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Alienware Cup - Page 466

Forum Index > Dota 2 Tournaments
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Prev 1 464 465 466 467 468 513 Next
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
July 09 2013 14:50 GMT
#9301
funnik owns
"You seem to think about this game a lot"
johnnyb211
Profile Joined July 2013
1452 Posts
July 09 2013 14:50 GMT
#9302
What a mess... Kuroky lvl 6 already tho.
Acritter
Profile Joined August 2010
Syria7637 Posts
July 09 2013 14:50 GMT
#9303
Oh man. That engagement was horrible. Kills taken on three heroes Na'Vi is trying to farm up, and the only thing in return is a deny on Gyro and a kill on Nyx.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Acritter
Profile Joined August 2010
Syria7637 Posts
July 09 2013 14:51 GMT
#9304
Goodbye mid tower
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-07-09 14:52:58
July 09 2013 14:52 GMT
#9305
On July 09 2013 23:39 hideo wrote:
Show nested quote +
On July 09 2013 23:37 Acritter wrote:
On July 09 2013 23:29 BurningSera wrote:
On July 09 2013 23:22 Acritter wrote:
Pretty sure it's the terrible draft that lost Na'Vi this game. They went for a little early push, but not enough to really matter. Their teamfight and lategame carry were similarly lacking. Meanwhile, LGD got to draft fantastic manmode hard carry, fantastic teamfight, and fantastic splitpush, and once Na'Vi failed to take rax in the early midgame (which was inevitable given how outmatched their teamfight was and how vulnerable they were to Prophet counterpush), there was really no way for them to come back. If they'd gone for extreme push with a Jugg pickup (who also provides pick-off potential) or good rotations with something like QoP, they might have done better.


I wouldnt say terrible draft, SF with items is still a beast in mid/late game, navi was outplayed right after the #tacticalpauseforpee #cheatingpause, you can see that once chen failed to push that top navi has come to the vicious cycle of 'chen make new creeps->push->lost teamfight->repeat', they lost too many team fights right before and after the pause due to bad positioning/coordinating.

And seriously not to on kuroky again but lesh couldn't deal the expected burst damage and funnik also feel like dealing almost no damage.

The issue is that even though SF may be beast, he's nothing compared to Alch. The second he gets disabled, he goes down due to insufficient tankiness, and with the Magnus pickup on LGD, BKB couldn't be expected to alleviate that. DK is much tankier, but doesn't have enough damage to contest the Alch. The Chen part of your statement just reconfirms what I said earlier: once Na'Vi's push stalled even just a little, they were doomed.

Agreed on Lesh and WR. They would have been better if XBOCT's carry had a higher damage output, but the tankiness of DK was really not what Na'Vi needed that game (maybe don't firstpick DK if you can't properly abuse him). Without that DPS, the extra disables just weren't suitable.

Sure they abused the DK. It was obviously a fast pushing tempo lineup, and the DK pick was core to that.


Ya pretty much all that from 3 of us said.

But seriously SF is one of the best late game, is just that western SF usually doesnt do the ultimate endgame build (also reminds me of mushi's SF).
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
hideo
Profile Blog Joined May 2007
Canada1641 Posts
July 09 2013 14:52 GMT
#9306
On July 09 2013 23:48 h0munkulus wrote:
The more I think about it Na'Vi must be very confident in that Doom... They could have had Kuro rubick in a game with dragon tail, roar, calldown and impale to steal...

I think Rubick was banned by LGD in the second phase.
pedrlz
Profile Joined September 2012
Brazil5234 Posts
July 09 2013 14:53 GMT
#9307
9:30 mek omg
Acritter
Profile Joined August 2010
Syria7637 Posts
July 09 2013 14:53 GMT
#9308
On July 09 2013 23:52 BurningSera wrote:
Show nested quote +
On July 09 2013 23:39 hideo wrote:
On July 09 2013 23:37 Acritter wrote:
On July 09 2013 23:29 BurningSera wrote:
On July 09 2013 23:22 Acritter wrote:
Pretty sure it's the terrible draft that lost Na'Vi this game. They went for a little early push, but not enough to really matter. Their teamfight and lategame carry were similarly lacking. Meanwhile, LGD got to draft fantastic manmode hard carry, fantastic teamfight, and fantastic splitpush, and once Na'Vi failed to take rax in the early midgame (which was inevitable given how outmatched their teamfight was and how vulnerable they were to Prophet counterpush), there was really no way for them to come back. If they'd gone for extreme push with a Jugg pickup (who also provides pick-off potential) or good rotations with something like QoP, they might have done better.


