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Torchlight II - Page 72

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TeamLiquid Steam Group for Torchlight 2
Silidons
Profile Blog Joined September 2010
United States2813 Posts
September 28 2012 02:40 GMT
#1421
On September 28 2012 10:49 Tabbris wrote:
So uhh thinking about getting this game. Anyone have a honest opinion on how it compares to d3?

As a D2 player initially (5+ years) and playing D3 (4 60's, pre-patch act 3 inferno capable) Torchlight 2 is insanely better than D3 in almost every aspect. I'll give D3 healthglobes, that's about it.

Every class has 3 distinct playstyles - while D3 has 1.
"God fights on the side with the best artillery." - Napoleon Bonaparte
WArped
Profile Joined December 2010
United Kingdom4845 Posts
Last Edited: 2012-09-28 02:50:43
September 28 2012 02:48 GMT
#1422
On September 28 2012 11:18 EchelonTee wrote:
Show nested quote +
On September 28 2012 10:49 Tabbris wrote:
So uhh thinking about getting this game. Anyone have a honest opinion on how it compares to d3?

Since this is the TL2 thread, I think most people here would be a bit biased against d3 :p I actually enjoyed D3 quite a bit, so I'll give you a short comparison of the two games. Note: I reached A3 of D3 Inferno, but am only lvl51/100 in TL2.

Diablo 3
+Combat system a joy to play with. Combat is very fluid and responsive.
+Skill runes and easy respec means experimenting with different builds is very easy.
+A very large community, with a large supply of theory crafting, items, and discussion.
+Blizzard has shown that it's committed to balancing the classes (1.4 updates trying to make WD better, legendaries, etc)

~Atmosphere is very dark, graphics are very realistic. Down to your preference.
~Auction house, very controversial. Most dislike how it cheapens the equipment gaining process; if you don't mind the fact that the vast majority of gear you loot will be inferior to what you can buy, AH is convenient.

-Difficulty is implemented in a very frustrating manner; dying to Jailer/Molten/Invulnerable/Mortar is never, ever fun.
-Gear is hilariously boring for the most part. Only recently has legendary gear gained interesting affixes, before it was simply hunting for that +20 all resist boost.
-If you want to be optimal in Inferno, there are only 2-3 viable builds per class.

Torchlight 2
+Variable difficulty system implemented very well. I main on Elite because I like the toughness, but I can also play on Normal with my friends and faceroll everything.
+Loot system a joy to have. You can assemble sets around lvl10-12 with pretty neat affixs. You can get Uniques with awesome procs at any point in the leveling process. You can get good gear at any of the difficulties. There are multiple unique socketable effects. The fact that requirements are either by Level, or a certain amount of Attributes is neat.
+Multiple builds viable for each class. You can be full tank sword+board engy, Cannoneer, DPS/AOE engy, etc.
+Completely randomized dungeons. Playthroughs never get stale, as long as you enjoy your build.
+Mods.

~Atmosphere is cartoony and light. Once again down to preference.
~Story is very very thin; you'll only really care about it if Alchemist was your homeboy in Torchlight 1.
~No respecs. A controversial topic; I just use respec potions to get around it :x

-Combat can be a little stiff at times, do to the lack of animation canceling. Not the biggest deal, some people hate it.
-Small community, means finding "optimal" builds difficult.
-Balanced PvP is not planned.


My personal, biased take on the two games is that while Diablo was flashy and cool, it was frustrating frustrating frustrating. Torchlight is game that you can make your own and have fun with in any way you want. So you hear that the best build on Outlander is Glaive Spam? Screw that, go dual pistols max strength. Hear that Fire tree is best for mages? Whatever, max ice because you feel like it. And with the way Torchlight is designed, you can get the gear and the skills to make whatever build you want viable, as long as you theorycraft it well.

