League of Legends - Page 38
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StorkHwaiting
United States3465 Posts
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Southlight
United States11766 Posts
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Xenixx
United States499 Posts
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DonBotwin
Canada15 Posts
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Southlight
United States11766 Posts
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Southlight
United States11766 Posts
On January 19 2010 09:19 Faentom wrote: Yo, anyone have any good Twitch builds? I can't seem to kill anyone or have a negative K/D ratio. Need some improvement. Was meaning to reply and forgot. Twitch got nerfed recently, where his ult's attack speed pretty much got halved, or at least the bonus stemming from it did. I'm not sure if it's multiplicative or additive, although my guess is that it's additive, considering they started taking out many of the multiplicative abilities (except for Zilean's Time Warp, but they probably did that because additive movement speed sucks). What used to be the flavour of the month was something like Greaves + Malady + Cleaver, because his ult did and still does apply every on-hit effect. And the most annoying ones would take like, Cleanse and Flash. I believe this still tends to be true, but beyond those three items I'm not sure what to say (maybe Last Whisper?), as I've not seen a dominating Twitch anymore. Before you could get away with just stacking more and more offense (like Infinity). Beyond the builds though you have to be a wuss to play Twitch. Figure out his ult's range and understand it well, and that way when you engage an enemy you engage them at like the 75% mark of your range - this'll slow them enough that if they try to run to you it'd take forever, while if they try to run away you'll still be slowing enough that it's hard for them to run. This is particularly important in team fights - you should be the last to appear, and you should be so far out of range that it's usually not plausible to get hit. I've had a nightmare fight once where we fought 5v5 in bottom jungle and Twitch shot down our entire team from across a wall. As long as you get that part down the basic item build should be enough to help you get a decent K/D... because Twitch is lame. Oh yeah, remember to get Lizard Buff. That thing is brutal on Twitch when fighting. | ||
StorkHwaiting
United States3465 Posts
On January 21 2010 02:43 Southlight wrote: If you're hovering around 50% solo-queue it's working as intended >_> 50% win ratio should not be the goal of matchmaking. You can put me on a stacked team with 4 great players and have me win one game. Then you can put me on a team with 4 horrendous noobs and have me lose the next. That's 50% win ratio. Does that sound fun to you? An endless series of noob bashes followed by getting roflstomped due to having noobs on your team? That's exactly why the matchmaker is fubar and stupid. It tries to create 50% win ratios, rather than match 5 people with similar ELOs vs 5 other people with similar ELOs. I play some games with and vs top 100 players. The next game I'm in, one of my teammates is afk, another has disconnected, and I'm solo raping the other team with a 21-4 K/D ratio as Shaco. It ends up we win 3v5 at 40 minutes with a Shaco/Sivir/Blitz vs an Udyr, Poppy, Blitz, Ryze, Yi. Does that sound like good matchmaking? 3 good players and 2 utter retards vs 5 very mediocre players? The entire way ELO and win chances are calculated is totally screwed up. It's as if they just take an aggregate score from the 5 ppl's ELO's and as long as it ='s the other team's total ELO then they think it's a good match. And half the time they throw that out the window coz they "don't want people to wait that long." For a game that offers only multiplayer, it's a pretty horrendous game when they can't get matchmaking right. | ||
Southlight
United States11766 Posts
Edit: I'm not defending their matchmaking by any means, as I see a lot of complaints on the forum, too. But I've not experienced it myself, and that's why I'm confused and even slightly skeptical, because I know some of these people are complaining because they're not owning 10 games in a row. Like they'll win 8, then have a bad game and think the matchmaking system is f-ed up. Edit2: Another thing that complicates matters is that some players will have bloated ratings because they usually don't solo-queue. For instance, I play with a couple of players pretty consistently, so when I solo-queue I look like I'm better than I am. Plus, when I solo-queue I'm usually not playing a main hero, because I've locked into certain playstyles with the heroes that require a certain team setup, so I'm going to be playing like ass half the time. Another example is that one of the guys I play with consistently sports like a 4:1 record because his TF playstyle meshes alright with a friend and I. Well that 4:1 record looks AMAZING! Except he's not 4:1 amazing. He just doesn't play as much without us, and when he plays with us we usually have a big group going = go on long winning streaks. Now if he were to solo-queue he'd count as an AMAZING! player. When he's not really. It wouldn't surprise me if his ranking were higher than Baikin and I, but both of us are preeeeeeeeeetty confident we'd own him in a lane 10 times out of 10. | ||
