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Janna was pretty decent, and the players who actually played her tended to be good; crappy players would not touch her. She suffered mostly from "outclassed" and "my ult sucks." Thus, the data ends up being skewed in that the majority of Janna players were actually good, and little-to-no scrubs would drag her stats down.
Cho'Gath has monster crit stats because a standard build on him involved Atma's Impaler, I believe.
Edit: Incidentally, a great Janna played is godlike now God that ult is crazy. "Look at me I'm a suicide Gragas Ult, except I slows your entire team!"
Edit2: I find it amusing how all the so-called "upper-tier heroes" have such ass win-loss records. A show of scrubs bandwagoning the tier lists? Like Corki, #4 worst, lol.
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tbh, I'm still yet to see a good corki. I sorta get why he should be good, but damn, never seen one successfully carry.
EDIT: and the warwick numbers that someone was surprised about don't surprise me. In unorganized games where people aren't active about limiting warwick's jungling he's amazing and I think this constitutes the majority of games played in LoL. It's only once you get to the level of play where you ward buff creeps/dragon and gank WW's balls off that he starts to become bad (I still think he's actually somewhat viable now though).
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I saw one carry yesterday, but we'll never know if he really out-carried the other team because I was Teemo and I was blinding/Exhausting their Twitch every fight. He owned the other team's solo TF pretty badly, though.
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I hate playing TF solo mid . I dunno, it just seems like almost every matchup is working against you by level 3 or 4 until you can get some worthwhile items.
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Their TF wasn't actually doing bad - in fact he pushed down like 4 towers by himself, but he got owned by Corki like 30 minutes into the game, even after Corki had fought off a 1v2 (and won lolol). It was like 50% hp vs 100% hp TF, and TF only took down Corki like 10% before being blown out of the fight. Pretty brutal.
I do very much love picking Teemo to counter physical DPS though. He shuts them down like no other <3 AP Teemo FTW. It's like impossible to lose to any physical DPS hero solo mid.
Anyways I was also a bit surprised at seeing Malphite and Nasus and Anivia with low win %, too.
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really? all 3 of them are at least marginally difficult to play/build correctly and there are a lot of stupid players out there.
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On April 10 2010 00:59 Mogwai wrote: really? all 3 of them are at least marginally difficult to play/build correctly and there are a lot of stupid players out there. Yeah, especially with Anivia you can see how this char depends on player's skill. Especially with walls - the hallmark of good anivia player. With Nasus it is mostly stupid, utterly stupid item builds and most malphites just both build them bad and play bad as well as Malph is least "solo pub stomper" of the 3. Though (unlike very difficult Anivia and team dependent Malphite) i actually expected Nasus having way higher win%
BTW how do you build GP? I mostly see meki as a starter item on him and then 3 avarices and i just cry. I do not believe that this is the way to play any char (though meki can be useful on him for harass so maybe this is proper first item, but avarices?)
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Well the thing is...
When I encounter an Anivia player, she is almost always pretty f-in good. Same goes for Malphite and Nasus; they're considered good heroes, they're not that popular, and they have skills that make them automatically ownage.
The fact that they have such terrible win rates (well Malph is middling I guess) means there's a WHOLE LOT OF PEOPLE sucking with them. I'm a terrible Nasus and even I'm like 50-50 with him.
Edit: Gangplank...
Well people used to build Haunting on him, because it used to give hp/mana regen, which gave him good lasting power.
Meki is okay. Mana Pots are better, unless you plan on building Meki into something, but I don't know what you would do with it. Maybe Stone? A lot of newbies build Avarice on him but you run the risk of the game ending with you only having a bunch of Blades. If/when Youmu comes out (heehee Touhou reference) it might be more worthwhile (Blade -> Youmu) but in the meantime I see better GPs (like Locust before he quit) do stuff like LW + IE. Runes should probably be crit chance, not crit damage as most people seem to assume, mainly because you really can't afford to make crit chance items - most of them are inefficient in terms of overall usefulness.
