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Forum Index > Dota 2 Strategy
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 22 2015 17:25 GMT
#161
is it still worth to do roaming gyro with the rocket nerf and the mana nerf?
Just feel weak now
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 25 2015 14:13 GMT
#162
how are people building him this patch?
LiquidDota Staff@BluemoonGG_
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-05-25 14:47:29
May 25 2015 14:47 GMT
#163
Isnt gyro items fairly set in stone except for the first item?

Lategame you'll pretty much always want boots of choice+BKB+MKB+bfly+satanic+1. The +1 can be stuff like a crit, sny (if sny was first item) or linken i guess. Or even a utility item like hex or abyssal as 6th item isnt terrible either.

The most diversity seems to be the first item really. Aquila and bracer, then some do drums, some do yasha, some do SnY, some do straight BKB. After that you get the items above and only really the 6th item differs.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 25 2015 14:53 GMT
#164
On May 25 2015 23:47 Kreb wrote:
Isnt gyro items fairly set in stone except for the first item?

Lategame you'll pretty much always want boots of choice+BKB+MKB+bfly+satanic+1. The +1 can be stuff like a crit, sny (if sny was first item) or linken i guess. Or even a utility item like hex or abyssal as 6th item isnt terrible either.

The most diversity seems to be the first item really. Aquila and bracer, then some do drums, some do yasha, some do SnY, some do straight BKB. After that you get the items above and only really the 6th item differs.


Refresher is pretty decent +1 option too. But yea this guy is right about gyro items.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
May 25 2015 15:55 GMT
#165
Assuming there's no urgency for a BKB you can opt for a S&Y or another Yasha or Sange part.
Erase and improve
Habitus
Profile Joined May 2012
United Kingdom120 Posts
June 03 2015 10:16 GMT
#166
On May 25 2015 23:47 Kreb wrote:
Isnt gyro items fairly set in stone except for the first item?

Lategame you'll pretty much always want boots of choice+BKB+MKB+bfly+satanic+1. The +1 can be stuff like a crit, sny (if sny was first item) or linken i guess. Or even a utility item like hex or abyssal as 6th item isnt terrible either.

The most diversity seems to be the first item really. Aquila and bracer, then some do drums, some do yasha, some do SnY, some do straight BKB. After that you get the items above and only really the 6th item differs.


If I'm not having a bad start i generally get a wand over bracer as you never really want to go drums if possible. Unless your meaning bracer and wand when i think you mean bracer and stick (as its rare to skip stick just because its so useful and only has a 100 gold cost once sold back)
hariooo
Profile Joined October 2013
Canada2830 Posts
June 04 2015 15:10 GMT
#167
SnY is super nice now that splitting them up on an agi carry for Manta + 1 is viable when +1 is silver edge.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 04 2015 22:39 GMT
#168
On June 05 2015 00:10 hariooo wrote:
SnY is super nice now that splitting them up on an agi carry for Manta + 1 is viable when +1 is silver edge.


You're likely to not want either though.
superstartran
Profile Joined March 2010
United States4013 Posts
June 05 2015 05:14 GMT
#169
On June 05 2015 07:39 DucK- wrote:
Show nested quote +
On June 05 2015 00:10 hariooo wrote:
SnY is super nice now that splitting them up on an agi carry for Manta + 1 is viable when +1 is silver edge.


You're likely to not want either though.



Silver's Edge is somewhat useful against anti-carry like heroes that ruin your day like Bristleback.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
June 05 2015 05:37 GMT
#170
On June 05 2015 14:14 superstartran wrote:
Show nested quote +
On June 05 2015 07:39 DucK- wrote:
On June 05 2015 00:10 hariooo wrote:
SnY is super nice now that splitting them up on an agi carry for Manta + 1 is viable when +1 is silver edge.


You're likely to not want either though.



Silver's Edge is somewhat useful against anti-carry like heroes that ruin your day like Bristleback.


Bkb on bb kinda makes it not useful anymore though. Can't really see a good item progression to include silver edge that exploits the window before bb has bkb.
hariooo
Profile Joined October 2013
Canada2830 Posts
June 05 2015 13:09 GMT
#171
Honestly if BB has to buy bkb that's kind of a win

The SE manta split is definitely more useful on a Slark style hero but I still think it's somewhat viable on gyro. One of the issues of banking void/pa/bristle is that they might live through the burst but if you break them while they're disabled that can make a big difference.

Tbh I don't even like sny on gyro so to me this is suboptimal in the first place
TheYango
Profile Joined September 2008
United States47024 Posts
June 05 2015 13:56 GMT
#172
BB's probably going to get BKB vs. Gyro anyway though, Silver Edge or not.
Moderator
Laserist
Profile Joined September 2011
Turkey4269 Posts
June 05 2015 17:22 GMT
#173
On June 05 2015 22:56 TheYango wrote:
BB's probably going to get BKB vs. Gyro anyway though, Silver Edge or not.


