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Forum Index > Dota 2 Strategy
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Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-12-18 17:03:38
December 18 2014 17:02 GMT
#101
Abyssal owns on gyro but you can't really compare an item thats 6.7K to an item thats like 5.5K. There's a substantial difference in those costs. Also in buildup since a casual basher sux on gyro so u need 3.8K gold PLUS BUYBACK most of the time to even start buying abyssal. which is hella rough.

Also I'm mega testing roaming support gyro maxing missile and just slaying. How's a mid hero supposed to deal with missiles from fog lmao. First item force :D
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 18 2014 17:04 GMT
#102
On December 19 2014 02:02 Sn0_Man wrote:
Abyssal owns on gyro but you can't really compare an item thats 6.7K to an item thats like 5.5K. There's a substantial difference in those costs. Also in buildup since a casual basher sux on gyro so u need 3.8K gold PLUS BUYBACK most of the time to even start buying abyssal. which is hella rough.

Also I'm mega testing roaming support gyro maxing missile and just slaying. How's a mid hero supposed to deal with missiles from fog lmao. First item force :D


ya, I mean I would argue that I don't like the build up (i went through this on the last pg).

support gyro is interesting. boots first is a pain in the ass to deal with so you can surprise the shit outta everyone with a casual rocket barrage.
LiquidDota Staff@BluemoonGG_
juracule
Profile Joined November 2013
292 Posts
December 18 2014 18:03 GMT
#103
My point is that MKB as first damage item doesnt do much for you outside of giving you damage (because no one will have evasion early) - damage you could've gotten by just buying a demon edge + basher itself, while retaining more flexibility in item progression. Casual basher doesnt suck anymore than a casual demon edge.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-18 18:38:25
December 18 2014 18:27 GMT
#104
True Strike isn't completely worthless due to how Flak Cannon miss chance is individually checked per shot, meaning that ignoring high ground miss chance will probably get you a little more damage (since Flak has 1000 range, it'll be quite often that Flak shots are going from low ground to high ground), but it probably isn't enough to justify the item on it's own.

However, the difference between Basher+Demon Edge and MKB comes out in what else you got. You may *eventually* have both Abyssal+MKB, but getting Basher+Demon Edge early usually requires you to sell a small item (Basi/Aquila, Wand, Bottle, etc.) to make room for both items. Phase+Aquila+Wand+BKB+Demon Edge+TP is 6 slots. You have to sell the Wand or Aquila to make room for the Basher, whereas MKB lets you retain them until your next item. So you really shouldn't be comparing Basher+Demon Edge to MKB, but rather to MKB+Wand/Bottle/Aquila/whatever you would be selling to make room for the Basher.
Moderator
juracule
Profile Joined November 2013
292 Posts
December 18 2014 19:00 GMT
#105
I'd arque you shouldn't even have bought a wand in the first place
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2015-02-03 07:20:41
February 03 2015 07:13 GMT
#106
I've been spamming offlane gyro for the past week. Basing my build after Slasher.

Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up.

In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable.

Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous.

After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul.

Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back.

I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility

This is unranked. My ranked is 4.1k so take it with grains of salt.
http://www.dotabuff.com/matches/1208456546
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
February 03 2015 08:31 GMT
#107
When I random gyro now, I hardly play him as carry. I usually just start with boots + regen/stats and play him as a roamer. Any lone enemy trying to contest the rune is usually a first blood for you. I usually go rocket missile rocket, then max missile first. Itemise it is very flexible. I often get bottle. I also like eul to set up the missile. Orchid is fine if there's a slippery hero.