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but you're at a decent-good ELO. I know with my smurf account, I encounter all sorts of fucking terrible players with a super wide array of characters and I think this segment of players ultimately outweighs the good players due to those characters' rarity among the higher ELOs. and when people suck, master yi'll just go to town with Highlander while Anivia complains about how imba Yi is for not being slowable with her skills :p.
also, iirc, the lolstats website only records games of players who choose to share their logs, which I think the more veteran players would mostly be uninterested in, further skewing the stats to newer players who might find those sorts of statistics interesting. I might be thinking of a different site though since I can't see that site at work (websensed ).
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No, you're right.
But Anivia is 6300 IP; most people who buy her I would imagine are actually like, good, with her. Maybe I'm wrong though.
Incidentally you probably don't look at our wall of skype text, but we noticed about 8 hours after the fact that, in our second loss two days ago, we had a craptacular team build (we remarked we had 4 AoE during loading screen, but then it didn't occur to us we had four nukers and no sustained damage = gg to Mundo lolol). The comeback loss from Roku and Shurelia still feels painful though ;; I'm fairly certain at least 2-3 of their team was top 150 in Elo rating, plus Shurelia who should know what she's doing (no idea about her Elo, probably also top 150).
And we still almost had them >_< The jump from duo-triple queue to penta-queue in Elo is kinda surprising though. When Turkey and I duo-queue or triple-queue with Passion/Baikin we go winstreak, but when we penta-queue with all four + you we're running into top-150 people all the time hahah.
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It's cause my ELO is so beefy
*flexes so hard the internet breaks*
seriously though, I have no idea :p.
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It's the team Elo buff. In fairness, the fact that we shoulda beaten them means we belong, but it's still an astonishing leap. I'm actually finding it considerably easier to win solo/duo queue than going in with five. It's weird. When I go with five I have to hunker down for matches that definitely feel almost tournament-level, but when I go in solo/duo I feel like I'm pubstomping. lol @ stress-training? :p
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Hmmmm dunno about mana pots, they seem waste of money to me. You pay 40 gold to get 100 mana which you will use to kill like 1 maybe 2 creep = 30-40 gold... But then i counted meki and it's cost "returns" in like 11 minutes of non stop regen... Dunno, 3 options of upping meki are chalice, philo and fiendish. Fiendish seems very bad on pirate, philo seems very bad overall and chalice gives mres and ridiculous mana regen (like 45mana/5 when i'm at 0 mana with 9/0/21), but is it worth it to delay any dps item for GP to get chalice?
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personally, I've come to hate chalice like, a lot. I think it's at it's best on heroes like Ashe/Sivir, who have toggle-switch abilities that cost low mana and trigger a lot, since they drain your mana to keep chalice regen high, but on damn near everyone else, you need a massive mana pool to rip through your skill combos and chalice only really helps you keep up the sort of sustained mana drain once you get into low-mana situations. And it's like 900 gold that I could've spent on upgrading to treads.
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On April 10 2010 01:57 Mogwai wrote: personally, I've come to hate chalice like, a lot. I think it's at it's best on heroes like Ashe/Sivir, who have toggle-switch abilities that cost low mana and trigger a lot, since they drain your mana to keep chalice regen high, but on damn near everyone else, you need a massive mana pool to rip through your skill combos and chalice only really helps you keep up the sort of sustained mana drain once you get into low-mana situations. And it's like 900 gold that I could've spent on upgrading to treads. Hmmm yes, that's very good point. So i think i will just try to build LW->IE gangplank then
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Well it's the odd conundrum 
Meki costs 390, and gives you, what, 8mp5? As you mentioned, you pay its cost in like 10 minutes worth of mana pots. Chalice is bad on non-tank characters, especially ones that are pure offense like GP. GP is as glass cannon as they come, because the stats he requires (crit% AND damage) are expensive. Philo and Fiendish are okay; I honestly don't know if either is worth it; depends on whether you think the Philo gold cost will pay for itself (and the game will last long enough), or if you think the Fiendish costs enough to be worth it. I'm not certain 10% is worth 1000 gold.
It's tough, GP is very team and luck dependent, in that your team must have map control and defensive strength (while you farm), and your cannons have got to hit + your Parrleys have to crit early. The ideal situation is to take a 1v1 lane or 1v2 lane and really starve them with exp; that buys you a LOT of time to farm, and requires you to be matched up against one or two heroes that cannot push that well. For instance in one game we disastrously had Blitz vs Gangplank 1v1 side lane (both teams had a jungler), and to no surprise Blitz was destroyed. But that's the sort of dream matchup you really, really want.
