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League of Legends - Page 39

Forum Index > General Games
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Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
January 23 2010 01:29 GMT
#761
I actually bought Udyr when he was imba (yes, I like to pwn my opponents easily). I guess I'm getting my just rewards now
This signature is ruining eSports.
jtype
Profile Blog Joined April 2009
England2167 Posts
January 23 2010 19:03 GMT
#762
New Champions incoming:

+ Show Spoiler [Gargas - The Caskmaster] +
Gargas - The Caskmaster

Happy Hour [Passive] (HoT)
On ability use, Gragas takes a drink restoring 2% of his max health over 4 seconds.

Barrel Roll [Q] (Indirect AoE Cast)
80/90/100/110/120 Mana Cost
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 100/150/200/250/300 (0.8 addictional damage per ability power) magic damage in the area.
11/10/9/8/7 Second Cooldown

Drunken Rage [W] (Channeling Self-Cast)
No Mana Cost
Gragas guzzles down brew from his cask, channeling for 1.5 seconds. He gains 25/30/35/40/45 mana per second that he channels, and becomes empowered after finishing, increasing physical attack damage by 20/30/40/50/60, and reducing damage taken by 10/14/18/22/26% for 25 seconds.
45 Second Cooldown

Body Slam [E] (Instant Charge)
50/55/60/65/70 Mana Cost
Gragas charges forward, colliding with the first enemy unit he hits and dealing 80/120/160/200/240 plus 66% of his physical damage to enemies in the area.
7 Second Cooldown
*Minimul damage of 50/75/100/125/150 damage, and travels at a speed of 600/650/700/750/800*

Explosive Cask [R] (Indirect AoE Ultimate Cast)
100/125/150 Mana Cost
Gragas throws his cask to an area. Upon landing, it deals 200/325/450 (1 additional damage per ability power) magic damage to all units struck, knocking them back and applying a 20/30/40% attack speed debuff.
60 Second Cooldown


+ Show Spoiler [Pantheon] +
Pantheon

Aegis Protection [Passive] (Damage Absorption)
After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.

Spear Shot [Q] (Instant Direct Cast)
30/35/40/45/50 Mana Cost
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/110/120/130/140% of his attack in physical damage.
4 Second Cooldown

Aegis of Zeonia [W] (Instant Direct Cast)
70 Mana Cost
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (1 additional damage per ability point) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
20/17.5/15/12.5/10 Second Cooldown

Heartseeker Strike [E] (Cone AoE Cast Passive/Toggle)
70/80/90/100/110 Mana Cost
Passive: Pantheon gains 100% critical strike chance against targets below 20% of their max health.
Active: Pantheon focuses and deals 6 swift strikes in front of him for 5/7.5/10/12.5/15 + 15/17.5/20/22.5/25% of his weapon damage in physical damage per strike. This attack deals double to champions.
30/28/26/24/22 Second Cooldown

Grand Skyfall [R] (Channeling Indirect Teleport - Ultimate)
150/250/350 Mana Cost
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (1 additional damage per ability power) magic damage at units at the center (down to 33% at the edge) and slows them by 35% for 1 second.
180/150/120 Second Cooldown


Source, along with other upcoming updates. (Test Realm Forum)
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
January 23 2010 19:36 GMT
#763
Kat is my main, I'm annoyed that she's getting a nerf.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 25 2010 15:46 GMT
#764
Mmm, Jax is a nice replacement for Udyr.
oraoraoraoraoraoraoraora
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
January 26 2010 03:38 GMT
#765
I started playing a couple days ago. I <3 tryndamere. My k/d is ALWAYS positive, and since most noobs choose guys with big swords nobody expects or understands his ult for the first kill or two.
“Reject your sense of injury and the injury itself disappears."
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 26 2010 16:12 GMT
#766
On January 26 2010 12:38 KurtistheTurtle wrote:
I started playing a couple days ago. I <3 tryndamere. My k/d is ALWAYS positive, and since most noobs choose guys with big swords nobody expects or understands his ult for the first kill or two.

Wait until you get to the high ELOs, nobody even plays trynd at that level because of how predictably easy he is.
I'm on GOLD CHAIN
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 26 2010 16:49 GMT
#767
I see him played sometimes still, but it's rare. His HP gain is just not good enough to fulfill melee DPS duties properly ;/
oraoraoraoraoraoraoraora
jtype
Profile Blog Joined April 2009
England2167 Posts
January 26 2010 17:27 GMT
#768
It's also the fact that, to play him properly you have to keep his HP as low as possible, which means, the better he is being played, the more vulnerable he is to being completely shut down by a single stun/fear/other cc spell.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 26 2010 18:15 GMT
#769
There's the catch-22 with him ;/ You need to be at a decent health to be a melee DPS, but you have to have low HP with him, which'll make you die really fast to random ganks. If his base HP gain were better, you could get away with stacking crit -> being able to absorb damage and then hit low-hp mid-fight, but his HP gain sucks, so stun -> insta-death if you try to build him the way he needs to be build. Mweh, he was only strong when his snare was OP, heh.
oraoraoraoraoraoraoraora
jtype
Profile Blog Joined April 2009
England2167 Posts
January 26 2010 21:06 GMT
#770
On January 27 2010 03:15 Southlight wrote:
Mweh, he was only strong when his snare was OP, heh.


Yeah, but also when Cleanse was broken.
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
January 27 2010 08:54 GMT
#771
Such a newb at this game


but im 2-0 to start
Hwaseung Oz fan for life. Swing out, always swing out.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 27 2010 15:56 GMT
#772
On January 27 2010 06:06 jtype wrote:
Yeah, but also when Cleanse was broken.