I wouldnt say terrible draft, SF with items is still a beast in mid/late game, navi was outplayed right after the #tacticalpauseforpee #cheatingpause, you can see that once chen failed to push that top navi has come to the vicious cycle of 'chen make new creeps->push->lost teamfight->repeat', they lost too many team fights right before and after the pause due to bad positioning/coordinating.

And seriously not to on kuroky again but lesh couldn't deal the expected burst damage and funnik also feel like dealing almost no damage.

The issue is that even though SF may be beast, he's nothing compared to Alch. The second he gets disabled, he goes down due to insufficient tankiness, and with the Magnus pickup on LGD, BKB couldn't be expected to alleviate that. DK is much tankier, but doesn't have enough damage to contest the Alch. The Chen part of your statement just reconfirms what I said earlier: once Na'Vi's push stalled even just a little, they were doomed.

Agreed on Lesh and WR. They would have been better if XBOCT's carry had a higher damage output, but the tankiness of DK was really not what Na'Vi needed that game (maybe don't firstpick DK if you can't properly abuse him). Without that DPS, the extra disables just weren't suitable.

Sure they abused the DK. It was obviously a fast pushing tempo lineup, and the DK pick was core to that.


Ya pretty much like what we said.

But seriously SF is one of the best late game, is just that western SF usually doesnt do the ultimate endgame build (also reminds me of mushi's SF).

'fraid to admit I'm not familiar with China Fiend. What do you consider "ultimate endgame" to be on that hero?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2013-07-09 14:53:38
July 09 2013 14:53 GMT
#9309
+ Show Spoiler +
On July 09 2013 23:48 ReignSupreme. wrote:
+ Show Spoiler +
On July 09 2013 23:41 ReignSupreme. wrote:
[image loading]Natus Vincere (Dire)

[image loading] [image loading] [image loading] [image loading] [image loading]
+ Show Spoiler [Bans] +
[image loading] [image loading] [image loading] [image loading] [image loading]


[image loading]LGD Gaming (Radiant)

[image loading] [image loading] [image loading] [image loading] [image loading]
+ Show Spoiler [Bans] +
[image loading] [image loading] [image loading] [image loading] [image loading]



00:00 to 05:00

- LGD: Xiao8 Beastmaster going offlane, DK mid, Nyx/Gyro Bottom and Chen Jungle
- Navi: Doom (Jungle), PL/SD (top), Bat (mid), Furion (offlane).

- Sylar on the Gyro getting a very good amount of LH's right now (20/4 @3mins)
- LGD pressuring Bot T1 early and they take it just before 5mins





- Yao get's lassoed towards Dire hill, first blood for Navi
- Funnik gets impaled at a late 6min rune pick up, Dendi fireflys in to save but the both of them end up dropping, Kuro on the Doom ends up falling aswell.
- Funnik TP's in and finds a weak Nyx with his illusions
- Dendi heads top to find Beastmaster, Puppey ends up falling to the tower though Beastmaster does die
- LGD pick up Mid T1
- Navi looking to take bottom T1, Funnik dies after a net from Troll creep
- Score sits at 5:4, Xboct leading the net worth but LGD with the tower advantage
hideo
Profile Blog Joined May 2007
Canada1641 Posts
July 09 2013 14:53 GMT
#9310
On July 09 2013 23:52 BurningSera wrote:
Show nested quote +
On July 09 2013 23:39 hideo wrote:
On July 09 2013 23:37 Acritter wrote:
On July 09 2013 23:29 BurningSera wrote:
On July 09 2013 23:22 Acritter wrote:
Pretty sure it's the terrible draft that lost Na'Vi this game. They went for a little early push, but not enough to really matter. Their teamfight and lategame carry were similarly lacking. Meanwhile, LGD got to draft fantastic manmode hard carry, fantastic teamfight, and fantastic splitpush, and once Na'Vi failed to take rax in the early midgame (which was inevitable given how outmatched their teamfight was and how vulnerable they were to Prophet counterpush), there was really no way for them to come back. If they'd gone for extreme push with a Jugg pickup (who also provides pick-off potential) or good rotations with something like QoP, they might have done better.