The ideal situation for GP is to be able to get a lot of money items (like Blades) but in decent-good Elo you won't have time for the Blades to pay for themselves. So the question comes back to, what's your Elo and what can you afford to get as fast as possible? If you can rush Chalice and are dumping every bit of your mana into Parrley last hits, while also possibly even taking a Smite+ to keep feeding you gold at neutrals, then maybe you can rush Chalice and still get like a LW in time for your first teamfight (~level 10), but LW also isn't a "killer" item and you'll be heavily luck dependent for Parrley crits. But if you can rush LW and get a lucky Parrley you'll probably take out half someone's HP... especially if you can land a really lucky Cannon Barrage during teamfight.
Edit: I would not even buy Chalice on Ashe/Sivir. Terrible, terrible thing to buy on those two heroes - you NEED offense. The only mana item you should be getting on Ashe (if anything) is either Philo (if you're sidelane 1v2 or vs someone you know will harass you) or Catalyst. Sivir likewise. I'd even go ahead and say getting any mana item on Sivir other than Catalyst is a terrible idea, as Haemonculus/Ravanna mentioned like 80 pages ago lol.
The only two or three I really ponder Chalice on are Udyr, Amumu and Rammus, all of which are tanks or pseudo-tanks, guzzle through mana, and thus the item gives them everything they require.
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Chalice is a 100% must on Sivir. The laning phase for her is all about harassment, and that's all about BB. No chalice == not enough BB, usually. I've tried skipping chalice to accelerate other stuff (mainly stark's), but the effect is that we get to a teamfight and I don't have enough mana for BB + my ult, or something else really awful. On Ashe, I don't know, but on Sivir, Chalice is *the* core item (the only item I get every game on her).
Edit: I'm not high ELO, but my win % is 55+ and my record on Sivir is 39-18: 68%+. So there are definitely Sivirs better than me, but I do have some clue what I'm talking about.
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yea, I was just laying out characters who I thought benefited the most from it's particular brand of mana regen. I would honestly never get it on either of them, but I understand the thought process behind it on them. Of the three you listed there, Amumu is the one that makes the most sense to me due to despair, but I've played a good deal of Amumu and would only ever get chalice if someone else on my team desperately needed golem buff at all times. otherwise I just rock golem buff :p.
EDIT @oberon: just look at the compiled list of guides in the first post that I posted on page 80 or something to see Haem's guide on Sivir for a discussion of Chalice.
EDIT2: the tl;dr is that there is an alternative in the form of catalyst and while it's more expensive, it's both a) a better item and b) able to be turned into something worthwhile late game (Banshee's). On a character who farms as fast as Sivir, the extra cost is a fairly small issue and with all it's benefits, catalyst ends up being the preferred item to allow Sivir to stay on her lane.
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And when I play with a Sivir that rushes Chalice the lack of survivability/damage comes to haunt us at the level 8-10 teamfight when she doesn't actually do anything, except use her ult, boomerang once, and then run away. *shrugs* 'Cause with 900 hp and no armor she's not going to actually soak up any damage, and with like 70 base damage she's not gonna scare anyone. She's fine in laning/defending with Chalice, I guess, but other than that she's useless; it bogs down your team.
I always start Chalice on Rammus, because his spells cost like 100 mana each and his mana pool sucks; I guess I could open Catalyst on him instead but his farming speed is too bad for such an expensive item ;/ I used to open Chalice on Udyr because I'd go Meki for jungle, but they re-buffed his Turtle Stance mana gain so I'm not sure if Meki is a requirement anymore.
Edit: When I play, Sivir is useless in every solo lane. She's a duo-lane requirement hero now. Too many heroes completely deny her exp. It's also why I don't see Sivir much anymore. So with the assumption that she's in a 2v2 lane, getting Chalice is even moreso an inane decision. But at the same time, a 2v2 Sivir is pretty bad (pushes creep = your partner gets no gold), so I dunno, that range nerf really did her in.
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