On April 09 2008 06:21 useLess wrote:
I love analysis on everything Starcraft
I love analysis on everything Starcraft
QFT. Othello looks like the most exciting map for me..
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wurm
Philippines2296 Posts
On April 09 2008 06:21 useLess wrote: I love analysis on everything Starcraft QFT. Othello looks like the most exciting map for me.. | ||
IntoTheWow
is awesome32236 Posts
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Goosey
United States695 Posts
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thunk
United States6233 Posts
Oh the other hand, I hope they balanced them correctly this time. | ||
Nightmarjoo
United States3359 Posts
It might however not fully block the path, I dunno. It looks like it might be open enough for lings or workers? | ||
MorningMusume11
United States3490 Posts
j/k | ||
Motiva
United States1774 Posts
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HonestTea
5007 Posts
I think for people like me, who don't play regularly, map understanding is one of the most difficult things to grasp. It's hard to tell why certain maps force gameplay to lean one way or another... until Daigomi showed up! heh heh Although: no Hunters? Come on! I demand an analysis for Hunters! | ||
IzzyCraft
United States4487 Posts
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HonestTea
5007 Posts
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Zalfor
United States1035 Posts
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Last Romantic
United States20661 Posts
<font size='4'>Hunters</font> <table style="border : 1px solid black; background-color : #EBEFF2"><tr height=600><td width=500> Richter Scale: 10/10 </td></tr></table>Predictability Rating: 10/10 Excitement Rating: 10/10 Reach started his StarCraft career on this map. Clearly it is the best map out of all of these. Expect Reach's resurgence with a 22-0 undefeated streak here. | ||
KawaiiRice
United States2914 Posts
On the other hand we'll have to see rush distance ... And Last Romantic, you're wrong. Expect all the progaming teams to hire a bunch of hacking BGH newbs to play for them this time around, what with all their fresh blood laughing and throwing up blood at Hunters. Kekeke ~ | ||
TheDarKo
Sweden109 Posts
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Centric
United States1989 Posts
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Jayson X
Switzerland2431 Posts
I don't analyse maps beforehand so it's good to have someone like you writing something down. Thx for the insight now i'm even more hyped, the break is killing me. | ||
Plexa
Aotearoa39261 Posts
^^ nice article <3 | ||
Navane
Netherlands2690 Posts
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Spenguin
Australia3316 Posts
Mmmm, awesome Daigomi you have the analysis FE's and Plex has the nostalgic and/or cocksucking FE. The cocksucking ones are good BTW! | ||
Daigomi
South Africa4316 Posts
On April 09 2008 15:09 Zalfor wrote: hunters? Since a few people have asked this now, I'll explain why I didn't do Hunters: This FE is about predicting the playabillity of the new maps. Hunters is not a new map. Thus the Predictabillity would be 10, the Richter scale rating would be 0, and the excitement rating would be however exciting games are on Hunters. It just doesn't fit into the FE. I was just watching the first televised Hannibal match-up in the Averatec-Intel Classic and I noticed that there seems to be at least a couple patches that are actually two patches stacked up on each other in each main That would be very interesting. If this happens it takes away some of the need to expand early on, and allows players to stay in their bases a bit longer which would be something of a downer. On the other hand, the small base sizes will still reward those who move out, so it will be interesting to see what happens. Actually, you can't destroy the neutral crystal block in Othello. This is because it is supposed to have 10,000 hp, but sc can only display up to 9999, so the end result is an invincible neutral building which you cannot attack. Interesting. Well that also changes it slightly. It depends on whether units can get past. If units can get past I would say the effect of the ledge is negligible, if units can't get past we just might see some ledge action. Once again, it will be interesting to see how that pans out. | ||
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