Sometimes I end up soloing offlane. You actually can crush weakly constructed dual safelanes because they can't zone you effectively because of barrage. And when you have levels, missile is a pain. Which means if the carry is some useless one like Medusa, you kinda have full reign of the lane :D
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 04 2015 10:14 GMT
#108
I've been playing around with the tranq/euls, I feel like by the time I get the euls (20ish minutes) the effectiveness of using it is minimized. Kills need to be quick when ganking and 2.5 seconds of letting their team respond hurts. It can be fun, and it might get you a few kills, and it definitely has some utility in fights and letting you farm more, but I think in terms of setting up the rocket, the timing doesn't work out too well, or too often. I've only done it for about 3-5 games though. Support gyro is definitely fun though.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 04 2015 10:21 GMT
#109
On February 03 2015 16:13 evanthebouncy! wrote:
I've been spamming offlane gyro for the past week. Basing my build after Slasher.

Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up.

In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable.

Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous.

After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul.

Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back.

I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility

This is unranked. My ranked is 4.1k so take it with grains of salt.
http://www.dotabuff.com/matches/1208456546

I agree with most of what you said, but I really don't like your eblade itemization. It seems gimmicky, as eblade does on most heroes. I see no reason not to transition into damage, you are right that you can't flash farm well without flak, but you aren't getting stats over flak, so you will naturally get it from teamfights and pickoffs. Even 1 level of flak lets you farm pretty well in conjunction with rocket barrage.

I think another HP item apart from the urn is probably required, so maybe the bkb after? I never tried orchid, but it sounds like it could be okay. SNY comes to mind to give you more chase and mobility in fights, as well as the obvious tankability. When I carry with him I generally favor the casual yasha anyway for increased farming efficiency so I don't think SNY is too bad in place of the bkb for getting hp early on.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
February 04 2015 16:44 GMT
#110
On February 04 2015 19:21 RebirthOfLeGenD wrote:
Show nested quote +
On February 03 2015 16:13 evanthebouncy! wrote:
I've been spamming offlane gyro for the past week. Basing my build after Slasher.

Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up.

In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable.

Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous.

After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul.

Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back.

I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility

This is unranked. My ranked is 4.1k so take it with grains of salt.
http://www.dotabuff.com/matches/1208456546

I agree with most of what you said, but I really don't like your eblade itemization. It seems gimmicky, as eblade does on most heroes. I see no reason not to transition into damage, you are right that you can't flash farm well without flak, but you aren't getting stats over flak, so you will naturally get it from teamfights and pickoffs. Even 1 level of flak lets you farm pretty well in conjunction with rocket barrage.

I think another HP item apart from the urn is probably required, so maybe the bkb after? I never tried orchid, but it sounds like it could be okay. SNY comes to mind to give you more chase and mobility in fights, as well as the obvious tankability. When I carry with him I generally favor the casual yasha anyway for increased farming efficiency so I don't think SNY is too bad in place of the bkb for getting hp early on.


I disagree with the transition to DPS. For Gyro to be relevant DPS wise, he needs both survivalbility and damage. The former is usually from BKB. The latter is where your DPS items like MKB and Butterfly comes in. The problem with transitioning to DPS is that you can't achieve both at a good timing. You are playing catch up from the start, as you are not allocated resources. When you get your BKB, you have no damage to hurt the enemy. Your usefulness comes just from your spells. When you finally add your first damage item to it, it is not painful enough to be a threat then due to enemies' having more HP/armour/mobility etc. As such, I believe getting utility items would be a better choice.

In the scenario where your mid/offlane do not soak up much farm (Nyx, Puck, Clock etc), then perhaps you could make that transition since there are resources available for you to do so.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2015-02-04 18:48:25
February 04 2015 18:47 GMT
#111
I have some trouble using eblade as well. Maybe sheep or abbysal is better. My item after orchid is bit wonky as I have not thought about it too much

