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Seismic Maps - Page 2

Forum Index > Final Edits
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wurm
Profile Joined October 2007
Philippines2296 Posts
April 09 2008 01:22 GMT
#21
On April 09 2008 06:21 useLess wrote:
I love analysis on everything Starcraft


QFT. Othello looks like the most exciting map for me..
I know where my towel is.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
April 09 2008 01:30 GMT
#22
I think Hannibal early game will play somehow like R-Point, the expo a little far from the expo and easy to grab third. Dunno, its more open, but seems that kind of map...
Moderator<:3-/-<
Goosey
Profile Blog Joined September 2005
United States695 Posts
April 09 2008 01:37 GMT
#23
Very nice. This actually gave me quite an appreciation for these maps and the thoughts that go into designing them. I may never be able to look at a map the same way again
#1 Shuttle Fan.
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 09 2008 01:58 GMT
#24
I hate change.

Oh the other hand, I hope they balanced them correctly this time.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 09 2008 02:49 GMT
#25
Actually, you can't destroy the neutral crystal block in Othello. This is because it is supposed to have 10,000 hp, but sc can only display up to 9999, so the end result is an invincible neutral building which you cannot attack.
It might however not fully block the path, I dunno. It looks like it might be open enough for lings or workers?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
April 09 2008 03:01 GMT
#26
Now how bout that review of Hunters....




j/k
Motiva
Profile Joined November 2007
United States1774 Posts
April 09 2008 03:46 GMT
#27
Awesome Read! Thanks!
HonestTea *
Profile Blog Joined December 2005
5007 Posts
April 09 2008 05:48 GMT
#28
I love these gameplay analysis articles

I think for people like me, who don't play regularly, map understanding is one of the most difficult things to grasp. It's hard to tell why certain maps force gameplay to lean one way or another... until Daigomi showed up! heh heh

Although: no Hunters? Come on! I demand an analysis for Hunters!
returns upon momentous occasions.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
April 09 2008 05:57 GMT
#29
Good read. I fear these maps won't be good for da zerg
I have ass for brains so,
even when I shit I'm droping knowledge.
HonestTea *
Profile Blog Joined December 2005
5007 Posts
April 09 2008 06:04 GMT
#30
Great point about the throwback to creative geography. Last season's maps did feel a little too whiz bang boom. This seasons' feel more grounded for sure.
returns upon momentous occasions.
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
April 09 2008 06:09 GMT
#31
hunters?
555, kthxbai
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
April 09 2008 07:30 GMT
#32
I'll do Hunters. Hunters is easy.

<font size='4'>Hunters</font>

<table style="border : 1px solid black; background-color : #EBEFF2"><tr height=600><td width=500>[image loading]

Richter Scale: 10/10
Predictability Rating: 10/10
Excitement Rating: 10/10
</td></tr></table>


Reach started his StarCraft career on this map. Clearly it is the best map out of all of these. Expect Reach's resurgence with a 22-0 undefeated streak here.
ㅋㄲㅈㅁ
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 09 2008 07:46 GMT
#33
I think on Colosseum Terrans are going to have to revert to later expansions / FD-sized armies to take it. 2gate goons won't be stopped by that puny wall. ==
On the other hand we'll have to see rush distance ...


And Last Romantic, you're wrong.
Expect all the progaming teams to hire a bunch of hacking BGH newbs to play for them this time around, what with all their fresh blood laughing and throwing up blood at Hunters. Kekeke ~
@KawaiiRiceLighT
TheDarKo
Profile Joined March 2008
Sweden109 Posts
April 09 2008 09:13 GMT
#34
Nice job. Can't wait to see epic battles @ wh
~: They made me do iT :~ (Fan of SlayerS_`BoxeR` & sAviOr)
Centric
Profile Blog Joined March 2008
United States1989 Posts
April 09 2008 10:17 GMT
#35
I was just watching the first televised Hannibal match-up in the Averatec-Intel Classic and I noticed that there seems to be at least a couple patches that are actually two patches stacked up on each other in each main. Can anyone else confirm?
Super serious.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
April 09 2008 11:03 GMT
#36
Thx for the article! TLFE is allways worth a read and when it comes to maps i'm excited nomatter what imbalance might occure.

I don't analyse maps beforehand so it's good to have someone like you writing something down. Thx for the insight now i'm even more hyped, the break is killing me.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 09 2008 11:51 GMT
#37
Yo you know my feelings about Wuthering! You'll see that it will easily >> Othello!
^^

nice article <3
Administrator~ Spirit will set you free ~
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
April 09 2008 11:52 GMT
#38
How can you predict predictability?
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 09 2008 12:06 GMT
#39
By predicting the predictability of the predictable!

Mmmm, awesome Daigomi you have the analysis FE's and Plex has the nostalgic and/or cocksucking FE.

The cocksucking ones are good BTW!
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
April 09 2008 12:58 GMT
#40
On April 09 2008 15:09 Zalfor wrote:
hunters?


Since a few people have asked this now, I'll explain why I didn't do Hunters: This FE is about predicting the playabillity of the new maps. Hunters is not a new map. Thus the Predictabillity would be 10, the Richter scale rating would be 0, and the excitement rating would be however exciting games are on Hunters. It just doesn't fit into the FE.

I was just watching the first televised Hannibal match-up in the Averatec-Intel Classic and I noticed that there seems to be at least a couple patches that are actually two patches stacked up on each other in each main


That would be very interesting. If this happens it takes away some of the need to expand early on, and allows players to stay in their bases a bit longer which would be something of a downer. On the other hand, the small base sizes will still reward those who move out, so it will be interesting to see what happens.

Actually, you can't destroy the neutral crystal block in Othello. This is because it is supposed to have 10,000 hp, but sc can only display up to 9999, so the end result is an invincible neutral building which you cannot attack.


Interesting. Well that also changes it slightly. It depends on whether units can get past. If units can get past I would say the effect of the ledge is negligible, if units can't get past we just might see some ledge action. Once again, it will be interesting to see how that pans out.
Moderator
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