Exhaust isn't there for the level 1 kill, it's there for the later ones. I usually bust it anyway as insurance but the reason I go boots is because it lasts the whole game no matter what happens in the first few minutes. I realize that shaco is rather squishy and it helps him farm/fb, but what's the really compelling reason that everyone uses to go fort potion over longsword or boots?
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ZERG_RUSSIAN
10417 Posts
Exhaust isn't there for the level 1 kill, it's there for the later ones. I usually bust it anyway as insurance but the reason I go boots is because it lasts the whole game no matter what happens in the first few minutes. I realize that shaco is rather squishy and it helps him farm/fb, but what's the really compelling reason that everyone uses to go fort potion over longsword or boots? | ||
ZERG_RUSSIAN
10417 Posts
On April 07 2010 16:31 redtooth wrote: yeah the mods PM'd me about it. they said my old sig might cause itching. zerg_russian you still learning shaco? you go boots over fort pot? Also, yes, I am still learning shaco. Why's fort pot better? I tried opening with it a few times but I still think boots/pots are more effective. | ||
bellweather
United States404 Posts
On April 08 2010 04:32 ZERG_RUSSIAN wrote: Also, yes, I am still learning shaco. Why's fort pot better? I tried opening with it a few times but I still think boots/pots are more effective. I like taking boots, but I see the allure of taking fort pot. You get to buy more health pots and still get better stats straight out of the gate than if you were to buy a longsword. As long as you're not trying to get first blood on someone with a ridiculous escape mechanism, boots won't be too much of a factor (especially if you're running around with exhaust and lizard buff). The benefit of not going fort is that you're not "set back" 300 gold in your build and gain some mobility if things get hairy. | ||
Gao Xi
Hong Kong5178 Posts
What I do is open up long sword, then I get berzerker greaves, then I turn the long sword into sword of the occult. Then I make an infinity edge. But i realize this build totally sucks balls at the higher levels, because it seems the build revolves around shaco getting early kills to boost his crit dmg when he gets the infinity edge. And at the higher levels, first blood sometimes doesnt come till like 15 minutes, and the game ends up to be really low scoring. and i become almost entirely useless before i get my infinity edge. I think my build is better suited for the low lvls where kills come easy and often. | ||
Brees
Marshall Islands3404 Posts
an end-game build might look like madred's bloodrazors/merc treads/atk speed item(starks or malady)/guardian angel | ||
Mogwai
United States13274 Posts
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oberon
United States1320 Posts
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Chrispy
Canada5878 Posts
On April 08 2010 04:32 ZERG_RUSSIAN wrote: Also, yes, I am still learning shaco. Why's fort pot better? I tried opening with it a few times but I still think boots/pots are more effective. Fortifying pot is SOO good when you get the lizard buff as shaco at level 1. All you've got to do is stack Jitb, get your level two and the buff and you can gank anyone, especially a squishie @ mid or either lane. Bring Exhaust or Ignite to ensure their death. Squishes will be dying in almost two hits, plus the slow from the lizard buff = GG. | ||
rredtooth
5459 Posts
On April 08 2010 04:43 InsideTheBox wrote: well shaco is damn squishy so the post-gank farming is smoother with it. and i find the pots necessary if i want to keep harassing. i would think that it would pay for itself with the additional damage helping last hit and additional hp helping not die. i don't play him anymore and only did during mid-lower elos (as i was leveling up) so i'm no expert but i used to go pot collection -> boots of mobility -> SoTo (when it had crit chance) -> IE -> last whisper -> cleaver. getting madreds and soloing barons makes sense though.I like taking boots, but I see the allure of taking fort pot. You get to buy more health pots and still get better stats straight out of the gate than if you were to buy a longsword. As long as you're not trying to get first blood on someone with a ridiculous escape mechanism, boots won't be too much of a factor (especially if you're running around with exhaust and lizard buff). The benefit of not going fort is that you're not "set back" 300 gold in your build and gain some mobility if things get hairy. | ||
