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He doesnt have skills that are good enough to buy a rfo for imo.
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I don't think I would even consider a refresher on gyro unless you have a hex. Even then, that's a lot of gold just for a second hex. How would you get so farmed on a utility gyro?
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On February 07 2015 08:03 RebirthOfLeGenD wrote:Show nested quote +On February 05 2015 01:44 DucK- wrote:On February 04 2015 19:21 RebirthOfLeGenD wrote:On February 03 2015 16:13 evanthebouncy! wrote:I've been spamming offlane gyro for the past week. Basing my build after Slasher. Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up. In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable. Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous. After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul. Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back. I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility This is unranked. My ranked is 4.1k so take it with grains of salt. http://www.dotabuff.com/matches/1208456546 I agree with most of what you said, but I really don't like your eblade itemization. It seems gimmicky, as eblade does on most heroes. I see no reason not to transition into damage, you are right that you can't flash farm well without flak, but you aren't getting stats over flak, so you will naturally get it from teamfights and pickoffs. Even 1 level of flak lets you farm pretty well in conjunction with rocket barrage. I think another HP item apart from the urn is probably required, so maybe the bkb after? I never tried orchid, but it sounds like it could be okay. SNY comes to mind to give you more chase and mobility in fights, as well as the obvious tankability. When I carry with him I generally favor the casual yasha anyway for increased farming efficiency so I don't think SNY is too bad in place of the bkb for getting hp early on. I disagree with the transition to DPS. For Gyro to be relevant DPS wise, he needs both survivalbility and damage. The former is usually from BKB. The latter is where your DPS items like MKB and Butterfly comes in. The problem with transitioning to DPS is that you can't achieve both at a good timing. You are playing catch up from the start, as you are not allocated resources. When you get your BKB, you have no damage to hurt the enemy. Your usefulness comes just from your spells. When you finally add your first damage item to it, it is not painful enough to be a threat then due to enemies' having more HP/armour/mobility etc. As such, I believe getting utility items would be a better choice. In the scenario where your mid/offlane do not soak up much farm (Nyx, Puck, Clock etc), then perhaps you could make that transition since there are resources available for you to do so. Well what utility items would you suggest? You don't go mek on gyro and even if you did, it would come pretty late I'd imagine unless you went it over euls, which might not be horrible. But after that for a 4th/5th item, what do you get utility wise that wouldn't be just getting an item for the sake of continuing to be utility, pipe is situationally useful, crimson guard has a timing peak and isn't really a gyro item, eblade might as well be a butterfly, I guess atos could be an okay followup since it gives nice HP with gyro's high armor and gives you a bunch of int with a nice slow, but that still leaves other slots to fill which I can't see why not to go DPS or survivability. What items would you propose viable past 30 minutes that qualify as utility? That's a genuine question because I definitely can't think of anything.
Halberd linkens hex eul pipe force atos eblade dagon abyssal etc. Many items depending on situation.
And refresher orb makes little sense unless you're a carry gyro.
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United States47024 Posts
Yeah, the only skill that's strong enough to refresh is a 6 item Gyro's Flak Cannon. Double Ulti isn't really outstanding compared to another item active + better stats at that cost.
