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EVER 07 OSL Maps - Page 4

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Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
September 23 2007 00:23 GMT
#61
Actually, that map looks really hard for Zerg to sunken up properly in early-mid game.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2007 01:02 GMT
#62
well sunks wont be needed until the creep has expanded anyway, you wont be able to attack until you have a firebat if z leaves a drone/ling on the ramp
http://www.splitreason.com/product/1152 release the gracken tshirt now available
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
September 23 2007 05:47 GMT
#63
The ramp looks really wide, but a few lings should still be enough.

Dark swarms over mineral only expos seem like they'll have a big impact of vulture raids and lurkers for zerg. Yea yea zerg will get lurkers on the ramps really easily, but terrans will just need to back up a little, the nat has a lot of room.

SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
September 23 2007 06:42 GMT
#64
I wonder how Protoss FE will fare (sp?) on Persona. The nat looks like its trying to discourage it.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
FUCK_TEAMLIQUID.NET
Profile Joined September 2007
Niger6 Posts
September 23 2007 10:11 GMT
#65
--- Nuked ---
fucking teamliquid
GTR
Profile Blog Joined September 2004
51446 Posts
September 23 2007 10:18 GMT
#66
hey africanboy how's life treating you
Commentator
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
September 23 2007 14:41 GMT
#67
Oh man I hope we're gonna see gosu vult-usage on persona

Looking reaaaally forward to this season <3
Graphics
joeki
Profile Joined June 2004
Sweden292 Posts
September 23 2007 15:43 GMT
#68
On September 23 2007 07:29 IdrA wrote:
guess osl didnt like terrans having any chance at all vs savior

seriously what retard thought that map concept up


I think what they really didn't like, was the 75+% terrans in every OSL.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2007 16:23 GMT
#69
On September 23 2007 14:47 LxRogue wrote:
The ramp looks really wide, but a few lings should still be enough.

Dark swarms over mineral only expos seem like they'll have a big impact of vulture raids and lurkers for zerg. Yea yea zerg will get lurkers on the ramps really easily, but terrans will just need to back up a little, the nat has a lot of room.

sure, they wont kill you
but how do you intend to get out?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 23 2007 16:26 GMT
#70
The only thing that worries me about Persona is how one zergling will be able to single handedly take out an expo at the 2nd nat. It's also really easy to get 3 gas-there's one narrow chokepoint that if defended properly will protect all 3 bases. Python, for instance, was a tad more difficult to defend 3 bases with. Maybe we'll see more air wars and drops, because guardians and wraiths will be easier to afford, not to mention cliffs?
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
ahole-surprise
Profile Joined August 2007
United States813 Posts
September 23 2007 19:34 GMT
#71
I think these non-standard elements like neutral swarms, pylons, etc are great. SC gets a little stale when its python style x1000.

It is clear, though, that Terran gets raped on Persona, but TvZ has been getting more one-sided in the pro-scene lately, and Blue Storm seems to favor Terran so, whatever
Pulp can move, baby!
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
September 24 2007 05:38 GMT
#72
--- Nuked ---
sprawlers
Profile Joined June 2007
Norway439 Posts
September 24 2007 05:58 GMT
#73
Worker attacks wont work under dark swarm.
Asakura
Profile Blog Joined May 2006
Germany471 Posts
September 24 2007 15:39 GMT
#74
On September 24 2007 14:38 LaZyScV wrote:
Show nested quote +
On September 24 2007 01:26 Caller wrote:
The only thing that worries me about Persona is how one zergling will be able to single handedly take out an expo at the 2nd nat. It's also really easy to get 3 gas-there's one narrow chokepoint that if defended properly will protect all 3 bases. Python, for instance, was a tad more difficult to defend 3 bases with. Maybe we'll see more air wars and drops, because guardians and wraiths will be easier to afford, not to mention cliffs?


Ever heard of workers? Workers will kill that one ling easily; terran will just need some firebats, maybe a bunker with just a firebat to fight multiple cracklings, though. Protoss should be fine with DT, Archon, and Zealots.

I'm not sure if workers can attack under Dark Swarm, anyway always taking some workers to kill ONE ling? Also, he could simply let more Zerglings stay there, and imagine Cracklings...
Man is disturbed not by things, but by the views he takes of them. (Epictetus)
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
September 24 2007 16:50 GMT
#75
Doesnt the dark swarm over the Nat make it unable to bunker rush
asdasdasdasdasd123123123
Asakura
Profile Blog Joined May 2006
Germany471 Posts
September 24 2007 16:57 GMT
#76
Eh, the Dark Swarm is only on the ramp not on the natural expansion itself?
Man is disturbed not by things, but by the views he takes of them. (Epictetus)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
September 24 2007 17:11 GMT
#77
On September 25 2007 01:57 Asakura wrote:
Eh, the Dark Swarm is only on the ramp not on the natural expansion itself?

That would just be imba.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
September 24 2007 21:24 GMT
#78
Persona looks awesome! I love the dark swarms.

I don't love that the first game we get to see on it is TvT.
Moderator
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
September 24 2007 21:53 GMT
#79
neutral dark swarms lol..this will be funny
fuck lag
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
September 24 2007 22:07 GMT
#80
On September 21 2007 02:47 Kacas wrote:
am I the only one missing some basic macro map?
like python..luna or lt
=(


I think back then maps were so simple, now it seems like they keep getting more weird maps and harder to play on, just because of the skill level of pro gamers have raised incredibly
w/e
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