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Civilization V + DLC's, G&K, BNW - Page 121

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 15 2013 23:40 GMT
#2401
Has this been posted:

"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
June 16 2013 09:24 GMT
#2402
Yep.


So i've been tooling around with Austria, pretending I am vencie by doing OCC and using Great Merchants to buy cities (50 friendpoints + 500 gold is about right) and its not that bad even without trade route bonuses since everytime you buy a city state you get their little army. The main issue is the massive happiness hit you get when you puppet a 15-17 sized city. On one city its tough to get a religion and on immortal its almost impossible to hit the really good happiness wonders.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 16 2013 09:45 GMT
#2403
On June 16 2013 06:43 Sub40APM wrote:
using faith to buy research isnt good? and if you end up with a high enough faith bonus, using faith to buy modern units? And then there is the thing that lets you protect your religion from great prophet spam of the ai. Imo its a nice set of small bonuses that makes piety a more reasonable option


We don't know the ratio for these things. If the ratio is the same as Holy Warrior, then a Research Lab for 250 Faith is probably a little too strong. However, considering Research Labs are Modern Era buildings and the cost of Missionaries at that era, I *really* doubt it is that low. Most likely it's gonna be at least the same as a Missionary, so around 600-1000 Faith.
https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 17 2013 02:23 GMT
#2404
So what happens if/when Venice captures an enemy capital or any other cities? Are they razed seeing how only city states can become puppets?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 17 2013 02:38 GMT
#2405
On June 17 2013 11:23 {CC}StealthBlue wrote:
So what happens if/when Venice captures an enemy capital or any other cities? Are they razed seeing how only city states can become puppets?


IIRC, all cities you capture become puppets. You simply cannot Annex them (and thus probably cannot raze either? Not sure).

So if you capture a Capital it will simply become a puppet like every other city you capture.
https://twitter.com/SufficientStats
xDaunt
Profile Joined March 2010
United States17988 Posts
June 17 2013 04:50 GMT
#2406
On June 17 2013 11:38 Sufficiency wrote:
Show nested quote +
On June 17 2013 11:23 {CC}StealthBlue wrote:
So what happens if/when Venice captures an enemy capital or any other cities? Are they razed seeing how only city states can become puppets?


IIRC, all cities you capture become puppets. You simply cannot Annex them (and thus probably cannot raze either? Not sure).

So if you capture a Capital it will simply become a puppet like every other city you capture.

Yep, every city that you capture is a puppet until you annex it.
Sub40APM
Profile Joined August 2010
6336 Posts
June 17 2013 06:00 GMT
#2407
On June 17 2013 13:50 xDaunt wrote:
Show nested quote +
On June 17 2013 11:38 Sufficiency wrote:
On June 17 2013 11:23 {CC}StealthBlue wrote:
So what happens if/when Venice captures an enemy capital or any other cities? Are they razed seeing how only city states can become puppets?


IIRC, all cities you capture become puppets. You simply cannot Annex them (and thus probably cannot raze either? Not sure).

So if you capture a Capital it will simply become a puppet like every other city you capture.

Yep, every city that you capture is a puppet until you annex it.

i think he means, as Venice when you capture a city there isnt an "annex" option. You just have raze and puppet.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 17 2013 21:59 GMT
#2408
Only bad thing about new expansion is less than a month before release is than G&K is now boring to me.
"Smokey, this is not 'Nam, this is bowling. There are rules."
rezoacken
Profile Joined April 2010
Canada2719 Posts
June 17 2013 22:08 GMT
#2409
On June 18 2013 06:59 {CC}StealthBlue wrote:
Only bad thing about new expansion is less than a month before release is than G&K is now boring to me.


Especially when for some reason I try to go culture and end up by turn 200 to spam next turn -.-
Either we are alone in the Universe or we are not. Both are equally terrifying.
Sub40APM
Profile Joined August 2010
6336 Posts
June 17 2013 22:11 GMT
#2410
Pick Austria, select OCC, pretend you are Venice by only puppeting CS's.
Either go liberty for your first merchant or beeline to markets.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
June 18 2013 11:23 GMT
#2411
Wish the AI was a little stronger without needing to cheat. I've got a game going where I've been friends with Ethiopia for pretty much all the way through, then suddenly he declares war and says something about his friendship was just a lie.

