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for items, BKB if needed then MKB/Butter, finish satanic end game. If game is fight intensive, go sange first, if u expect to farm next 5 minutes, yasha first. And i like treads more but thats just my own prefs, i think both boots are fine.
For offlane i would get atleast one lvl to rocket if u are against 2 to mess up with the support (if he overextends, u can kill him alone)
When u hit 6 with gyro its usually go time but if other lanes are not gankable then just farm up lane / jungle.
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On December 14 2015 23:11 DazzleEnthusiast wrote: If i'm offlane gyro and I hit 6 what should I be doing? Immediately looking for a kill with my ulti, farming jungle, what? Is maxing q and e always preferred over w in any lane? Seems like the thing now is phase>aquila>hod>sny(sange first??) and then what?
No.
When you're forced to play solo gyro on the offlane and expecting not to get much farm out of the lane, never play him like how you would as a standard carry gyro. You're just going to become a liability to the team and playing catch up from minute 0.
Max barrage and missile, one point flak. Don't pretend you're able to contribute DPS wise via flak at that stage when you don't have the required items. Missile has crazy good damage. You can use it to harass heroes away or as a follow up. Very few safelane farmers can handle the missile harass. Basically with just levels, you can contribute a lot via 3 different spells. If you're doing well for some reason, that's when you could be greedy and drop points in missile for more flak. Usually you won't have such a scenario though.
Item wise, whether or not you go the standard build depends on how much you foresee yourself getting out of the early phase. Don't pretend that a phase drums bkb gyro is useful when the opponent's cores are all 10k net worth. If you're able to, then be the additional carry. If you cannot, then get utility items. Eul to combo with missile. Glimmers, force, Dagon, halberd. All these are more useful than pretending to be a relevant core.
Don't underestimate the usefulness of a utility + Dagon 5 gyro. Ideally you want to become an additional DPS core, but sometimes you just don't get the space to be.
The same concept can apply to many carry heroes when forced to play without priority farm.
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Magic gyro is as real as magic ember. Just happened to random it and play it offlane. Got highest damage contribution end of game rofl.
Veil -> eblade -> octarine. I did get arcanes early because this hero has severe mana problems early if you do use homing missle, but i realise i had way too much mana in mid game. Well it still offer a build up to octarine later on, and spamming barrage to farm is pretty decent. Octarine with 20% CDR talent gives almost 100% uptime barrage which is around 200+ dps on top of right clicks.
Didn't really get a chance to explore lvl 25 talents as game ended before that. 30 dmg talent + eblade actually offer quite a bit of physical damage. +4 flak attacks actually sounds awesome to transition into a physical core too.
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On January 01 2017 08:42 babysimba wrote: Magic gyro is as real as magic ember. Just happened to random it and play it offlane. Got highest damage contribution end of game rofl.
Veil -> eblade -> octarine. I did get arcanes early because this hero has severe mana problems early if you do use homing missle, but i realise i had way too much mana in mid game. Well it still offer a build up to octarine later on, and spamming barrage to farm is pretty decent. Octarine with 20% CDR talent gives almost 100% uptime barrage which is around 200+ dps on top of right clicks.
Didn't really get a chance to explore lvl 25 talents as game ended before that. 30 dmg talent + eblade actually offer quite a bit of physical damage. +4 flak attacks actually sounds awesome to transition into a physical core too.
Wanted to reply you but I realised the previous post was made by me. Still the same IMO. Maybe add veil since its cheap, but generally your damage on a lone target is enough without it anyway. Think octarine is overkill for caster build. Eblade Dagon is the way to go. Big targeted burst, because barrage is just not that good in late game.
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What's with the Agha mjol build. Lightning has zero synergy with flak, the skill which is the only reason why gyro is a carry. Then you spend 4.2k for a better chance to lightning. Pros and their builds...
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Well maelstrom is pretty much the carry item of the patch on ranged carry heroes. I wouldn't be surprised anymore if pros would build maelstrom on Luna after seeing it on weaver. Probably because mkb and daedalus are in the dumpster right now.
I assume the goal is to continue to frontline with him instead of relying on Flak cannon. It gives you additional aoe, so it synergizes with aghs random targeting (it proccs lightnings and clears units you don't want to attack with side gunner along with flak cannon). Mjolnir has a pretty good damage output on slowed/stationary targets. Mjolnir aghs bkb are a lot of fighting power.