I agree with all your comparisons about the two games and their differences good and bad, one other thing to mention is the actual environments in Torchlight (in my opinion) are designed a lot better in terms of detail put into them, not so much the dungeons, but the actual out of town, exploring environments. Some of the areas are also massive compared to some of the exploration areas in Diablo 3, could be frustrating, but there seems to be more to explore in Torchlight 2, which is a plus for me.
Rad
Profile Joined May 2010
United States935 Posts
Last Edited: 2012-09-28 02:53:48
September 28 2012 02:53 GMT
#1423
On September 28 2012 07:19 Blitzkrieg0 wrote:
Ravage does not grant mana steal. Wolfstrike also does not grant mana steal. Eviscerate does grant mana steal though. Not using any other skills so hard to test at the moment. Stealing mana is pretty meaningless though as Battle Standard grants infinite mana once you get it the tier one bonus. If you want to extrapolate these effects to life steal as well I could see it working the same way.


You sure eviscerate can steal mana? I have a 10 mana stolen on hit gem which registers on normal attack (+10 mana text floats, mana globe jumps up) but it doesn't happen on eviscerate (no text and the mana globe drops 30 mana as expected from the skill's cost).
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
September 28 2012 03:08 GMT
#1424
On September 28 2012 11:53 Rad wrote:
Show nested quote +
On September 28 2012 07:19 Blitzkrieg0 wrote:
Ravage does not grant mana steal. Wolfstrike also does not grant mana steal. Eviscerate does grant mana steal though. Not using any other skills so hard to test at the moment. Stealing mana is pretty meaningless though as Battle Standard grants infinite mana once you get it the tier one bonus. If you want to extrapolate these effects to life steal as well I could see it working the same way.


You sure eviscerate can steal mana? I have a 10 mana stolen on hit gem which registers on normal attack (+10 mana text floats, mana globe jumps up) but it doesn't happen on eviscerate (no text and the mana globe drops 30 mana as expected from the skill's cost).


I could stand there and spam it. Maybe I have 10 mana regen ^_^ Seeing as the dev said I'm wrong I'm gonna assume I failed somewhere during that test.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
September 28 2012 03:20 GMT
#1425
On September 28 2012 11:48 WArped wrote:
Show nested quote +
On September 28 2012 11:18 EchelonTee wrote:
On September 28 2012 10:49 Tabbris wrote:
So uhh thinking about getting this game. Anyone have a honest opinion on how it compares to d3?

Since this is the TL2 thread, I think most people here would be a bit biased against d3 :p I actually enjoyed D3 quite a bit, so I'll give you a short comparison of the two games. Note: I reached A3 of D3 Inferno, but am only lvl51/100 in TL2.

Diablo 3
+Combat system a joy to play with. Combat is very fluid and responsive.
+Skill runes and easy respec means experimenting with different builds is very easy.
+A very large community, with a large supply of theory crafting, items, and discussion.
+Blizzard has shown that it's committed to balancing the classes (1.4 updates trying to make WD better, legendaries, etc)

~Atmosphere is very dark, graphics are very realistic. Down to your preference.
~Auction house, very controversial. Most dislike how it cheapens the equipment gaining process; if you don't mind the fact that the vast majority of gear you loot will be inferior to what you can buy, AH is convenient.

-Difficulty is implemented in a very frustrating manner; dying to Jailer/Molten/Invulnerable/Mortar is never, ever fun.
-Gear is hilariously boring for the most part. Only recently has legendary gear gained interesting affixes, before it was simply hunting for that +20 all resist boost.
-If you want to be optimal in Inferno, there are only 2-3 viable builds per class.

Torchlight 2
+Variable difficulty system implemented very well. I main on Elite because I like the toughness, but I can also play on Normal with my friends and faceroll everything.
+Loot system a joy to have. You can assemble sets around lvl10-12 with pretty neat affixs. You can get Uniques with awesome procs at any point in the leveling process. You can get good gear at any of the difficulties. There are multiple unique socketable effects. The fact that requirements are either by Level, or a certain amount of Attributes is neat.
+Multiple builds viable for each class. You can be full tank sword+board engy, Cannoneer, DPS/AOE engy, etc.
+Completely randomized dungeons. Playthroughs never get stale, as long as you enjoy your build.
+Mods.

~Atmosphere is cartoony and light. Once again down to preference.
~Story is very very thin; you'll only really care about it if Alchemist was your homeboy in Torchlight 1.
~No respecs. A controversial topic; I just use respec potions to get around it :x

-Combat can be a little stiff at times, do to the lack of animation canceling. Not the biggest deal, some people hate it.
-Small community, means finding "optimal" builds difficult.
-Balanced PvP is not planned.