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On February 08 2015 03:40 DucK- wrote:Show nested quote +On February 07 2015 08:03 RebirthOfLeGenD wrote:On February 05 2015 01:44 DucK- wrote:On February 04 2015 19:21 RebirthOfLeGenD wrote:On February 03 2015 16:13 evanthebouncy! wrote:I've been spamming offlane gyro for the past week. Basing my build after Slasher. Opening with 2x gaunlet, tango, ring of protection. Contest rune is easy with barrage and teammates. But back off if 3+ enemy shows up. In lane just leech and try to last hit. If they try to zone you just rocket barrage. Camp runes when profitable. Build tranquil boots, and rush bottle. Then rush urn and participate in fights. Gyro has high armour but low hp, so urn will almost heal him full. In fights just stay back and time your ultimate, missile on their brawlers whom have to stay to deal damage. I think magic wand is great pickup too. Go ham when they're weak, because going in too eagerly with barrage in team fight is too dangerous. After that is where I want to make a case of getting an orchid. It's incredible utility and very often your orchid timing is so fast they haven't got time to buy bkb. Eul is quite Meh IMO. Eul comes in weird components and neither help with your damage, and cyclone is only useful for solo kills, and even then the enemy can react if they see you as you have to lay down the rocket first before Eul. Orchid is always strong, atk speed and damage, mana regeneration, silence! In teamfight now just play like warlock. Wait in back and cast your chaotic offerings and upheaval (your ultimate ) and silence one guy and missile and urn the other. Don't dive the backline unless to orchid someone important. Fight with your team in front line, see who's beating on your teammates and barrage his face off and missile him to force him back. I would recommend against transition to dps. Keep playing utility, i rush eblade alot, and i also get Eul or force, or sheep. To dps gyro you need both damage and survival, so Mkb,bkb,helm to start. You will never catch up that way. Bear in mind you been maxing out missile and barrage, and you can't flash farm dps items at this point. You will just keep fighting with your 50cd ultimate and continously buy utility This is unranked. My ranked is 4.1k so take it with grains of salt. http://www.dotabuff.com/matches/1208456546 I agree with most of what you said, but I really don't like your eblade itemization. It seems gimmicky, as eblade does on most heroes. I see no reason not to transition into damage, you are right that you can't flash farm well without flak, but you aren't getting stats over flak, so you will naturally get it from teamfights and pickoffs. Even 1 level of flak lets you farm pretty well in conjunction with rocket barrage. I think another HP item apart from the urn is probably required, so maybe the bkb after? I never tried orchid, but it sounds like it could be okay. SNY comes to mind to give you more chase and mobility in fights, as well as the obvious tankability. When I carry with him I generally favor the casual yasha anyway for increased farming efficiency so I don't think SNY is too bad in place of the bkb for getting hp early on. I disagree with the transition to DPS. For Gyro to be relevant DPS wise, he needs both survivalbility and damage. The former is usually from BKB. The latter is where your DPS items like MKB and Butterfly comes in. The problem with transitioning to DPS is that you can't achieve both at a good timing. You are playing catch up from the start, as you are not allocated resources. When you get your BKB, you have no damage to hurt the enemy. Your usefulness comes just from your spells. When you finally add your first damage item to it, it is not painful enough to be a threat then due to enemies' having more HP/armour/mobility etc. As such, I believe getting utility items would be a better choice. In the scenario where your mid/offlane do not soak up much farm (Nyx, Puck, Clock etc), then perhaps you could make that transition since there are resources available for you to do so. Well what utility items would you suggest? You don't go mek on gyro and even if you did, it would come pretty late I'd imagine unless you went it over euls, which might not be horrible. But after that for a 4th/5th item, what do you get utility wise that wouldn't be just getting an item for the sake of continuing to be utility, pipe is situationally useful, crimson guard has a timing peak and isn't really a gyro item, eblade might as well be a butterfly, I guess atos could be an okay followup since it gives nice HP with gyro's high armor and gives you a bunch of int with a nice slow, but that still leaves other slots to fill which I can't see why not to go DPS or survivability. What items would you propose viable past 30 minutes that qualify as utility? That's a genuine question because I definitely can't think of anything. Halberd linkens hex eul pipe force atos eblade dagon abyssal etc. Many items depending on situation. And refresher orb makes little sense unless you're a carry gyro. The only item that seems not just situationally good is the Scythe, which is good on every hero. Halberd doesn't seem terrible, the euls from a non core position feels like it comes too late to be good for ganking, but I suppose it still could be somewhat useful. I guess I will try to think about it a little more and see if any games feel like more utiltiy would make sense when compared to what you can get from a higher DPS item. There are definitely some games where going full utility could be good, but I think most games a DPS transition just makes too much sense. IE: Maybe you want a halberd after an early euls, but force, atos, etc aren't really required so an MKB or bfly would be the better call.
I can definitely see the point about not being tanky enough when transitioning to DPS.
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Don't be too quick to discount the eblade Back when it disabled your attack, I agree that it would be a gimicky move. And while it's not the highest damage option out there, 40 agi is not an insignificant amount of damage. The eblade nuke range also makes it convenient for finishing off stragglers that might otherwise get away.
But really I think the main value is that it now does the same thing a halberd does in team fights. It will force out bkb/manta and if the target doesn't have a bkb, they are really screwed as it sets up a homing missile nicely.
It's a nice way to transition from nuker to right clicker because it complements both and provides team fight utility.
You are right that the hero doesn't take care of business fast enough to prevent tp reactions and such, but I think that if you're trying to be a sneaky ganker past the early game, you're not really leveraging the hero's strength. He shines in 5v5s so that's what the team should be trying to create when using a gyro.