I beat his invading units and march on his capital with just a few catapults and pikemen. Then he offers me 3 small cities and all his gold for peace. Felt a bit underwhelming.
If you are not supporting K-Pop you are hurting E-Sports.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 18 2013 20:13 GMT
#2412
That and the AI always considers you a warmonger if you capture enemy cities or DoW to defend CS you declared protection over, I mean come on.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Mavkar
Profile Blog Joined February 2010
Germany592 Posts
June 18 2013 21:05 GMT
#2413
I always play very peaceful. Almost never declare war and still since the 16hundreds every civ is guarded and pissed at me. Most of the time I'm not even the leading faction or did anything to piss them off.
I'm shy and reserved, even on the internet.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 18 2013 21:18 GMT
#2414
On June 19 2013 06:05 Mavkar wrote:
I always play very peaceful. Almost never declare war and still since the 16hundreds every civ is guarded and pissed at me. Most of the time I'm not even the leading faction or did anything to piss them off.


Let me guess... Alex?
https://twitter.com/SufficientStats
AnomalySC2
Profile Joined August 2012
United States2073 Posts
June 18 2013 21:34 GMT
#2415
Anyone have any tips on how to beat the AI on deity. Seems like any strategy I try the AI is always way ahead, on, well everything. Very challenging.
Sub40APM
Profile Joined August 2010
6336 Posts
June 18 2013 23:43 GMT
#2416
pick the most OP race, beeline for composites and crossbow, settle a city in a way that will provoke the nearest ai and doom his swarm of troops, sack him, move on to crossbows. try to make sure your original army doesnt die so you can get +1 range crossbows and then machine guns. rush to arty because the ai doesnt, then rush to anti air because the ai spams bombers.
Sub40APM
Profile Joined August 2010
6336 Posts
June 18 2013 23:45 GMT
#2417
On June 18 2013 20:23 Nekovivie wrote:
Wish the AI was a little stronger without needing to cheat. I've got a game going where I've been friends with Ethiopia for pretty much all the way through, then suddenly he declares war and says something about his friendship was just a lie.

I beat his invading units and march on his capital with just a few catapults and pikemen. Then he offers me 3 small cities and all his gold for peace. Felt a bit underwhelming.

Totally agree. I think the ai could be stronger if they spent more time fixing the battle ai. Sure in an ideal world the ai would form coalitions to take down the top civilization but that is some fantasy neural networks and quantum computers civilization 10 stuff, but even in Panzer general the computer could maintain a front, not walk in blindly into crossfires or just walk back and forth between your cities as you shoot them all up. All of that is eminently fixable but the game has been out for what, 2 years? and the battle ai is still pretty stinky. Unless you are on an open plain the ai will take something like 5-10 to one casualties against a human which is why they need to cheat so much for it in the first place, the programmers actually want the ai to have 5-10 times as many units/technology lead so it can be on par with the human.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-06-19 00:37:58
June 19 2013 00:32 GMT
#2418
On June 19 2013 06:34 AnomalySC2 wrote:
Anyone have any tips on how to beat the AI on deity. Seems like any strategy I try the AI is always way ahead, on, well everything. Very challenging.


Try playing on the civfanatics' Deity Challenges. Don't play the messed up ones (like 1v7 or Cultural Victory only maps).... only play the ones that are standard Pangaea. You can take a look at what other players did and compare their strategies/progress against yours.

EDIT: Try this one: http://forums.civfanatics.com/showthread.php?t=490809

Really easy map.
https://twitter.com/SufficientStats
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
June 19 2013 10:40 GMT
#2419
On June 19 2013 05:13 {CC}StealthBlue wrote:
That and the AI always considers you a warmonger if you capture enemy cities or DoW to defend CS you declared protection over, I mean come on.


Definitely this. I played a little more, and Ethiopia wouldn't declare peace under any circumstance, even though he attacked me first. I took his capital (we spawned close so it wasn't much effort) but now everyone else is saying they hope my war is going badly and 'Ah, the bloodthirsty one shows his face.'

Dude pls, I didn't even start this war.

Plus once everyone is hostile/guarded towards you, it seems impossible to get them out of it. Even when I trade them luxury resources for free, I can't get on good terms with anyone. I'd understand if it was near the end of the game and they're just competing for the win, but it's only the renaissance era.
If you are not supporting K-Pop you are hurting E-Sports.
Sub40APM
Profile Joined August 2010
6336 Posts
June 19 2013 23:30 GMT
#2420
So I've been playing a decent amount of those infinite city growth-rush to crossbows style of games and I've started to think that by keeping pace in city and army size with the ai you can short circuit their agro because the ai seems to have a simple "do we have more cities than him? do we have more army than him?" logic check when declaring aggressive wars. and then the only trick is getting enough money to buy science quickly enough to catch up.
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