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What a mess... Kuroky lvl 6 already tho.
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Oh man. That engagement was horrible. Kills taken on three heroes Na'Vi is trying to farm up, and the only thing in return is a deny on Gyro and a kill on Nyx.
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On July 09 2013 23:39 hideo wrote:Show nested quote +On July 09 2013 23:37 Acritter wrote:On July 09 2013 23:29 BurningSera wrote:On July 09 2013 23:22 Acritter wrote: Pretty sure it's the terrible draft that lost Na'Vi this game. They went for a little early push, but not enough to really matter. Their teamfight and lategame carry were similarly lacking. Meanwhile, LGD got to draft fantastic manmode hard carry, fantastic teamfight, and fantastic splitpush, and once Na'Vi failed to take rax in the early midgame (which was inevitable given how outmatched their teamfight was and how vulnerable they were to Prophet counterpush), there was really no way for them to come back. If they'd gone for extreme push with a Jugg pickup (who also provides pick-off potential) or good rotations with something like QoP, they might have done better. I wouldnt say terrible draft, SF with items is still a beast in mid/late game, navi was outplayed right after the #tacticalpauseforpee #cheatingpause, you can see that once chen failed to push that top navi has come to the vicious cycle of 'chen make new creeps->push->lost teamfight->repeat', they lost too many team fights right before and after the pause due to bad positioning/coordinating. And seriously not to on kuroky again but lesh couldn't deal the expected burst damage and funnik also feel like dealing almost no damage. The issue is that even though SF may be beast, he's nothing compared to Alch. The second he gets disabled, he goes down due to insufficient tankiness, and with the Magnus pickup on LGD, BKB couldn't be expected to alleviate that. DK is much tankier, but doesn't have enough damage to contest the Alch. The Chen part of your statement just reconfirms what I said earlier: once Na'Vi's push stalled even just a little, they were doomed. Agreed on Lesh and WR. They would have been better if XBOCT's carry had a higher damage output, but the tankiness of DK was really not what Na'Vi needed that game (maybe don't firstpick DK if you can't properly abuse him). Without that DPS, the extra disables just weren't suitable. Sure they abused the DK. It was obviously a fast pushing tempo lineup, and the DK pick was core to that.
Ya pretty much all that from 3 of us said.
But seriously SF is one of the best late game, is just that western SF usually doesnt do the ultimate endgame build (also reminds me of mushi's SF).
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On July 09 2013 23:48 h0munkulus wrote: The more I think about it Na'Vi must be very confident in that Doom... They could have had Kuro rubick in a game with dragon tail, roar, calldown and impale to steal... I think Rubick was banned by LGD in the second phase.
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On July 09 2013 23:52 BurningSera wrote:Show nested quote +On July 09 2013 23:39 hideo wrote:On July 09 2013 23:37 Acritter wrote:On July 09 2013 23:29 BurningSera wrote:On July 09 2013 23:22 Acritter wrote: Pretty sure it's the terrible draft that lost Na'Vi this game. They went for a little early push, but not enough to really matter. Their teamfight and lategame carry were similarly lacking. Meanwhile, LGD got to draft fantastic manmode hard carry, fantastic teamfight, and fantastic splitpush, and once Na'Vi failed to take rax in the early midgame (which was inevitable given how outmatched their teamfight was and how vulnerable they were to Prophet counterpush), there was really no way for them to come back. If they'd gone for extreme push with a Jugg pickup (who also provides pick-off potential) or good rotations with something like QoP, they might have done better. I wouldnt say terrible draft, SF with items is still a beast in mid/late game, navi was outplayed right after the #tacticalpauseforpee #cheatingpause, you can see that once chen failed to push that top navi has come to the vicious cycle of 'chen make new creeps->push->lost teamfight->repeat', they lost too many team fights right before and after the pause due to bad positioning/coordinating. And seriously not to on kuroky again but lesh couldn't deal the expected burst damage and funnik also feel like dealing almost no damage. The issue is that even though SF may be beast, he's nothing compared to Alch. The second he gets disabled, he goes down due to insufficient tankiness, and with the Magnus pickup on LGD, BKB couldn't be expected to alleviate that. DK is much tankier, but doesn't have enough damage to contest the Alch. The Chen part of your statement just reconfirms what I said earlier: once Na'Vi's push stalled even just a little, they were doomed. Agreed on Lesh and WR. They would have been better if XBOCT's carry had a higher damage output, but the tankiness of DK was really not what Na'Vi needed that game (maybe don't firstpick DK if you can't properly abuse him). Without that DPS, the extra disables just weren't suitable. Sure they abused the DK. It was obviously a fast pushing tempo lineup, and the DK pick was core to that. Ya pretty much like what we said. But seriously SF is one of the best late game, is just that western SF usually doesnt do the ultimate endgame build (also reminds me of mushi's SF). 'fraid to admit I'm not familiar with China Fiend. What do you consider "ultimate endgame" to be on that hero?
