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Personal attacks in this thread will draw a temp ban. |
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266 + Show Spoiler +*In response to TT1's blog. *TT1 kind of talks about how it sucks that you basically need to go to Korea and drop everything to be good at SC2. He also wrote a little segment of how foreign teams are getting Koreans. On January 18 2012 01:03 IdrA wrote: sc1 teams didnt want foreigners cuz we sucked sc2 teams want koreans cuz we suck got to korea or get a different job
267 + Show Spoiler +Show nested quote +Hello i am Skyrat, I am currently in masters hitting GM's on ladder so i was going to make a guide, this is my 1st guide so bear with me. oh boy oh boy oh boy oh boy oh boy
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antimatterz, i think your pretty on the point, but shouldn´t a player of idras caliber adapt a little bit? Some fewer mutas, faster hive, or infestor tech instead? I am not in the position to tell him anything, idras even with this poor performance, has another class compared to me, but didn´t he took his third a bit late, sometimes?
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Terran are figuring out turret placement and timing. Muta harass is going to be a thing of the past if we don't find something akin to muta dance/stacking. Current marine/tank push mixed in with 2 thors makes muta micro very difficult if banelings don't kill all the marines, because spread mutas suffers against marine balls of any size, while thors will destroy them if they try to stack.
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Terrans are starting to be extra careful with their turrets and marine positioning to deny muta harass. This should open up opportunities though, as IdrA will always force ~500 minerals to go towards muta defense. Maybe he could try to find ways to capitalize on that with some sort of roach-heavy or extra-baneling-heavy composition and hit a narrow timing. Just a bit of theorycrafting.
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On January 18 2012 05:52 Snettik wrote: Hey smart people who don't just blindly listen to the commentators what do you think is idrAs problem here? Has he fallen off mechanically, or is it that korean just have better general desicion making and just pick better strategies or what? It seems dumb that now when he's playing prolly 12+h (i guess?) per day or something he looses to players he could've beat when he played 3h per day. What makes you think Idra could have beaten Taeja when he was practicing 3 hours per day? Taeja is a guy who dominates the Korean online tournament scene, hes not just some random Korean terran. Its not that Idra played extremely bad, its just Taeja played significantly better.
Competition in the SC2 scene is getting harder and harder, just look at how ridiculously stacked the code S RO16 is shaping up to be. Comparing past performances becomes kinda pointless, especially ones from the very start of SC2. Whether Idra can reach the highest level remains to be seen, its just too early to tell.
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Idra's quote: "Starcraft 2 skill cap is low".
What he doesn't realise is that in Stracraft 2 only MACRO-skill cap is low. The micro cap and tactic cap is amazingly high and we have not even seen the beginning of it yet.
As a result, as a macro oriented player, Idra has allready reached his skill cap. No creativity, average micro mecanics and poor decision making in game and between games, make of him a player in decline imo.
Sc2 is not about outmacroing your opponent in a "figured out" match up. Practicing the same BO for hours, not missing a single larva inject isn't what will win him the games. Adequate army positionning and unit managment, appropriate tech switches and army compositions, and disrupting tactical decisions are the name of this game. Can he improve in that ragard? i doubt it.
tldr: Idra is not good because his mindset is stuck in BW's skill cap. FANatics gona hate.
Edit: his despicable attitude will play against him when he'll be beaten by upcomming kids with no BW in their understanding of the game.
User was warned for this post
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On January 18 2012 10:45 EnderSC wrote: Idra's quote: "Starcraft 2 skill cap is low".
What he doesn't realise is that in Stracraft 2 only MACRO-skill cap is low. The micro cap and tactic cap is amazingly high and we have not even seen the beginning of it yet.
As a result, as a macro oriented player, Idra has allready reached his skill cap. No creativity, average micro mecanics and poor decision making in game and between games, make of him a player in decline imo.
Sc2 is not about outmacroing your opponent in a "figured out" match up. Practicing the same BO for hours, not missing a single larva inject isn't what will win him the games. Adequate army positionning and unit managment, appropriate tech switches and army compositions, and disrupting tactical decisions are the name of this game. Can he improve in that ragard? i doubt it.
tldr: Idra is not good because his mindset is stuck in BW's skill cap. FANatics gona hate.
Edit: his despicable attitude will play against him when he'll be beaten by upcomming kids with no BW in their understanding of the game.