My personal, biased take on the two games is that while Diablo was flashy and cool, it was frustrating frustrating frustrating. Torchlight is game that you can make your own and have fun with in any way you want. So you hear that the best build on Outlander is Glaive Spam? Screw that, go dual pistols max strength. Hear that Fire tree is best for mages? Whatever, max ice because you feel like it. And with the way Torchlight is designed, you can get the gear and the skills to make whatever build you want viable, as long as you theorycraft it well.

I agree with all your comparisons about the two games and their differences good and bad, one other thing to mention is the actual environments in Torchlight (in my opinion) are designed a lot better in terms of detail put into them, not so much the dungeons, but the actual out of town, exploring environments. Some of the areas are also massive compared to some of the exploration areas in Diablo 3, could be frustrating, but there seems to be more to explore in Torchlight 2, which is a plus for me.

The thing I disagree with most from the post you quoted, is that D3 does NOT have 2-3 viable builds per class. Every class uses the same exact build with regards to strategy, and they might switch out 1 or 2 abilites. But the actual combat never changes. In TL2, you use completely different abilities if you go cannon, 2h, or 1h + shield. Mages use either fire, arcane, or frost. etc etc
"God fights on the side with the best artillery." - Napoleon Bonaparte
EchelonTee
Profile Joined February 2011
United States5260 Posts
Last Edited: 2012-09-28 03:25:01
September 28 2012 03:23 GMT
#1426
On September 28 2012 12:20 Silidons wrote:
Show nested quote +
On September 28 2012 11:48 WArped wrote:
On September 28 2012 11:18 EchelonTee wrote:
On September 28 2012 10:49 Tabbris wrote:
So uhh thinking about getting this game. Anyone have a honest opinion on how it compares to d3?

Since this is the TL2 thread, I think most people here would be a bit biased against d3 :p I actually enjoyed D3 quite a bit, so I'll give you a short comparison of the two games. Note: I reached A3 of D3 Inferno, but am only lvl51/100 in TL2.

Diablo 3
+Combat system a joy to play with. Combat is very fluid and responsive.
+Skill runes and easy respec means experimenting with different builds is very easy.
+A very large community, with a large supply of theory crafting, items, and discussion.
+Blizzard has shown that it's committed to balancing the classes (1.4 updates trying to make WD better, legendaries, etc)

~Atmosphere is very dark, graphics are very realistic. Down to your preference.
~Auction house, very controversial. Most dislike how it cheapens the equipment gaining process; if you don't mind the fact that the vast majority of gear you loot will be inferior to what you can buy, AH is convenient.

-Difficulty is implemented in a very frustrating manner; dying to Jailer/Molten/Invulnerable/Mortar is never, ever fun.
-Gear is hilariously boring for the most part. Only recently has legendary gear gained interesting affixes, before it was simply hunting for that +20 all resist boost.
-If you want to be optimal in Inferno, there are only 2-3 viable builds per class.

Torchlight 2
+Variable difficulty system implemented very well. I main on Elite because I like the toughness, but I can also play on Normal with my friends and faceroll everything.
+Loot system a joy to have. You can assemble sets around lvl10-12 with pretty neat affixs. You can get Uniques with awesome procs at any point in the leveling process. You can get good gear at any of the difficulties. There are multiple unique socketable effects. The fact that requirements are either by Level, or a certain amount of Attributes is neat.
+Multiple builds viable for each class. You can be full tank sword+board engy, Cannoneer, DPS/AOE engy, etc.
+Completely randomized dungeons. Playthroughs never get stale, as long as you enjoy your build.
+Mods.

~Atmosphere is cartoony and light. Once again down to preference.
~Story is very very thin; you'll only really care about it if Alchemist was your homeboy in Torchlight 1.
~No respecs. A controversial topic; I just use respec potions to get around it :x

-Combat can be a little stiff at times, do to the lack of animation canceling. Not the biggest deal, some people hate it.
-Small community, means finding "optimal" builds difficult.
-Balanced PvP is not planned.


My personal, biased take on the two games is that while Diablo was flashy and cool, it was frustrating frustrating frustrating. Torchlight is game that you can make your own and have fun with in any way you want. So you hear that the best build on Outlander is Glaive Spam? Screw that, go dual pistols max strength. Hear that Fire tree is best for mages? Whatever, max ice because you feel like it. And with the way Torchlight is designed, you can get the gear and the skills to make whatever build you want viable, as long as you theorycraft it well.

