On June 29 2013 11:07 Sub40APM wrote: Seems like its pretty powerful, since the longer the rang the more money it brings in, does it also apply to water routes?
I think it depends upon how you use it. If you maximize the range bonus, the net result is more money for the Arabs compared to other civs. However, to maximize the religious pressure effect, you want to be doing trade routes cities on the border of your religious sphere of influence. In the early game, it will be kind of an "either/or" mechanic. However, as your civilization and religious influence grow, it will likely be easier to maximize distance and still effectively exert religious influence. Basically, yeah, it strikes me as potentially being one of the better UAs right out of the box that will add more flexibility to arguably the most flexible civ in the game.
Keep in mind that the lump sum gold nerf (you need declaration of friendship to do lump sums now) is a pretty heavy indirect nerf on the Arabs (bazaar abuse ftw).
I guess it depends on how much religiousness you generate, but I'd always want more money than more religion. Ya that nerf is going to hurt, but at least they have the camel archer and more gold. the dutch are just boned.
Honestly, I think the camel archer is the key to what makes the Arabs OP more than the bazaar. That damned unit just wrecks everything else in the medieval era and holds up well into the renaissance era. It helps the Arabs quickly catch up to the AI at higher difficulties and overtake them.
Camel Archers and Keshiks are ridiculously op. Especially if you start with chariots instead of CBs so you can get that +1 or double attack quickly enough. Then its GG.
On June 30 2013 05:24 Sufficiency wrote: I think people are forgetting the +2 gold from Oasis thing from Bazaar. Arabia will be even more broken than before.
I'm not sure that I'd put the +2 gold from oasis bonus on the same level as the other perks. However, I do think that Arabia will be stronger. That new UA is a big improvement over the old one. Only being able to get GPT from trading resources is a relatively small price to pay for it, especially when every other civ has to deal with it.
On June 30 2013 05:24 Sufficiency wrote: I think people are forgetting the +2 gold from Oasis thing from Bazaar. Arabia will be even more broken than before.
I'm not sure that I'd put the +2 gold from oasis bonus on the same level as the other perks. However, I do think that Arabia will be stronger. That new UA is a big improvement over the old one. Only being able to get GPT from trading resources is a relatively small price to pay for it, especially when every other civ has to deal with it.
I think it'll be pretty strong because you can get a tile with +3food and +3(?) gold.... plus the dessert bias....
However!!! At the end of the day, Assyria will probably be the best civ in the game due to tech-stealing UA :3
The desert bias is much more important than a pidly +2 gold, sure sometimes you get 3-4 oasis but usually its 1 or so per city but getting the +1 faith per desert tile is hilariously broken.
On June 30 2013 07:39 Sub40APM wrote: The desert bias is much more important than a pidly +2 gold, sure sometimes you get 3-4 oasis but usually its 1 or so per city but getting the +1 faith per desert tile is hilariously broken.
Arabia's desert bias is hardly a bias at all anymore. I rarely see deserts at the start.
On June 26 2013 09:52 Sub40APM wrote: the ai doesnt suffer a happiness hit on higher difficulties, so why shouldnt it cover the map with cities? thy are like little defensive posts that you have to take to defeat it at the very least. and an infinite city construction is a viable strategy:
So he said something about uploading the map he didn't play on, where can that be found?
So I've been re-playing CivV lately to prepare for the patch. Seems deity is still out of my reach. I can win some immortal games (not all sadly). I never die early but sometimes I get a bit behind and one civ runaway too much (seems my bpt mid game is too low). How big is the gap from immortal to deity ?
My biggest question right now is when should I be making settlers in relation to the national college ? Should I make NC before additional cities and then settle all of them at once or should I first make additional cities build/buy libraries and then make the NC ? How does that work with Liberty vs Tradition ?
On July 01 2013 07:23 Sub40APM wrote: Ottomans need more buff than that, its easily the worst UA in the game.
Not once having a navy becomes relevant even on pangaea due to trade routes being everywhere.
its still irrelevant because what are you going to do, invest into classic age navy just in the hopes of catching some pirates? that is precious hammers and support money that is leaving way way too early.
On July 01 2013 07:37 rezoacken wrote: So I've been re-playing CivV lately to prepare for the patch. Seems deity is still out of my reach. I can win some immortal games (not all sadly). I never die early but sometimes I get a bit behind and one civ runaway too much (seems my bpt mid game is too low). How big is the gap from immortal to deity ?
My biggest question right now is when should I be making settlers in relation to the national college ? Should I make NC before additional cities and then settle all of them at once or should I first make additional cities build/buy libraries and then make the NC ? How does that work with Liberty vs Tradition ?
The safest route is to build 3 cities then go for the NC. Sometimes you can get away with a 4-city NC build, but I find that you're stretched really thin and vulnerable.
On July 01 2013 07:37 rezoacken wrote: So I've been re-playing CivV lately to prepare for the patch. Seems deity is still out of my reach. I can win some immortal games (not all sadly). I never die early but sometimes I get a bit behind and one civ runaway too much (seems my bpt mid game is too low). How big is the gap from immortal to deity ?
My biggest question right now is when should I be making settlers in relation to the national college ? Should I make NC before additional cities and then settle all of them at once or should I first make additional cities build/buy libraries and then make the NC ? How does that work with Liberty vs Tradition ?
The safest route is to build 3 cities then go for the NC. Sometimes you can get away with a 4-city NC build, but I find that you're stretched really thin and vulnerable.
In both Trad and liberty then ? But after NC tradition would build only a fourth while liberty would go to 5 or 6 ?
On July 01 2013 07:23 Sub40APM wrote: Ottomans need more buff than that, its easily the worst UA in the game.
Not once having a navy becomes relevant even on pangaea due to trade routes being everywhere.
its still irrelevant because what are you going to do, invest into classic age navy just in the hopes of catching some pirates? that is precious hammers and support money that is leaving way way too early.
On July 01 2013 07:37 rezoacken wrote: So I've been re-playing CivV lately to prepare for the patch. Seems deity is still out of my reach. I can win some immortal games (not all sadly). I never die early but sometimes I get a bit behind and one civ runaway too much (seems my bpt mid game is too low). How big is the gap from immortal to deity ?
My biggest question right now is when should I be making settlers in relation to the national college ? Should I make NC before additional cities and then settle all of them at once or should I first make additional cities build/buy libraries and then make the NC ? How does that work with Liberty vs Tradition ?
The safest route is to build 3 cities then go for the NC. Sometimes you can get away with a 4-city NC build, but I find that you're stretched really thin and vulnerable.
In both Trad and liberty then ? But after NC tradition would build only a fourth while liberty would go to 5 or 6 ?
It depends upon who your neighbors are, how close they are, and what kind of land you have. That said, tradition is better for the 3-4 city route. If you can ICS, then NC timing will typically come later (a lot of players use the GE from completing the liberty tree).
Is Liberty considered better for warmongering ? I've always assumed so since you get many cities but I'm not sure if the advantages really are interesting for conquest or if trad is all fine.