rredtooth
5459 Posts
On April 08 2010 08:47 Chrispy wrote: the question is whether they would have died anyways had you gone boots. usually if i do two deceives + ignite + exhaust it's just a huge overkill. but i think fort pot does help you afterwards.Fortifying pot is SOO good when you get the lizard buff as shaco at level 1. All you've got to do is stack Jitb, get your level two and the buff and you can gank anyone, especially a squishie @ mid or either lane. Bring Exhaust or Ignite to ensure their death. Squishes will be dying in almost two hits, plus the slow from the lizard buff = GG. | ||
Shikyo
Finland33997 Posts
I'm something like 97 wins 87 losses, my friend's win% is similar. Note that it's actually a lot greater the last 15 games or so, early on we had maybe stuff like 20 wins 35 losses but we've improved and so on. So yeah, if anyone on EU who's decent would like to play some games with us, post here ^_^ If TL has a clan or anything, I'd like to join. I'd love to play US but it has crazy bad ping for me, but yeah =) I guess I'll talk a bit about random stuff and Trynd since no one likes him. I nearly always get Cleanse/Rally. I always get either Doran's shield or Brawler's glove things, and go for 3-4 early avarice blades(4 if I manage to farm enough for them before going back to base the first time, 3 if not. Normally if I use my first Rally early I get a second rally during the laning, along with my hp pots and heal and that lets me survive quite a bit). I then get infinity edge and bloodthirster, but with the ghostblade coming it that'll change to inf edge -> ghostblade -> bloodthirster. I always get lizard buff when possible, and when I have it I can actually do something in teambattles before crazy equips. With 4 avarices I get the rest of my equips really fast and then it's pretty crazy O_o If my lane isn't super tough(Mundo + Shaco for instance, or Ryze + Annie... you know), I mostly like to have my lane partner go gank or something so I can lane 1v2 and that works just fine as trynd vs most lanes because of his Q skill's heal. If I'm able to do that I can get an inf edge after 4 avarices around 22-24 minutes, after which the opponents might be pretty screwed. Early on people say Trynd is useless, however he can be of some use in the small skirmishes even with just his 3-4 avarices. He'll crit a plenty of time and his slow is still great. If you get the lizard buff early(I always get it the moment I have my avarices), you can even gank a little, although mostly it'll be just saving towers and such. After you have your inf edge and the avarices, the time is completely on your side and you'll be almost sure to win later in the game. In team battles, my general strategy(with allies that don't suck) is to wait for the tank or initiator to initiate, after which I'll spin towards the closest squishy in their team(Ashe, Shaco, Annie, Ryze) and mocking shout, then attack them. If they have some stun or disable, I use my cleanse, although most of them should be spent on the tank / initiator. 99% of the squishies run around as I spin, and I get a slow off and then they die. If they don't run, they almost always die to my dps. After that, my crit procs have given me another spin, and I spin to another squishy and kill him as well, or if I'm low hp I ulti, hit a bit of stuff, then spin away and heal with Q. But basically, you want to spin from squishy to squishy and slow them when needed until only the tanks are left, after which you can concentrate on killing them. Mocking shout, although said to be an useless skill, really downs the DPS of the opposing team even if they only have a couple of DPS champions, and it generally slows at least a couple of them. I also almost always have a Lizard buff going, so the chasing won't be a problem. Well... with an average 10/5/15 game that I can have in nearly all of my games where the allies aren't terrible, I'll normally have something like shoes, edge, bloodthirster, phantom edge, frozen mallet(banshee veil if needed, however cleanse can be enough if they don't specifically save their disables for you) at like 40 minutes into the game because