I agree with all your comparisons about the two games and their differences good and bad, one other thing to mention is the actual environments in Torchlight (in my opinion) are designed a lot better in terms of detail put into them, not so much the dungeons, but the actual out of town, exploring environments. Some of the areas are also massive compared to some of the exploration areas in Diablo 3, could be frustrating, but there seems to be more to explore in Torchlight 2, which is a plus for me.

The thing I disagree with most from the post you quoted, is that D3 does NOT have 2-3 viable builds per class. Every class uses the same exact build with regards to strategy, and they might switch out 1 or 2 abilites. But the actual combat never changes. In TL2, you use completely different abilities if you go cannon, 2h, or 1h + shield. Mages use either fire, arcane, or frost. etc etc

Hmm, as a Demon Hunter pre-patch that was definitely true (nether tentacles anyone?), but post-patch I thought there was at least duality in terms of builds; you could be a tank DH with gloom and rely on lifesteal/DoT, or rely on the tried and true burst/kite build. Not sure about other classes.

I don't disagree with you though; I put that 2-3 viable builds in the Cons section for a reason; TL2 is much, much more variable in terms of builds. Just trying to be fair to D3 :p
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-28 04:10:35
September 28 2012 03:56 GMT
#1427
If you are coming from the real diablo (d1/d2) generation there is no doubt you will like TL2. If you are a hardcore D2 fan (as in love the game so fcking much), you would be hurt by D3 and TL2 is your cure.

For those who said the graphics is better in D3, i lol'ed, you cant see shit on everything in details (aka there is no zoom in), i needed to open menu to have a closer look on my gears, D3 is actually tailored to low/mid range user graphics so everyone can play it (just like wow). It is just a personal preference and all those screenshots of TL2 on websites didn't do the game justice - TL2 looks very very good. D3 is a failed semi-mmo, a product designated to waste your time and money, it is not a game. TL2 is the definitive ARPG while being an amazing game with a soul.

Go try out TL2 demo to see if you liked it.

And ohya, did i mention that there is day and night and different weather in TL2 (and D2)? D3, nope, it is a fcking waste of resources.

+ Show Spoiler +
And you know another reason of me hating D3 so damn much? I rolled WD.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
September 28 2012 04:21 GMT
#1428
On September 28 2012 12:23 EchelonTee wrote:
Show nested quote +
On September 28 2012 12:20 Silidons wrote:
On September 28 2012 11:48 WArped wrote:
On September 28 2012 11:18 EchelonTee wrote:
On September 28 2012 10:49 Tabbris wrote:
So uhh thinking about getting this game. Anyone have a honest opinion on how it compares to d3?

Since this is the TL2 thread, I think most people here would be a bit biased against d3 :p I actually enjoyed D3 quite a bit, so I'll give you a short comparison of the two games. Note: I reached A3 of D3 Inferno, but am only lvl51/100 in TL2.

Diablo 3
+Combat system a joy to play with. Combat is very fluid and responsive.
+Skill runes and easy respec means experimenting with different builds is very easy.
+A very large community, with a large supply of theory crafting, items, and discussion.
+Blizzard has shown that it's committed to balancing the classes (1.4 updates trying to make WD better, legendaries, etc)

~Atmosphere is very dark, graphics are very realistic. Down to your preference.
~Auction house, very controversial. Most dislike how it cheapens the equipment gaining process; if you don't mind the fact that the vast majority of gear you loot will be inferior to what you can buy, AH is convenient.

-Difficulty is implemented in a very frustrating manner; dying to Jailer/Molten/Invulnerable/Mortar is never, ever fun.
-Gear is hilariously boring for the most part. Only recently has legendary gear gained interesting affixes, before it was simply hunting for that +20 all resist boost.
-If you want to be optimal in Inferno, there are only 2-3 viable builds per class.

