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[Hero] Necrophos - Page 5

Forum Index > Dota 2 Strategy
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misirlou
Profile Joined June 2010
Portugal3238 Posts
December 08 2014 23:47 GMT
#81
On December 09 2014 05:41 TheYango wrote:
Show nested quote +
On December 09 2014 03:04 Comeh wrote:
Also Fear's necro involves relying on soulring for mana rather than sadist, he goes 4-4-0-1, which is interesting, though I'm not sure I really like it. Definitely interesting though (soul ring probably underrated considering this hero sometimes doesn't have mana for ult at level 11, especially if you have a mek.)

Reaper's gives you a guaranteed Sadist kill, so that's also effectively giving up 240 HP in a fight (more if you have to use SR to cast something).

4-4-0-1 is significantly more damage, but it's also a survivability hit that changes how you play in fights.

Also giving up on 240 mana which is 90 more than soulring
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-08 23:49:31
December 08 2014 23:49 GMT
#82
It's 600 mana (Sadist gives more mana than HP), but the benefit of that is more variable because you have to have used Reaper's to get that mana--when the big gate to your mana usage is Reaper's in the first place (and having enough to cast it).
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 26 2014 15:06 GMT
#83
is it me or does this hero feel incredibly broken at pretty much all stages of the game.

early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.

how do you deal with this royal pain in the ass, especially as a support player
LiquidDota Staff@BluemoonGG_
Churrass
Profile Joined October 2013
573 Posts
December 26 2014 17:12 GMT
#84
On December 27 2014 00:06 BluemoonSC wrote:
is it me or does this hero feel incredibly broken at pretty much all stages of the game.

early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.

how do you deal with this royal pain in the ass, especially as a support player


pick SD
although hes not a good pick in uncordinated pubs
the bear jew
Profile Joined August 2014
United States3674 Posts
Last Edited: 2014-12-26 17:47:58
December 26 2014 17:45 GMT
#85
On December 27 2014 00:06 BluemoonSC wrote:
is it me or does this hero feel incredibly broken at pretty much all stages of the game.

early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.

how do you deal with this royal pain in the ass, especially as a support player


He is pretty damn strong. I've been drafting him whenever I get captain slot. Playing from 4 to 4.5k mmr players as a point of reference.He's brutal to lane against, has great sustain for team and I say he has one of the strongest aghs/refresher combos in the game.

He doesn't have the built in burst to use his aghs, but you can go blink/dagon to snowball off of that or use your team mates to set up scythes.

I'd say to deal with him, dazzle grave i'm pretty sure will save people. OD imprison should save an ally. If he's mid, treat him like DP, a gankable mid that you want to keep down at all costs. Gank him, keep him from getting tanky and snowballing. Pipe helps vs his ult to help prevent the scythe kills.
DeMoN pulled off a Miracle and Flies to the Moon
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 26 2014 19:47 GMT
#86
when you have agh's i almost feel like you don't even need the burst. one q and then an ulti is good enough to send most supports to the well for a full minute, 15 min into the game. seems silly. and if they get a good start mid and pick up a dagon, forget about it.

grave is probably a good call..ill have to try and pick dazzle whenever i run into a necro picker..any other strong heroes? i like SD but i refuse to play him unless im in a 4 or 5 stack with voice.
LiquidDota Staff@BluemoonGG_
the bear jew
Profile Joined August 2014
United States3674 Posts
December 26 2014 20:42 GMT
#87
On December 27 2014 04:47 BluemoonSC wrote:
when you have agh's i almost feel like you don't even need the burst. one q and then an ulti is good enough to send most supports to the well for a full minute, 15 min into the game. seems silly. and if they get a good start mid and pick up a dagon, forget about it.

grave is probably a good call..ill have to try and pick dazzle whenever i run into a necro picker..any other strong heroes? i like SD but i refuse to play him unless im in a 4 or 5 stack with voice.



Depends on how you want to counter it. If he's mid I say good roaming supports and kill him in lane a lot. IF you are trying to get a support to keep you alive during a scythe, rubick with maxed null field might be a possibility. Pair him with something aggressive to gank with and that might work.
DeMoN pulled off a Miracle and Flies to the Moon
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
December 26 2014 22:43 GMT
#88
On June 14 2014 22:19 TRAP[yoo] wrote:
why would you ever buy aghs first? the item is terrible


Its not terrible, but it sure as fuck isnt a first pick up. Its a luxury pick up late if you have the gold.
"losers always whine about their best, Winners go home and fuck the prom queen"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-26 23:45:20
December 26 2014 23:41 GMT
#89
It's slightly more useful if you're winning because it eliminates the possibility of losing a 5v6 buyback fight when trying to go high ground. In an even or losing game, the buyback-stopping component is only useful when heroes have buyback+TP potential (either very farmed carries or certain heroes).