Considering how bkb becomes less and less useful in every passing patch, I can see he can survive with better teamwork and other items.
“Are you with the Cartel? Because you’re definitely an Angel.”
TheYango
Profile Joined September 2008
United States47024 Posts
June 05 2015 17:38 GMT
#174
Except the nature of Gyro and BB's power growth against one another favors getting a BKB regardless.

Gyro's power growth as a carry is such that he relies heavily on Rocket Barrage to manfight melee carries. His power growth as a carry is heavily slanted toward Flak Cannon's ability to damage the backline. He by comparison does very little to improve his ability to fight strong manfighting or strong tanky frontline melee heroes. In order to stay competitive against those heroes, he has to leverage his ability to fight them with spells that punish being a singular hero standing in Gyro's face (Rocket Barrage).

BB essentially just has to get over the hump where Rocket Barrage is dangerous to him. By the time BKB durations go down, Gyro's magic damage isn't dangerous to him anymore anyway, and Gyro's manfighting ability doesn't pick up to compensate.
Moderator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
July 18 2015 11:46 GMT
#175
Just bullied a SF to ragequit with rocket gyro build -_-. Early game if he doesnt back off once he get stunned just go up and barrage, easy kill. And then when you get 6, rocket+ulti another easy kill, you can even tower dive there is nothing a hero like SF can do at all. Stupid hero is strong this patch.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-07-18 16:53:37
July 18 2015 16:52 GMT
#176
On July 18 2015 20:46 BurningSera wrote:
Just bullied a SF to ragequit with rocket gyro build -_-. Early game if he doesnt back off once he get stunned just go up and barrage, easy kill. And then when you get 6, rocket+ulti another easy kill, you can even tower dive there is nothing a hero like SF can do at all. Stupid hero is strong this patch.

gotta have been a pretty bad sf...

if you max missile and rocket, he can just avoid you and outfarm you pretty easily... while with 441 you've got pressure to snowball your team or just get outlategamed

also i think the counterplay to missile spam is to just stand in the creepwave so the missile does min damage and rocket can't all hit you
posting on liquid sites in current year
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-07-18 19:50:50
July 18 2015 19:50 GMT
#177
On July 19 2015 01:52 SpiritoftheTunA wrote:
also i think the counterplay to missile spam is to just stand in the creepwave so the missile does min damage and rocket can't all hit you


This is extremely risky. It may work if the Gyro's trying to solo kill you, but puts you in a terrible position if he's telegraphing a smoke gank.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-07-18 21:29:30
July 18 2015 21:25 GMT
#178
On July 19 2015 01:52 SpiritoftheTunA wrote:
Show nested quote +
On July 18 2015 20:46 BurningSera wrote:
Just bullied a SF to ragequit with rocket gyro build -_-. Early game if he doesnt back off once he get stunned just go up and barrage, easy kill. And then when you get 6, rocket+ulti another easy kill, you can even tower dive there is nothing a hero like SF can do at all. Stupid hero is strong this patch.

gotta have been a pretty bad sf...

if you max missile and rocket, he can just avoid you and outfarm you pretty easily... while with 441 you've got pressure to snowball your team or just get outlategamed

also i think the counterplay to missile spam is to just stand in the creepwave so the missile does min damage and rocket can't all hit you


I wouldn't be bothered to post that if the SF is shit. I have seen SF get destroyed by that (including myself...) so i do it myself and it is crazy how easy it is to play against SF. You highly misunderestimate the damage of rocket too from your tone lol.

And i think you forget one key point of a gyro against a SF, your attack animation is superior to heroes like SF, as gyro all you need to do is deny/last hit everything for the first 3-4mins and you can bully him to ragequit (thats what i did).

Obviously i didnt mean just pick gyro and sit back watch a SF gets all the last hits, you still cant do much when he pushed the lane to get the minute rune but if he made one mistake he is dead and he wont be able to come back; you will be able to get a bottle before SF if you do it right.

On July 19 2015 04:50 Buckyman wrote:
Show nested quote +
On July 19 2015 01:52 SpiritoftheTunA wrote:
also i think the counterplay to missile spam is to just stand in the creepwave so the missile does min damage and rocket can't all hit you


This is extremely risky. It may work if the Gyro's trying to solo kill you, but puts you in a terrible position if he's telegraphing a smoke gank.


There is almost impossible to kill the rocket so if he stands with the creeps just A click him as usual; if he runs (and he should after he traded once or twice hp he knew he would die if he stayed), go up and barrage; a SF cant risk trading hp in early game.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
July 18 2015 21:28 GMT
#179
missile scales on distance traveled, as long as you see the supports haven't left the safelane, you just walk towards it to tank it... it's a lane that sf will have to bottle crow to survive in but it's not like it's impossible to survive and eventually catch up / outfarm
posting on liquid sites in current year
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2015-07-18 21:32:44
July 18 2015 21:31 GMT
#180
I didnt mean it is impossible to play against gyro lol. I meant if he made 1 or 2 (minor) mistakes he is done for (which is pretty common in pub), if the gyro knows how to capitalize that.

also the mid gyro should get bottle for this to work.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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