?
+ Show Spoiler +
http://www.museumofbadart.org/
| Forum Index > Dota 2 Tournaments |
|
trifecta
United States6795 Posts
On February 13 2013 08:08 duoform wrote: Show nested quote + On February 13 2013 08:07 TheRidd wrote: On February 13 2013 07:55 WArped wrote: N0tail hit every single ward-trap perfectly in this game, fancy plays like this would just not exist in other moba games, thankfully the pathing and mechanics of dota allow things like this to occur, it's beautiful. wtf is moba anyways ? Moba? + Show Spoiler + ![]() ? + Show Spoiler + http://www.museumofbadart.org/ | ||
|
Crytash
Germany251 Posts
| ||
|
Blitzkrieg0
United States13132 Posts
On February 13 2013 08:11 Vimsey wrote: Show nested quote + On February 13 2013 08:05 Blitzkrieg0 wrote: On February 13 2013 07:55 Vimsey wrote: On February 13 2013 07:31 Blitzkrieg0 wrote: On February 13 2013 07:22 FuzzyJAM wrote: Puppey with two Stout Shields? ??? The second stoutshield still increases your absorption. One stout=12 absorption on average and the second one brings you up to 16.8 absorption on average. Whether this is worthwhile or not is a completely different matter ^_^ Im pretty sure it either procs and absorbs or it doesnt. And having 2 means increased chance of proc because it checks one if it doesnt proc it checks the next but to a lesser percent. Hence the use of the word average. It is binary, but over a large number of attacks you can expect an average of 12 absorption from a single stoutshield even though it either blocks 20 or 0. Both stoutshields have a 60% chance to absorb. The chance of both of them not procing is 0.4*0.4=0.16. 0.16*20=3.2. Hence the average blocked amount is 16.8 with two stout shields. Its just your wording then, its implys that you increase your absorbtion level not the chance to proc the way you wrote it. After checking it, the chance is closer to 53% than 60 since its pseudo random. I would like to know how pseudo random works with two shields though but thats another subject. The second shield would follow the exact same sequence making them both 53%. The only issue you'd run into is if they both reset when either of them proc, but that shouldn't be the case. | ||
|
PresenceSc2
Australia4032 Posts
| ||
|
Vimsey
United Kingdom2235 Posts
On February 13 2013 08:18 Blitzkrieg0 wrote: Show nested quote + On February 13 2013 08:11 Vimsey wrote: On February 13 2013 08:05 Blitzkrieg0 wrote: On February 13 2013 07:55 Vimsey wrote: On February 13 2013 07:31 Blitzkrieg0 wrote: On February 13 2013 07:22 FuzzyJAM wrote: Puppey with two Stout Shields? ??? The second stoutshield still increases your absorption. One stout=12 absorption on average and the second one brings you up to 16.8 absorption on average. Whether this is worthwhile or not is a completely different matter ^_^ Im pretty sure it either procs and absorbs or it doesnt. And having 2 means increased chance of proc because it checks one if it doesnt proc it checks the next but to a lesser percent. Hence the use of the word average. It is binary, but over a large number of attacks you can expect an average of 12 absorption from a single stoutshield even though it either blocks 20 or 0. Both stoutshields have a 60% chance to absorb. The chance of both of them not procing is 0.4*0.4=0.16. 0.16*20=3.2. Hence the average blocked amount is 16.8 with two stout shields. Its just your wording then, its implys that you increase your absorbtion level not the chance to proc the way you wrote it. After checking it, the chance is closer to 53% than 60 since its pseudo random. I would like to know how pseudo random works with two shields though but thats another subject. The second shield would follow the exact same sequence making them both 53%. The only issue you'd run into is if they both reset when either of them proc, but that shouldn't be the case. That is what I am wondering if they both reset or not. It was only made pseudo random in December maybe Puppey knows something we dont. | ||
|
Kipsate
Netherlands45349 Posts
| ||
|
Gheizen64
Italy2077 Posts
