• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:16
CEST 14:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?3FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BW General Discussion I made an ASL quiz Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 664 users

[Hero] Kunkka - Page 7

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
superstartran
Profile Joined March 2010
United States4013 Posts
November 21 2015 18:18 GMT
#121
Kunkka used to have a weird cleaving hero niche, however with Ember Spirit in the game, Kunkka is basically obsolete. Xin does everything like 10000x better.
SQWKZ
Profile Joined February 2011
Finland720 Posts
November 22 2015 14:45 GMT
#122
That comparison isn't one I'd have thought of making. The cleave is kind of an extra along with the early-mid initiation and team fight potential, no? Elite Wolves had a cool game a while back with the pastor on mid admiral. Had a qop offlane that game, and it feels like a core kunkka needs two additional farmers to be worth it in general.
So zen.
superstartran
Profile Joined March 2010
United States4013 Posts
November 23 2015 04:47 GMT
#123
On November 22 2015 23:45 SQWKZ wrote:
That comparison isn't one I'd have thought of making. The cleave is kind of an extra along with the early-mid initiation and team fight potential, no? Elite Wolves had a cool game a while back with the pastor on mid admiral. Had a qop offlane that game, and it feels like a core kunkka needs two additional farmers to be worth it in general.



Kunkka is all about team fighting, and Xin is a better ganker, better fighter, and better late game overall.
TheYango
Profile Joined September 2008
United States47024 Posts
November 23 2015 06:52 GMT
#124
Pretty much the only "unique" thing Kunkka brings to the table is the Coco's Rum buff from his ulti (which is still an unmatched defensive buff against burst damage). But the effectiveness Coco's Rum has no dependence on items or even levels (the buff is equally powerful at all ranks of Ghost Ship), which is why there's more draw to him being a support than a core in the last few years.
Moderator
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-11-23 07:48:07
November 23 2015 07:39 GMT
#125
I could definitely see Kunkka become a very viable support. Hard to say if he needs buffs though. But i've seen a few people do very well as support Kunkka.

His initiation range is almost unmatched early on when theres no Blink daggers. Its somewhat comparable to facing a disruptor where you have to be ready to be pulled back from very far away into a waiting team. But he does need a team with him since he just provides the control, not the damage. Which makes it much harder to use in pubs, people have to be expecting you to setup kills for them and play accordingly. But it can be really annoying to face a Kunkka knowing you can get X'd from fog so easily.

Would be super fun to see what pro could do with him. For all we know he could be super viable if they just try it out.

He does have some pretty big laning issues though, where he does very little in lane and can have a really hard time dealing with those popular strong aggro duals.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
November 23 2015 07:57 GMT
#126
His biggest issue is indeed his lane presence as a support. You can't zone can't trade hits because you have no tidebringer. You need at least rank 2 (I'd say 3 if I'm harsh) XMTS to initiate ganks. This makes his early dual roam success extremely important, or at least have some ways where he can get levels (offlane? iG.luo did it before).

But when he has his levels, he is an item independent ganker. Crazy strong in early mid game, 1000 range initiation with reliable 580-700 burst nuke from level 7 onwards. Throw in 1-2 right clicks and urn damage.

Why do pub non core kunkka even bother with tidebringer.
nanaoei
Profile Blog Joined May 2010
3358 Posts
November 23 2015 08:40 GMT
#127
i think he is requiring levels to be a potent support. you can x, yes, like a disruptor, that's still a few levels on his notch at the very least to get to that point.
as silly as that sounds, that's just too greedy. on top of that, so many ways to create a punishing lane against kunkka support.

the one good thing if we were to draw parallels is that it's about as potent as light strike array with a slightly longer CD and some extra damage thrown on top. it has a long cast range, past that of a blink dagger. other than that, it's very unreliable to hit without high levels of X or someone else setting it up.

although his level 6 ulti at a good time is amazing and has low CD, he has around 300MP at level 6 which is barely enough for the fullcombo. anyone who plays kunkka knows he has serious mana issues.

and let's be honest, he is no undying when it comes to laning. kunkka is like a long range, low mana lina that eventually makes his laning partner suffer.

i only play core kunkka to prove a point or for shennanigans, not because he's actually or secretly good right now.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
superstartran
Profile Joined March 2010
United States4013 Posts
November 23 2015 18:46 GMT
#128
On November 23 2015 15:52 TheYango wrote:
Pretty much the only "unique" thing Kunkka brings to the table is the Coco's Rum buff from his ulti (which is still an unmatched defensive buff against burst damage). But the effectiveness Coco's Rum has no dependence on items or even levels (the buff is equally powerful at all ranks of Ghost Ship), which is why there's more draw to him being a support than a core in the last few years.