Torchlight 2
+Variable difficulty system implemented very well. I main on Elite because I like the toughness, but I can also play on Normal with my friends and faceroll everything.
+Loot system a joy to have. You can assemble sets around lvl10-12 with pretty neat affixs. You can get Uniques with awesome procs at any point in the leveling process. You can get good gear at any of the difficulties. There are multiple unique socketable effects. The fact that requirements are either by Level, or a certain amount of Attributes is neat.
+Multiple builds viable for each class. You can be full tank sword+board engy, Cannoneer, DPS/AOE engy, etc.
+Completely randomized dungeons. Playthroughs never get stale, as long as you enjoy your build.
+Mods.

~Atmosphere is cartoony and light. Once again down to preference.
~Story is very very thin; you'll only really care about it if Alchemist was your homeboy in Torchlight 1.
~No respecs. A controversial topic; I just use respec potions to get around it :x

-Combat can be a little stiff at times, do to the lack of animation canceling. Not the biggest deal, some people hate it.
-Small community, means finding "optimal" builds difficult.
-Balanced PvP is not planned.


My personal, biased take on the two games is that while Diablo was flashy and cool, it was frustrating frustrating frustrating. Torchlight is game that you can make your own and have fun with in any way you want. So you hear that the best build on Outlander is Glaive Spam? Screw that, go dual pistols max strength. Hear that Fire tree is best for mages? Whatever, max ice because you feel like it. And with the way Torchlight is designed, you can get the gear and the skills to make whatever build you want viable, as long as you theorycraft it well.

I agree with all your comparisons about the two games and their differences good and bad, one other thing to mention is the actual environments in Torchlight (in my opinion) are designed a lot better in terms of detail put into them, not so much the dungeons, but the actual out of town, exploring environments. Some of the areas are also massive compared to some of the exploration areas in Diablo 3, could be frustrating, but there seems to be more to explore in Torchlight 2, which is a plus for me.

The thing I disagree with most from the post you quoted, is that D3 does NOT have 2-3 viable builds per class. Every class uses the same exact build with regards to strategy, and they might switch out 1 or 2 abilites. But the actual combat never changes. In TL2, you use completely different abilities if you go cannon, 2h, or 1h + shield. Mages use either fire, arcane, or frost. etc etc

Hmm, as a Demon Hunter pre-patch that was definitely true (nether tentacles anyone?), but post-patch I thought there was at least duality in terms of builds; you could be a tank DH with gloom and rely on lifesteal/DoT, or rely on the tried and true burst/kite build. Not sure about other classes.

I don't disagree with you though; I put that 2-3 viable builds in the Cons section for a reason; TL2 is much, much more variable in terms of builds. Just trying to be fair to D3 :p



i think DH is a very good example of blizzard killing fun builds.

in 1.4 they killed the tank build that relied on life per hit and rapid attack speed skills.
in 1.5 they will halve the damage reduction of the gloom skill you talk about.




Torchlight 2 has those fun random encounters and especially those dimensional portals that lead to a whole encounter, diablo 3 has nerfed rewards from events a long time ago and now just has those elite and champion packs for loot.

I also find the combat design more fun in torchlight. Its hard to explain, but the combination of getting swarmed by enemies with specific combat roles and tough elite enemies with special skills does it for me.
In diablo 3 its just "dodge the fire or die instantly".


I dont want to bash diablo 3, i played it for 200 hours, but i think this game is more fun to play.
EchelonTee
Profile Joined February 2011
United States5260 Posts
September 28 2012 06:08 GMT
#1429
...they nerfed LoH build AND are nerfing gloom?

Let's go back to talking about TL2 >.>
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
iiTiamatii
Profile Blog Joined August 2010
United States73 Posts
September 28 2012 07:46 GMT
#1430
On September 28 2012 10:56 EchelonTee wrote:
When I was using console to warp to different maps/spawn weapons+units, sometimes my game would freeze in a weird way. I could still hover over NPCs, but I couldn't move, had no minimap, and this extended to my other characters who hadn't used any console commands. It was fixed when I un-enabled console, but was pretty strange, not just a standard crash. Is this just an overload of the system that's to be expected when using console, or a bug of some sorts?

Also, when in multiplayer, I've found that if you kill off a boss for a quest when someone in the party isn't in the same room, that boss is dead forever unless the world is rerolled. This mostly comes up when someone dies, respawns, and the boss is killed while they are still in town. Is this intentional, or will there be a fix of some sorts for it?

