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[Hero] Gyrocopter - Page 8

Forum Index > Dota 2 Strategy
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Prev 1 6 7 8 9 10 13 Next All
nojok
Profile Joined May 2011
France15845 Posts
May 12 2015 06:21 GMT
#141
On May 10 2015 22:27 Rodrak wrote:
I like Gyro Carry, but I'm never sure of what items to get.

I often like going this build;
Aquilla-->Phase-->Bracer-->(BKB if i Need)Drums-->(Bkb?)Yasha-->(Bkb?)Sange-->Bkb-->Satanic/Butterfly

Mostly I'm wondering if there is something better than SnY for Gyro, and what i should get after my SnY and BKB

That's an aggro build to group and forcefights/take towers. The ultra greedy route (which is kinda sad on such a good early/midgame fighter) is midas HotD to stack ancients. Gyro is not as good as he used to be at farming ancients but he's still good, so hotd is picked very often, even more in pubs when supports won't always stack ancients for you. S&Y is very defensive, going MKB is the more standard route. Butterfly should be situationally very good this patch with the buff it received, I have not tested yet. Then it's up to every game to balance damage, tankiness and utility.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2015-05-14 13:25:47
May 14 2015 13:24 GMT
#142
On May 12 2015 15:21 nojok wrote:
Show nested quote +
On May 10 2015 22:27 Rodrak wrote:
I like Gyro Carry, but I'm never sure of what items to get.

I often like going this build;
Aquilla-->Phase-->Bracer-->(BKB if i Need)Drums-->(Bkb?)Yasha-->(Bkb?)Sange-->Bkb-->Satanic/Butterfly

Mostly I'm wondering if there is something better than SnY for Gyro, and what i should get after my SnY and BKB

That's an aggro build to group and forcefights/take towers. The ultra greedy route (which is kinda sad on such a good early/midgame fighter) is midas HotD to stack ancients. Gyro is not as good as he used to be at farming ancients but he's still good, so hotd is picked very often, even more in pubs when supports won't always stack ancients for you. S&Y is very defensive, going MKB is the more standard route. Butterfly should be situationally very good this patch with the buff it received, I have not tested yet. Then it's up to every game to balance damage, tankiness and utility.


Why midas, seems shit when you can just get a faster hod and then get damage items to boost your farm rate, its not like Gyro desperately needs level 16.

I have only played like 5 games this patch of gyro but I find phase->wand->aquila->hotd->sny->(bkb)->butter works well. I have never really liked getting mkb unless you need anti-evasion, butter helps your manfighting alot which is great too.

Is drum good, it was the thing to do last time gyro was popular but is it still worth the delay to damage items in this version? Maybe for some hyper-aggro deathball but I don't know if I'd be confident enough in my team mates to pull it off in pubs.
Yurie
Profile Blog Joined August 2010
11822 Posts
May 14 2015 15:06 GMT
#143
Drum is as always an early fighting item. If you expect to go from fight to farm to fight and nobody has arcane in your team you need something for mana.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2015-05-14 15:56:37
May 14 2015 15:43 GMT
#144
How has the cast point change make gyro into a top pick material? I mean before the change, you are still afraid of being isolated with rocket barrage. Is it primarily because of that short stop delay you had when you cast barrage that affected your ability to stick to targets?

I honestly did not play gyro often, but I don't recall ever having much trouble sticking to targets then.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
May 14 2015 15:51 GMT
#145
Maybe it's simply just quicker to move and shoot and that made a difference. IDK it surprised me too, I'm sure there's math somewhere but it definitely feels so much easier to pop it and continue moving than it did previously.
Erase and improve
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 14 2015 15:56 GMT
#146
On May 15 2015 00:51 Surprise.820 wrote:
Maybe it's simply just quicker to move and shoot and that made a difference. IDK it surprised me too, I'm sure there's math somewhere but it definitely feels so much easier to pop it and continue moving than it did previously.


I mean I don't deny that it is a buff. But is it that significant that made gyro a top pick suddenly? I just feel that you could do what you're doing now even in the previous patch.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 14 2015 16:06 GMT
#147
On May 15 2015 00:56 DucK- wrote:
Show nested quote +
On May 15 2015 00:51 Surprise.820 wrote:
Maybe it's simply just quicker to move and shoot and that made a difference. IDK it surprised me too, I'm sure there's math somewhere but it definitely feels so much easier to pop it and continue moving than it did previously.


I mean I don't deny that it is a buff. But is it that significant that made gyro a top pick suddenly? I just feel that you could do what you're doing now even in the previous patch.

Gyro was a decent hero as long as sniper/troll/jugg were not in the game in previous patch as well. Him being buffed on top of those heroes eradicated from comp play for a time obviously make him a top pick. And yes, it's actually ridiculous buff in hindsight.
DeMoN pulls off a Miracle and Flies to the Moon
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 14 2015 16:06 GMT
#148
It's the inverse of the lesh edict animation change
Instantly went from first pick to unpickable because animations matter, especially on the kind of ability where you merely run around letting it do the damage.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
May 14 2015 17:06 GMT
#149
I'm wondering why Homing Missle is still ignored in pro play that missle is ridic damage and can be situational good.
Erase and improve
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 14 2015 17:18 GMT
#150
On May 15 2015 02:06 Surprise.820 wrote:
I'm wondering why Homing Missle is still ignored in pro play that missle is ridic damage and can be situational good.


Homing Missile usefulness is mainly in the laning phase. Outside of it, you are not going to rely on it to stun targets or nuke heroes despite the ridiculous damage. So you have to consider what you want in the laning phase. In certain dual lanes, Missile spam helps you win lanes. In other lanes, you don't need to rely on missile if you have set up for Barrage.