His ability to support sucks because his mana costs are through the roof and his laning presence blows.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 23 2015 19:05 GMT
#129
X is such a uniquely powerful ability. Like if you run him mid with a roaming potm, X guarantees an easy guaranteed 5 sec arrow if the enemy mid is within 400/600/800/1000 range of Kunkka, even vs a hero like QoP. Problem being of course that if you do that, you have a mid Kunkka and a roaming potm...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
November 23 2015 21:21 GMT
#130
kunkka isn't being played as a support these days?

he needs to have crazy farm to fight when he needs to in the current meta, so unless you snowball, I don't really see him being relevant as a core. that said, I think this has been in the discussion for 1 or 2 patches now (not including 6.84).

@mana concerns - sure his mana costs are high given his mana pool, but maybe arcanes + force would be appropriate? an urn? tranqs + soul ring? or you could always get a bottle because you can x yourself, tp home, bottle up, then come back similar to ember. but imo TPs are best saved for counter ganks.

@level concerns - I wanna echo what Duck- said. you don't take tide bringer, so your other skills make you similar to any other support that requires levels to be successful.
LiquidDota Staff@BluemoonGG_
Velr
Profile Blog Joined July 2008
Switzerland10681 Posts
Last Edited: 2015-11-23 22:37:08
November 23 2015 22:36 GMT
#131
They should give Tidebringer some additional "on use" Ability... Like they did with other passives.

What it could be? I don't know but i think this would be a better way to improve him instead of just dangling with Manacost/X-Range/Torrent-Range and all the stuff the Frog tried.

Just Brainstorming... Why not make Tidebringer castable on other heroes and units (but it would double your CD or something like that)...
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
November 24 2015 01:31 GMT
#132
A simple change could be to make Tidebringer a toggle ability so that you're never forced to waste it or push lanes when you don't want to. But maybe that changes the dynamic of the hero too much - Tidebringer is a cool thing to have to work around.

Basically, I think the hero is in a good spot right now conceptually. Seems like he could do with just some stat increases to push him towards more viable territory. Could maybe give him another 5 armour or something silly to make him able to harass people out of lane like an Ogre. Or perhaps a lower mana cost on Torrent (say, 100) and X (say, 25) would be a better buff.
Did you ever say Yes to a single joy?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-11-24 03:01:39
November 24 2015 02:56 GMT
#133
On November 23 2015 16:57 DucK- wrote:
Why do pub non core kunkka even bother with tidebringer.

You answered your own question. Nobody in pubs sees themselves as a non-core even when they're on a non-farming role.

On November 24 2015 06:21 BluemoonSC wrote:
kunkka isn't being played as a support these days?

Kunkka's basically only been played as support this year in competitive. You have to go back to before TI4 (well before the X change) before you could say that core Kunkka is more prevalent than support.
Moderator
Saki [NETOGE]
Profile Joined November 2014
United States235 Posts
November 24 2015 03:46 GMT
#134
I want my core Kunkka back, man. I would play Kunkka in pubs, and do bottle phase cryt sb cryt and literally one hit wipe the enemy team. The oh so long ago change to Tidebringer crippled his core role, and his core side still shows too strongly with his high mana costs and poor supporting ability in lane. A support that needs support... Plz buff into one role or another icefrog.
My banner is Cloud9 because MANGO! MANGO! MANGO!
Saki [NETOGE]
Profile Joined November 2014
United States235 Posts
November 24 2015 03:49 GMT
#135
On November 24 2015 10:31 FuzzyJAM wrote:
A simple change could be to make Tidebringer a toggle ability so that you're never forced to waste it or push lanes when you don't want to. But maybe that changes the dynamic of the hero too much - Tidebringer is a cool thing to have to work around.

Basically, I think the hero is in a good spot right now conceptually. Seems like he could do with just some stat increases to push him towards more viable territory. Could maybe give him another 5 armour or something silly to make him able to harass people out of lane like an Ogre. Or perhaps a lower mana cost on Torrent (say, 100) and X (say, 25) would be a better buff.

