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On June 26 2014 00:54 DazzleEnthusiast wrote: What's the best time to use his ult? I understand with a lot of health missing, but what are some good percentages? Should you ult early and then focus some burst damage at the target before scythe hits? Thanks
Yeah people in general wait way too long with the ult usage. Taking advantage of the stun and the fact that it takes a second before the scythe hits is essential. If the target is getting focused by your team you can easily use it on a high hp hero. It's even worth it to use the ult just so that the stun sets up a kill by allowing your teammates to catch up. Better that than to save it and miss a kill just because it feels wrong to use it on someone who's high hp.
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Im a bit surprised people arent mentioning refresher more on this hero. To me thats a nobrainer 5th/6th slot. By that time (we're talking 40 or 50min into the game or more) buybacks are super important and denying two fucking BBs to the enemy team is retardedly strong. Your priorities to me should be to tank up first (mek, pipe, shiva, heart all viable, maybe even halberd) and then go for Agh->Refresh. No scythe, bloodstone, eth blade or anything else can come close to the utility of double BB denial.
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Sounds amazing. I think Scythe is pretty fucking good, though. Something like Arcanes > Mek/Drums > other core item like Halberd or Pipe > Aghs > Sheep > Refresher. I feel like instant disable on anyone with a lower cooldown seems better at that point than buyback denial at massive mana cost and cooldown. It also makes the Refresher's impact more pronounced by the time it's on the field.
I could see an earlier Refresher working out as a 5th item if you're lower on farm and probably won't be able to farm a 6th item. I feel like you should farm OK though with your Q.
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Yea, like many other heroes that build lategame refreshers you need your core first. Refresher comes as 5th item when earliest possible (boots, mek, shiva, agh, refresher just as an example of how a build could look). Sometimes/often the game call for you to get another item in between though. But to me, if you have your 6slot planned out, you should just about always go for the agh+refresh as an endgame goal if the game goes on that long.
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Shouldn't go Arcanes on Necro, both Phase and Treads are better.
Also if it gets to the point 5-6th item slot then Aghs + Eblade + Refresher is really strong. If you manage to kill 2 heroes wit h your ulti they can't buyback and 5th/6th is pretty lategame so can just win the game. You usually have a ghost scepter as well so it's pretty easy to build up.
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Just make casual pb when you need hp/mp early and finish agha after shiva or hex. Phase when you nneed it to contest in your 1v1 lane, treads when you'rebehind and bot when you're uncontested.
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Am I the only one who likes veil on necro? I think it's great as long as your team has other strong magic damage sources. Adds tankiness via stats/armor/regen and you can build the null tali early to help with cs in lane. You can build a dagon w/ the null instead if you're stomping too.
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Veil gives shit for stats and you win fights by living forever.
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Anything wrong with Soul Ring on this hero?
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On June 29 2014 14:07 Noya wrote: Anything wrong with Soul Ring on this hero? What purpose would it serve? The regen is unneeded to due him already having sadist. And he isnt mana dependent enough to warrant 900g into a mana item. Should he be played as a non-core then maaaaaaybe theres some logic to it (if you're thinking about it like how Omni uses soul ring), but he should be getting levels and farm fast enough to get past any state where soul ring could be considered a useful item. At lvl 10 or so with max sadist any earlier possible usefulness is gone anyway.
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Alright, had a game last night where I just completely blanked on what items I should have gone and ended up with a pretty bad build IMO.
http://www.dotabuff.com/matches/901426751
So the idea was to 5 man and roll before we could throw our lead against Spectre, but as you can see that didn't work so well. A few bad fights, but my itemization just felt terrible. I think Shivas was okay, but I had no idea what to get for a third item that would help me survive against their team.
Any suggestions?
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I like Heart after Shivas if you need to just be really tanky. Other options afaik include sheep, aghs, refresher.
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I would have 100% gotten a BKB. After that either heart or sheep. Shivas was fine though.
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On September 18 2014 06:47 Comeh wrote: I would have 100% gotten a BKB. After that either heart or sheep. Shivas was fine though. Yeah, in retrospect I agree with this. I ate a lot of Invoker AoE as well as radiance burn. Should probably use the 'what killed you' screen better in the future.
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Pipe seems decent as well for the same reasons, but also bad because there's noone on your team that uses all the supportive items you're providing to wreck their faces.
So CLEARLY you should've gone full pub dagon aghas necro this game, laserbeam the Spec into submission, then push in her eternal buybackless death.
Side note - I did not know that Spec's desolate and dispersion are both pure damage (nor that Spec doesn't take the damage she disperses), or that nethertoxin was physical.
Jesus, diffusal blade is physical damage too? What is this world!
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If you want to have fun, and have good farm, go Radiance. It's so hilarious xd
Shit I already posted this in this thread a couple months back and I had forgotten, I'm retarded
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On September 18 2014 06:27 LeLoup wrote:Alright, had a game last night where I just completely blanked on what items I should have gone and ended up with a pretty bad build IMO. http://www.dotabuff.com/matches/901426751So the idea was to 5 man and roll before we could throw our lead against Spectre, but as you can see that didn't work so well. A few bad fights, but my itemization just felt terrible. I think Shivas was okay, but I had no idea what to get for a third item that would help me survive against their team. Any suggestions?
You spend almost 6k item with bad build up for slow and stats Thats really bad. More stats is fine but all you need is EHP. You don't care about intelligence that much. Sadism and big manapool provided by your int and shivas are generally enough.
In general you don't want to right click with necrolyte. Your main job is stay close to everyone, spam your q as much as possible, be very very careful about your ulti and stay alive as much as possible. I almost always start with mek then shivas. 3rd item is completely game dependant. For example that match looks like a nice Rod of Aui match. You don't have long range initiation at all and slow could help. Not necessary but it is an option. BKB is always nice to have. Heart provides extremely high raw hp (You'll need some armor to make use of it.)
You took 2 different t3 towers from different lanes. With that lineup you must encourage your teammates to get rax asap. After 35-40 minutes your influence on teamfights somewhat diminished. You can prevent buybacks with Aghs upgrade. You should always consider it for a late game upgrade.
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Idk, you have nothing on your team that gives consistent damage for necro to keep alive. Tanking up with bkb+heart doesn't do much when it just means you get to stand there and deal no damage while slowly healing your team which also does no damage after their ults are used.
I would honestly have gone all-out dragon aghs refresh eblade and tried to explode two or three heroes while your big teamfight stuff was going down. Maybe if you locked spec out without buyback you'd have a prayer.
Really though I think you were in trouble from the start. 5k is not much of a lead against a radiance spec when you have no real lategame of your own.
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We fed a double kill to spectre early on. It was never going to be easy.
However we did have a big enough lead to take the two T3s. Problem is that we got greedy and reengaged in fights after our teamfight (Wards/Golem) was down.
Also their Rubick and Dazzle were absurd. Stole SS wards and Golems all game. Dazzle managed to get Grave off far too often.
Heart/BKB and better positioning in teamfights would have won us the game. Even with the full defensive build I managed to get 20k hero damage and that was while I got killed instantly in a few fights.
The game itself isn't the issue, it was the itemization. That's pretty much been solved though as now looking at it, heart/BKB would have been enough to keep me alive for that first hero kill and then go from there.
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