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[TI4] Main Event Day 1 - Page 73

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 71 72 73 74 75 338 Next
Please avoid derailing the thread with discussions or accusations of racism or otherwise.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
July 18 2014 17:49 GMT
#1441
On July 19 2014 02:49 LemOn wrote:
Show nested quote +
On July 19 2014 02:48 FiWiFaKi wrote:
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
On July 19 2014 02:36 FiWiFaKi wrote:
Do you guys think towers are too useless and don't do enough in Dota? D:


they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.

huh?
Mouz managed both pretty sure this very tournament
10-1 at least

That one frag won LGD the game.
DeMoN pulls off a Miracle and Flies to the Moon
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
July 18 2014 17:49 GMT
#1442
This is so going to be an fy Rubick if it doesn't get banned.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Kirsed
Profile Joined May 2013
9380 Posts
July 18 2014 17:49 GMT
#1443
On July 19 2014 02:48 Sbrubbles wrote:
With so many teams running heavy push lineups it makes me wonder why ezalor hasn't been picked at all this tournament


He needs to many levels to really stop it.
SKC
Profile Joined October 2010
Brazil18828 Posts
July 18 2014 17:49 GMT
#1444
On July 19 2014 02:48 FiWiFaKi wrote:
Show nested quote +
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
On July 19 2014 02:36 FiWiFaKi wrote:
Do you guys think towers are too useless and don't do enough in Dota? D:


they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.

10-0 in 15 minutes is absurdly huge. Teams that are getting curbstomped don't come back. That isn't surprising.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 18 2014 17:50 GMT
#1445
On July 19 2014 02:49 Frazzlehoon wrote:
Show nested quote +
On July 19 2014 02:48 andyrau wrote:
On July 19 2014 02:46 opterown wrote:
interesting contrast between the booths, vg huddled while newbee is all just sitting

vici always draft together it's kawaii as fuck


Heck yea. :D

Although EHOME last pick still has the best drafting ritual haha.

The best drafting ritual was TI2 zenith's lone man loda.
Glorious SEA doto
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
July 18 2014 17:50 GMT
#1446
On July 19 2014 02:49 Ru ba wrote:
Show nested quote +
On July 19 2014 02:48 Sbrubbles wrote:
With so many teams running heavy push lineups it makes me wonder why ezalor hasn't been picked at all this tournament

because that thing doesn't do much vs shaman wards and dp ult,or creeps with a lot of health

For some reason I just imagined illuminate working on wards and Kotl getting an instant 800 gold
Kirsed
Profile Joined May 2013
9380 Posts
July 18 2014 17:50 GMT
#1447
On July 19 2014 02:49 SKC wrote:
Show nested quote +
On July 19 2014 02:48 FiWiFaKi wrote:
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
On July 19 2014 02:36 FiWiFaKi wrote:
Do you guys think towers are too useless and don't do enough in Dota? D:


they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.

10-0 in 15 minutes is absurdly huge. Teams that are getting curbstomped don't come back. That isn't surprising.


Why are we having a super cereal conversation about Nahaz stats.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
July 18 2014 17:50 GMT
#1448
On July 19 2014 02:50 Drazerk wrote:
Show nested quote +
On July 19 2014 02:49 Ru ba wrote:
On July 19 2014 02:48 Sbrubbles wrote:
With so many teams running heavy push lineups it makes me wonder why ezalor hasn't been picked at all this tournament

because that thing doesn't do much vs shaman wards and dp ult,or creeps with a lot of health

For some reason I just imagined illuminate working on wards and Kotl getting an instant 800 gold

First ban material, i approve.
DeMoN pulls off a Miracle and Flies to the Moon
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
July 18 2014 17:51 GMT
#1449
On July 19 2014 02:49 ShootAnonymous wrote:
Show nested quote +
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
On July 19 2014 02:36 FiWiFaKi wrote:
Do you guys think towers are too useless and don't do enough in Dota? D:


they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.


Meh, that has a lot more to do with the lineups on each side (heavy push vs very little anti push) and VG's decisionmaking rather than the current metagame. Comebacks are well and alive; just not in this particular match.


Fair enough. I honestly didn't see any recently though. Well there was maybe 5~ that I thought happened in the qualifiers, but even then, it was when the team that was considered messed up early and worked really hard to pull it back. Just something that I noticed myself.

Don't get me wrong, I'm still enjoying the games lots and stuff, just I've been feeling more frequently that the game is over 15-20 minutes before it's really over in many cases.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
lolnoty
Profile Joined December 2005
United States7166 Posts
July 18 2014 17:51 GMT
#1450
I would say tide ancients isn't an option but i haven't seen many teams at all ward dire ancients when tide offlanes so who knows~
"PPD is a very angry guy. He controls us." - Arteezy
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
July 18 2014 17:51 GMT
#1451
On July 19 2014 02:50 kirsed wrote:
Show nested quote +
On July 19 2014 02:49 SKC wrote:
On July 19 2014 02:48 FiWiFaKi wrote:
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
[quote]

they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.

