|
On December 09 2014 05:41 TheYango wrote:Show nested quote +On December 09 2014 03:04 Comeh wrote: Also Fear's necro involves relying on soulring for mana rather than sadist, he goes 4-4-0-1, which is interesting, though I'm not sure I really like it. Definitely interesting though (soul ring probably underrated considering this hero sometimes doesn't have mana for ult at level 11, especially if you have a mek.) Reaper's gives you a guaranteed Sadist kill, so that's also effectively giving up 240 HP in a fight (more if you have to use SR to cast something). 4-4-0-1 is significantly more damage, but it's also a survivability hit that changes how you play in fights. Also giving up on 240 mana which is 90 more than soulring
|
United States47024 Posts
It's 600 mana (Sadist gives more mana than HP), but the benefit of that is more variable because you have to have used Reaper's to get that mana--when the big gate to your mana usage is Reaper's in the first place (and having enough to cast it).
|
SoCal8910 Posts
is it me or does this hero feel incredibly broken at pretty much all stages of the game.
early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.
how do you deal with this royal pain in the ass, especially as a support player
|
On December 27 2014 00:06 BluemoonSC wrote: is it me or does this hero feel incredibly broken at pretty much all stages of the game.
early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.
how do you deal with this royal pain in the ass, especially as a support player
pick SD although hes not a good pick in uncordinated pubs
|
On December 27 2014 00:06 BluemoonSC wrote: is it me or does this hero feel incredibly broken at pretty much all stages of the game.
early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.
how do you deal with this royal pain in the ass, especially as a support player
He is pretty damn strong. I've been drafting him whenever I get captain slot. Playing from 4 to 4.5k mmr players as a point of reference.He's brutal to lane against, has great sustain for team and I say he has one of the strongest aghs/refresher combos in the game.
He doesn't have the built in burst to use his aghs, but you can go blink/dagon to snowball off of that or use your team mates to set up scythes.
I'd say to deal with him, dazzle grave i'm pretty sure will save people. OD imprison should save an ally. If he's mid, treat him like DP, a gankable mid that you want to keep down at all costs. Gank him, keep him from getting tanky and snowballing. Pipe helps vs his ult to help prevent the scythe kills.
|
SoCal8910 Posts
when you have agh's i almost feel like you don't even need the burst. one q and then an ulti is good enough to send most supports to the well for a full minute, 15 min into the game. seems silly. and if they get a good start mid and pick up a dagon, forget about it.
grave is probably a good call..ill have to try and pick dazzle whenever i run into a necro picker..any other strong heroes? i like SD but i refuse to play him unless im in a 4 or 5 stack with voice.
|
On December 27 2014 04:47 BluemoonSC wrote: when you have agh's i almost feel like you don't even need the burst. one q and then an ulti is good enough to send most supports to the well for a full minute, 15 min into the game. seems silly. and if they get a good start mid and pick up a dagon, forget about it.
grave is probably a good call..ill have to try and pick dazzle whenever i run into a necro picker..any other strong heroes? i like SD but i refuse to play him unless im in a 4 or 5 stack with voice.
Depends on how you want to counter it. If he's mid I say good roaming supports and kill him in lane a lot. IF you are trying to get a support to keep you alive during a scythe, rubick with maxed null field might be a possibility. Pair him with something aggressive to gank with and that might work.
|
On June 14 2014 22:19 TRAP[yoo] wrote: why would you ever buy aghs first? the item is terrible
Its not terrible, but it sure as fuck isnt a first pick up. Its a luxury pick up late if you have the gold.
|
United States47024 Posts
It's slightly more useful if you're winning because it eliminates the possibility of losing a 5v6 buyback fight when trying to go high ground. In an even or losing game, the buyback-stopping component is only useful when heroes have buyback+TP potential (either very farmed carries or certain heroes).
The damage component is a bit overrated. It raises the kill threshold by 7-9% max HP depending on rank, which is really not that impressive. For example, at around 2k max HP, this is basically about the same as Shiva's Frost Blast, and Shiva's Frost Blast has an attached slow, is AoE, and the item carries an additional aura.
In general, I would not expect Agha to be useful before 3rd major item, and more likely 4th or 5th if at all.
|
I picked Necro when I was stuck choosing a mid. We won the game because the other team focused me but I wouldn't die. I built mek into Shivas as my item progression. I think Eul's would also be a good item for the cyclone to get off another heal or to chase down enemies.
|
On December 27 2014 09:19 Economist wrote: I picked Necro when I was stuck choosing a mid. We won the game because the other team focused me but I wouldn't die. I built mek into Shivas as my item progression. I think Eul's would also be a good item for the cyclone to get off another heal or to chase down enemies.
Eul/Blink/Atos are all great "early" items on him, some of them being a bit more situational. Then there is situational Blade Mail too.
I've stopped making Meka on him though, usually rush Atos into Eul and Blink. The thing I've noticed is that since Meka was nerfed, I really struggle to have enough mana for everything(considering I don't kill somebody instantly at the start of the fight), using Death Pulse, Meka, Death Pulse and I am already out of mana for ulti or another Pulse. It might be better to leave Meka to your offlaner/support and you just straight up rush other useful items.
|
United States47024 Posts
On December 27 2014 10:28 Ramiz1989 wrote: I've stopped making Meka on him though, usually rush Atos into Eul and Blink. The thing I've noticed is that since Meka was nerfed, I really struggle to have enough mana for everything(considering I don't kill somebody instantly at the start of the fight), using Death Pulse, Meka, Death Pulse and I am already out of mana for ulti or another Pulse. It might be better to leave Meka to your offlaner/support and you just straight up rush other useful items. This depends on the teamcomp.
It's ALWAYS been to have Meka on someone else (even before Meka got changed), as the mana constraint was a potential problem even prior to 6.82, and complementary pushing items (e.g. Mek offlane + Necro Pipe or Necrobook) create stronger push timings. The thing is, Necro is almost picked on the assumption of being the Meka carrier (and therefore in comps where a Meka on anyone else is more awkward than him just getting it himself). It's not so easy to foist the responsibility of carrying Meka onto a 3rd or 4th position hero when it's even more awkward for their progression than it is for yours.
Practically speaking, this means you generally need another holdover mana source to buffer your early max mana (e.g. casual Staff/Point Booster/Ultimate Orb that will be built into a major item later) if you need to get Meka.
|
I understand what you are saying and I agree, but as you said it was normal for you to get it if your 3rd or 4th couldn't get it in time and it was even better if you could group up and push with Meka around 8th minute than to wait for the next 10 minutes to both you and your support/offlane have Meka and Pipe.
And that is almost impossible now without being mana starved, so yeah Point Booster into Meka maybe is the best choice if you want to go Meka at all. I still don't like it though.
|
More atos less bloodstone on him please.
|
bloodstones fine, respawning faster and losing less gold shudnt be underestimated.
|
bloodstone gives mana regen too, helps him flash farm faster
|
Shouldnt have much mana issues farming unless 4-4-0-1, shoukd still be near 14 when you finish it anyways.
|
On December 28 2014 03:05 Comeh wrote: Shouldnt have much mana issues farming unless 4-4-0-1, shoukd still be near 14 when you finish it anyways. it's possible to use more than one death pulse on creeps
|
meh back in the days when bloodstone gave hp regen this guy was OP as fuck haha
|
On December 28 2014 18:57 evanthebouncy! wrote: meh back in the days when bloodstone gave hp regen this guy was OP as fuck haha There was one guy more OP than him back then, and it was Undying. He had like 6 armor at start, and once you got Bloodstone nobody could kill you. :D
|
|
|
|