Edit:
Q does more damage provided you can get the hit in - considering at level 6 you'll almost always get a hit in, I prefered leveling Q.
| Forum Index > General Games |
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Southlight
United States11768 Posts
May 12 2010 23:44 GMT
#4021
Edit: Q does more damage provided you can get the hit in - considering at level 6 you'll almost always get a hit in, I prefered leveling Q. | ||
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Juicyfruit
Canada5484 Posts
May 12 2010 23:50 GMT
#4022
Overall, she's OK, but...squishy character with burst damage that needs to get close and personal is just "meh". I REALLY think she's a character that needs to build soulstealer stacks early on to be effective. For SR, I really don't see a reason to use Akali over Ryze or Kassadin. I would consider her mediocre until someone finds a way to effectively jungle with her. | ||
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FlameSworD
United States414 Posts
May 13 2010 00:06 GMT
#4023
On May 13 2010 08:37 Madkipz wrote: Show nested quote + On May 13 2010 08:16 Southlight wrote: She has top-tier burst damage, and I actually find she's not that reliant on her invis. The problem is that other burst damage heroes come with more utility than her. Could you be more informative than that? Id really like to see a decent Twisted Treeline build as she probably has the coolest look out of all the heroes and I do occasionally dabble with other heroes than Warwick, Cho and Mundo. and oh, do you max out her Q? or her E first? e does like way more dam ![]() | ||
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ArC_man
United States2798 Posts
May 13 2010 00:21 GMT
#4024
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pokeyAA
United States936 Posts
May 13 2010 00:27 GMT
#4025
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Malderon
Netherlands136 Posts
May 13 2010 00:47 GMT
#4026
On May 05 2010 12:07 ZERG_RUSSIAN wrote: Open Rod intead of Warmog's if you want HP. Opening Warmog's on Cho is probably the worst thing you can do because it makes you harmless (not useless, but imagine if your ruptures and screams actually did damage!). Cho's time to shine is mid-lategame, but after a certain point someone has to take over. You're a counterpick that can only carry from minute 15-35. To do that you need to get at least 9 stacks on mejai's. The great thing about AP Cho hybrid builds is that vorpal spikes has a .5 AP ratio on it. I can't check that cuz I'm on a DS but I'm pretty confident it's .5 or better. In general Cho scales great with AP, especially rupture. Vorpal's AP ratio is actually 0,2, so it's not too good. Rupture has 1, Scream 0,7 and Feast 0,5, so those are decent to very good. Only had the opportunity to open Rod once because Windows died afterwards, but it worked out pretty well, it gives both the needed hit points to stay alive, and AP to actually deal damage, altough it was in a game with pretty bad players. Two feeders and two semi useless team members (it was on my lower level EU account). However, so far it looks like a good route if one is unsure as to whether one will be able to fill up Mejaj's and Leviathan, and keep those stacks. Perhaps it would be worth adding to your guide as an alternative to Mejaj's and :Levi? And, will you be making a similar guide for Cho on TT? Since your SR guide is very helpful, and I'd like to partake in your wisdom and experience for a TT Cho as well .For a more general question, I was wondering, what champions and strategies/tactics are the best at carrying such horrible teams to victory? I reckon it'd be champions like Jax and Mundo, who can both take dish out heavy damage, take a fair bit of damage without breaking like a matchstick, and who can take down towers and inhibitors quite well. Once I played Annie in a poor team, and though I managed to get 18-6-11, Annie doesn't have the power to take down towers quickly. At least Mundo can backdoor some tower, and actually get away against less capable players. And of course, give advice, there are actually some people who are all too glad that someone remains friendly and doesn't just go shout in /all chat how much his team(mate) sucks. Now, for a bit of a long part on the competitive mindset and friends who lack it: . Altough there are of course the poor hopeless cases of lvl 30's who still manage to play mediocre at best with over 200 games played. But in my experience they often don't have the competitive mindset, nor the will to improve They just play 'for fun' or whatever their reasons are. When for me, those moments where you notice you all of a sudden have improved at some aspect of the game, be it last hitting or playing a certain champion, or landing a certain skill shot, are among the greatest in this game. Of course, winning is nice, but I don't mind losing (much) if I actually learn from it. One example of this lack of competitiveness was a friend of mine. In the AT chat, I suggested we discuss team composition beforehand, and he went like: 'seriously? :D'. Do you have that, when friends of yours who do play some game, like LoL or SC, do play for hours on end, and then have the nerve to insinuate that you are some overzealous geek who takes the game too seriously, just because you actually want to be competent at the game you are playing, and take the time to read guides/watch replays and do other stuff to improve besides just 'playing the game'? And, to be constructive, any thoughts on how to convince such misguided souls that the game is actually more fun if you play to improve? Whew, that turned out to be quite a rant, just needed to get that off my chest to people who actually understand the mindset of competitive gaming . | ||
