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2007 1st OSL Ro16 Schedule, New Map - Page 3

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maybenexttime
Profile Blog Joined November 2006
Poland5768 Posts
May 05 2007 01:13 GMT
#41
Luck is no thanks as far as I'm concerned. This map will be even worse than Desert Fox, which was symmetrical...
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
May 05 2007 02:00 GMT
#42
Due to the random structure of the map, it will call for some unorthodox builds. I think this is the first map that guys beyond the standard, and with its seemingly cursed boundaries of luck based confrontations, it will call for protoss/zergs to stand even stronger against the menacingly evil that is Terran. Or will they?
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
May 05 2007 02:34 GMT
#43
OSL now back to 16, and now this
coincidence: I think not.

Pros will have alot of time to prepare for these matches, and a good idea of who they will end up playing.

My guess is that OGN has had this map for a while and has been waiting for the perfect moment.
Fuck KeSPA.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
May 05 2007 09:28 GMT
#44
the map looks really cool, and it should be somewhat balanced cuz it's a lot more about luck than anything with the starting positions =P really cool idea imho.
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
May 06 2007 00:45 GMT
#45
Added map pic and download links.
Administrator
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 06 2007 01:41 GMT
#46
Here's a better pic of the map, it doesn't cut off the vespene geysure at the bottom island expansion.

[image loading]
red.venom
Profile Joined October 2002
United States4651 Posts
May 06 2007 06:38 GMT
#47
On May 05 2007 08:00 GoOdJo wrote:
symettrical maps get boring after a while anyways, arcadia and luna make me want to throw up


I definitely agree.

Its like I want to argue that this map isnt balanced enough but really, it will be fine. Its a tight map, i like it a lot.

The variety could end up giving it classic status.
Broom
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
May 06 2007 08:01 GMT
#48
On May 06 2007 10:41 Jyvblamo wrote:
Here's a better pic of the map, it doesn't cut off the vespene geysure at the bottom island expansion.

[IMG]

Okey dokey, switched it.
Administrator
Loveletter
Profile Joined November 2006
United States543 Posts
May 06 2007 19:13 GMT
#49
thats the thing. its not balanced and thats gonna be a huge thing with people. but other then that it looks cool... >_>
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
niceplayer
Profile Joined March 2007
United States238 Posts
May 07 2007 04:20 GMT
#50
The point of asymmetrical map is that it's not balanced 50/50, players will have to make up the difference, in favor or detriment, through skillful playing. People do that anyway, It'll be fine.
free[gm] - redeemer toss fighting!
muramasa
Profile Joined March 2005
Canada1299 Posts
May 07 2007 05:25 GMT
#51
The map looks pretty cool, but the positional balance may be pretty bad. I remember a 3 player map from a couple of seasons ago (I have no idea what the name is) that had different routes between the bases. It turned out one of the positions was pretty much auto-win vs. one of the other ones. They got rid of it after one season.

We should see some interesting games at least, because the players will have to improvise a bit more because there are so many scenarios to prepare for.
Hong Jin Ho. Nevar forget.
TranceStorm
Profile Blog Joined May 2007
1616 Posts
May 07 2007 05:42 GMT
#52
Hopefully, they'll make newer maps like this which have some balance.
pOOwarrior-
Profile Joined January 2007
United States518 Posts
May 07 2007 17:35 GMT
#53
On May 07 2007 14:25 muramasa wrote:
The map looks pretty cool, but the positional balance may be pretty bad. I remember a 3 player map from a couple of seasons ago (I have no idea what the name is) that had different routes between the bases. It turned out one of the positions was pretty much auto-win vs. one of the other ones. They got rid of it after one season.


That was Alchemist.
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