On February 13 2013 08:18 Blitzkrieg0 wrote: Show nested quote + On February 13 2013 08:11 Vimsey wrote: On February 13 2013 08:05 Blitzkrieg0 wrote: On February 13 2013 07:55 Vimsey wrote: On February 13 2013 07:31 Blitzkrieg0 wrote: On February 13 2013 07:22 FuzzyJAM wrote: Puppey with two Stout Shields? ??? The second stoutshield still increases your absorption. One stout=12 absorption on average and the second one brings you up to 16.8 absorption on average. Whether this is worthwhile or not is a completely different matter ^_^ Im pretty sure it either procs and absorbs or it doesnt. And having 2 means increased chance of proc because it checks one if it doesnt proc it checks the next but to a lesser percent. Hence the use of the word average. It is binary, but over a large number of attacks you can expect an average of 12 absorption from a single stoutshield even though it either blocks 20 or 0. Both stoutshields have a 60% chance to absorb. The chance of both of them not procing is 0.4*0.4=0.16. 0.16*20=3.2. Hence the average blocked amount is 16.8 with two stout shields. Its just your wording then, its implys that you increase your absorbtion level not the chance to proc the way you wrote it. After checking it, the chance is closer to 53% than 60 since its pseudo random. I would like to know how pseudo random works with two shields though but thats another subject. The second shield would follow the exact same sequence making them both 53%. The only issue you'd run into is if they both reset when either of them proc, but that shouldn't be the case. I think Dota2 PRD should give us the correct 60% number, but i'm not completely sure. | ||
|
igotmyown
United States4291 Posts
On February 13 2013 08:25 Vimsey wrote: Show nested quote + On February 13 2013 08:18 Blitzkrieg0 wrote: On February 13 2013 08:11 Vimsey wrote: On February 13 2013 08:05 Blitzkrieg0 wrote: On February 13 2013 07:55 Vimsey wrote: On February 13 2013 07:31 Blitzkrieg0 wrote: On February 13 2013 07:22 FuzzyJAM wrote: Puppey with two Stout Shields? ??? The second stoutshield still increases your absorption. One stout=12 absorption on average and the second one brings you up to 16.8 absorption on average. Whether this is worthwhile or not is a completely different matter ^_^ Im pretty sure it either procs and absorbs or it doesnt. And having 2 means increased chance of proc because it checks one if it doesnt proc it checks the next but to a lesser percent. Hence the use of the word average. It is binary, but over a large number of attacks you can expect an average of 12 absorption from a single stoutshield even though it either blocks 20 or 0. Both stoutshields have a 60% chance to absorb. The chance of both of them not procing is 0.4*0.4=0.16. 0.16*20=3.2. Hence the average blocked amount is 16.8 with two stout shields. Its just your wording then, its implys that you increase your absorbtion level not the chance to proc the way you wrote it. After checking it, the chance is closer to 53% than 60 since its pseudo random. I would like to know how pseudo random works with two shields though but thats another subject. The second shield would follow the exact same sequence making them both 53%. The only issue you'd run into is if they both reset when either of them proc, but that shouldn't be the case. That is what I am wondering if they both reset or not. It was only made pseudo random in December maybe Puppey knows something we dont. There's diminishing returns on the damage block per hit, but the effective hp increase is not diminished, if one stout shield blocks full damage. If you count the number of 20 damage hits it takes to do a set amount of damage (say 100), one stout shield means instead of 5 hits, it takes 8.3 hits (it takes 67% more hits). Two stout shields means you take 13.9 hits, or 67% more hits on top of the first stout shield (or 280% more hits than no stout shields). Or put it another way, say one damage block blocked 100% of damage 50% of the time, then the other damage blocked 100% of damage the other 50% of the time. Then both items block the same amount of damage per hit, but you're taking 0 damage per hit at the end, which is infinitely better 1 damage block source. (pointing out how the numbers can look the same but actually be much better in terms of how many hits it takes to do damage). I was surprised trying out 2 stout shield axe a few weeks ago, you're actually much much tankier against creeps. One stout shield you might have trouble against a centaur camp or big satyr camp at level 1, 2 stout shields it's no problem. | ||
|
ragz_gt
9172 Posts
Time to catch up on the vods | ||
|
gulati
United States2241 Posts
| ||
|
Vimsey
United Kingdom2235 Posts