Thanks for all the work you guys do ^^


<3

I have no idea about the console thing, that seems pretty strange. You'd have to reproduce it and tell me the steps for me to figure it out. Maybe you jumped to a map that isn't really supposed to be used.

In MP the level is "saved" for some time threshold (which might be high for that boss room) or until you go through a bunch of other dungeons. Essentially it's protection against cheese running the bosses. If the player didn't get the quest for it, have everyone leave the room and send that player in first and it'll do boss-spawning magic.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-09-28 08:34:50
September 28 2012 08:32 GMT
#1431
On September 28 2012 11:48 WArped wrote:
Show nested quote +
On September 28 2012 11:18 EchelonTee wrote:
On September 28 2012 10:49 Tabbris wrote:
So uhh thinking about getting this game. Anyone have a honest opinion on how it compares to d3?

Since this is the TL2 thread, I think most people here would be a bit biased against d3 :p I actually enjoyed D3 quite a bit, so I'll give you a short comparison of the two games. Note: I reached A3 of D3 Inferno, but am only lvl51/100 in TL2.

Diablo 3
+Combat system a joy to play with. Combat is very fluid and responsive.
+Skill runes and easy respec means experimenting with different builds is very easy.
+A very large community, with a large supply of theory crafting, items, and discussion.
+Blizzard has shown that it's committed to balancing the classes (1.4 updates trying to make WD better, legendaries, etc)

~Atmosphere is very dark, graphics are very realistic. Down to your preference.
~Auction house, very controversial. Most dislike how it cheapens the equipment gaining process; if you don't mind the fact that the vast majority of gear you loot will be inferior to what you can buy, AH is convenient.

-Difficulty is implemented in a very frustrating manner; dying to Jailer/Molten/Invulnerable/Mortar is never, ever fun.
-Gear is hilariously boring for the most part. Only recently has legendary gear gained interesting affixes, before it was simply hunting for that +20 all resist boost.
-If you want to be optimal in Inferno, there are only 2-3 viable builds per class.

Torchlight 2
+Variable difficulty system implemented very well. I main on Elite because I like the toughness, but I can also play on Normal with my friends and faceroll everything.
+Loot system a joy to have. You can assemble sets around lvl10-12 with pretty neat affixs. You can get Uniques with awesome procs at any point in the leveling process. You can get good gear at any of the difficulties. There are multiple unique socketable effects. The fact that requirements are either by Level, or a certain amount of Attributes is neat.
+Multiple builds viable for each class. You can be full tank sword+board engy, Cannoneer, DPS/AOE engy, etc.
+Completely randomized dungeons. Playthroughs never get stale, as long as you enjoy your build.
+Mods.

~Atmosphere is cartoony and light. Once again down to preference.
~Story is very very thin; you'll only really care about it if Alchemist was your homeboy in Torchlight 1.
~No respecs. A controversial topic; I just use respec potions to get around it :x

-Combat can be a little stiff at times, do to the lack of animation canceling. Not the biggest deal, some people hate it.
-Small community, means finding "optimal" builds difficult.
-Balanced PvP is not planned.


My personal, biased take on the two games is that while Diablo was flashy and cool, it was frustrating frustrating frustrating. Torchlight is game that you can make your own and have fun with in any way you want. So you hear that the best build on Outlander is Glaive Spam? Screw that, go dual pistols max strength. Hear that Fire tree is best for mages? Whatever, max ice because you feel like it. And with the way Torchlight is designed, you can get the gear and the skills to make whatever build you want viable, as long as you theorycraft it well.

I agree with all your comparisons about the two games and their differences good and bad, one other thing to mention is the actual environments in Torchlight (in my opinion) are designed a lot better in terms of detail put into them, not so much the dungeons, but the actual out of town, exploring environments. Some of the areas are also massive compared to some of the exploration areas in Diablo 3, could be frustrating, but there seems to be more to explore in Torchlight 2, which is a plus for me.

