• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:13
CEST 15:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1441 users

The IdrA Fan Club - Page 1662

Forum Index > Fan Clubs
Post a Reply
Prev 1 1660 1661 1662 1663 1664 2897 Next
Personal attacks in this thread will draw a temp ban.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
January 18 2012 09:33 GMT
#33221
sad to see months later people can still post passive-aggressive shit in this fanclub and get away with it, funny how people will post things in someones fan club knowing they can get away with it just to piss people off
walklightwhat
Profile Joined November 2010
Australia752 Posts
January 18 2012 09:34 GMT
#33222
On January 18 2012 18:22 Jinsho wrote:
He asked for a description of the game. Get out.


lol. That -is- a description of the two games they played. It sucks, but it's also a fact that MC is much better at pvz then IdrA is.
Reivax
Profile Joined June 2011
Sweden214 Posts
Last Edited: 2012-01-18 10:21:00
January 18 2012 10:18 GMT
#33223
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 18 2012 10:39 GMT
#33224
On January 18 2012 19:18 Reivax wrote:
Show nested quote +
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.


Mutas/Ling/Bane is fine against what Taeja was doing, Idra just needed to play it better. If a strategy doesn't work it's doesn't necessarily mean you need a total upheaval, Sc2 games are decided on much finer margins than that.

If Idra was going Ling/Infestor/Ultra Taeja would have played very differently.

Mvp, Nestea, Leenock, MC, Oz, Jjakji!
ETisME
Profile Blog Joined April 2011
12715 Posts
Last Edited: 2012-01-18 10:54:08
January 18 2012 10:46 GMT
#33225
On January 18 2012 19:39 Seraphone wrote:
Show nested quote +
On January 18 2012 19:18 Reivax wrote:
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.


Mutas/Ling/Bane is fine against what Taeja was doing, Idra just needed to play it better. If a strategy doesn't work it's doesn't necessarily mean you need a total upheaval, Sc2 games are decided on much finer margins than that.

If Idra was going Ling/Infestor/Ultra Taeja would have played very differently.


although what you have said are mostly right, but letting a terran starting a third before you do isn't exactly how you want to play the ling muta style
(well, I think any style shouldn't let T getting the third but muta style seems to do worse than infestor style if the terran had been macroing really good and muta couldn't do much harassment)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
January 18 2012 10:52 GMT
#33226
On January 18 2012 19:46 ETisME wrote:
Show nested quote +
On January 18 2012 19:39 Seraphone wrote:
On January 18 2012 19:18 Reivax wrote:
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.


Mutas/Ling/Bane is fine against what Taeja was doing, Idra just needed to play it better. If a strategy doesn't work it's doesn't necessarily mean you need a total upheaval, Sc2 games are decided on much finer margins than that.

If Idra was going Ling/Infestor/Ultra Taeja would have played very differently.


although what you have said are mostly right, but letting a terran starting a third before you do isn't exactly how you want to play the ling muta style


It sounds bad but I've seen people do it to DRG and Leenock a lot and they still win.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
ETisME
Profile Blog Joined April 2011
12715 Posts
Last Edited: 2012-01-18 10:57:35
January 18 2012 10:57 GMT
#33227
On January 18 2012 19:52 Seraphone wrote:
Show nested quote +
On January 18 2012 19:46 ETisME wrote:
On January 18 2012 19:39 Seraphone wrote:
On January 18 2012 19:18 Reivax wrote:
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.


Mutas/Ling/Bane is fine against what Taeja was doing, Idra just needed to play it better. If a strategy doesn't work it's doesn't necessarily mean you need a total upheaval, Sc2 games are decided on much finer margins than that.

If Idra was going Ling/Infestor/Ultra Taeja would have played very differently.


although what you have said are mostly right, but letting a terran starting a third before you do isn't exactly how you want to play the ling muta style


It sounds bad but I've seen people do it to DRG and Leenock a lot and they still win.