For the midlane though, you really want Missile.
Yurie
Profile Blog Joined August 2010
11822 Posts
May 14 2015 18:11 GMT
#151
Missile is great when sieging. Either side. You have the time to get multiple ones out and they either all go for it or it will hit. Both things are good in a siege setting.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2015-05-14 18:23:12
May 14 2015 18:22 GMT
#152
Yeah my question is sure why not get stats over it if you don't need it but always neglecting it until lvl 22 like 2 years ago seems a little too far.
Erase and improve
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-05-14 18:40:27
May 14 2015 18:34 GMT
#153
On May 15 2015 00:56 DucK- wrote:
Show nested quote +
On May 15 2015 00:51 Surprise.820 wrote:
Maybe it's simply just quicker to move and shoot and that made a difference. IDK it surprised me too, I'm sure there's math somewhere but it definitely feels so much easier to pop it and continue moving than it did previously.


I mean I don't deny that it is a buff. But is it that significant that made gyro a top pick suddenly? I just feel that you could do what you're doing now even in the previous patch.


The change has made Gyrocopter less dependent on Phase Boot activations to get off a full Rocket Barrage on a target. Previously, the casting delay let someone just in range duck out of it, so Phase Boots needed to be used early to get on top of the target before casting (wasting some Phase duration) or after casting to chase (wasting the first few rockets). Now, Gyrocopter can cast then Phase to chase with full effect, or go aggro with no boots advantage.

Also, pubbers who didn't cancel the backswing now actually get chase with it.
RandyPinkwood
Profile Joined March 2011
Germany92 Posts
May 14 2015 18:48 GMT
#154
As an offlaner i have learned to despise this hero.

When he supports he can zone you super easy and if he ever gets in range u take a million dmg .

Also he is even more awesome at the early game bounty rune fights now.
WC3 nightelf , SC2 Terran <3 moving buildings
BoZiffer
Profile Joined November 2011
United States1841 Posts
May 14 2015 18:54 GMT
#155
Is he best as safe lane carry or as a support? Or can he really roll either?
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
May 14 2015 19:04 GMT
#156
I like him as a zoning support against melee offlaners like tide ds cent, marginally less against undying who can just stay in the creeps and kill you so your rocket doesn't do much. against ranged offlaners it's a tossup
Yurie
Profile Blog Joined August 2010
11822 Posts
Last Edited: 2015-05-14 20:12:53
May 14 2015 19:31 GMT
#157
Gyro is the best 2v1 support in the game with a good carry making a stable lane far away from opponent tower. He sucks in most 2v2 or 3v3 lanes due to fighting in creeps making barrage do nothing. It is hard to gank with him since rocket is a harrassing tool and not a ganking tool. Meaning you need a setup or coming from fog so they don't see you until you can start barraging them.

The comeback is that the rocket spam + ulti can slow or even stop pushes. Meaning you have time getting back into the game. You also have great farming tools for a support (since he is also a great carry). So you can split push or soak up free farm very quickly. Leading to a pretty farmed support.

Problem with Gyro as a support is that if you keep active (as this patch often forces) you run out of mana. You need mana items a lot and don't really have a great item that makes your hero much stronger. The Aghs upgrade doesn't give enough to warrant the cost and the rest standard support items doesn't really synergize with the hero. Thus it is very hard to judge the correct items for the game. On the other side it means you can get whatever is good in the game without feeling like you are gimping your hero.

The very low HP pool makes positioning crucial, especially since your strongest nuke is melee range.

To contrast though he is played as carry like 90% of the time in pro play.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
May 15 2015 00:25 GMT
#158
Euls synergizes VERY well with gyro but the mana nerfs to euls and gyro hurt a LOT, I'd be surprised if he becomes a viable support in professional games any time soon.
Clarty
Profile Joined August 2012
Australia162 Posts
May 15 2015 02:29 GMT
#159
On May 15 2015 00:56 DucK- wrote:
Show nested quote +
On May 15 2015 00:51 Surprise.820 wrote:
Maybe it's simply just quicker to move and shoot and that made a difference. IDK it surprised me too, I'm sure there's math somewhere but it definitely feels so much easier to pop it and continue moving than it did previously.


I mean I don't deny that it is a buff. But is it that significant that made gyro a top pick suddenly? I just feel that you could do what you're doing now even in the previous patch.


I think it is just a combination of little things:

-Troll+sniper both nerfed, those heroes both raped gyro
-Undying super strong, gyro one of the few heroes who can deal with him. Not 100% sure but if flak hits visage birds then he is good vs that hero too.
-Rocket buff makes his already strong laning phase even better
-Meta shift to laning phase/earlygame fighting suiting gyro's playstyle
Thetwinmasters
Profile Joined January 2015
3578 Posts
May 15 2015 02:39 GMT
#160
On May 15 2015 11:29 Clarty wrote:
Show nested quote +
On May 15 2015 00:56 DucK- wrote:
On May 15 2015 00:51 Surprise.820 wrote:
Maybe it's simply just quicker to move and shoot and that made a difference. IDK it surprised me too, I'm sure there's math somewhere but it definitely feels so much easier to pop it and continue moving than it did previously.


I mean I don't deny that it is a buff. But is it that significant that made gyro a top pick suddenly? I just feel that you could do what you're doing now even in the previous patch.


I think it is just a combination of little things:

-Troll+sniper both nerfed, those heroes both raped gyro
-Undying super strong, gyro one of the few heroes who can deal with him. Not 100% sure but if flak hits visage birds then he is good vs that hero too.
-Rocket buff makes his already strong laning phase even better
-Meta shift to laning phase/earlygame fighting suiting gyro's playstyle

Flak now hits birds against after the 3 hit change but it should not
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