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Aotearoa39261 Posts
On April 09 2008 21:06 Spenguin wrote: Mmmm, awesome Daigomi you have the analysis FE's and Plex has the nostalgic and/or cocksucking FE. You'll get your analysis!!
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small size units can get past, the medium,bigger size no
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Germany1298 Posts
good job!
finally some pro-terran maps :D
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othello will most likely be the next blue/tau/long/luna etc., the only thing i dislike is that opening between bases on 12 and 6
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South Africa4316 Posts
TT1, I agree with you, Othello looks like it will be the next big standard map. I'm really excited about it though, since it looks to be more aggressive than any of those maps because of the openness of the map.
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Where do I download these maps?
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On April 09 2008 19:17 Centric wrote: I was just watching the first televised Hannibal match-up in the Averatec-Intel Classic and I noticed that there seems to be at least a couple patches that are actually two patches stacked up on each other in each main. Can anyone else confirm?
I noticed this too. The flash player on gomtv.net doesn't have times so it's hard to report, but there are some clear instances, like when the first time they show the blue zerg, he has two drones mining from the 3rd-from-top patch. There are some other pretty clear instances of that in the beginning when they showed the teal and red probes.
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United States10774 Posts
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On April 09 2008 21:58 Daigomi wrote: I was just watching the first televised Hannibal match-up in the Averatec-Intel Classic and I noticed that there seems to be at least a couple patches that are actually two patches stacked up on each other in each main
I noticed it as well. I thought my eyes were just tricking me or the workers were buggy. Still, it's only 8 patches in each main, a pretty standard amount.
On April 09 2008 21:58 Daigomi wrote: Interesting. Well that also changes it slightly. It depends on whether units can get past. If units can get past I would say the effect of the ledge is negligible, if units can't get past we just might see some ledge action. Once again, it will be interesting to see how that pans out. Small units like workers can move out. SCVs were used to try to stop a tank drop in the first televised match on that map, so I'm assuming players will be able to construct turrets on the ledge against muta harassment.
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when can we dl the maps???
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On April 10 2008 03:27 Chosi wrote: good job!
finally some pro-terran maps :D
We don't want pro-terran maps. Anti-Terran maps forces innovation from Terrans, something we haven't seen in a little while now. Just look at Flash. He's an innovator, and the maps have rewarded him and punish all other terrans.
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anyone know if these maps have been leaked yet?
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excellent analysis, very useful for a newb like me! thanks daigomi
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South Africa4316 Posts
The maps are not available for download yet. Once they are you'll be able to get them on the TLPD.
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On April 10 2008 18:36 Daigomi wrote: The maps are not available for download yet. Once they are you'll be able to get them on the TLPD.
What is TLPD? Team Liquid P___ D___ ?
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South Africa4316 Posts
Progamer Database. There is a big link to it on the right had side of the screen.
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On April 11 2008 05:41 Daigomi wrote: Progamer Database. There is a big link to it on the right had side of the screen.
I've never actually see that before. It's kinda hard to spot unless you know what to look for, probably due to the colour scheme. Thanks for pointing it out though.
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is awesome32269 Posts
On April 11 2008 05:34 Zzoram wrote:Show nested quote +On April 10 2008 18:36 Daigomi wrote: The maps are not available for download yet. Once they are you'll be able to get them on the TLPD. What is TLPD? Team Liquid P___ D___ ?
Progaming Database
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is awesome32269 Posts
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