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[Hero] Gyrocopter - Page 4

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
October 03 2014 20:18 GMT
#61
On October 03 2014 16:13 DucK- wrote:
Show nested quote +
On October 03 2014 14:54 DropBear wrote:
Ultra noob question. Been struggling with this guy for my all hero challenge.

Is it worth considering a linken sphere over black king bar? Particularly with the BKB nerf in the new patch where you can't get above 5 seconds spell immunity once you use it too much.

As far as I can tell the numbers give you the same additional damage due to the +15 agility, plus armor plus hp and mana regen plus attack speed so from a damage and stats perspective its an upgrade. Or is that complete spell immunity too important?


Linkens is not a substitute to bkb. They serve different purposes. Gyro in general needs spell immunity to do his thing. Linkens on heroes like morph/weaver/puck make what is already hard to effectively disable even harder. On gyro it serves no purpose except if there is a very crucial spell that kills you, like roar/doom. Even in that case, you probably won't be getting an early linkens.

The other thing to consider is that heroes like Morph and Weaver are already generally far stronger at 2nd/3rd item because of how their damage tends to be autoattack/item dependent. Linken->damage item tends to be a smoother progression for them because the magic immunity of a really early BKB is less impactful for them (thoug is still influential enough in certain games). Gyro's early spell-based damage in fights with Barrage and Ult is really high, so a 10s BKB fight even without DPS items is very strong. You can't do the same with a Linken's because even if it blocks a stun, it doesn't let you run into close range to use your spells without eating a ton of incidental magic damage.
Moderator
Aceace
Profile Joined June 2011
Turkey1305 Posts
October 29 2014 03:18 GMT
#62
I just don't understand why most of pros doesn't give 1 skill point to homing missile before level 21. I really don't believe increasing your base stats better then level 1 missile. It has a nice range (1000 if im not mistaken) and gyro doesn't have mana problems at all. Also gyro needs to get close before attacking so you don't lose right click damage.

If it hits you get 2 second stun. If it doesn't hit you lose +2 stats. I believe first option is way superior.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Skyro
Profile Joined May 2010
United States1823 Posts
October 29 2014 04:59 GMT
#63
For a carry gyro he would have mana problems early if you are using homing missile all the time though, but gyro is a pretty rare sight in competitive nowadays so not sure what pros do anymore. Homing Missile was buffed a tad the past few patches as well.

Been playing around with the Slasher Eul's build on a support/roaming Gyro though and it's pretty effective.
Buckyman
Profile Joined May 2014
1364 Posts
October 29 2014 05:58 GMT
#64
The actual problem with Homing Missile in pro play seems to be that pro teams are coordinated enough to kill the missile too often.
Veles
Profile Joined May 2011
United States3280 Posts
October 29 2014 05:59 GMT
#65
homing missile is really good now

gyro still has a lot of weaknesses as a 1 and playing him as 2 with max rocket seems more promising
Comeh
Profile Blog Joined July 2008
United States18918 Posts
October 29 2014 06:37 GMT
#66
homing missle is more useful in laning phase (1v1 matchups or 2v1), and in really early engagements.

It has its uses later on in the game (occasionally the other team can neglect it and it can do a lot) and is the best linkens breaker in the game, but yeah it falls off ofc.

ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
October 29 2014 06:39 GMT
#67
Ehh I have been seeing homing missiles being maxed recently. Its good in solo lanes, or contested ones. But if thwrws a support doing all the zoning, then there's no need for missile. Arguably the skill is only useful in the early phase, so if you do not require it early on, then there's no point skilling it later.
Yurie
Profile Blog Joined August 2010
11822 Posts
October 29 2014 07:06 GMT
#68
On October 29 2014 15:39 DucK- wrote:
Ehh I have been seeing homing missiles being maxed recently. Its good in solo lanes, or contested ones. But if thwrws a support doing all the zoning, then there's no need for missile. Arguably the skill is only useful in the early phase, so if you do not require it early on, then there's no point skilling it later.


It is a good zoning tool. Put it on one of their players, it is forced to back a little so the allies can kill the missile. Forcing movement is good for increasing chances of good chronos, ravages etc.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
November 04 2014 09:12 GMT
#69
PPD playing Eul's Gyro on stream now. He went phaseboots into euls. I think I like Slahser's tranqs double bracer into euls more, there were many moments when ppd couldn't go into rocket barrage range because he had like 800hp and would die if he tried.
super gg
Aquanim
Profile Joined November 2012
Australia2849 Posts
Last Edited: 2014-11-04 09:49:08
November 04 2014 09:46 GMT
#70
On November 04 2014 18:12 cecek wrote:
PPD playing Eul's Gyro on stream now. He went phaseboots into euls. I think I like Slahser's tranqs double bracer into euls more, there were many moments when ppd couldn't go into rocket barrage range because he had like 800hp and would die if he tried.

