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World of Warcraft: Cataclysm Expansion Discussion - Page 13

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FrankDaGreat
Profile Joined August 2011
Canada31 Posts
January 24 2012 15:17 GMT
#241
Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.
“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.” ― Albert Einstein
Ceyox
Profile Joined April 2011
Sweden29 Posts
February 03 2012 12:14 GMT
#242
On January 25 2012 00:17 FrankDaGreat wrote:
Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.


And that is why they got so called Heroic versions of the instances, so everyone can be able to see the content while still having more challenging encounters for those who wish for that.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
February 03 2012 12:15 GMT
#243
On February 03 2012 21:14 Ceyox wrote:
Show nested quote +
On January 25 2012 00:17 FrankDaGreat wrote:
Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.


And that is why they got so called Heroic versions of the instances, so everyone can be able to see the content while still having more challenging encounters for those who wish for that.


If by "see the content" you mean get loot, because that's all that people want then you're right
Fuck Razor and Death Prophet
Dyme
Profile Joined November 2010
Germany523 Posts
February 03 2012 12:30 GMT
#244
On February 03 2012 21:15 Linwelin wrote:
Show nested quote +
On February 03 2012 21:14 Ceyox wrote:
On January 25 2012 00:17 FrankDaGreat wrote:
Meh, played wow from Vanilla ( when BWL was released ) till cata and from my point of view, this game became so much easier and its all about farming epics. I mean i played Cata at launch and our guild worked hard to get to kill Nef ( we did after like 3 month after Cata was released ) when we realised that we would be doing the very same dungeon but just harder, we quit. Came back for a week a few months afterward, and cleared all the instance with 6 pugs player, we even had 3 people die on nef and we still downed him easy!! I know they are trying to get people to see boss but going from 100+ wipes on a boss to be able to clear it to do it with half a group of pugs is bad.


And that is why they got so called Heroic versions of the instances, so everyone can be able to see the content while still having more challenging encounters for those who wish for that.


If by "see the content" you mean get loot, because that's all that people want then you're right

If you want loot, you have to do heroic instances. Non-Heroic is not where you get the hot looties.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 03 2012 12:32 GMT
#245
I still don't understand why Blizzard decided to make the game easier and easier for people. I mean Vanilla to BC they had even more people buy the game, i don't know excatly when WoW peaked and got its 10million subscribers/players they say about on adverts and such. But if it was during Vanilla > BC or even BC > LK then why the hell they make the changes in cataclysm as they did with the complete nerfing of absolutely everything. I just don't get it t.t so frustrating to see a good PVE end game, game turn into something so poor and stagnant. I have stopped playing now after 5 or 6 years of playing the game since vanilla. I used to be in hardcore raiding guilds and social raiding guilds i have done it all apart from hardcore PvP because that didnt take my liking (not saying it bad, its pretty good but i just dont like PvP) but now everyone i know really has stopped playing not even really to go to another MMORPG, they just stopped because its not fun no more Its pretty sad really to me, i loved playing WoW end game PVE with my mates was great laugh, meeting new people too. But now its a thing of the past and really think this is the beggining of the end for WoW..

Aswell as trying all the other MMORPGs i can think of WoW still was the best in its prime. SW:TOR at the moment i played for month and was so buggy i just couldn't take any more of it, and its to strong with its story based quest system to the extreme xD so much movement too lol 1 end of galaxy and back for 1 thing is like proper grinding to me lol . Played RIFT from release too this game wasn't that bad i enjoyed it was very very different, but the lack of addons should i say made it pretty dull in the PVE aspect, with no way to check on DPS or TPS etcetc, was a good basis though. Played LOTRonline too that did not go well and stopped after a week playing that! Played GuildWars original too which i liked but it just seemed a bit to repetitive with the lack of spells i had as i was leveling.

The only hope for my MMORPG career now is GuildWars 2 which looks very good to being a complete fix for me, but obviously no beta for me test my theroies yet! Looks good i hope it is. I might also be tempted into playing TERA that looks very pretty MMORPG, nice looking classes interesting proffesions (thief lol sounds awesome) so might give that a play.

All in all i have done my time with WoW now and im very sad to have to leave the game but, it was fun and will always be my reference in a good MMORPG.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
Last Edited: 2012-02-03 12:40:55
February 03 2012 12:37 GMT
#246
I played from beta --> cataclysm... Rerolled every expansion and ended up doing tons of great stuff in every expo:
Vanilla: Rank 11 warlock with full t2 and 3pieces of t3 from good ol' naxx
TBC: Main tank in one of the top 3 guilds on a server
WotLK: 2600+ rated (2800+mmr) druid almost only doing pvp.

