[EPICENTER] Knockout Stage! - Page 40
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Doraemon
Australia14949 Posts
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Taf the Ghost
United States11751 Posts
On May 13 2016 00:31 the bear jew wrote: It was a close game, I understand OG's draft, just didn't execute it well enough. It was a failure in the Ban-Phase. Wisp + Bristle is the strong pairing they use. (MVP uses it really well too.) The offlaner gets the Ancients and you end up with 3 farmed cores. | ||
Baggage
Hong Kong593 Posts
On May 13 2016 00:30 FakeDeath wrote: Yeah. If Notail go AC+Butterfly carry build instead of Boots lvl 2, game would have been different. Miracle Chrono were all on point The power of 9k Notail was underfarmed the whole game. He bought boots 2 because somebody needs to defend the base when you're down two lanes and his team wanted to contest Roshan. | ||
lolfail9001
Russian Federation40190 Posts
On May 13 2016 00:32 Doraemon wrote: is sun ray being changed to magic too much of a nerf? It could easily be a buff to veil/ET interaction, since IIRC it does not pierce magic immunity either way. | ||
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TanGeng
Sanya12364 Posts
On May 13 2016 00:29 lolfail9001 wrote: ![]() Guys, OG were not ahead by any amount of gold in that fight. I don't think I understand the team fight exp maths anymore. | ||
Azarkon
United States21060 Posts
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FakeDeath
Malaysia6060 Posts
The gold gain and rubberband mechanic is just so ridiculous. When OG lost the first big teamfight in mid in Game 1, they had to fight so MUCH harder to win because of 1 mistake. Same in Game 2. Newbee got a bit cocky and got team wipe and the game dragged out for another 30 mins. Team that gain that lead should not get punished so hard. | ||
Dracolich70
Denmark3820 Posts
On May 13 2016 00:30 Danzo wrote: Reducing armor.What's the answer to this tank meta? When will Zeus make a come back? =/ | ||
bluzi
4703 Posts
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ForTehDarkseid
8139 Posts
Yeah, you lose the dmg drain, but you get silence, playmaking ability, core veil and can instagib supports in 5v5 fights. It's bristle who is the problem in this type of drafts, Void+Phoenix counter DK+Naix alright. | ||
Taf the Ghost
United States11751 Posts
On May 13 2016 00:34 Azarkon wrote: I also feel teams should try Drow again, but as a carry and not as a "look we're obviously going to get Drow" strategy. Depends on the supports that get picked up early. We're back into 6.85 where the Supports are the key picks. It doesn't help that Phoenix did more damage than everyone but Mu on Newbee. | ||
Azarkon
United States21060 Posts
On May 13 2016 00:35 bluzi wrote: Man what a BO3 ![]() ![]() They also start five hours late so obviously it's going to end late. | ||
Dracolich70
Denmark3820 Posts
On May 13 2016 00:35 FakeDeath wrote: Game 1 was much different. First of all OG was far ahead, second of all Newbee had BH.Ver was right though. The gold gain and rubberband mechanic is just so ridiculous. When OG lost the first big teamfight in mid in Game 1, they had to fight so MUCH harder to win because of 1 mistake. Same in Game 2. Newbee got a bit cocky and got team wipe and the game dragged out for another 30 mins. Team that gain that lead should not get punished so hard. | ||
Vertical
Indonesia4317 Posts
On May 13 2016 00:35 FakeDeath wrote: Ver was right though. The gold gain and rubberband mechanic is just so ridiculous. When OG lost the first big teamfight in mid in Game 1, they had to fight so MUCH harder to win because of 1 mistake. Same in Game 2. Newbee got a bit cocky and got team wipe and the game dragged out for another 30 mins. Team that gain that lead should not get punished so hard. But without the rubberband we could have 50 mins game that is already end at 10 min. With rubberband, it never really finishes. So really a double edge issue here. | ||
DucK-
Singapore11447 Posts
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Yurie
11871 Posts
On May 13 2016 00:36 Taf the Ghost wrote: Depends on the supports that get picked up early. We're back into 6.85 where the Supports are the key picks. It doesn't help that Phoenix did more damage than everyone but Mu on Newbee. Agreed. Any Drow strat needs supports that can allow Drow to keep outputting dmg. If tanky carries get close to her she dies as things are. Earthshaker would probably need a comeback for Drow to work out well since fissure can be very strong. | ||
FakeDeath
Malaysia6060 Posts
On May 13 2016 00:38 Dracolich70 wrote: Game 1 was much different. First of all OG was far ahead, second of all Newbee had BH. OG got far ahead because they were dominating the early-mid game. All of that got erased because they messed up their teamfight at mid lane. The risk-reward ratio just isn't fair IMO. | ||
bluzi
4703 Posts
On May 13 2016 00:34 TanGeng wrote: I don't think I understand the team fight exp maths anymore. It will be really intresting to see it in the game , i.e someone goes into the replay , and show us the real networth , i dont think the recap is accurate .... or i might say , i refuse to belive it ![]() | ||
lolfail9001
Russian Federation40190 Posts
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lolfail9001
Russian Federation40190 Posts
On May 13 2016 00:40 FakeDeath wrote: OG got far ahead because they were dominating the early-mid game. All of that got erased because they messed up their teamfight at mid lane. The risk-reward ratio just isn't fair IMO. The one fight with 4 track kills only erased half of advantage. And track gives comparable amount of gold to rubberband. | ||
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