StorkHwaiting
United States3465 Posts
My ratio lately has been about 60% win ratio but that doesn't make matchmaker okay. It's not okay when a level 16 guy is on my team who goes catalyst first on Ashe mid and then tries to stack 3x zeal, and wonders why he isn't killing anything 35 min into the game. Those types of players shouldn't even be matched into the game. You know something's way off when a guy with a quarter the XP is somehow playing in a game of all lvl 30's. I don't need his ELO to know something's gone wrong. | ||
Southlight
United States11766 Posts
I've solo-queued four times the past two weeks I think, lost them all, but I'm fairly certain I was a big cause for why we lost them all, because I was trying out new things (like I tried out Inept's denying-exp strat with Pirate, only to see it fail miserably). And if I were playing seriously? They might have been better games than they were. And the funny thing is, I played against the same guy twice the two times in a row I played Gangplank, and we lost both, because of that rocking Alistair. Which kinda goes back to my theory several tens of pages back where I mentioned the matchmaking probably pairs up people based on their rating - I think I got paired against this one Alistair player who kicked ass, based on my ~8 game winning streak in pre-mades, and I looked like a complete joke running around with an asinine Gangplank build while he seemed to have played serious :/ The guys that played on my team might have thought "omg how crappy is Utahime" and raged about matchmaking. And that wouldn't be the system's fault, that's the player's fault. If you get what I'm meaning? Edit: Another point about level/Elo, by the way, is that my TF friend is like level 20 maybe, hopefully he's reached 20 by now? I forgot to check. But one of the guys we sometimes play with has been level 30 for some time, has over 300 wins (way more than me)... and is HORRENDOUS. Our TF friend has been a better player since he was level like, 8. He's got like a third of the wins of the level 30. I can't even fathom how their Elo rankings look compared to each other, but yeah, enjoy that extra solo queue madness. I guess my point in a nutshell is that until you get to a certain cloud of people Elo ratings are going to be so deceptive, like Iccup rankings, that maybe that's why solo queue looked fubar'd. | ||
b3h47pte
United States1317 Posts
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Baikinman
United States74 Posts
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Brees
Marshall Islands3404 Posts
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azndsh
United States4447 Posts
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ZERG_RUSSIAN
10417 Posts
But oh, wait, even that doesn't work if you're not running udyr. | ||
Psyonic_Reaver
United States4336 Posts
Also Squide, don't fucking do that again. | ||
Flakes
United States3125 Posts
Streaks of wins or losses change Elo exponentially, this is meant to get players to their right skill bracket faster (however if you get a lot better all of a sudden, you won't get to enjoy your period of dominance as you get paired with tryhards right away). Matchmaking has provided me with pretty even matches through solo queueing (i solo queued 95% of my games), however I've been playing CM a lot recently to rack up the wins (his map control is basically unmatched). I'm glad that mostly all of my games are still fun, and since my losses aren't complete stomps, they allow me to see clearly where I need to improve. If (when) I want to start winning all my games, I'll find a team and practice strategies. Thank god for udyr nerfs. | ||
jtype
England2167 Posts
On January 21 2010 14:12 Flakes wrote: Thank god for udyr nerfs. Agreed. For those that missed it: Turtle Stance: - Reduced the mana restore to 6/7/8/9/10% from 12/14/16/18/20%. Phoenix Activation: - Reduced the AP gain to 16/24/32/40/48 from 24/36/48/60/72. - Reduced the damage gain to 8/12/16/20/24 from 12/18/24/30/36. Monkey's Agility: - Reduced the attack speed gain to 10% from 15%. - Adjusted the attack speed gain to be additive instead of multiplicative (reducing the damage when combined with attack speed items). There will be tooltip errors for all 3 of these abilities until the next patch. source I still l think that his global cooldowns are too short, but this should help a bit. | ||
Southlight
United States11766 Posts
His global cooldown only affects you at the later portions of the game. For the significant part of the game you'll mostly be shuffling between Bear and Phoenix stance for DPS, as the 5 second CD of Bear coincides with the re-stun timer, and even with Golem Buff you don't have the mana to shuffle all three. This becomes especially so with the Turtle Mana nerf, which means that the 2-3 hits from Turtle won't offset the ~55-65 mana cost of switching to it. Early on you're also better off sitting on Phoenix for the full three hits to trigger his explosion. And late-game? With the nerf to monkey agility's attack speed (the only real reason to dance three instead of two) you might be better off (again) sticking to Phoenix and Bear. I'm more interested in what they have in store for him next week. | ||
Baikinman
United States74 Posts
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