I wouldnt say terrible draft, SF with items is still a beast in mid/late game, navi was outplayed right after the #tacticalpauseforpee #cheatingpause, you can see that once chen failed to push that top navi has come to the vicious cycle of 'chen make new creeps->push->lost teamfight->repeat', they lost too many team fights right before and after the pause due to bad positioning/coordinating.

And seriously not to on kuroky again but lesh couldn't deal the expected burst damage and funnik also feel like dealing almost no damage.

The issue is that even though SF may be beast, he's nothing compared to Alch. The second he gets disabled, he goes down due to insufficient tankiness, and with the Magnus pickup on LGD, BKB couldn't be expected to alleviate that. DK is much tankier, but doesn't have enough damage to contest the Alch. The Chen part of your statement just reconfirms what I said earlier: once Na'Vi's push stalled even just a little, they were doomed.

Agreed on Lesh and WR. They would have been better if XBOCT's carry had a higher damage output, but the tankiness of DK was really not what Na'Vi needed that game (maybe don't firstpick DK if you can't properly abuse him). Without that DPS, the extra disables just weren't suitable.

Sure they abused the DK. It was obviously a fast pushing tempo lineup, and the DK pick was core to that.


Ya pretty much all that from 3 of us said.

But seriously SF is one of the best late game, is just that western SF usually doesnt do the ultimate endgame build (also reminds me of mushi's SF).

Yah once their push/teamfight tempo flagged, they still obliviously went for fluffy items like shadowblade WR and eblade SF.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
July 09 2013 14:54 GMT
#9311
Yup here's the vlads and midas PL build.
Guess that's game for na'vi

Such a useless build
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Acritter
Profile Joined August 2010
Syria7637 Posts
July 09 2013 14:54 GMT
#9312
I dunno why LGD aren't taking T1 top. That's a really important tower for Na'Vi, because as soon as it's gone there's basically nothing for XBOCT to farm.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
July 09 2013 14:54 GMT
#9313
what gave zhou and xboct the thought that this was a good PL build.

i just don't get it
Writer
Altsa
Profile Blog Joined August 2010
Finland990 Posts
July 09 2013 14:54 GMT
#9314
F*ckin vlads on the lancer-.-
AoD
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
July 09 2013 14:54 GMT
#9315
So does anyone know for sure if this midas + vlad pl build is actually legit compared to the normal drums into diffuse/yasha?
Xialos
Profile Blog Joined August 2011
Canada508 Posts
July 09 2013 14:55 GMT
#9316
oh no, not the midas - vlads again?! -_-
Caesarion
Profile Joined April 2011
Australia8332 Posts
July 09 2013 14:55 GMT
#9317
Yep, midas + vlads.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-07-09 14:55:53
July 09 2013 14:55 GMT
#9318
why is vlads first/second becoming a thing? I have been seeing it very early on a lot of semi-carries and even hard carries.
Call me Marge Simpson cuz I love you homie
johnnyb211
Profile Joined July 2013
1452 Posts
July 09 2013 14:55 GMT
#9319
And xboct goes for this build again...
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 09 2013 14:55 GMT
#9320
On July 09 2013 23:54 Oktyabr wrote:
So does anyone know for sure if this midas + vlad pl build is actually legit compared to the normal drums into diffuse/yasha?

From what I've seen it's been pretty useless everytime I've seen it.
Glorious SEA doto
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