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Seismic Maps - Page 4

Forum Index > Final Edits
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HyoSang
Profile Blog Joined March 2008
United States194 Posts
April 11 2008 03:25 GMT
#61
yea those are the maps but it says you need a password number in order to get in. -_-'
EE HAN TIMING!!
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
April 11 2008 12:11 GMT
#62
http://www.teamliquid.net/staff/GTR2Go/New_Maps.zip

All thank GTR for these, he stole them.
Moderator
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2008-04-11 15:59:31
April 11 2008 15:59 GMT
#63
Excellent article. I really need to get better at analyzing maps since I think it would help out my game sense. You do it very well. It's kind of hard when you haven't seen a game played on them yet, as shown by the previous comments in the thread. Thanks.
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-04-11 18:04:30
April 11 2008 18:04 GMT
#64
yah, point out the new tweaks they made to hunters, and analyze that for us too! we'd love to hear it.
mgenus
Profile Joined April 2008
Korea (South)3 Posts
April 11 2008 19:33 GMT
#65
where can i download these maps?
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
April 11 2008 21:51 GMT
#66
Mgenus, I posted the link for you like 3 comments up.
Moderator
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 12 2008 00:52 GMT
#67
http://www.panschk.de/mappage/replays/othello size.rep
http://www.panschk.de/mappage/replays/othello size2.rep

These two games are test games showing which units can go past the crystal onto the nat cliff.
All small units, zlots, hydralisks, defilers can pass normally. You can use a vulture's mine to push itself across, and we also were successful in pushing a tank across with a vult and mine. There is plenty of room there for a proxy building.
I think the nat cliff will be used a lot. Tank drops won't be as strong as on lt, because protoss can send zlots or templar without shuttle use.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 12 2008 05:11 GMT
#68
On April 11 2008 21:11 Daigomi wrote:
http://www.teamliquid.net/staff/GTR2Go/New_Maps.zip

All thank GTR for these, he stole them.


Stole them from where?
blind3x3
Profile Joined February 2008
United States49 Posts
April 13 2008 23:54 GMT
#69
from the look of it, this makes terran players more imba.... in almost every map, there is a cliff overlooming everyones natural and some other expos. Unless those places are covered with defense, a tank drop would kill everything there
In a world where only gosu survive, i would be dead
Tangsta
Profile Joined November 2007
Australia68 Posts
April 14 2008 07:33 GMT
#70
Thankyou GTR and Daigomi for the new maps!

can't wait to destroy my friends on Andromeda!
eazo
Profile Joined March 2008
United States530 Posts
April 14 2008 18:36 GMT
#71
awesome awesome, this is a very good read! well written also
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 16 2008 03:03 GMT
#72
Awesome write up. Loved it.

On April 09 2008 02:57 Daigomi wrote:
Colosseum
On the other-hand, for the Terran player, it’s almost impossible to wall in, because two gate goons can easily attack any wall from this higher ground position.
Why do you say that? It seems like T could wall in from HIS higher ground. From where tanks can shoot both valley and the attacker's cliff.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
April 17 2008 17:29 GMT
#73
Because the goons will get there much faster than the tanks, so defending your wall early on will be a problem. If the Terran player survives this then Protoss will have a hard time staying alive though.
Moderator
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 06 2008 15:16 GMT
#74
where do we download these maps?
im looking for seongangil , plains of hill, and othello
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 06 2008 15:20 GMT
#75
nvm i got the stolen ones XD
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Fwmeh
Profile Joined April 2008
1286 Posts
May 27 2008 19:01 GMT
#76
On April 18 2008 02:29 Daigomi wrote:
Because the goons will get there much faster than the tanks, so defending your wall early on will be a problem. If the Terran player survives this then Protoss will have a hard time staying alive though.


It seems that walling in for terran became pretty much standard, with tanks often being able to stop the goon pressure. Protoss is in a very good spot if the break through, but in a very bad one if they fail.
A parser for things is a function from strings to lists of pairs of things and strings
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
May 28 2008 09:11 GMT
#77
Protoss isn't in a bad position if they fail, because they use plain two gate goon to apply the pressure. Terran does seem to be able to defend the wall mostly, but the goon pressure is much more effective on this map than it is on any other map, and it usually picks off an SCV or two in the process.