I mean there are lots of factors to put in consideration like whether the map is good for muta or not and what the opponent is good at but imo, infestors style is more superior if the T is more or less equal in macro because they are more cost efficient especially if the marine counts are high enough to defect the early muta harassment
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
mlm
Profile Joined December 2010
Austria164 Posts
January 18 2012 11:09 GMT
#33228
I was expecting to see IdrA using burrowed banelings to be honest. He showed that he started doing that during the game with Select. In the game with Taeja he researched burrow too but never used it.

Also as far as my noob eyes can see, he played kinda worse than he did in tourneys. I wonder if there's a reason. Then again, that might be because I'm a noob and can't see through things
Micket
Profile Joined April 2011
United Kingdom2163 Posts
January 18 2012 19:16 GMT
#33229
On January 18 2012 19:57 ETisME wrote:
Show nested quote +
On January 18 2012 19:52 Seraphone wrote:
On January 18 2012 19:46 ETisME wrote:
On January 18 2012 19:39 Seraphone wrote:
On January 18 2012 19:18 Reivax wrote:
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.


Mutas/Ling/Bane is fine against what Taeja was doing, Idra just needed to play it better. If a strategy doesn't work it's doesn't necessarily mean you need a total upheaval, Sc2 games are decided on much finer margins than that.

If Idra was going Ling/Infestor/Ultra Taeja would have played very differently.


although what you have said are mostly right, but letting a terran starting a third before you do isn't exactly how you want to play the ling muta style


It sounds bad but I've seen people do it to DRG and Leenock a lot and they still win.

I mean there are lots of factors to put in consideration like whether the map is good for muta or not and what the opponent is good at but imo, infestors style is more superior if the T is more or less equal in macro because they are more cost efficient especially if the marine counts are high enough to defect the early muta harassment

I really don't think ling infestor ultra is all that good. I saw Marineking vs Stephano at homestory and there was literally nothing Stephano could do. Marineking maxed very quickly doing a bit of light harassment, moved out once and killed Stephano's army whilst losing 20 supply. Stephano was on top of ling upgrades, defended vs quite a few dual medivac drops very well, spread creep well and took plenty of bases. Unfortunately, marinking had 15 tanks, as well as marauders. Stephano lost 100 supply in seconds doing 0 damage to marine king's army.

What could stephano do if he saw his opponent making so many tanks? Switch to 0/0 mutas? He tried to go double spire + brood lords but he was 5 minutes from getting them out. He got crushed.
Seraphone
Profile Joined January 2012
United Kingdom1219 Posts
Last Edited: 2012-01-18 20:58:18
January 18 2012 20:55 GMT
#33230
On January 18 2012 19:57 ETisME wrote:
Show nested quote +
On January 18 2012 19:52 Seraphone wrote:
On January 18 2012 19:46 ETisME wrote:
On January 18 2012 19:39 Seraphone wrote:
On January 18 2012 19:18 Reivax wrote:
On January 18 2012 13:51 marvin. wrote:
+ Show Spoiler +
On January 18 2012 05:46 Reivax wrote:
Looked like 4 Build-orderwins tbh. 1st game was 11+12 rax vs 15 hatch 16 gas+pool. All the other games were command center first versus hatch first, the only time IdrA actually had a substantial lead in workers were when he tried to roachbust, and even then he kept the lead too short a time for it to really kick in (mules kinda rock).

Taeja showed a very resilient style in all games, I think if he had 10-pooled in games 2-4 he would have won all of them (if Taeja did exactly the same build, but IdrA 10-pooled), but that's just plainly shut down by a standard barracks wall-in timing....


IdrA had a tough set of games, but lets not kid ourselves here. He was outclassed by Taeja pretty hard. I think he will pick it back up, but saying that a CC first counters hatch first is quite silly seeing as how it also allows a zerg to get a quicker third as well. One macro build vs another macro build =/= BO win. Not to make bold speculations, but hopefully after his Code S loss which didn't look very good either he will adjust his practice accordingly and have a good run in code A.