Would giving tidebringer a charge system(like shrapnel) make him broken?
My banner is Cloud9 because MANGO! MANGO! MANGO!
nanaoei
Profile Blog Joined May 2010
3358 Posts
November 24 2015 09:07 GMT
#136
i think we'll just have to live with how it certainly feels like the hero being outgunned and out of place considering the many different playstyles used right now. the sheer amount of kunkka games must have taken a dive, but all it takes is one good pro-game to get people to jump ship.

I put him on the same boat as sven in that he absolutely needs items to continue scaling. as a fighting carry, both of those heroes still need to predominantly farm if the snowball doesn't roll early. there are -many- heroes on the other side that make it so difficult and give them hardship. I don't even want to think about the 1 or 2 position matchups, it can get so lopsided.

for the most part, the only item build I used in the very highskill bracket for core kunkka is the bfury blink rush. its been a really long time and I don't really remember the timing, but I believe it's around 20, 21 minutes. honestly it's still so volatile and useless in fights. it's just good for farming and grabbing the subsequent Daedalus. better teams can just position around and push down objectives more reliably. the rosh fight is great, imo bkb is needed if it goes late, and the fullcombo is nasty for the first few teamfights. annnd of course, that fucking Daedalus crit at the 30m mark can change the tide.

if tidebringer could proc on-hits like abyssal or skadi slow to all targets in range of it, that'd be fucking sick, my god.
and would offset the amount of farm it requires. the problem is the whole x-blink crap. I'm sure someone's messed around with octarine crap on kunkka. but afraid my love for the admiral... that ship as sailed.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 24 2015 15:00 GMT
#137
i think even core kunkka should max x first, or at least 3 points by 7 or 8
also early bots is so strong on this hero
Velr
Profile Blog Joined July 2008
Switzerland10681 Posts
Last Edited: 2015-11-24 15:14:37
November 24 2015 15:13 GMT
#138
Problem with Corekunkka (which i guess is still mainly mid or some random 1on1 off/easy-lane) is that you need tidebringer for easy lasthits and some lanepresence/pressure on your opponent.
So you need to Skill it (sadly it also sucks on lvl 1 and 2), also you need 1 Point in torrent becauseelse you have no lockdown.
I still think the X Change was a nerf, before lvl 1 was "okish" and lvl 2 was awesome, now its just bad at lvl 1 and still bad at lvl 2.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 25 2015 12:40 GMT
#139
u can just kill the opposing mid at 6 or 7
tidebringer doesnt even do that much unless u get 4 points in it
Velr
Profile Blog Joined July 2008
Switzerland10681 Posts
November 25 2015 14:11 GMT
#140
And till lvl 6/7 you have 0 lane presence and just get bullied around.
Then on lvl 7+ you need to gank and be succsesfull or your fucked because you have no farming/pushing ability.
And biggest question: If you neglect Tidebringer on a core Kunkka, why not just pick Qop, Brewmaster or any other ganking/roaming hero...
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
uThermal 2v2 Circuit - Qual.
CranKy Ducklings175
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 8760
Horang2 1595
Hyuk 1084
BeSt 616
Larva 406
Mini 332
Stork 312
Soma 228
EffOrt 170
PianO 154
[ Show more ]
Soulkey 96
Rush 86
ToSsGirL 69
ZerO 54
Sea.KH 46
Liquid`Ret 43
sas.Sziky 38
Sacsri 32
Sharp 29
[sc1f]eonzerg 20
Hm[arnc] 20
Free 19
Noble 19
Icarus 16
soO 15
sorry 15
scan(afreeca) 8
Bale 3
Dota 2
qojqva2249
BananaSlamJamma590
XcaliburYe364
Counter-Strike
x6flipin291
Super Smash Bros
Mew2King207
Other Games
singsing1859
B2W.Neo1085
crisheroes359
Pyrionflax295
SortOf131
hiko100
ArmadaUGS55
Westballz12
ZerO(Twitch)9
Rex1
Organizations
Other Games
BasetradeTV48
StarCraft 2
angryscii 18
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV506
Upcoming Events
Replay Cast
11h 45m
Wardi Open
22h 45m
PiGosaur Monday
1d 11h
The PondCast
1d 21h
RSL Revival
2 days
WardiTV European League
3 days
RSL Revival
3 days
WardiTV European League
4 days
FEL
4 days
Korean StarCraft League
4 days
[ Show More ]
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.