10-0 in 15 minutes is absurdly huge. Teams that are getting curbstomped don't come back. That isn't surprising.


Why are we having a super cereal conversation about Nahaz stats.
30% of the time when conversations are had about Nahaz stats on a full moon it's super serious.
Once you Goblak...
Daralii
Profile Joined March 2010
United States16991 Posts
July 18 2014 17:51 GMT
#1452
On July 19 2014 02:50 Drazerk wrote:
Show nested quote +
On July 19 2014 02:49 Ru ba wrote:
On July 19 2014 02:48 Sbrubbles wrote:
With so many teams running heavy push lineups it makes me wonder why ezalor hasn't been picked at all this tournament

because that thing doesn't do much vs shaman wards and dp ult,or creeps with a lot of health

For some reason I just imagined illuminate working on wards and Kotl getting an instant 800 gold

Coming next patch. :D

Would seem like a pretty natural evolution, since it already affects siege creeps.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
July 18 2014 17:51 GMT
#1453
On July 19 2014 02:49 teapoted wrote:
Show nested quote +
On July 19 2014 02:48 FiWiFaKi wrote:
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
On July 19 2014 02:36 FiWiFaKi wrote:
Do you guys think towers are too useless and don't do enough in Dota? D:


they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.
That was probably a short term stat, like on a particular patch. It has certainly happened if we're counting all of Dota.


Those stats are also always skewed because a better team will almost never go 0-10 vs a worse team. The vast majority of the time, if a team is up 10-0, they were heavily favoured to begin with. If you took those replays and replayed them with top teams on the 0-10 side, I'm sure they'd turn some of them around.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
July 18 2014 17:52 GMT
#1454
On July 19 2014 02:49 teapoted wrote:
Show nested quote +
On July 19 2014 02:48 FiWiFaKi wrote:
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
On July 19 2014 02:38 lolnoty wrote:
On July 19 2014 02:36 FiWiFaKi wrote:
Do you guys think towers are too useless and don't do enough in Dota? D:


they are insanely useful. a tower isn't a structure there to do damage, it's there as a TP beacon. It's purpose is zone control.


I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.
That was probably a short term stat, like on a particular patch. It has certainly happened if we're counting all of Dota.


I dunno, I thought it was an absurd stat, and it surprised me too.

But I've watched all the big tournaments since February this year, and haven't seen that big of a comeback.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
July 18 2014 17:52 GMT
#1455
Liking this early-mid game oriented line ups but at this rate there will be a 2 hour wait for next game if VG doesn't win this ;(
Grettin
Profile Joined April 2010
42381 Posts
Last Edited: 2014-07-18 17:52:43
July 18 2014 17:52 GMT
#1456
plz zeus pls pls pls

global strat best strat
"If I had force-fields in Brood War, I'd never lose." -Bisu
Kirsed
Profile Joined May 2013
9380 Posts
July 18 2014 17:52 GMT
#1457
On July 19 2014 02:51 teapoted wrote:
Show nested quote +
On July 19 2014 02:50 kirsed wrote:
On July 19 2014 02:49 SKC wrote:
On July 19 2014 02:48 FiWiFaKi wrote:
On July 19 2014 02:46 solidbebe wrote:
On July 19 2014 02:42 FiWiFaKi wrote:
On July 19 2014 02:41 kirsed wrote:
On July 19 2014 02:40 FiWiFaKi wrote:
On July 19 2014 02:40 kirsed wrote:
On July 19 2014 02:39 FiWiFaKi wrote:
[quote]

I know, just man... Seeing Newbee run away with that game like that, just super crazy quick.


You should be allowed to all in. I don't want a riot approved meta.


What do you mean?


I mean that it's a good thing that games can end like this.


I suppose. It just feels like a lead of 5 kills has a 90%~ guarantee of winning the game with the current metagame. It's just a complete snowballing advantage. Don't like the idea of the entire game being decided by one first blood as some people in this thread are putting it.

Very often you see games where one side takes a 9 - 0 lead and the game ends up evening out later. Early game kills dont matter all that much. This game was a draft win


Apparently a team has never come back from a defecit of 10-0 before the 15 minute mark in the history of Dota, and a team has never come back from a 4 tour deficit at the 15 minute mark either. That was some statistic said at either the Summit, ESL One, or Dreamhack.

10-0 in 15 minutes is absurdly huge. Teams that are getting curbstomped don't come back. That isn't surprising.


Why are we having a super cereal conversation about Nahaz stats.
30% of the time when conversations are had about Nahaz stats on a full moon it's super serious.


You should send an application for stat man at joindota.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
July 18 2014 17:52 GMT
#1458
woooo split fuckers :D
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
MrCon
Profile Blog Joined August 2010
France29748 Posts
July 18 2014 17:52 GMT
#1459
On July 19 2014 02:45 fixed_point wrote:
Show nested quote +
On July 19 2014 02:45 Daralii wrote:
I'm getting that feeling from when Sniper won GSL.

The best feeling?

TheBest feeling yes :o
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 18 2014 17:52 GMT
#1460
Vici rat hype
Glorious SEA doto
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