When I wrote this (before the maps were released or any games were played on it), I expected it Terran to just not wall in, because they would lose too many units trying to defend the wall. On the other hand, walling in allows Terran to FE, so I guess it's fine if they lose a few units.

Looking back at this now, I'm fairly happy with my predictions. Andromeda has turned out to be more interesting than I expected it to be. Looking at the stats, it appears more imbalanced than I still think it is, especially if you looked at the games. The only imbalances that I think should be mentioned is that I think Protoss has an advantage when starting at cross-spots, because of the massive distance between the bases, while Zerg seems to have a slight edge over Protoss when starting at close-spots, because the cross-spot expansions is too far away then which means Zerg can take it fairly easily. Protoss seems to go corsair/reaver often to increase its mobility a bit, because the expansions are so far away, and it seems to work quite well. All in all, it's been a fairly interesting map in my opinion.

Colosseum's balance has turned out more balanced than I thought could happen, although I still don't like Zerg's chances on the map. Terran hasn't been able to abuse the higher ground as much as I expected them to, but I haven't seen why this is so yet. I'd like to see a few stronger players TvP on the map, to see if they try to abuse the higher grounds or not. As I say at the start of this comment, the Terran still walls in, but the Protoss does apply a lot of pressure to the wall in, so I'm not that bothered by that prediction not turning out the way I predicted it 100%.

Hwarangdo... We still haven't seen enough on this map yet. The TvZ's on the map were all in rushes while the PvT's were either failed rushes, or rushes that do enough damage to allow Terran to lose his early advantage. I stand by my predictions for the map, but we'd need to see a few more standard games on the map to see if things turn out like I predicted. Basically, if Protoss or Zerg can hold on to its gas expansions it will win, while Terran should be able to stop any gas expansions from being take and win like that.

Othello is one of the maps that has confused me the most. The stats for the map are fairly balanced, and the games have pretty much turned out like I predicted, yet there has been 15 TvTs on the map. This implies that the progamers see the map as favouring Terran, which I can understand, except that all the games I've seen on the map have seem pretty balanced. Terran won when I expected the Terran player to be stronger, while Protoss or Zerg won when they were the stronger player. Furthermore, they way they played the game didn't imply any imbalance (such as Zerg going for all-ins because he could survive the middle game). So I don't know. The stats say it's fairly balanced, the games appear to be balanced, and yet we only see Terran play. Maybe if we see a few more games on the map the imbalance that makes proteams avoid playing other races will become apparent.

Wuthering is as bad for Zerg as I expected, but better for Protoss. In cross-positions, by splitting up his army and retreating from any Terran force, Protoss can stop Terran from leaving his base for a long time, so that Terran can't take the higher ground outside Protoss's base, which is a big deal. I'm not sure if the map is better for Protoss yet, but I think it's interesting to see how Terran will stop this from happening (such as a quick rush into a slow push could work). As with Othello, teams prefer to play Terrans though, with 17 TvTs having been played on it so far. In this case though, I can see why.

I haven't watched enough 2v2s to comment about Hannibal, and I'm mostly likely quite wrong about the map. 2v2s are so damn hard to predict :p

So yeah, all my predictions didn't turn out the way I thought it would, but I think most of the specific things I mentioned on the maps have been a factor in the progames. What I have enjoyed seeing a lot was my predictions of "imbalance" being used by the race I said the map would favour, and then watching how the other race copes with that. Most notably of this is the way Protoss stops Terran from moving out on Wuthering, something I didn't see happen at all, even though it's so simple.

Anyway, if anyone is still reading the comments of this old final edit, let me know how you feel the predictions turned out. We all watch different games, so you might have seen some things in games I haven't.
Moderator
G5
Profile Blog Joined August 2005
United States2917 Posts
June 17 2008 08:23 GMT
#78
as a p i love andromeda more then anything

so fucken fun
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