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This hero is atrocious but so hilariously OP in the first five minutes. I roam from minute 0 and usually get FB and snipe the courier.
Key notes: boots first, midas, blademail, skip homing for max rocket/flak to go full macro mode after the early game. His jungle game is pretty great.
![[image loading]](http://i.imgur.com/hJeV4tZ.png)
Yes, I roamed all those games from the start with boots + 3 clarities lmao
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singsing will be dissapointed from the lack of oov in conjunction with boot
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On April 05 2015 06:24 paper wrote:This hero is atrocious but so hilariously OP in the first five minutes. I roam from minute 0 and usually get FB and snipe the courier. Key notes: boots first, midas, blademail, skip homing for max rocket/flak to go full macro mode after the early game. His jungle game is pretty great. ![[image loading]](http://i.imgur.com/hJeV4tZ.png) Yes, I roamed all those games from the start with boots + 3 clarities lmao
Why the blademail?
On another note: After seeing c9 playing him support. Homing missile can tank 6 towerhits at lvl1 so maybe he can combo well as ac support with a towerdiver like weaver (or you can combo the missile lvl1 with a garanteed sunstrike).
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Homing missile is best early game, why skip that?
So hard to deal with as well
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Yea why skip missile. Boots first is so good though.
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I agree. Blink force rocket missile spam is the only fun way to play this hero, tbh
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I like Gyro Carry, but I'm never sure of what items to get.
I often like going this build; Aquilla-->Phase-->Bracer-->(BKB if i Need)Drums-->(Bkb?)Yasha-->(Bkb?)Sange-->Bkb-->Satanic/Butterfly
Mostly I'm wondering if there is something better than SnY for Gyro, and what i should get after my SnY and BKB
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i think phase > roa/drums/(wand/bottle) > sny/bkb/(sedge/hotd) > mkb/bfly/(skadi/satanic/abyssal)
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Any suggestions for gyro support items? You want damage and utility in one item. You need HP and MP. Most games I end up making wand, arcane (assuming allies need mana) and then just do whatever seems to suit the game.
Lotus, glimmer seems strong for saving an ally.
I guess Eul could work as well, but using it to connect rocket is kind of pointless since it will be short.
Heaven's Halberd is always good on supports since it gives HP and miss chance.
Just wondering if there is some item that is just great and must have in 50% + of the games.
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Russian Federation40190 Posts
On May 11 2015 06:00 Yurie wrote: Any suggestions for gyro support items? You want damage and utility in one item. You need HP and MP. Most games I end up making wand, arcane and then just do whatever seems to suit the game. Lotus, glimmer seems strong. I guess Eul could work as well, but using it connect rocket is kind of pointless since it will be short. Veil? HP/MP/Damage all in one item, granted, little utility.
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On May 11 2015 06:02 lolfail9001 wrote:Show nested quote +On May 11 2015 06:00 Yurie wrote: Any suggestions for gyro support items? You want damage and utility in one item. You need HP and MP. Most games I end up making wand, arcane and then just do whatever seems to suit the game. Lotus, glimmer seems strong. I guess Eul could work as well, but using it connect rocket is kind of pointless since it will be short. Veil? HP/MP/Damage all in one item, granted, little utility.
If allies need it it seems a good item. You also have a lot of magic damage, hadn't considered it.
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Positional type items are very good on support Gyro. Eul's is very good not just to combo with missile but for the movement speed (to stay in Barrage range) and mana management. After that I typically get a Force Staff for it's utility as it can be used to get into Barrage range or get yourself or an ally out of trouble. Remember you can also Force Staff your Missile now too.
After that I just continue to build whatever is needed by the team. I guess Veil is ok depending on the amount of magic damage on your team but honestly at this point in the game Vlads would be better in the vast majority of scenarios. Vlads also lets you jungle too if you think the game is going late.
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playing gyro with a good wisp player offlane is fun
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I played 2-3 games with Eul now and have to say that I liked Veil more (unless facing instakill stuff). The biggest problem with Eul is that I end up position 5-6 until like min 30 when cores stop farming for some reason and I can play catch up. So I basically have boots, wand, wards and parts of Eul.
Perhaps Eul is one of those snowball items for support gyro if it is a good game but not core in normal games.
What are the small items you want before it? Aquila if nobody else has it (later vlads)? Boots upgrades seem a must due to how late the Eul ends up being. Upside to upgrading after Euls being since it is so late the only valid boots are travels.
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