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Madkipz
Norway1643 Posts
May 13 2010 01:31 GMT
#4027
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Juicyfruit
Canada5484 Posts
May 13 2010 02:06 GMT
#4028
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oberon
United States1320 Posts
May 13 2010 03:16 GMT
#4029
On May 13 2010 10:31 Madkipz wrote: warwick is good at carrying a tt team to victory, because of his ult disable and general lack of opponents getting cleanse. I thought everyone ran cleanse on TT. I've never seen anyone not do so in the solomid streams, that I can remember... | ||
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Chrispy
Canada5878 Posts
May 13 2010 03:47 GMT
#4030
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ZERG_RUSSIAN
10417 Posts
May 13 2010 04:07 GMT
#4031
On May 13 2010 09:47 Malderon wrote: Vorpal's AP ratio is actually 0,2, so it's not too good. Rupture has 1, Scream 0,7 and Feast 0,5, so those are decent to very good. Good call, I actually checked it and realized last night because I got my power cord in from Hawaii! For a more general question, I was wondering, what champions and strategies/tactics are the best at carrying such horrible teams to victory? I reckon it'd be champions like Jax and Mundo, who can both take dish out heavy damage, take a fair bit of damage without breaking like a matchstick, and who can take down towers and inhibitors quite well. Once I played Annie in a poor team, and though I managed to get 18-6-11, Annie doesn't have the power to take down towers quickly. At least Mundo can backdoor some tower, and actually get away against less capable players. And of course, give advice, there are actually some people who are all too glad that someone remains friendly and doesn't just go shout in /all chat how much his team(mate) sucks. Now, for a bit of a long part on the competitive mindset and friends who lack it: . Altough there are of course the poor hopeless cases of lvl 30's who still manage to play mediocre at best with over 200 games played. But in my experience they often don't have the competitive mindset, nor the will to improve They just play 'for fun' or whatever their reasons are. When for me, those moments where you notice you all of a sudden have improved at some aspect of the game, be it last hitting or playing a certain champion, or landing a certain skill shot, are among the greatest in this game. Of course, winning is nice, but I don't mind losing (much) if I actually learn from it. One example of this lack of competitiveness was a friend of mine. In the AT chat, I suggested we discuss team composition beforehand, and he went like: 'seriously? :D'. Do you have that, when friends of yours who do play some game, like LoL or SC, do play for hours on end, and then have the nerve to insinuate that you are some overzealous geek who takes the game too seriously, just because you actually want to be competent at the game you are playing, and take the time to read guides/watch replays and do other stuff to improve besides just 'playing the game'? And, to be constructive, any thoughts on how to convince such misguided souls that the game is actually more fun if you play to improve? Whew, that turned out to be quite a rant, just needed to get that off my chest to people who actually understand the mindset of competitive gaming .I feel you on this. There's a certain amount of "I don't care, it's just a game" and a certain amount of "we're playing this game on a level that we need to discuss this to win." Oh, also-- And, will you be making a similar guide for Cho on TT? Since your SR guide is very helpful, and I'd like to partake in your wisdom and experience for a TT Cho as well .Way ahead of you .+ Show Spoiler + On April 03 2010 17:33 ZERG_RUSSIAN wrote: Here is the TT AS Chogath guide that rapes all face: Take armor pen marks, mana regen seals, cd reduction glyphs, and flat HP quints. You will be running cleanse* and ghost*, because cleanse is the best spell on TT and ghost* chases/escapes best. Take defensive masteries. 9/21/0. Don't forget improved cleanse! Gameplan: First item: Ruby Crystal. Regen is useless in a level 1 fight compared to 200 health, and you will most likely be fighting at level 1, like every TT game I've ever played. Take Q (Rupture) first. This is what makes chogath such a beast in teamfights. If you are good, you can hit an entire team with it or force them to make bad decisions about saving one champion as they run. Have someone clair aggressively to find out where they are, and ambush them if you can win. If you can't, play defensively and try to steal the lizard if they push it. Level 2, take E (Vorpal Spikes, passive). Farm with this and push lanes. You can last hit really easily, and in TT it's not a bad thing to have a lane pushed, because it lets you go to the other lane. Get all the last hits you can and farm hard. You will be leveling this skill up as your primary skill. Why? Because it adds 20 damage plus 10 for each level, and your role in a teamfight will be to stand there whacking people after you rupture them. You're not a tank anymore. You are a disabler, because this is TT. Your first item should be Phage. Phage will get your team kills. Level 3, take E. Level 4, take W. You want to keep rupture and scream at level 1 for as long as possible to keep them from using all