http://www.leagueoflegends.com/board/showthread.php?p=1445015
Noooooooooooooooooooooooooooooooooooooooooooo
Sonofabitch. RAGE.
Forum Index > General Games |
Gokey
United States2722 Posts
June 01 2010 02:45 GMT
#5141
http://www.leagueoflegends.com/board/showthread.php?p=1445015 Noooooooooooooooooooooooooooooooooooooooooooo Sonofabitch. RAGE. | ||
HazMat
United States17077 Posts
June 01 2010 03:02 GMT
#5142
I was looking forward to playing Ashe again cause of the new change. edit: Hooray for server and client crashes fix! Can someone explain to me what happened to critical hits? | ||
rredtooth
5459 Posts
June 01 2010 03:12 GMT
#5143
On June 01 2010 11:14 Phrost wrote: sunfire is a terrible item for TT. its great on SR because you're able to do massive damage to a large group of enemies at once as a passive. same with locket - you're able to heal multiple allies at once. those two become more efficient as the number of players in the game increases. as a matter of fact, if you read earlier pages i am one of the biggest supporters of locket+sunfire udyrs on SR.Show nested quote + On June 01 2010 10:53 redtooth wrote: On June 01 2010 10:18 Malderon wrote: i've seen good ones go zerkers+malady+mallet as a core in that order. yes malady. it's good on him. first skill seems to be either bear or phoenix depending on both team comps. don't really know how they distribute after that. if you want to model after somebody, follow wangxiaomian. if i had to point to a single individual who made me quit TT, it'd be him.Dear fellow TLers, I was wondering what a good Udyr build for 3v3 would be. I think locket Udyr starts out way to slowly, he's basically useless when building the locket. Maybe start out with a Sheen or Guinsoo's rageblade, into a Locket/Triforce? Edit: Also, what would a good skilling order be? Bear stance at 1 goes without saying, the stun is brutal. Then Turtle or Phoenix, depending on the situation, or is phoenix brutal enough to warrant it most of the times? Then I alternate between Phoenix and turtle, and max out bear after that. Thanks in advance ![]() also, locket+sunfire isn't for TT. I beg to differ, sunfire is great for TT because all you really need to do is tank them to death anyway on the other hand, TT is all about focusing one hero down and trying to kill them or maim them out of the fight ASAP. ganking plays a much larger role in the gameplay and requires heroes to do massive amounts of burst damage in a short period of time. that's why auto attack heroes are generally outclassed in the map since the small map and commonness of escape abilities cater more to quick burst heroes. sunfire doesn't cater to this gameplay as it doesn't provide enough concentrated burst and just gives a steady flow of low damage balanced out among all enemies. your final sentence shows a fundamental misunderstanding of how fights work on TT. "just tanking them to death" is generally a terrible idea unless all 3 members of your team follow that plan. otherwise they just switch to the next target and ignore you since most of the dominant heroes on the map can close distance really quick, only to clean you up later after they gain an advantage in the fight. that's why mordekaiser is such a bittersweet ally in the map: you're rarely going to get aced but most of the time they'll just ignore him, kill the other 2 heroes, then back up and repeat. the same would apply for sunfire stacking udyrs since they don't do enough damage to warrant attention and hp/armor stacking makes it really inefficient to focus him anyways. for example of a similar concept, in one of my games a zilean was getting really frustrated with a WW ulting him and bought a quicksilver sash. the other team responded by simply focusing down a different hero first (in that case it was me as ezreal) and killing the zilean later after they gained an advantage. the quicksilver sash just wasn't a good "team item" even though it helped him personally to stay alive and keep dishing out damage. turning the fight into a 3v2 is the biggest priority in each battle. from what i could tell with my many games with and vs wangxiaomian, zerkers+malady+runes give an enormous ASPD bonus (udyr's best offensive stat). malady ingredients let him jungle incredibly fast and with as few trips back home as possible. phage/mallet makes sure that you can't ignore udyr and that if you're caught out of position you're instantly dead (he ran 9/0/21 with improved flash/ghost so you really couldn't escape him). udyr built right should be a force that does enough damage and burst to become unignorable in a teamfight (like morde is), have enough hp+survivability to not be a good first target, have amazing cleanup/chasing ability, and be a dominant jungle presence. sunfire builds only cater to the second qualification. | ||
Gokey
United States2722 Posts
June 01 2010 03:23 GMT
#5144
On June 01 2010 12:12 redtooth wrote: blahblahblah Holy shit TL;DR. L2P instead of theorycrafting, Wra. Thx. | ||
rredtooth
5459 Posts
June 01 2010 03:32 GMT
#5145
and seriously i wish that was just theorycrafting. but the truth is that udyr's so fucking broke on TT. not a fun map, even compared to janna-running teams on SR. | ||
rredtooth
5459 Posts
June 01 2010 03:32 GMT
#5146
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Gokey