But abbysal Seems great. Too bad it cones in bad components. I would like a smooth transition... Let me explore more
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-02-04 18:51:18
February 04 2015 18:50 GMT
#112
Abyssal's components are really not much worse than E-blades tbh
not that i'm advocating either item here
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 04 2015 19:31 GMT
#113
what would you advocate instead?
I think the best part of utility gyro is your damage is really independent of your item choice so you can get whatever the fuck you want. Maybe just itemize on a per-game basis would be sufficient.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 04 2015 19:55 GMT
#114
for that playstyle, you could always consider utility team items like vlads or pipe at that point... depending on the state of the game

mid-lategame vlads is highly underrated imo, it's an incredibly cost-efficient teamfight item
posting on liquid sites in current year
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
February 04 2015 21:30 GMT
#115
I'm a fan of halberds, since it kinda screws over many DPS heroes, especially against single core lineups. Otherwise the usual utility items of force/pipe/atos/linkens/hex etc all work depending on the game. I'm still a fan of eul build outside of the missile combo because of eul's kiting potential though.
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-02-06 18:00:45
February 06 2015 17:57 GMT
#116
I've been attempting Slasher's opening recently, and there's one piece of it I've been particularly impressed by - the casual bracer built partly from starting items. The +100 HP is quite often the difference between surviving a full rocket barrage and dying part-way through it, and turning one death into a kill means it's paid off.

With regards to farming after Eul's, putting exactly two points in Flak lets me clear most camps quickly with Flak into rockets, and Euls' sustain means I can use rockets in the jungle.

RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
February 06 2015 23:03 GMT
#117
On February 05 2015 01:44 DucK- wrote:
Show nested quote +
On February 04 2015 19:21 RebirthOfLeGenD wrote:
On February 03 2015 16:13 evanthebouncy! wrote:
I've been spamming offlane gyro for the past week. Basing my build after Slasher.

Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up.

In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable.

Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous.

After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul.

Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back.

I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility

This is unranked. My ranked is 4.1k so take it with grains of salt.
http://www.dotabuff.com/matches/1208456546

I agree with most of what you said, but I really don't like your eblade itemization. It seems gimmicky, as eblade does on most heroes. I see no reason not to transition into damage, you are right that you can't flash farm well without flak, but you aren't getting stats over flak, so you will naturally get it from teamfights and pickoffs. Even 1 level of flak lets you farm pretty well in conjunction with rocket barrage.

I think another HP item apart from the urn is probably required, so maybe the bkb after? I never tried orchid, but it sounds like it could be okay. SNY comes to mind to give you more chase and mobility in fights, as well as the obvious tankability. When I carry with him I generally favor the casual yasha anyway for increased farming efficiency so I don't think SNY is too bad in place of the bkb for getting hp early on.


I disagree with the transition to DPS. For Gyro to be relevant DPS wise, he needs both survivalbility and damage. The former is usually from BKB. The latter is where your DPS items like MKB and Butterfly comes in. The problem with transitioning to DPS is that you can't achieve both at a good timing. You are playing catch up from the start, as you are not allocated resources. When you get your BKB, you have no damage to hurt the enemy. Your usefulness comes just from your spells. When you finally add your first damage item to it, it is not painful enough to be a threat then due to enemies' having more HP/armour/mobility etc. As such, I believe getting utility items would be a better choice.

In the scenario where your mid/offlane do not soak up much farm (Nyx, Puck, Clock etc), then perhaps you could make that transition since there are resources available for you to do so.

Well what utility items would you suggest? You don't go mek on gyro and even if you did, it would come pretty late I'd imagine unless you went it over euls, which might not be horrible. But after that for a 4th/5th item, what do you get utility wise that wouldn't be just getting an item for the sake of continuing to be utility, pipe is situationally useful, crimson guard has a timing peak and isn't really a gyro item, eblade might as well be a butterfly, I guess atos could be an okay followup since it gives nice HP with gyro's high armor and gives you a bunch of int with a nice slow, but that still leaves other slots to fill which I can't see why not to go DPS or survivability. What items would you propose viable past 30 minutes that qualify as utility? That's a genuine question because I definitely can't think of anything.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Buckyman
Profile Joined May 2014
1364 Posts
February 06 2015 23:37 GMT
#118
Scythe of Vyse seems like a reasonable suggestion from his list. Your team can always use more hard disable.
Skyro
Profile Joined May 2010
United States1823 Posts
February 07 2015 00:01 GMT
#119
On February 07 2015 08:03 RebirthOfLeGenD wrote:
Show nested quote +
On February 05 2015 01:44 DucK- wrote:
On February 04 2015 19:21 RebirthOfLeGenD wrote:
On February 03 2015 16:13 evanthebouncy! wrote:
I've been spamming offlane gyro for the past week. Basing my build after Slasher.

Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up.

In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable.

Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous.

After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul.

Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back.

I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility

This is unranked. My ranked is 4.1k so take it with grains of salt.
http://www.dotabuff.com/matches/1208456546

I agree with most of what you said, but I really don't like your eblade itemization. It seems gimmicky, as eblade does on most heroes. I see no reason not to transition into damage, you are right that you can't flash farm well without flak, but you aren't getting stats over flak, so you will naturally get it from teamfights and pickoffs. Even 1 level of flak lets you farm pretty well in conjunction with rocket barrage.

I think another HP item apart from the urn is probably required, so maybe the bkb after? I never tried orchid, but it sounds like it could be okay. SNY comes to mind to give you more chase and mobility in fights, as well as the obvious tankability. When I carry with him I generally favor the casual yasha anyway for increased farming efficiency so I don't think SNY is too bad in place of the bkb for getting hp early on.


I disagree with the transition to DPS. For Gyro to be relevant DPS wise, he needs both survivalbility and damage. The former is usually from BKB. The latter is where your DPS items like MKB and Butterfly comes in. The problem with transitioning to DPS is that you can't achieve both at a good timing. You are playing catch up from the start, as you are not allocated resources. When you get your BKB, you have no damage to hurt the enemy. Your usefulness comes just from your spells. When you finally add your first damage item to it, it is not painful enough to be a threat then due to enemies' having more HP/armour/mobility etc. As such, I believe getting utility items would be a better choice.

In the scenario where your mid/offlane do not soak up much farm (Nyx, Puck, Clock etc), then perhaps you could make that transition since there are resources available for you to do so.

Well what utility items would you suggest? You don't go mek on gyro and even if you did, it would come pretty late I'd imagine unless you went it over euls, which might not be horrible. But after that for a 4th/5th item, what do you get utility wise that wouldn't be just getting an item for the sake of continuing to be utility, pipe is situationally useful, crimson guard has a timing peak and isn't really a gyro item, eblade might as well be a butterfly, I guess atos could be an okay followup since it gives nice HP with gyro's high armor and gives you a bunch of int with a nice slow, but that still leaves other slots to fill which I can't see why not to go DPS or survivability. What items would you propose viable past 30 minutes that qualify as utility? That's a genuine question because I definitely can't think of anything.


Has anybody tried RFO? I've never tried it but would his mana pool be able to support it if you went Eul's + Force? You can pop all of his skills from long range outside of Rocket Barrage so he would make good use of it. Plus the 40 damage on RFO wouldn't be a complete waste on him. Seems to be better than trying to transition with a BKB + DPS items.
Buckyman
Profile Joined May 2014
1364 Posts
February 07 2015 05:22 GMT
#120
The full RFO combo would be Homing Missile, Eul's, Calldown, activate Flak, refresh, Eul's a second target, Calldown, Homing Missile, rocket Barrage + 6 right clicks, re-activate Flak, Rocket Barrage + 6 right clicks.

That's 1,355 mana. A level 25 Gyrocopter with +16 Int from Eul's and RFO has 1417 mana. So it works, barely.

The bigger problem is how long the combo takes; 6 seconds into the fight, he still hasn't used more than 1 Flak charge unless he's willing to waste some of them on Euls'd targets. And it doesn't fully pay off for another 11 attacks.

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