On February 13 2013 09:21 igotmyown wrote: Show nested quote + On February 13 2013 08:25 Vimsey wrote: On February 13 2013 08:18 Blitzkrieg0 wrote: On February 13 2013 08:11 Vimsey wrote: On February 13 2013 08:05 Blitzkrieg0 wrote: On February 13 2013 07:55 Vimsey wrote: On February 13 2013 07:31 Blitzkrieg0 wrote: On February 13 2013 07:22 FuzzyJAM wrote: Puppey with two Stout Shields? ??? The second stoutshield still increases your absorption. One stout=12 absorption on average and the second one brings you up to 16.8 absorption on average. Whether this is worthwhile or not is a completely different matter ^_^ Im pretty sure it either procs and absorbs or it doesnt. And having 2 means increased chance of proc because it checks one if it doesnt proc it checks the next but to a lesser percent. Hence the use of the word average. It is binary, but over a large number of attacks you can expect an average of 12 absorption from a single stoutshield even though it either blocks 20 or 0. Both stoutshields have a 60% chance to absorb. The chance of both of them not procing is 0.4*0.4=0.16. 0.16*20=3.2. Hence the average blocked amount is 16.8 with two stout shields. Its just your wording then, its implys that you increase your absorbtion level not the chance to proc the way you wrote it. After checking it, the chance is closer to 53% than 60 since its pseudo random. I would like to know how pseudo random works with two shields though but thats another subject. The second shield would follow the exact same sequence making them both 53%. The only issue you'd run into is if they both reset when either of them proc, but that shouldn't be the case. That is what I am wondering if they both reset or not. It was only made pseudo random in December maybe Puppey knows something we dont. There's diminishing returns on the damage block per hit, but the effective hp increase is not diminished, if one stout shield blocks full damage. If you count the number of 20 damage hits it takes to do a set amount of damage (say 100), one stout shield means instead of 5 hits, it takes 8.3 hits (it takes 67% more hits). Two stout shields means you take 13.9 hits, or 67% more hits on top of the first stout shield (or 280% more hits than no stout shields). Or put it another way, say one damage block blocked 100% of damage 50% of the time, then the other damage blocked 100% of damage the other 50% of the time. Then both items block the same amount of damage per hit, but you're taking 0 damage per hit at the end, which is infinitely better 1 damage block source. (pointing out how the numbers can look the same but actually be much better in terms of how many hits it takes to do damage). I was surprised trying out 2 stout shield axe a few weeks ago, you're actually much much tankier against creeps. One stout shield you might have trouble against a centaur camp or big satyr camp at level 1, 2 stout shields it's no problem. I tested it a little while ago, the proc chance does reset for both as far as i could tell. So no bug worries but as you say it is a real help farming at level 1-2. I will have to try this in a game next time I get axe. | ||
|
ragz_gt
9172 Posts
On February 13 2013 09:53 ragz_gt wrote: Meepo! Time to catch up on the vods OK... now I feel 72% dumber for watching that game | ||
|
duoform
Spain5180 Posts
| ||
|
teapoted
United Kingdom24425 Posts
Or the same old Arial font on Tobi's stream? What Arial? Their scroller is serif. | ||
|
teapoted
United Kingdom24425 Posts
No Na'vi. No Fnatic. | ||
|
Unleashing
Denmark14978 Posts
| ||
|
teapoted
United Kingdom24425 Posts
| ||
|
Blitzkrieg0
United States13132 Posts
On February 19 2013 03:54 Unleashing wrote: Well they were 1st and 2nd in the first cup, so isn't it logical that they aren't in the second? I mean the top 2 teams of each get to the offline finals, right? If the teams were in all the cups you could get an awkward time with inviting teams for the offline finals. You only get points towards the offline finals. There are ZERO invites to the offline finals. Every team is going to qualify through these cups or the NA ESL ladder. If you don't even bother playing in the other cups then your chances of advancing with 100 or 75 points drastically decreases as well. The points aren't that top heavy for first/second place in these cups. | ||
|
Unleashing
Denmark14978 Posts
I understood the "top two of each group" as top two of each cup. My bad. | ||
|
teapoted
United Kingdom24425 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War Jaedong Dota 2Soma Mini Larva Stork Hyuk ZerO Snow Sharp BeSt [ Show more ] League of Legends Counter-Strike Other Games Grubby3617 singsing1736 B2W.Neo1541 hiko683 Fuzer Hui .305 QueenE93 Mew2King70 ArmadaUGS66 ZerO(Twitch)17 Organizations
StarCraft 2 • naamasc234 StarCraft: Brood War• StrangeGG • Adnapsc2 • IndyKCrew • AfreecaTV YouTube • intothetv • Kozan • sooper7s • LaughNgamezSOOP • Migwel Dota 2 League of Legends Other Games |
|
OSC
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
Korean StarCraft League
OSC
OSC
OSC
uThermal 2v2 Circuit
Replay Cast
|
|
|