Nothing frustarting in exploring and finding tons of instanced dungeons(each having own architecture, boss, secrets). Im still in shock how well Runic put the whole atmosphere of the game, its balancing on edge of joke, gore, dark and light. Its a specially evident in day and night cycle, in some areas during the night cycle i actually felt more like in D2 than in actual D3(D3 felt to me like a parody of Sanctuary, could not take it seriously), brilliant contrasting. And 2 months ago when i glanced at screenshots i thought i will never enjoy "cartoon" style in arpg.
Stork[gm]
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 28 2012 09:26 GMT
#1432
Back to TL2, two days w/o TL2 is painful. Now finally I can start my NG+. If I have time to have 2 toons at lv60 in D3, I will have time for at least 2 max leveled on TL2. Go go go!!!
Terran
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 28 2012 15:09 GMT
#1433
On September 28 2012 12:56 BurningSera wrote:
If you are coming from the real diablo (d1/d2) generation there is no doubt you will like TL2. If you are a hardcore D2 fan (as in love the game so fcking much), you would be hurt by D3 and TL2 is your cure.


Both D3 and TL2 have their strong points and their weak points.

The weakest point of Torchlight 2 for me is multiplayer, there are just so many exploits and overpowered builds that cripple the long term enjoyment of multiplayer. As a single player game, TL2 handily beats D3, it's not even close.
/commercial
Silidons
Profile Blog Joined September 2010
United States2813 Posts
September 28 2012 15:13 GMT
#1434
On September 29 2012 00:09 Novalisk wrote:
Show nested quote +
On September 28 2012 12:56 BurningSera wrote:
If you are coming from the real diablo (d1/d2) generation there is no doubt you will like TL2. If you are a hardcore D2 fan (as in love the game so fcking much), you would be hurt by D3 and TL2 is your cure.


Both D3 and TL2 have their strong points and their weak points.

The weakest point of Torchlight 2 for me is multiplayer, there are just so many exploits and overpowered builds that cripple the long term enjoyment of multiplayer. As a single player game, TL2 handily beats D3, it's not even close.

I dislike how there are no closed servers. But I read on the Runic Forums that they are currently thinking of doing private closed servers (much like Counter Strike) where they will have their own rules & mods that are allowed. I like that idea a lot.

If they don't have it, it will turn into open bnet, which was a bunch of lv120's running around with stupid gear with 50 stats on them.
"God fights on the side with the best artillery." - Napoleon Bonaparte
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-28 16:26:03
September 28 2012 16:08 GMT
#1435
On September 29 2012 00:09 Novalisk wrote:
Show nested quote +
On September 28 2012 12:56 BurningSera wrote:
If you are coming from the real diablo (d1/d2) generation there is no doubt you will like TL2. If you are a hardcore D2 fan (as in love the game so fcking much), you would be hurt by D3 and TL2 is your cure.


Both D3 and TL2 have their strong points and their weak points.

The weakest point of Torchlight 2 for me is multiplayer, there are just so many exploits and overpowered builds that cripple the long term enjoyment of multiplayer. As a single player game, TL2 handily beats D3, it's not even close.


What long term enjoyment when you cant enjoy playing the game at all?

Making drastic changes to the classes and system (what kind of joke is this paragon level, so i just wasted all my previous play time of 150hours for no reason?) and released the greedy AH when there are many many many exploits in the game that certain classes could abuse them. Bloody dev made us pay for an alpha testing and people are still doing beta testing for them. You cannot ever release an ARPG with broken classes and exploits, there are many reasons TL2 was delayed and delayed.

And the whole point of playing a diablo-like game is to enjoy your OPness while there are certain challenges still remain when you play it. I have seen some cheater lvl100 player still die in maps very often and those bosses are defo very challenging even for these maxed out players. This is my last rant on D3, a product made to suck people time and money (I was one of those idiots and i am not longer playing the game, still need to find a way to take out those bliz credit from RMAH but you bet i am not going to spend any penny to this company and same to many many people out there).

And runic simply dont have the resources and man power to run a closed server, may be a limited private server is possible but I couldn't care less. Runic will be another blizz north just like they made D1/2, good words will spread and people will make TL2 huge enough to make a better TL3 happen. Seriously why do people care about cheating etc? People cheat all time in closed server anyway.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
September 28 2012 16:18 GMT
#1436
Do any of you guys have experience with a melee mage? I got to act3 on elite, at which point boss mobs oneshot me(literally). My stat distribution is a 1:1 ratio between str/vit, with a few random pts in focus and dex. Maxed skills are magma mace, fire brand, immolation aura, death's bounty and boon, 1pters are hailstorm, blink, prismatic passive thingy and the freezing passive. I also use 1h+shield for obvious reasons, and pretty much all my gear is HP stacked. Lvl 42 and ~100-300 hp on most of my gear.