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+ Show Spoiler +On July 09 2013 23:48 ReignSupreme. wrote:+ Show Spoiler +00:00 to 05:00 - LGD: Xiao8 Beastmaster going offlane, DK mid, Nyx/Gyro Bottom and Chen Jungle - Navi: Doom (Jungle), PL/SD (top), Bat (mid), Furion (offlane). - Sylar on the Gyro getting a very good amount of LH's right now (20/4 @3mins) - LGD pressuring Bot T1 early and they take it just before 5mins
- Yao get's lassoed towards Dire hill, first blood for Navi - Funnik gets impaled at a late 6min rune pick up, Dendi fireflys in to save but the both of them end up dropping, Kuro on the Doom ends up falling aswell. - Funnik TP's in and finds a weak Nyx with his illusions - Dendi heads top to find Beastmaster, Puppey ends up falling to the tower though Beastmaster does die - LGD pick up Mid T1 - Navi looking to take bottom T1, Funnik dies after a net from Troll creep - Score sits at 5:4, Xboct leading the net worth but LGD with the tower advantage
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On July 09 2013 23:52 BurningSera wrote:Show nested quote +On July 09 2013 23:39 hideo wrote:On July 09 2013 23:37 Acritter wrote:On July 09 2013 23:29 BurningSera wrote:On July 09 2013 23:22 Acritter wrote: Pretty sure it's the terrible draft that lost Na'Vi this game. They went for a little early push, but not enough to really matter. Their teamfight and lategame carry were similarly lacking. Meanwhile, LGD got to draft fantastic manmode hard carry, fantastic teamfight, and fantastic splitpush, and once Na'Vi failed to take rax in the early midgame (which was inevitable given how outmatched their teamfight was and how vulnerable they were to Prophet counterpush), there was really no way for them to come back. If they'd gone for extreme push with a Jugg pickup (who also provides pick-off potential) or good rotations with something like QoP, they might have done better. I wouldnt say terrible draft, SF with items is still a beast in mid/late game, navi was outplayed right after the #tacticalpauseforpee #cheatingpause, you can see that once chen failed to push that top navi has come to the vicious cycle of 'chen make new creeps->push->lost teamfight->repeat', they lost too many team fights right before and after the pause due to bad positioning/coordinating. And seriously not to on kuroky again but lesh couldn't deal the expected burst damage and funnik also feel like dealing almost no damage. The issue is that even though SF may be beast, he's nothing compared to Alch. The second he gets disabled, he goes down due to insufficient tankiness, and with the Magnus pickup on LGD, BKB couldn't be expected to alleviate that. DK is much tankier, but doesn't have enough damage to contest the Alch. The Chen part of your statement just reconfirms what I said earlier: once Na'Vi's push stalled even just a little, they were doomed. Agreed on Lesh and WR. They would have been better if XBOCT's carry had a higher damage output, but the tankiness of DK was really not what Na'Vi needed that game (maybe don't firstpick DK if you can't properly abuse him). Without that DPS, the extra disables just weren't suitable. Sure they abused the DK. It was obviously a fast pushing tempo lineup, and the DK pick was core to that. Ya pretty much all that from 3 of us said. But seriously SF is one of the best late game, is just that western SF usually doesnt do the ultimate endgame build (also reminds me of mushi's SF). Yah once their push/teamfight tempo flagged, they still obliviously went for fluffy items like shadowblade WR and eblade SF.
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Yup here's the vlads and midas PL build. Guess that's game for na'vi 
Such a useless build
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I dunno why LGD aren't taking T1 top. That's a really important tower for Na'Vi, because as soon as it's gone there's basically nothing for XBOCT to farm.
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Australia7069 Posts
what gave zhou and xboct the thought that this was a good PL build.
i just don't get it
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F*ckin vlads on the lancer-.-
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So does anyone know for sure if this midas + vlad pl build is actually legit compared to the normal drums into diffuse/yasha?
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oh no, not the midas - vlads again?! -_-
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why is vlads first/second becoming a thing? I have been seeing it very early on a lot of semi-carries and even hard carries.
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And xboct goes for this build again...
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United Kingdom50293 Posts
On July 09 2013 23:54 Oktyabr wrote: So does anyone know for sure if this midas + vlad pl build is actually legit compared to the normal drums into diffuse/yasha? From what I've seen it's been pretty useless everytime I've seen it.
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