Way too OP. Lol
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b3h47pte
United States1317 Posts
Way too OP. Lol | ||
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Southlight
United States11768 Posts
Practice games are just meh unless you're absolutely sure you're playing against quality competition - the only practice games I really consider any useful for telling hero quality are games I play against people like Baikin. I've gone legendary with AP Soraka in practice games :p | ||
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inertinept
Bangladesh1195 Posts
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Southlight
United States11768 Posts
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Brees
Marshall Islands3404 Posts
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Southlight
United States11768 Posts
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b3h47pte
United States1317 Posts
On January 20 2010 05:20 inertinept wrote: AP rammus Eh. Someone got banned O-o Weird. lol | ||
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ZERG_RUSSIAN
10417 Posts
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jtype
England2167 Posts
On January 20 2010 05:27 Southlight wrote: Would AP Rammus actually even be that bad? Hahah. Dunno how the AP scales with his skills :D Scales pretty well actually. I tried this out in a couple of games, and it was pretty impressive. Powerball hits for massive damage, defensive curl returns masses of damage to attackers, and Tremors can take towers down in seconds. The main problems I had with it, was that a) people (on your team) expect you to tank, and cant get their heads around the fact that you aren't, and b) Rammus has one of the most powerful CC spells in the game (Taunt), yet it will kill you to use it, despite the damage you return, as you don't have nearly enough survivability, if you want to stack lots of AP. All in all, a gimmicky build, but fun to surprise people with. | ||
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koleen
Netherlands97 Posts
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ZERG_RUSSIAN
10417 Posts
He's the best tank/dps/stunner with built in lifesteal in the whole game. | ||
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jtype
England2167 Posts
On January 20 2010 17:44 koleen wrote: You realy like weird ass ramus builds don't you? AP rammus, Jungle rammus... Me? I never did jungle rammus.. But I must admit, I do like experimenting with unusual builds. | ||
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Southlight
United States11768 Posts
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mptj
United States485 Posts
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jtype
England2167 Posts
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Southlight
United States11768 Posts
Why: At level 9 (level 5 phoenix) You get +36 damage and the phoenix explosion-thingy that procs every 3 hits (as opposed to 4 from Jax's ult!) does about 200 AoE, which means right there it goes like 70 dps on average. But wait, that's not all, because you get the 40-damage-ish sunfire aura, too! So at level 9 this one skill gives you close to 110 + 36x(attackspeed) dps. Not to mention a decently-farmed Udyr at level 9 will have Greaves and Malady, so you'll start whacking at 110 + (36+base damage)x(attackspeed) + malady dps, on top of the attack speed from those two items. Then you add in the 12% attack speed from Monkey Agility and (stacks to 24% I think, when you swap Bear/Phoenix) you get why his DPS is absurd because of that one skill. That's why Udyr's insane right now, not Turtle/Bear stance. That's why you can get away with going Greaves -> Malady -> Frozen and still output more damage than any other hero. The odd thing is that before this patch the only difference was that Phoenix didn't give +36 damage; is that making THIS big of a difference, or did no one simply realize how strong Udyr was before. | ||
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Flakes
United States3125 Posts
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koleen
Netherlands97 Posts
On January 20 2010 19:17 jtype wrote: Me? I never did jungle rammus.. But I must admit, I do like experimenting with unusual builds. Sorry, was indeed talking to Southlight | ||
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Southlight
United States11768 Posts
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Squide
Sweden141 Posts
![]() its to much cartoonish for me.. :/ :D | ||
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