The damage component is a bit overrated. It raises the kill threshold by 7-9% max HP depending on rank, which is really not that impressive. For example, at around 2k max HP, this is basically about the same as Shiva's Frost Blast, and Shiva's Frost Blast has an attached slow, is AoE, and the item carries an additional aura.

In general, I would not expect Agha to be useful before 3rd major item, and more likely 4th or 5th if at all.
Moderator
Economist
Profile Joined April 2011
Canada11 Posts
December 27 2014 00:19 GMT
#90
I picked Necro when I was stuck choosing a mid. We won the game because the other team focused me but I wouldn't die. I built mek into Shivas as my item progression. I think Eul's would also be a good item for the cyclone to get off another heal or to chase down enemies.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 27 2014 01:28 GMT
#91
On December 27 2014 09:19 Economist wrote:
I picked Necro when I was stuck choosing a mid. We won the game because the other team focused me but I wouldn't die. I built mek into Shivas as my item progression. I think Eul's would also be a good item for the cyclone to get off another heal or to chase down enemies.

Eul/Blink/Atos are all great "early" items on him, some of them being a bit more situational. Then there is situational Blade Mail too.

I've stopped making Meka on him though, usually rush Atos into Eul and Blink. The thing I've noticed is that since Meka was nerfed, I really struggle to have enough mana for everything(considering I don't kill somebody instantly at the start of the fight), using Death Pulse, Meka, Death Pulse and I am already out of mana for ulti or another Pulse.
It might be better to leave Meka to your offlaner/support and you just straight up rush other useful items.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-27 01:53:01
December 27 2014 01:51 GMT
#92
On December 27 2014 10:28 Ramiz1989 wrote:
I've stopped making Meka on him though, usually rush Atos into Eul and Blink. The thing I've noticed is that since Meka was nerfed, I really struggle to have enough mana for everything(considering I don't kill somebody instantly at the start of the fight), using Death Pulse, Meka, Death Pulse and I am already out of mana for ulti or another Pulse.
It might be better to leave Meka to your offlaner/support and you just straight up rush other useful items.

This depends on the teamcomp.

It's ALWAYS been to have Meka on someone else (even before Meka got changed), as the mana constraint was a potential problem even prior to 6.82, and complementary pushing items (e.g. Mek offlane + Necro Pipe or Necrobook) create stronger push timings. The thing is, Necro is almost picked on the assumption of being the Meka carrier (and therefore in comps where a Meka on anyone else is more awkward than him just getting it himself). It's not so easy to foist the responsibility of carrying Meka onto a 3rd or 4th position hero when it's even more awkward for their progression than it is for yours.

Practically speaking, this means you generally need another holdover mana source to buffer your early max mana (e.g. casual Staff/Point Booster/Ultimate Orb that will be built into a major item later) if you need to get Meka.
Moderator
Ramiz1989
Profile Joined July 2012
12124 Posts
December 27 2014 11:26 GMT
#93
I understand what you are saying and I agree, but as you said it was normal for you to get it if your 3rd or 4th couldn't get it in time and it was even better if you could group up and push with Meka around 8th minute than to wait for the next 10 minutes to both you and your support/offlane have Meka and Pipe.

And that is almost impossible now without being mana starved, so yeah Point Booster into Meka maybe is the best choice if you want to go Meka at all. I still don't like it though.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
December 27 2014 15:43 GMT
#94
More atos less bloodstone on him please.
ChunderBoy
Profile Joined August 2011
3242 Posts
December 27 2014 15:51 GMT
#95
bloodstones fine, respawning faster and losing less gold shudnt be underestimated.
"mmr is a social construct" - tumblr
rabidch
Profile Joined January 2010
United States20289 Posts
December 27 2014 16:42 GMT
#96
bloodstone gives mana regen too, helps him flash farm faster
LiquidDota StaffOnly a true king can play the King.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 27 2014 18:05 GMT
#97
Shouldnt have much mana issues farming unless 4-4-0-1, shoukd still be near 14 when you finish it anyways.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
rabidch
Profile Joined January 2010
United States20289 Posts
December 28 2014 08:30 GMT
#98
On December 28 2014 03:05 Comeh wrote:
Shouldnt have much mana issues farming unless 4-4-0-1, shoukd still be near 14 when you finish it anyways.

it's possible to use more than one death pulse on creeps
LiquidDota StaffOnly a true king can play the King.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 28 2014 09:57 GMT
#99
meh back in the days when bloodstone gave hp regen this guy was OP as fuck haha
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-12-28 10:20:29
December 28 2014 10:19 GMT
#100
On December 28 2014 18:57 evanthebouncy! wrote:
meh back in the days when bloodstone gave hp regen this guy was OP as fuck haha

There was one guy more OP than him back then, and it was Undying. He had like 6 armor at start, and once you got Bloodstone nobody could kill you. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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