of your mana. Ideally you should be able to farm an entire wave with one rupture on the caster minions and some well placed vorpal spike strikes. R>E>Q>W Your boots will be boots of mobility. They are invaluable on this map for many reasons, and merc's treads aren't as good because of the comparatively small lack of CC and magic. Use mob boots to farm lanes. MOST IMPORTANT PART OF THIS BUILD: BUY AS MANY WARDS AS YOU CAN AFFORD AFTER EACH FOUNTAIN TRIP. PLACE THEM AT LIZARD, DRAGON, THEIR TOWER GRASS AND ANYWHERE ELSE IMPORTANT. Also, get a red elixir if you can afford it. This will win you so many teamfights it's not funny. Your next item is an upgrade to Frozen Mallet. From there, force teamfights and get a Warmog's. After Warmog's, Stark's. Don't be afraid to lose your feast stacks. You're not stacking mejai's, and you're playing a disabler/chaser cho now, so don't worry if you lose stacks. Treat them as a bonus for killing people well. After Stark's, if you are still going on, get an Atma's Impaler. For once, it's useful. Last Whisper if the game goes on any longer. If there's a DPS that's giving you a hard time, get a thornmail instead of one of the items. Other than that, just hit your ruptures and screams and feast when they're mid to low health. Focus one character and have your Mallet slow them, and your team will take care of the rest. Happy hunting! | ||
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radmax86
United States437 Posts
May 13 2010 04:49 GMT
#4032
http://www.leagueoflegends.com/board/showthread.php?t=110527 | ||
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Baikinman
United States74 Posts
May 13 2010 07:54 GMT
#4033
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rredtooth
5461 Posts
May 13 2010 09:35 GMT
#4034
secondly, cleanse is a must on TT. if youre not running cleanse and you're playing someone other then ezreal/mordekaiser then something is wrong. ezreal can kite like a boss so he should never be in range while mordekaiser just isn't worth trying to CC. cleanse counters so many of the common insta-death threats (exhaust/ignite, WW ult, zil time bomb, morde ult, etc). not many summoner spells give you that level of benefit. seriously TT is getting really boring. the community does seem a bit smaller so you see the same people over and over again and they play the same heroes over and over again. with the current state of the game (even after the patch) it's still a competition of "who has the better udyr" and "which team has more non top-tier champs". and this patch really changed the way SR is playing out IMO. Yi is actually looking more and more viable. udyr isn't AS broke since he doesn't do as much dmg in big teamfights (but bear stance is still broke in TT). still don't see how akali fits into the picture but the best one i've seen so far played her like a jungle shaco. akali jungles real slow (even with improved smite) but has some of the best low-level ganking powers in the game (moreso then shaco or WW imo). so she just roams the map and forces people to tower hug or die. with that said, i still think WW/udyr fit that role pretty well but jungle much much faster too. we'll just have to see how she turns out. | ||
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Southlight
United States11768 Posts
May 13 2010 09:58 GMT
#4035
It's also made one or two teleports per team really significant, especially on the less mobile heroes. | ||
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Madkipz
Norway1643 Posts
May 13 2010 11:59 GMT
#4036
On May 13 2010 09:06 FlameSworD wrote: Show nested quote + On May 13 2010 08:37 Madkipz wrote: On May 13 2010 08:16 Southlight wrote: She has top-tier burst damage, and I actually find she's not that reliant on her invis. The problem is that other burst damage heroes come with more utility than her. Could you be more informative than that? Id really like to see a decent Twisted Treeline build as she probably has the coolest look out of all the heroes and I do occasionally dabble with other heroes than Warwick, Cho and Mundo. and oh, do you max out her Q? or her E first? e does like way more dam ![]() yes but even with the excess damage it does would you max it out before her aoe E ability? | ||
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Southlight
United States11768 Posts
May 13 2010 12:08 GMT
#4037
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oberon
United States1320 Posts
May 13 2010 12:36 GMT
#4038
On May 13 2010 21:08 Southlight wrote: At least on SR, unless you're jungling, E isn't very useful. Isn't E her AoE farm tool? In other news: anyone else ever consider putting down a vision ward at dragon/baron just to snipe opponents' sight wards? | ||
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Southlight
United States11768 Posts
May 13 2010 13:41 GMT
#4039
Not to mention AoE damage pushes lanes, which is counterproductive. | ||
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Zato-1
Chile4253 Posts
May 13 2010 14:05 GMT
#4040
On May 13 2010 02:20 Mogwai wrote: 2. They get stacked at different times. What I mean by this is that you're actually doing the stacking of penetration incorrectly. The ordering is as follows: FIRST: Armor/MR reductions apply SECOND: Percentage based penetrations apply THIRST: Flat penetrations apply This is really interesting. Do you have a source for this? 'cause I searched all over for an explanation from the LoL developers for the order of these steps, but I could never find it :p | ||
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