And I just. Can't. Survive. Tips?
Theres a fine line between fishing and just standing on the shore like an idiot.
EchelonTee
Profile Joined February 2011
United States5260 Posts
September 28 2012 16:20 GMT
#1437
Yeah, even if the server isn't closed, I won't ruin my own fun by using exploits. Hunting for those last few set items is fun as hell, and even though I have the knowledge I could just spawn them through console, why would I do that to myself?

In terms of economy, I really don't see any issues as is. If you play legit, you're poor as hell from enchanters/gambling, so I usually just partake in bartering; my class-specific unique for your class-specific unique. And everything works out that way. If someone came into my game shouting "LOLOL I HAVE ALL LEGENDARIES AND SETS", I'd just ignore, leave, and go on my way. I don't see how this open system will affect my enjoyment of the game.

And honestly, the only truly overpowered build from what I can tell is Glaivelander. The thing about TL2 is that every single class feels overpowered when built right, so it's fn fun to play as every class, any build.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-09-28 16:29:08
September 28 2012 16:28 GMT
#1438
^which is the whole point of buying and playing a diablo-like game.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Leth0
Profile Joined February 2012
856 Posts
September 28 2012 16:41 GMT
#1439
On September 29 2012 01:18 Ethenielle wrote:
Do any of you guys have experience with a melee mage? I got to act3 on elite, at which point boss mobs oneshot me(literally). My stat distribution is a 1:1 ratio between str/vit, with a few random pts in focus and dex. Maxed skills are magma mace, fire brand, immolation aura, death's bounty and boon, 1pters are hailstorm, blink, prismatic passive thingy and the freezing passive. I also use 1h+shield for obvious reasons, and pretty much all my gear is HP stacked. Lvl 42 and ~100-300 hp on most of my gear.

And I just. Can't. Survive. Tips?


With doing something different like a melee mage (almost hybrid you could say) you are going to half to work twice as hard to measure up to something like a melee engineer. It's just how it is, you don't have the skills or passives that buff up survivability like engi and zerker, not to mention the passive 25% dmg reduction the melee classes get to all dmg types.

It can be done but you are going to have to sacrifice a lot of other stats in favor of stuff like "reduces all dmg taken by 5%" and or lifesteal.

It sounds fun but it isn't something I would do with my first character, let alone on elite. Would be something to do when you have a better grasp on the flow of the game, and the type of gear / sockets / spells you would need to twink him with.

Silidons
Profile Blog Joined September 2010
United States2813 Posts
September 28 2012 17:15 GMT
#1440
On September 29 2012 01:08 BurningSera wrote:
Show nested quote +
On September 29 2012 00:09 Novalisk wrote:
On September 28 2012 12:56 BurningSera wrote:
If you are coming from the real diablo (d1/d2) generation there is no doubt you will like TL2. If you are a hardcore D2 fan (as in love the game so fcking much), you would be hurt by D3 and TL2 is your cure.


Both D3 and TL2 have their strong points and their weak points.

The weakest point of Torchlight 2 for me is multiplayer, there are just so many exploits and overpowered builds that cripple the long term enjoyment of multiplayer. As a single player game, TL2 handily beats D3, it's not even close.


And runic simply dont have the resources and man power to run a closed server, may be a limited private server is possible but I couldn't care less. Runic will be another blizz north just like they made D1/2, good words will spread and people will make TL2 huge enough to make a better TL3 happen. Seriously why do people care about cheating etc? People cheat all time in closed server anyway.

I feel like TL2 is mainly a single player game but they through in internet play for the lulz. Closed server does not have the same type of "cheats" as open - a good example being a ladder for leveling. There is no way to hack things that are server-sided on a closed server, such as level and currency. You can very easily change things in TL2 without even being labeled a cheater if you use software such as CheatEngine.

There is no economy in TL2, if you want an ARPG with a good economy you pretty much have to play D2 or Path of Exile. Currency&items are meaningless in this game, because people can spawn whatever item they want. Thus going back to the "single-player game that you can play online" aspect of it.
"God fights on the side with the best artillery." - Napoleon Bonaparte
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