of the Avarice blades. After that, and even before it(actually a Bloodthirster along with the edge and the avarices should be enough vs most teams) you can just spin around and kill stuff, always concentrating on the squishies, ignoring the tanks the best you can. Huge problems are exhaust and Teemo, which... well, they counter nearly every champion. I guess you should just hope they use them on someone else, but if not, then your best bet is to try to... run or spin away and wait until the exhaust is over. However, that counters just about every DPS and it sucks, but well not much you can do about it(I don't think divine counters exhaust, if it does that'd be awesome). Hmm that's quite a bit of crap >_> But anyway, if someone would like to play with me and my friend on EU, reply here ^^ doesn't matter if you're not awesome, we're not either, but you really shouldn't be a total nub (dps rammus no ty). | ||
Gao Xi
Hong Kong5178 Posts
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StuFFofLegenDS
United States245 Posts
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Gao Xi
Hong Kong5178 Posts
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hasuprotoss
United States4612 Posts
+ Show Spoiler + League of Legends will be updated during downtime on 4/8/2010. New Skins in the Store * Swamp Master Kennen * Deadly Kennen * Ruthless Pantheon * Armor of the 5th Age Taric * Sherwood Forest Ashe League of Legends v1.0.0.82 Kennen, The Heart of the Tempest Kennen is a new magical assassin ninja, using the energy system to cast his spells instead of mana * Mark of the Storm (passive) - Kennen's abilities add Marks of the Storm to opponents they hit, which explode at 3 stacks, stunning the opponent and restoring some of Kennen's energy * Thundering Shuriken - Kennen throws a lightning infused shuriken towards a location, damaging the first enemy it hits and adding a Mark of the Storm to them * Electrical Surge - Kennen passively deals extra damage and adds a Mark of the Storm to opponents every few attacks, and can activate this ability to deal damage to all nearby marked units and add another mark * Lightning Rush - Kennen transforms into a writhing ball of electricity, receiving a massive energy boost and gaining the ability to move through units. Enemy units he passes through receive damage and gain a Mark of the Storm * Slicing Maelstrom (ultimate) - Kennen summons an electrical storm around him, casting down lightning bolts to a random enemy champions near him multiple times per second Ashe * Fixed a bug where Enchanted Crystal Arrow was slowing attack speed * Fixed a bug that allowed Ashe to hit the same target with multiple arrows from Volley Anivia * Rebirth should no longer remove positive buffs (rune buffs etc) * Movement speed increased to 300 from 290 * Updated minimap icon for when Anivia is affected by Rebirth Cho'Gath * Tweaked autoattack animation timing Gangplank * Tweaked autoattack animation timing Gragas * Fixed Explosive Cask's Ability Power ratio to match the tooltip * Changed Body Slam to no longer be useable while rooted * Added opposing tooltips Janna * Base Mana per level reduced to 64 from 78 * Base armor increased to 9 from 7.4 * Howling Gale o Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160 o Cooldown reduced to 10 from 11 at all ranks o Damage per second scaling increased to 20/30/40/50/60 from 20/25/30/35/40 * Eye of the Storm o Mana cost reduced to 60/70/80/90/100 from 70/85/100/115/130 o Duration reduced to 10.5 from 12 o Cooldown reduced to 10.5 from 12 o Eye of the Storm now grants a new attack damage buff, "Cyclone Strike" which persists through the shield breaking * Zephyr active cooldown reduced to 12/11/10/9/8 from 13/12/11/10/9 * Monsoon now slows enemy units for 40% that re-enter the storm after being pushed out Jax * Leapstrike Ability Power ratio reduced to .8 from 1 * Counterstrike Ability Power ratio reduced to .6 from .8 * Relentless strikes Ability Power ratio reduced to .7 from 1 Katarina * Added an alternate attack animation Morgana * Fixed a discrepancy in Dark Binding's tooltip. The tooltip now lists the damage dealt per second (the ability itself still deals damage every half second) Rammus * Fixed a bug in which Rammus' movement speed was slightly too slow during Defensive Ball Curl and Powerball * Tweaked autoattack animation timing Ryze * Desperate Power Ability Power bonus reduced to 50/80/110 from 60/100/140 Shaco * Fixed the mana cost on Jack in the Box to correctly be 50/55/60/65/70 from 60/60/60/60/60 Shen * Fixed a bug where Ki Strike was not displaying properly with death recap Twisted Fate * Fixed the description for his passive in the character pane. It should now reflect the correct functionality * Fixed a bug in which Cardmaster's Stacked Deck worked against towers Veigar * Adjusted Event Horizon so the stun matches up better with the cast cursor and the particle Item Shop Enhancements – The item shop has been updated to support the use of more items in each category through the use of a scroll bar, and the overall look has been polished to convey information more clearly. Items * Aegis of the Legion (Remade): Now gives +270 Health +18 Armor +24 Magic Resist and a UNIQUE Aura: +12 Armor / +15 Magic Resistance / +8 damage to nearby allied units from +270 Health UNIQUE Aura: +23 Armor / +24 Magic Resistance / +10 Damage. * Archangel's Staff Mana cap increased to 1000 from 600 * Archangel's Staff Mana to Ability Power conversion ratio increased to 2.5% from 2% * Chalice of Harmony Magic Resistance reduced to 30 from 35 * Frozen Heart component items have been changed to a Glacial Shroud, 2 Cloth Armors, and 800 gold * Glacial Shroud component items changed to Sapphire Crystal, Chain Vest, and 575 Gold * Glacial Shroud's stats modified to 425 Mana, 45 Armor, and 20% Cooldown Reduction, from 500 Mana, 36 Armor, and 20% Cooldown Reduction * Haunting Guise (Remade): Now gives +180 Health and +20 Ability Power. UNIQUE Passive: +20 Magic Penetration +10% Spell Vamp (5% for multi-target spells) * Mercury's Treads Magic Resistance reduced to 25 from 30 * Nashor's Tooth now gives 50% attack speed and 10 mana regen per 5, instead of 30% attack speed and 12 mana regen per 5 * Ninja Tabi Armor increased to 25 from 23 * Ninja Tabi Dodge chance increased to 12% from 11% * Phantom Dancer movement speed increased to 15% from 12% * Quicksilver Sash Cooldown reduced to 120 from 150 * Quicksilver Sash combine cost reduced to 700 from 900 * Removed Sage's Ring * Spirit Visage healing and regeneration bonus reduced to 25% from 30% * Spirit Visage health regen per 5 increased to 20 from 18 * Stark's Fervor attack speed aura reduced to 20% from 25% * Stark’s Fervor armor reduction aura reduced to 20 from 25 * Stinger now requires 2 Daggers + 300 gold and gives 40% attack speed and 10% cooldown reduction, instead of 20% attack speed, 5 mana regen per 5, and 10% cooldown reduction * Sunfire Cape combine cost reduced to 700 from 1000 * Tear of the Goddess mana cap increased to 1000 from 600 * Tiamat combine cost reduced to 250 from 450 * Thorn Mail damage return increased to 30% from 25%. * Warden's Mail: Cloth Armor removed from the recipe; Armor increased to 81 from 60. General * Fixed a bug where Crest of the Ancient Golem was not increasing energy * Crest of the Ancient Golem now restores 1.5% of your maximum energy per second * Fixed an issue that was causing some buff sounds / icons to not be removed properly. * Middle mouse scrolling functionality has been improved Audio Evelynn * Updated sound for Shadow Walk * Updated sound for Malice and Spite and added laugh on activation * Updated sound for Hate Spike * Updated sound for Ravage Katarina * VO set updated (say goodbye to the 'Dance Macabre') * VO added to attacks and spells Rammus * Powerball now ramps up in pitch to match his increased speed Soraka * New sound when casting Wish Twisted Fate * Unique sound added when Stacked Deck hits Misc * New sound when logging into PVP.net Aegis + Stark's nerf and a few other changes. And a Gragas NERF?? ![]() | ||
geegee1
United States618 Posts
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oberon
United States1320 Posts
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Mogwai
United States13274 Posts
that would be my guess at least. | ||
Brees
Marshall Islands3404 Posts
and yea haunting guise is a lifesteal item for mages now. If i understand it correctly it will only be viable on a few people anyway. (singed, Nasus(HIS ULT IS MAGIC!!), etc) anyone with an AOE DoT should benefit greatly from this item.. ryze even perhaps if you build him tanky but he got nerfed | ||
Mogwai
United States13274 Posts
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