United States2722 Posts
June 01 2010 03:39 GMT
#5147
Working all of today and night, won't be able to pwn u nubs until tomorrow. Saving lives and shit, u know, lawl. Just try to report me, I have more posts than you (although admittedly not by much). And also, remember no one likes tattletales. | ||
Mogwai
United States13274 Posts
June 01 2010 03:41 GMT
#5148
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rredtooth
5459 Posts
June 01 2010 03:42 GMT
#5149
On June 01 2010 12:39 Gokey wrote: yeah i'm going to spam a this thread a bit more until i have more posts THEN report you. can't wait LOL, yeah, when I saw that I got first pick I was like, oh man now everyone will think this shit is rigged... Working all of today and night, won't be able to pwn u nubs until tomorrow. Saving lives and shit, u know, lawl. Just try to report me, I have more posts than you (although admittedly not by much). And also, remember no one likes tattletales. ![]() | ||
Mogwai
United States13274 Posts
June 01 2010 04:21 GMT
#5150
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Phrost
United States4008 Posts
June 01 2010 04:33 GMT
#5151
On June 01 2010 12:02 HazMat wrote: That's triflin. I was looking forward to playing Ashe again cause of the new change. edit: Hooray for server and client crashes fix! Can someone explain to me what happened to critical hits? Tech isnt ready according to Shurelia. Critical strike chance as a base stat was removed and added to attack damage instead. Basically unless you get an item that adds critical strike chance then your attacks will no longer be able to critically hit. | ||
cascades
Singapore6122 Posts
June 01 2010 04:58 GMT
#5152
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Gokey
United States2722 Posts
June 01 2010 04:59 GMT
#5153
phr0st, have you heard whether they are still planning on changing Ashe's E skill, or if they're scrapping it altogether? | ||
Chrispy
Canada5878 Posts
June 01 2010 05:13 GMT
#5154
Its stats seem perfect for Akali. Tryn gets a pretty big buff too, now that he can do his ult while he's stunned. Oh and Teemo, that's a well needed buff too. | ||
rredtooth
5459 Posts
June 01 2010 05:34 GMT
#5155
i was just playing AP yi and was dominating an ashe at top lane around lvl 12 or 13. get him to half health and he starts pulling back to tower. i alpha strike him and cast ult + E and start whacking at him. he does volley, one attack, then arrows me. but right after he volleyed, i expected his arrow and cast zhonyas so the arrow flew right past me. i pulled back afterwards, typed "owned" and while he was responding (i assume he was typing because he was standing still next to a tower) i get in range and Q him for the kill. i was so giddy. ended up losing the game but that alone was worth it. | ||
Juicyfruit
Canada5484 Posts
June 01 2010 06:24 GMT
#5156
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HypnoticPoo
Singapore291 Posts
June 01 2010 06:48 GMT
#5157
On June 01 2010 14:34 redtooth wrote: let me share a pimpest play moment with you guys. i was just playing AP yi and was dominating an ashe at top lane around lvl 12 or 13. get him to half health and he starts pulling back to tower. i alpha strike him and cast ult + E and start whacking at him. he does volley, one attack, then arrows me. but right after he volleyed, i expected his arrow and cast zhonyas so the arrow flew right past me. i pulled back afterwards, typed "owned" and while he was responding (i assume he was typing because he was standing still next to a tower) i get in range and Q him for the kill. i was so giddy. ended up losing the game but that alone was worth it. Sounds like any ap yi game i play. | ||
Tooplark
United States3977 Posts
June 01 2010 06:53 GMT
#5158
I think Teemo's passive needs to be changed a little. Maybe make Camouflage active and his poison passive? Currently, he's hardly going to stand still for 3 seconds without crumpling up and dying. Also, to the new people: Get in LiquidParty! It's a lot easier for everyone to meet there and get premades going. (P.S. please please please get Ventrilo) | ||
lepshis
Lithuania62 Posts
June 01 2010 07:40 GMT
#5159
On May 31 2010 21:39 Soloside wrote: Show nested quote + On May 31 2010 19:42 ZERG_RUSSIAN wrote: On May 31 2010 16:58 redtooth wrote: i was pleasantly surprised with how well our <lvl30 (lepshis) played lepshis is one of the best gragas I've had the honor of playing with, he's a really good player in general. Yes, he is a very good player, kinda makes me wonder why he wasn't 30 last time we played >_> thats because i used to play in europe but changed to us since there's no liquidparty in eu, a lot of bad players there and its kinda bugged. tho thanks for compliments ![]() and Mogwai i've been testing lately with pantheon and SotO and i must say u were right. SotO works great on him afterall (there were almost no games where i couldnt get my stacks up). Tho i feel its kinda important if u manage to get kill and your 2 first stacks with your 1st ulti or not. | ||
Iplaythings
Denmark9110 Posts
June 01 2010 07:52 GMT
#5160
Soraka getting the nerf bat ;( And haunting guise, wth. I guess it was removed to prevent spell vamp stacking but oh well.. Looks like a nice patch though. Gotta play a whole lot more Rammus :D | ||
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