It gave me something to change up my style so much. Changing factions, classes and event content (raids vs pvp) kept it good for me. But cataclysm somewhat killed it for me. I rolled mage and hit 85, but everything was just too easy and simple.
And as already mentioned. Too much just ended up being about those shiny shiny purbles. Back in vanilla our "marshall-group" who farmed BG's and had 99,95% win rate (to my memory we only ever lost once) the requirement to join was to have 1 epic item (and full blue). That would be a joke today.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Silidons
Profile Blog Joined September 2010
United States2813 Posts
February 03 2012 12:48 GMT
#247
what killed WoW for me was taking away 40-man raids. those were so insanely awesome, casuals killed WoW though

also had 2 rank 10's, and never got any T3 pieces because i was a hunter and all t3 loot went to warriors since they needed to tank....but i had all t2/t2.5(AQ40)

resilience also ruined the entire PvP world...
"God fights on the side with the best artillery." - Napoleon Bonaparte
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2012-02-03 14:25:20
February 03 2012 14:10 GMT
#248
The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?

In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.

Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".

So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Enox
Profile Joined April 2010
Germany1667 Posts
February 03 2012 14:40 GMT
#249
raiding the same instance for 6-8 months? whatever you played, it wasnt WoW. in the beginning of cata you even had 3 raids: Blackwing Descent, Bastion of Twilight and Throne of the Four Winds. then Firelands and now Dragon Soul. the 1st raiding period lasted a bit more than 6 months, but like i said, it were 3 instances and not only one. firelands 5 months and now dragon soul till MoP comes. there was also no single raid in Wotlk which lasted 8 months
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Aela
Profile Joined January 2012
97 Posts
February 03 2012 14:49 GMT
#250
Ulduar was the last time wow was fun. After they decided hardmode is just +hp+dmg for all mobs, wow was dead.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 03 2012 14:51 GMT
#251
On February 03 2012 23:40 Enox wrote:
raiding the same instance for 6-8 months? whatever you played, it wasnt WoW. in the beginning of cata you even had 3 raids: Blackwing Descent, Bastion of Twilight and Throne of the Four Winds. then Firelands and now Dragon Soul. the 1st raiding period lasted a bit more than 6 months, but like i said, it were 3 instances and not only one. firelands 5 months and now dragon soul till MoP comes. there was also no single raid in Wotlk which lasted 8 months


Numbers could be changed, the issue is that they are getting away with producing less and less content by covering it up with hard/normal and 10/25 distinction. It doesn't matter how long you raid it, there should be more raids, just like the beginning of Cata.

But no, what do they do? One fucking raid per tier (I'm not talking about the beginning of Cata) and that's it. And don't tell me about Baradin Hold, it's a loot vendor not a freaking raid, just like Vault of Lootvon.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Velr
Profile Blog Joined July 2008
Switzerland10960 Posts
February 03 2012 14:51 GMT
#252
Your cherry picking.

Yes Cata 1.0 was pretty decent.. Except that the raids should not have been all the same difficulty.
But they quickly destroyed Cata by patching it "moron-proof" and bringing only 1 (small) instance with their next patch... And then they decided to destroy everything with the latest patch.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 03 2012 15:01 GMT
#253
Back when I enjoyed playing each expansion would have like 40+ bosses and a typical raid week would have close to ten hours of content. Cata has like 20 bosses total and the difficulty has been reduced so much that you're lucky to have three hours of endgame content a week. The problem actually started in WoTLK, though. Most people just ran circles around Dalaran because there really wasn't much to do.

If you're a casual player then Cataclysm is pretty amazing. If you actually care about things other than loot... not so much.

The fact of the matter is that roughly 95% of current players are casual and just want everything handed to them (since I'm positive there will be someone who calls me out on this statistic, it's taken directly from the armory and referencing how less than 10% of the level 85 playerbase ever killed Rag - plus another 5% thrown in there to account for non-85s and PvPers, which is probably being generous and the real number is likely closer to 98-99%). All the current players care about is feeling like they've accomplished something, whether that's through loot, achievements, or just having shiny popups on their screen that say "LOL GRATS YOU JUST KILLED DEATHWING HERES SOME MONEY, ITEMS, AND A BUNCH OF POINTS!". It doesn't matter to them at all how trivial and bland the content is. They're just excited to feel important.

It's also very hard to enjoy raiding because of the lore. Even if there were an acceptable progression path, an acceptable number of bosses/amount of content, and an acceptable difficulty to said content... it's still boring to fight rehashed content and bosses that keep coming back to life 2-3 times. The storyline in Cataclysm is even worse than the Starcraft II compaign and comes off as being written by a fifth grader. It's impossible to immerse yourself in any aspect of WoW these days and that's one of the major points of an MMO. How can you possibly feel a sense of accomplishment over defeating a boss if he is not only trivial to kill but you also don't really know a damn thing about him or care what happens to him in the first place?

Karazhan and Ulduar were huge successes because everything from the fight mechanics to the environments to the lore was solid. They were challenging and they involved progression: you could go in your first week and get stuck on the third or fourth boss. Then, after 2-3 weeks of farming those, you were ready to progress a bit further. Cataclysm raids are basically... you go in and the end boss is dead on your first night. There simply isn't any progression left in the game.
I HAVE 5 TOAST POINTS
papaz
Profile Joined December 2009
Sweden4149 Posts
February 03 2012 15:13 GMT
#254
On February 03 2012 23:49 Aela wrote:
Ulduar was the last time wow was fun. After they decided hardmode is just +hp+dmg for all mobs, wow was dead.