I never got to use the broken Cleanse I was too newbie to understand just how strong it was on some heroes T_T

Lawd I coulda used it last night, I was playing Jax and my fights went like this:

Jump toward fight, Alistair runs to me, stuns me, punts me out of the fight.
I run back in, Teemo blinds me.
I get feared.
Trist jumps on me, everyone scatters, and she uses Liz buff to keep me slowed.
I HIT THE FIDDLE FOUR TIMES AS HE DRAINED ME WOOOOH.
Singed tosses me out of the fight.
I die.

Teh anger T_T
oraoraoraoraoraoraoraora
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
January 28 2010 11:55 GMT
#773
[image loading]

i hate solo queue. lolol 50% bullshit. always get 2+feeders on my team
"come korea next time... FXO house... 10 korean, 10 korean"
bellweather
Profile Blog Joined April 2009
United States404 Posts
January 28 2010 22:26 GMT
#774
So for those of you that have been playing this game for a bit, how do you think it compares to DotA? I've been playing for a few days, maybe 7 hrs total game time, but have been put up with and against fairly bad players. Basically, how do those of you who have logged a bunch of time into DotA and LoL feel about the two compared to each other?
A mathematician is a blind man in a dark room looking for a black cat which isnt' there. -Charles Darwin
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 28 2010 22:46 GMT
#775
On January 21 2010 04:56 Southlight wrote:
This game kicks DotA's ass in terms of timing and execution requirements, as the timing and execution begins from earlier levels (used to be from level 1 but they took that out of the game) and occurs more frequently (more chances to succeed/fail as opposed to once every minute+ like DotA). DotA/HoN feel like 10x slower than LoL


All that said, what I miss about DotA is that I'd be able to play with my friends and "pubstomp," whereas in LoL the matchmaking system forces me to keep playing against better and better competition. It's kind of like, between 3v3BGH on bnet and Iccup, both have their pros and cons, and I certainly am not the type of person who can stand Iccuping all day. I like being able to relax and play the game I have fun playing (3v3BGH).
oraoraoraoraoraoraoraora
Xaanix
Profile Joined October 2009
United States109 Posts
January 28 2010 22:52 GMT
#776
On January 29 2010 07:46 Southlight wrote:
All that said, what I miss about DotA is that I'd be able to play with my friends and "pubstomp," whereas in LoL the matchmaking system forces me to keep playing against better and better competition. It's kind of like, between 3v3BGH on bnet and Iccup, both have their pros and cons, and I certainly am not the type of person who can stand Iccuping all day. I like being able to relax and play the game I have fun playing (3v3BGH).


Translation, i like winning, not fair fights.
our deeds have traveled far what we have been is what we are - Dream Theater - SFAM
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
January 29 2010 00:17 GMT
#777
On January 29 2010 07:52 Xaanix wrote:
Show nested quote +
On January 29 2010 07:46 Southlight wrote:
All that said, what I miss about DotA is that I'd be able to play with my friends and "pubstomp," whereas in LoL the matchmaking system forces me to keep playing against better and better competition. It's kind of like, between 3v3BGH on bnet and Iccup, both have their pros and cons, and I certainly am not the type of person who can stand Iccuping all day. I like being able to relax and play the game I have fun playing (3v3BGH).


Translation, i sometimes like winning, not fair fights.


i always play with a premade so it's always pretty chill. i rarely solo queue anymore. i can't stand it.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
January 29 2010 02:25 GMT
#778
I only solo queue because I think its interesting to play with complete randoms and see if you can pull off some teamwork

somehow beat twitch/cm/kayle/annie/malphite with nasus/singed/annie/teemo/fiddlesticks

dont know how but ill take it
Brees on in
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 29 2010 14:53 GMT
#779
On January 29 2010 07:52 Xaanix wrote:

Translation, i like winning, not fair fights.


I went something like 2-14 over the past week because I was playing with people that, competitively, I would call sub-standard, but I don't mind sitting on voicechat with. Unfortunately this is grating and not particularly fun. Not to mention I've got two friends that I'm pretty much completely unable to play with because they started 2.5 weeks ago and I can't just load up a premade with them. I don't know if playing with the expectation to lose because I'm playing with people not up to par with my Elo is any more fair.

I mean I've pretty much been forced to boil down queuing with a couple people to have any chance of having fun AND winning at the same time, as opposed to flushing my competitive spirit down the toilet and just dicking around knowing I'm going to lose (which I tend to fail to accomplish - yes, I kinda do like to win once in a while). It's become really tiring feeling like I have to play beyond flawless to make "my team of random friends of various skill levels" have a decent chance. I gave up and started playing random stuff and lo and behold! Not one game lasted past 25 minutes. Fair? No. Fun? No. But the matchmaking system is doing its job, so I'm not going to complain about that.
oraoraoraoraoraoraoraora
Xaanix
Profile Joined October 2009
United States109 Posts
January 29 2010 15:52 GMT
#780
I was referring to pubstomps. Sorry i just dont have any sympathy for someone who complains that they cant pubstomp because of matchmaking. Pubstomps by definition are one sided massacres with organized players on one team and random pugs on the other. These games are not challenging in the least and the ONLY reason to play matchups like this is because you want to stroke your ego.

I'm glad this crap is being removed from SC2. (smurfing, etc)
our deeds have traveled far what we have been is what we are - Dream Theater - SFAM
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