On May 13 2016 00:34 TanGeng wrote:
I don't think I understand the team fight exp maths anymore.
I don't think I understand the team fight exp maths anymore.
I don't think it's that crazy
![[image loading]](http://i.imgur.com/4uObn5O.jpg)
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brbc
10 Posts
On May 13 2016 00:34 TanGeng wrote: Show nested quote + On May 13 2016 00:29 lolfail9001 wrote: ![]() Guys, OG were not ahead by any amount of gold in that fight. I don't think I understand the team fight exp maths anymore. I don't think it's that crazy ![]() | ||
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TanGeng
Sanya12364 Posts
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Nevuk
United States16280 Posts
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bluzi
4703 Posts
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lolfail9001
Russian Federation40190 Posts
Either it goes terribly wrong or Drow wins in 15 minutes. | ||
konadora
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Singapore66201 Posts
OG put themselves on a timer think OG will need to pick another wisp pairing carry.. i'm thinking chaos knight | ||
Moobutt
United States1996 Posts
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konadora
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Singapore66201 Posts
On May 13 2016 00:47 Moobutt wrote: Last pick Tiny for OG? actually that sounds good too | ||
Dracolich70
Denmark3820 Posts
On May 13 2016 00:46 CosmicSpiral wrote: That only caters to a certain playstyle, and I am sure you would grow bored of 18-20 min games, that were either won or lost at the 5 min mark.Show nested quote + On May 13 2016 00:39 Vertical wrote: On May 13 2016 00:35 FakeDeath wrote: Ver was right though. The gold gain and rubberband mechanic is just so ridiculous. When OG lost the first big teamfight in mid in Game 1, they had to fight so MUCH harder to win because of 1 mistake. Same in Game 2. Newbee got a bit cocky and got team wipe and the game dragged out for another 30 mins. Team that gain that lead should not get punished so hard. But without the rubberband we could have 50 mins game that is already end at 10 min. With rubberband, it never really finishes. So really a double edge issue here. I wouldn't mind it if lane dominators became relevant again. | ||
lolfail9001
Russian Federation40190 Posts
On another: teamfights will be a massacre | ||
bluzi
4703 Posts
On May 13 2016 00:47 lolfail9001 wrote: Okay, now it's Slark against Drow yolo push. Either it goes terribly wrong or Drow wins in 15 minutes. Really not easy to push vs that lineup , amazing team fight newbee has and amazing chase with Slark disruptor , you get maybe 1 /2 chances before you are done for. | ||
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TanGeng
Sanya12364 Posts
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Artisreal
Germany9235 Posts
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Dracolich70
Denmark3820 Posts
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lolfail9001
Russian Federation40190 Posts
On May 13 2016 00:48 bluzi wrote: Show nested quote + On May 13 2016 00:47 lolfail9001 wrote: Okay, now it's Slark against Drow yolo push. Either it goes terribly wrong or Drow wins in 15 minutes. Really not easy to push vs that lineup , amazing team fight newbee has and amazing chase with Slark disruptor , you get maybe 1 /2 chances before you are done for. That's how it is with OG's line-up. | ||
the bear jew
United States3674 Posts
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Logo
United States7542 Posts
On May 13 2016 00:34 lolfail9001 wrote: Show nested quote + On May 13 2016 00:32 Doraemon wrote: is sun ray being changed to magic too much of a nerf? It could easily be a buff to veil/ET interaction, since IIRC it does not pierce magic immunity either way. Nah, it would destroy Phoenix. She's only usable because Sun Ray offers early potential which it wouldn't do nearly as well if it was magic damage. Phoenix can get Veil, but the other team could just get Pipe and it'd be more of a wash. If you need to nerf Sun Ray you can just nerf the cooldown, nerf the base damage of it, nerf the range a bit, or undo part of the damage buff it got (it used to be 4% at level 4, now it's 5%). | ||
Moobutt
United States1996 Posts
On May 13 2016 00:48 konadora wrote: actually that sounds good too Puck does benefit quite considerably from Drow aura in mid. Although, I have a feeling OG's lanes are gonna be fucky | ||
lolfail9001
Russian Federation40190 Posts
On May 13 2016 00:49 Logo wrote: Show nested quote + On May 13 2016 00:34 lolfail9001 wrote: On May 13 2016 00:32 Doraemon wrote: is sun ray being changed to magic too much of a nerf? It could easily be a buff to veil/ET interaction, since IIRC it does not pierce magic immunity either way. Nah, it would destroy Phoenix. She's only usable because Sun Ray offers early potential which it wouldn't do nearly as well if it was magic damage. Phoenix can get Veil, but the other team could just get Pipe and it'd be more of a wash. If you need to nerf Sun Ray you can just nerf the cooldown, nerf the base damage of it, or undo part of the damage buff it got (it used to be 4% at level 4, now it's 5%). Every pure to magic damage "nerf" thus far was paired by increase in damage done to offset change. | ||
ForTehDarkseid
8139 Posts
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