its me, tasteless,s roomate LOL!
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-02-20 06:17:48
February 20 2011 06:17 GMT
#717
While certain genres are easier to get into than others, they're all pretty equal in terms of the actual skill ceiling in competitive play. RTS, fighting and FPS games (Like Quake, not Call of Duty) all share the concept of map control, resource management, timings, as well as mechanical skill, and in my experience they're all pretty damn hard at a competitive level.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
February 20 2011 07:13 GMT
#718
bastards derailing this thread into skill comparison and learning curves between genres.

I think I'm officially switching my Chun anchor for Dante. His jam session is absolutely ballin.

Random matchup trick of the day I just learned, when blocking wesker's crazy super where he flies all over the screen, you can xfactor as you block the last hit and immediately super with dante and it punishes clean. I imagine other characters with fast / full screen supers could do similar stuff.
zizou21
Profile Joined September 2006
United States3683 Posts
February 20 2011 07:30 GMT
#719
is the shoryuken motion different in this game than sf4?
its me, tasteless,s roomate LOL!
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
February 20 2011 07:35 GMT
#720
Usually shoryuken is a standard DP or forward-down-forward command. But it varies from character to character since the dp motion can be used for any set of specials. Its character dependent
Follow me: www.twitter.com/zlasher
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