That being said with aghs static attack time I assume that pure damage is better dps.
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Northern Ireland22208 Posts
aghs is the only item that makes gyro playable tbh
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On March 12 2017 11:01 Archeon wrote: Well maelstrom is pretty much the carry item of the patch on ranged carry heroes. I wouldn't be surprised anymore if pros would build maelstrom on Luna after seeing it on weaver. Probably because mkb and daedalus are in the dumpster right now.
I assume the goal is to continue to frontline with him instead of relying on Flak cannon. It gives you additional aoe, so it synergizes with aghs random targeting (it proccs lightnings and clears units you don't want to attack with side gunner along with flak cannon). Mjolnir has a pretty good damage output on slowed/stationary targets. Mjolnir aghs bkb are a lot of fighting power.
That being said with aghs static attack time I assume that pure damage is better dps.
I see you trying your best to justify pro's stupid item decisions XD
Mael is good on most DPS ranged heroes like LD, sniper and Medusa is that these heroes are mainly reliant on their right clicks for damage, so you want to buff it up to get them online asap. Otherwise how are they to contribute? Furthermore the aoe helps them to farm faster. In Medusa's case, although she has split shot, it is quite pitiful damage without items.
Gyro's skills deal quite a lot of damage with just levels. You don't need mael to come online at all, plus you don't have good attack range for it. You don't need it to farm either because you have 3 spammable spells that can help you farm. Zero reason to invest in an item that has zero synergy with the hero, and then spend an additional 4.2k to buff that said item. You actually make the hero worst. The sole purpose of gyro as a carry is to maximise your damage for 6/10 hits. I'd say mael doesn't even make gyro come online faster, or at all.
Same thing goes for Luna.
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Yeah maelstrom Luna was a joke 
I think the ember comparison is quite good though. SoF scales way better with damage than AS but people have been building Mael after the goto item got nerfed. They just pretend to be a shitty drow with a lot of magic damage. It's more about keeping momentum than being optimally built 10 minutes later. Keeping momentum is one of the things Gyro struggles with though.
Btw considering that gyro runs into mana issues and that flak is not spammable at all I think that Mael actually boosts your farming speed considerably. Similarly to ember Gyro doesn't really profit from the additional AS during fights though.
Maelstrom has always been more or less standard on sniper and medusa, not on Weaver, Ember or Jugg though. With how undesirable mkb now is pre-evasion people prefer to build AS into bloodthorn or MKB if the need arises.
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Gyro farms really fast with just his skillset.
QO's build with phase aquila aghs satanic followed by daedalus/bkb/butterfly depending on the game is super legit.
You can even solo rosh at aghs satanic ~24 minutes
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Does the mini gun lifesteal for you?
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Yes that's a big reason for the build. Even if stunned during satanic it will still heal you through.
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4200 gold for that function lol. Could be neat as a late game item choice, but its shit when gotten so early.
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Northern Ireland22208 Posts
i know of high skilled players who have been doing sidegunner before the pros. u seem to think that it's pros that are the pioneers in builds, but they see it in their high skill pubs first
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What games had the gyro aghs build ive missed most of the games, anyone give me a few matchups?
Has it won any games, from what i filtered through dotabuff, its been alot of the t2 teams using it and losing.
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On March 13 2017 18:37 DucK- wrote: 4200 gold for that function lol. Could be neat as a late game item choice, but its shit when gotten so early.
I think just like the dragon lance, it's a nice mix between survivability and damage. I thought the aghs was really situationnal too until i saw that, but it might be relevant only for people with a great farming speed and not for the <6k
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im pretty sure the other reason given for aghs first by people like aui is that it's a pretty significant increase in building hitting.
I mean I think gyros a bad hero, but there seems to be a prevailing opinion that if you're going to play him aghs is the build.
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well if you think about it it's echo sabre with random targeting on steroids. Considering how well gyro clears aoe, the random targeting shouldnt be a big deal.
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Building hitting...agha first...when you have no real right click damage. Heh...
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Well gyro classically goes for a minor stats item into BKB or MKB and then builds the other one. Picking up agha as a major health item to delay BKB and then get some damage/stats that scale with agha sounds not too bad. Satanic has such a bad buildup nowadays though :/ Has anyone tried diffu with it?
On a side note: It's still roughly 100 damage every 1.1 seconds even with just phase boots. If you are good enough with the Aoe to make it target what you want it's still not bad.
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