I don't want to take anything away from Taeja, just check out his marine splits for an example of incredible micro skill and the fact that he started a 3rd commandcenter before IdrA's third expansion every game (excepting the first then) showcases his macro timings, but he went for really really risky builds (commandcenter first) in games 2-4, which countered IdrA's basic TvZ style perfectly. He complimented this with getting a lot of marines which had double upgrades, so he was at 2-2 marines vs 2-0 lings and 1-0 mutas when the game was going to get decided, this also derives from the economical advantage from keeping up with the Zerg in terms of numbers of expansions, devastatlingly powerful when you add mules into the mix.

Being a SC2 scrub, I can't say for sure what he should have done to counter this, but it seems like instead of investing all that gas into mutas, getting ling/roach/infestor leads to a quicker hive, which leads to Ultras and BLs, which counter Taeja's tactics (he build no vikings or ghosts in any of the games), and you can also afford to keep up in upgrades, and 2-2 lings are pretty scary if you support them with 2-armor roaches, especially defensively on creep.

What IdrA did really good in all games imo was his drop defense, he started spine crawlers all over, but being behind on upgrades without the macro to simply pound through the more effiecient Terran army led to his defeats.


Mutas/Ling/Bane is fine against what Taeja was doing, Idra just needed to play it better. If a strategy doesn't work it's doesn't necessarily mean you need a total upheaval, Sc2 games are decided on much finer margins than that.

If Idra was going Ling/Infestor/Ultra Taeja would have played very differently.


although what you have said are mostly right, but letting a terran starting a third before you do isn't exactly how you want to play the ling muta style


It sounds bad but I've seen people do it to DRG and Leenock a lot and they still win.

I mean there are lots of factors to put in consideration like whether the map is good for muta or not and what the opponent is good at but imo, infestors style is more superior if the T is more or less equal in macro because they are more cost efficient especially if the marine counts are high enough to defect the early muta harassment


Total rubbish. Ling/Infestors has very minimal success rates vs top class Terran's. The primary user of Ling/Infestor, Stephano, has assembled a pretty lengthy losing streak playing top Koreans with ling Infestor. Since IPL3 Stephano has lost to TheSTC, Boxer, MVP, MarineKing and Sound by getting slaughtered playing Ling/Infestor.

Nestea, DRG and Leenock have all won games playing ling/infestor but generally play muta/ling/bane and against MMA and MVP they've all played Muta/Ling/Bane exclusively with the exception of one Blizzcon game Nestea played vs MVP on Shakuras.

Ling/Infestor works if they don't know you're doing it. If you play it every game like Stephano you're going to get crushed hard but if you throw it in every now and then you can win games. It's a gimmicky timing attack based strategies that relies heavily on catching your opponent with his pants down. Muta/Ling/Bane is a lot more solid and reliable, which clearly Leenock and DRG (the top two ZvTers) agree with.
Mvp, Nestea, Leenock, MC, Oz, Jjakji!
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 18 2012 23:32 GMT
#33231
Fuck yeah, Geoff! Greg is popular!

Considering Greg is awesome though, I think it's positive how you think of us as mini Gregs :3
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Junichi
Profile Joined January 2011
Germany1056 Posts
Last Edited: 2012-01-18 23:34:54
January 18 2012 23:34 GMT
#33232
"They're like little mini Gregs in there" (not literal quote from Geoff, but near enough)


I, for one, take that as a compliment, thankyouverymuch!


GO GREG! GO EG!
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 18 2012 23:38 GMT
#33233
where is this "mini-greg" quote from? 0_o
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2012-01-18 23:40:52
January 18 2012 23:40 GMT
#33234
On January 19 2012 08:38 Whole wrote:
where is this "mini-greg" quote from? 0_o

The EG custom practice game streams. Their streaming is sooo beeeaaaauuutiiifuulll <3
They have the whole EG team on skype doing practice games.
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 18 2012 23:45 GMT
#33235
is Greg and Huk there too or just the EG players in America?
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 18 2012 23:46 GMT
#33236
On January 19 2012 08:45 Whole wrote:
is Greg and Huk there too or just the EG players in America?