I'm not sure if you're trolling or not, but I'll respond. Firstly, SC2 has a lower skill cap than broodwar, period. Secondly, broodwar is not about outmacroing your opponent, it is completely possible to beat somebody despite them having better macro than you. The problem is that the macro component is so low in SC2, that people can get wins just by doing all-ins/cheeses. Also all of those things that you mentioned micro wise are all important in broodwar as well. The reason broodwar may seem "figured out" is because the metagame has developed for such a long time, at the early stages of broodwar a lot of players did all ins and 2 base timings. However as people found safe builds that let them get ahead using macro, those players who relied on timings faded away. Something similar has also happened in GSL, where certain players (BitbyBit) who just did timing attacks/allins every game are out because they were figured out. This is why its ultimately better to have great macro. Lastly, idra is good, he may not be as good as the top Koreans, but he calling him not good is a blatantly stupid statement to make, especially in his fan club. Also your spelling is horrendous.
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I hope idra will be able to incorporate the zergling/infestor "stephano" build into his play like DRG has. Having another good STAPLE build at his disposal can only be a good thing and make his play less predictable. The occasional time he mixes things up is just for roach all-ins or other timings which only work every so often...
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On January 17 2012 22:16 PureBalls wrote:Show nested quote +On January 17 2012 21:47 Poebes wrote: Guys this was played a long time ago. When he JUST got to Korea. He didnt have any practice in Korea then and was probably still trying to find his spot. And btw game 3-0 where he left. That game was just over. Now way he could've won that. He had such a shitty army, only 1 mining base vs the 2 of Taeja and worse upgrades. Didnt see game 4 so dont know what happened there. But anyway, I really hope he does well in Code A. Does anybody know when that is? Nonsense. The games were played 2, 3 days ago.
I'm really curious why would either of you lie about this. Who is misinformed? Can anyone confirm?
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Demuslim said it was played when he just got to korea but it turns out he was misinformed and then evoli EG's manager came in and said it was played 2,3 days ago. The weird thing is why it was split up into 2 days haha.
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On January 18 2012 10:45 EnderSC wrote: Idra's quote: "Starcraft 2 skill cap is low".
What he doesn't realise is that in Stracraft 2 only MACRO-skill cap is low. The micro cap and tactic cap is amazingly high and we have not even seen the beginning of it yet.
As a result, as a macro oriented player, Idra has allready reached his skill cap. No creativity, average micro mecanics and poor decision making in game and between games, make of him a player in decline imo.
Sc2 is not about outmacroing your opponent in a "figured out" match up. Practicing the same BO for hours, not missing a single larva inject isn't what will win him the games. Adequate army positionning and unit managment, appropriate tech switches and army compositions, and disrupting tactical decisions are the name of this game. Can he improve in that ragard? i doubt it.
tldr: Idra is not good because his mindset is stuck in BW's skill cap. FANatics gona hate.
Edit: his despicable attitude will play against him when he'll be beaten by upcomming kids with no BW in their understanding of the game.
User was warned for this post
really? that just gets a warning?
1: some guys comes in, writes an elaborate pile of hate in fanclub is said player 2: in same post, said poster insults said player's fans
i thought that the paragraph at the top was there for a reason. guess not
P.S. regard*
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i really want to say, watch the games or gtfo.
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On January 18 2012 05:46 Reivax wrote: Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).
Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....
IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.
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I think a big problem of his right now as shown in the taeja games is the inability to connect with the banelings. In some of the engagements he had nice flanks, yes, but the problem was sometimes it was one side with pure zerglings and the other side with zergslings + banelings. I am sure some of the flanks he had would be HUGELY more efficient if he had split his banelings to both flanks forcing the marines to have no where to run.
As terran players are getting better and better at marine micro, so too does zero's baneling micro.
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Idra facing MC on MC's stream right now
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That was painful to watch
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Seems like I barely missed the MC vs Idra, can anyone describe the game?
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On January 18 2012 15:59 Makura wrote:Idra facing MC on MC's stream right now 
MC tried to Metagame and went FFE, stargate, made 3 voidrays and after clearing overlords with first one dropped down 7 gates and TC, but Idra had perfect response to it - 2 base infestor - so MC didn't attack and went for colossi and 3rd. MC made alot of zealots to combat lings and forced roaches from Idra, then MC sacrficed zealots and had blink stalker + colossi vs roach/infestor BL and attacked right away, spreading his units to get great surface area vs roaches and reduce fungal demage, also Idra was just building up his BL count so he didn't have enaugh of them and MC overpowered him with his strong timing.
On January 18 2012 16:16 Bagi wrote: Seems like I barely missed the MC vs Idra, can anyone describe the game?
You're welcome
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On January 18 2012 16:16 Bagi wrote: Seems like I barely missed the MC vs Idra, can anyone describe the game?
MC winning easily against IdrA's painfully bad zvp.
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He asked for a description of the game. Get out.
User was warned for this post
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