I like the idea of the build but I don't really understand why one would not go Urn rather than double-bracer. The entire idea is to get kills and be consistently active on the map rather than passively farming so Urn seems crazy good.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
November 04 2014 11:05 GMT
#71
So the idea is to homing missile, euls, run next to them and rocket barrage while the homing missile connects?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-11-04 14:32:28
November 04 2014 14:30 GMT
#72
On November 04 2014 20:05 ahswtini wrote:
So the idea is to homing missile, euls, run next to them and rocket barrage while the homing missile connects?

Thats the idea yea.

Also I think its pretty important to highlight that this isnt a carry build. This is a more of a ganking build more suited for 2-4 position gyros. Thats a pretty big deal actually which not everyone seem to have caught on to. I dont think anyone would want a safelane farming Eul gyro more than a Dagon gyro. If you wanna play Eul gyro (totally fine), dont take safelane farm.
Skyro
Profile Joined May 2010
United States1823 Posts
November 04 2014 17:27 GMT
#73
On November 04 2014 20:05 ahswtini wrote:
So the idea is to homing missile, euls, run next to them and rocket barrage while the homing missile connects?


You can also use your call down a split second after you Eul's your target. Full combo is basically a free kill on most heroes early on.
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
November 05 2014 18:44 GMT
#74
I actually like support gyro again, missile does an absurd amount of damage, if it's a 2v1 lane there's no way they're gonna kill the missile without eating a full rocket barrage to the face
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 05 2014 22:02 GMT
#75
The return of support gyro!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Mafe
Profile Joined February 2011
Germany5966 Posts
November 05 2014 22:21 GMT
#76
I dont even know how I got here, but I was here 76th!
Also buy drums because gyros f**king loves drumming.
tehh4ck3r
Profile Joined August 2013
Magrathea7042 Posts
December 14 2014 21:17 GMT
#77
Why do most gyrocopters build MKB as their 1st big damage item after BKB/HotD? Wouldn't Daedalus be more effective for the single target damage? Daedalus only gives you 7 less raw damage but it gives you way more DPS when attacking a single target (which is also super useful with lifesteal)
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
December 14 2014 21:36 GMT
#78
On December 15 2014 06:17 tehh4ck3r wrote:
Why do most gyrocopters build MKB as their 1st big damage item after BKB/HotD? Wouldn't Daedalus be more effective for the single target damage? Daedalus only gives you 7 less raw damage but it gives you way more DPS when attacking a single target (which is also super useful with lifesteal)



Ministun procs
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2014-12-14 21:44:18
December 14 2014 21:43 GMT
#79
Carry gyro is all about flak cannon. Neither crit nor mini-bash transfers over to flak cannon, and while Daedalus isn't significantly worse than MKB, MKB gives more raw damage, is slightly cheaper, and also gives a slight AS boost. Also IIRC true strike does transfer over to flak cannon, but flak cannon hits aren't supposed to be able to be evaded (via DotA1). So I'm not sure if this is still the case and if so if it was even ever confirmed a bug or not in DotA2.

Also generally speaking even if you are itemizing for DPS, Daedalus is not typically built as your first DPS item. The inflection point of where Daedalus starts to outdamage MKB is ~160 damage (before purchase), which typically means Daedalus is better served as your 2nd DPS item. For Gyro in particular, once you get to the point where you are considering your 2nd DPS item, you're probably going to favor Rapier.
tehh4ck3r
Profile Joined August 2013
Magrathea7042 Posts
December 14 2014 22:05 GMT
#80
On December 15 2014 06:43 Skyro wrote:
Carry gyro is all about flak cannon. Neither crit nor mini-bash transfers over to flak cannon, and while Daedalus isn't significantly worse than MKB, MKB gives more raw damage, is slightly cheaper, and also gives a slight AS boost. Also IIRC true strike does transfer over to flak cannon, but flak cannon hits aren't supposed to be able to be evaded (via DotA1). So I'm not sure if this is still the case and if so if it was even ever confirmed a bug or not in DotA2.

Also generally speaking even if you are itemizing for DPS, Daedalus is not typically built as your first DPS item. The inflection point of where Daedalus starts to outdamage MKB is ~160 damage (before purchase), which typically means Daedalus is better served as your 2nd DPS item. For Gyro in particular, once you get to the point where you are considering your 2nd DPS item, you're probably going to favor Rapier.



At level 16 with 1 point in stats & all other abilities maxed, with phase aquila BKB and helm gyro has 171-181 damage per autoattack which is a fair bit above the ~160 dmg threshold you gave.
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
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