Just the ones in America :c If Idra was actually there, the fanclub would be going apeshit crazy over Idra content
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
KvltMan
Profile Blog Joined October 2010
Sweden1609 Posts
January 19 2012 00:11 GMT
#33237
So, I was thinking now that when Axslav's and StrifeCro's contracts are up... What IF EG decided to drop IdrA? What team would you acutally fancy seeing him go to? Would it be a Korean team or a foreign team, and in that case which?

No, I don't think that EG haven't renewed his contract it is just a discussion I don't think I've seen here in the thread. ^_^
Get crunk
Olinimm
Profile Joined November 2011
1471 Posts
Last Edited: 2012-01-19 00:13:01
January 19 2012 00:12 GMT
#33238
wrong thread.
Whole
Profile Blog Joined May 2010
United States6046 Posts
January 19 2012 00:41 GMT
#33239
On January 19 2012 09:11 KvltMan wrote:
So, I was thinking now that when Axslav's and StrifeCro's contracts are up... What IF EG decided to drop IdrA? What team would you acutally fancy seeing him go to? Would it be a Korean team or a foreign team, and in that case which?

No, I don't think that EG haven't renewed his contract it is just a discussion I don't think I've seen here in the thread. ^_^

although it is unlikely, I'd like to see him go to either Liquid (because of the oGs deal) or straight to a Korean team. I really want IdrA to get the best practice.
ArtThouAngry
Profile Joined December 2011
Canada146 Posts
January 19 2012 00:51 GMT
#33240
On January 19 2012 09:11 KvltMan wrote:
So, I was thinking now that when Axslav's and StrifeCro's contracts are up... What IF EG decided to drop IdrA? What team would you acutally fancy seeing him go to? Would it be a Korean team or a foreign team, and in that case which?

No, I don't think that EG haven't renewed his contract it is just a discussion I don't think I've seen here in the thread. ^_^

THe only foreigner teams I would find acceptable would be Team Liquid, Fnatic, or Mousesports.
Most likely he would try to find a korean team like SlayerS.... although IdrAPrime has a nice ring to it
IdrA, GoOdy, Axslav FIGHTING!!!!!!!
Prev 1 1660 1661 1662 1663 1664 2897 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 489
LamboSC2159
CranKy Ducklings SOOP102
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 166
Railgan 78
Rex 38
StarCraft: Brood War
Britney 79649
Sea 14616
Rain 6930
ggaemo 1934
Mini 878
Jaedong 835
Pusan 789
EffOrt 639
ToSsGirL 537
Light 447
[ Show more ]
Soma 267
actioN 182
Last 140
Larva 101
hero 93
scan(afreeca) 85
Sea.KH 72
JulyZerg 70
Bonyth 59
Liquid`Ret 53
Hyun 51
Backho 42
Movie 40
Sharp 40
Barracks 20
zelot 18
GoRush 13
Shine 10
IntoTheRainbow 6
Rock 5
Icarus 3
Terrorterran 1
Dota 2
Gorgc6584
monkeys_forever179
qojqva52
syndereN43
Counter-Strike
olofmeister2382
Other Games
gofns24053
Grubby6172
singsing2280
Liquid`RaSZi847
B2W.Neo637
DeMusliM349
crisheroes288
QueenE242
Pyrionflax235
XaKoH 161
KnowMe108
XcaliburYe40
Organizations
Counter-Strike
PGL96789
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH370
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1963
• Jankos1328
Counter-Strike
• C_a_k_e 2414
Other Games
• WagamamaTV91
Upcoming Events
IPSL
2h 47m
Bonyth vs Napoleon
G5 vs JDConan
BSL
5h 47m
OyAji vs JDConan
DragOn vs TBD
OSC
10h 47m
Replay Cast
19h 47m
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
The PondCast
1d 20h
Kung Fu Cup
1d 21h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.