Ulduar was the most epic raid. The feeling when I first entered is was "hot diggity damn this is cool".

I don't know what made Blizzard go for whatever direction they are going now.

In an effort of making things easier for casuals, with UI elements to automatically find almost everything (dungeon, raids etc) WoW has become one giant queueing hub.

You log in, queue up for everything and then just sit and wait.

So much of the social aspect disappeared with that.

I just hope that they don't start off Titan MMO with all kinds of tools for finding games/groups. People should move their asses ingame and meet up and not click various "find games", "find friends", "fiend groups" buttons.
shadowboxer
Profile Joined November 2010
United States224 Posts
February 03 2012 15:14 GMT
#255
On February 04 2012 00:13 papaz wrote:
Show nested quote +
On February 03 2012 23:49 Aela wrote:
Ulduar was the last time wow was fun. After they decided hardmode is just +hp+dmg for all mobs, wow was dead.


Ulduar was the most epic raid. The feeling when I first entered is was "hot diggity damn this is cool".

I don't know what made Blizzard go for whatever direction they are going now.

In an effort of making things easier for casuals, with UI elements to automatically find almost everything (dungeon, raids etc) WoW has become one giant queueing hub.

You log in, queue up for everything and then just sit and wait.

So much of the social aspect disappeared with that.

I just hope that they don't start off Titan MMO with all kinds of tools for finding games/groups. People should move their asses ingame and meet up and not click various "find games", "find friends", "fiend groups" buttons.


That's the point of the Titan MMO. Super casual and super casual friendly MMO so they can move WoW away from being so damn casual. That's the idea, anyway, who knows if that's actually what's going to happen
"Hear that? That's God laughing at your plans."
Velr
Profile Blog Joined July 2008
Switzerland10960 Posts
February 03 2012 15:21 GMT
#256
Any source that this is the Idea?
Serejai
Profile Blog Joined September 2010
6007 Posts
February 03 2012 15:23 GMT
#257
Yeah, most likely. For some reason all the hardcore WoW players are under the impression Titan will be some hardcore FPS MMO or something. In reality Blizzard has stated numerous times they want Titan to be more casual than WoW and similar to games like Second Life in terms of social interaction.

So yes, the plan is for Titan to be casual and for WoW to become hardcore and that's likely what will happen as it's a win/win for Blizzard. Casual WoW players will purchase Titan and sub to that and the former hardcore WoW players will return to WoW. It's the only way for them to keep their overall playerbase as making Titan harder than WoW would just result in WoW dying off due to people wanting something new and Titan having lackluster sales due to the WoW playerbase not having anywhere to go.
I HAVE 5 TOAST POINTS
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 03 2012 15:35 GMT
#258
I don't get the hype around the Titan at all. We know almost nothing about besides it's an MMO, and seeing how Blizzard ruined a fucking awesome game ever since the patch 3.2 hit, even if it turns out to be somehow (gasp) even better than the best times of WoW, you can bet your ass Actiblizz will ruin it within couple patches.

I think I'm done with MMOs. SWTOR is fun, but it is fun as in a Bioware game (and still I prefer the original KOTOR if I want to play that type of game) I'm still subscribed because I play it sometimes in my own way, seeing the story, but I'm not that into or immerssed to it.

Nevertheless, my only regret with WoW is that I did not get to raid in Burning Crusade, the WoW's golden age and kill Illidan or M'uru. I only saw Kara, Gruul, some of TK and ZA, I came back late and neither had time or were in a guild that was capable of that. But I managed to raid the majority of Vanilla and it was really, pretty awesome and I won't ever forget those times. The game was fucking awesome back then, I didn't play any other games for about two years. Like everything, once something goes mainstream, it becomes terrible.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
February 03 2012 17:51 GMT
#259
On February 03 2012 23:10 Bleak wrote:
The only thing heroic/non-heroic mode accomplished is less content for everyone. Raiding the same place for 6 months on multiple raid sizes and difficulties, so exciting, right?

In past there were progression...Hell even in first tier of Cata it looked a little bit like in the past, with multiple raids. In Vanilla, once you had enough gear for BWL, you didn't do MC except for maybe helping the low geared guildies or getting the tier 2 legs. You had the chance to see another raid, another adventure.

Now? Welcome to Raid X. You will be raiding it for 6 to 8 months, so have a good look at it. You can raid it on 10/25 normal and 10/25 hard. The whole place is the same but hey, they hit harder and sometimes use different tactics. You can raid it until you puke out of boredom but things won't change, we don't care because terrible players want loot the easy way and we're gonna give it to them. Things like multiple tier raid progression is just too hard to understand for them, we'd rather make the game more "accessible".

So happy to have quit WoW a year ago. Proud and happy to actually raid in Vanilla though.

Well said.That is what I think about WoW PvE aswell.
日本語が上手ですね
Pleiades
Profile Joined June 2010
United States472 Posts
Last Edited: 2012-02-04 02:56:23
February 04 2012 02:56 GMT
#260
Sigh... I miss timed Zul'Aman runs... 45~ minutes of non stop action.
I love you sarge.... AHHHH
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