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[Hero] Necrophos - Page 6

Forum Index > Dota 2 Strategy
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Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
December 29 2014 02:59 GMT
#101
On December 27 2014 00:06 BluemoonSC wrote:
is it me or does this hero feel incredibly broken at pretty much all stages of the game.

early, the extra 30s respawn time is brutal and late, i feel like one ulti wins the game.

how do you deal with this royal pain in the ass, especially as a support player


If their team has enough squishies go Nyx and just burst him down. Doom always works I guess.
☭☭☭☭☭☭☭☭☭
VelJa
Profile Joined October 2011
France1109 Posts
December 29 2014 15:59 GMT
#102
i like to go Mjollnir (midd game item)
usually after PT / eulsORblink

Cuz uare always focus and ur rightclick are pretty good too !
(And a fast maelstrom helps u to flashfarm)
ANGRY_KOREA_MAN. -- Giff WC4 plz
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
December 29 2014 22:49 GMT
#103
He can be a quite effective jungle based support, akin to a jungle sand king. Start game with sentries, clarity+regen and rush soul ring. Stack hard camp each minute, and use the small camp pull through to get level 3 (2-0-1). At 3, you can stack pulsing the hard camp and kiting it. Clearing a triple stack should shoot you around level 5, and leave you with moderate health and mana, ferry yourself the soul ring, and use it to flash farm the jungle, always either clearing or pulling a hard camp, and you can a blink dagger very quickly. My record for blink is 13 minutes but it can probably be done faster. This allows you to gank freely with your ult, and go back to the jungle and clear it each minute. Afterwards, you can build however you like (PT+meka/phase+eul/agh).

One benefit, much like sandking jungle, is that during the jungle, it's difficult to kill you, and its easy to shift back into lane if the carry needs the lane presence.

There is also a heartstopper max jungle, which needn't be explored >_<
Any sufficiently advanced technology is indistinguishable from magic
Ramiz1989
Profile Joined July 2012
12124 Posts
January 16 2015 15:02 GMT
#104
Guys, have you noticed bugs with Necrophos ulti as of late(since patch 6.83 I think)? I've seen it multiple times(and it just happened to me) that I ulti someone on like 30% HP, and before Scythe finishes its animation, someone else kills that hero and HE gets the kill.

I think that is a bug, it even says in the ulti's description that every kill happening under the Reaper's Scythe is accredited to the Necrophos.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
January 16 2015 16:01 GMT
#105
I have not noticed this bc when I get scythed im usually busy swearing at how broken my respawn timer is.

in all seriousness, I have not noticed this
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 16 2015 16:14 GMT
#106
On January 17 2015 00:02 Ramiz1989 wrote:
Guys, have you noticed bugs with Necrophos ulti as of late(since patch 6.83 I think)? I've seen it multiple times(and it just happened to me) that I ulti someone on like 30% HP, and before Scythe finishes its animation, someone else kills that hero and HE gets the kill.

I think that is a bug, it even says in the ulti's description that every kill happening under the Reaper's Scythe is accredited to the Necrophos.

Do you have any replays of this?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-01-16 21:48:48
January 16 2015 21:45 GMT
#107
I think I've seen this as well, though I don't remember which game. At least I think I did; I saw a necro "wasting" his ult on a target that was almost dead. Then I thought, that's not a waste, they'll get the long respawn timer, but when I looked at their icon and it was a normal respawn time. Without the replay I can't go and verify it though.
Logo
Belisarius
Profile Joined November 2010
Australia6228 Posts
Last Edited: 2015-01-16 22:04:27
January 16 2015 21:59 GMT
#108
Reaper's does seem a bit buggy. Something similar happened in the XMG tournament at one point.
+ Show Spoiler +



at (52:20)


The devdota report is here. It seems kind of random and there might be a few different bugs.

It looks like if a hero dies to the negative regen from heartstopper, the kill goes to necro but the timer isn't applied. If the hero is AA ulted, it sometimes doesn't work either. There might be something new in 6.83 as well, idk.
Varth
Profile Joined August 2010
United States426 Posts
January 16 2015 22:24 GMT
#109
I play a LOT of necro, and there's several bugs. Hell I've ulted someone where they instantly died after cast, they died and I got credit and the bonus 30 seconds to their respawn, and the cd wasn't used. The sound did play though. The heartstopper interaction said by Belisarius above me is legit as well.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 16 2015 23:00 GMT
#110
Yeah, definitely bugged. Just saw that devdota thread about the bug.

"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
75
Profile Joined December 2012
Germany4057 Posts
July 16 2015 13:27 GMT
#111
why are so many necro players farming ancients now? was this a thing 2 months ago aswell?
yo twitch, as long as I can watch 480p lagfree I'm happy
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-07-16 14:19:22
July 16 2015 14:18 GMT
#112
technically heart stopper isnt dmg but negative regen so its not a bug
just an inconvenience
"mmr is a social construct" - tumblr
TheYango
Profile Joined September 2008
United States47024 Posts
July 16 2015 14:53 GMT
#113
On July 16 2015 23:18 ChunderBoy wrote:
technically heart stopper isnt dmg but negative regen so its not a bug
just an inconvenience

It is a bug. All DotA 1 lethal instances of HP removal were triggered to do real damage for the killing blow in order to correctly get kill credit.
Moderator
Jisira
Profile Blog Joined October 2011
470 Posts
July 16 2015 14:54 GMT
#114
Necrolyte ancients was a thing in Heroes of Newerth for a while - it's the same as old Tinker/Medusa/WR ancients. It's -%HP that pierces magic immunity and was changed to interact with ancients in 6.84 like it used to (iirc) or as it should have all along.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 16 2015 18:39 GMT
#115
On July 16 2015 22:27 75 wrote:
why are so many necro players farming ancients now? was this a thing 2 months ago aswell?


im not sure but it's really easily countered if you recognize that necro is missing. bounty hunter deals with this pretty well.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
July 16 2015 19:51 GMT
#116
Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
July 16 2015 20:39 GMT
#117
On July 17 2015 04:51 TheYango wrote:
Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.


summoning kupo to enlighten us all on how to play heroes that allow you to game on 2 mobas at once
LiquidDota Staff@BluemoonGG_
Verniy
Profile Joined May 2015
Canada3360 Posts
July 16 2015 23:31 GMT
#118
On July 17 2015 04:51 TheYango wrote:
Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.

Dota isn't about fun. It's about grinding those tasty MMR points so everyone can see your gigantic e-peen.
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 17 2015 00:05 GMT
#119
On July 17 2015 08:31 Verniy wrote:
Show nested quote +
On July 17 2015 04:51 TheYango wrote:
Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.

Dota isn't about fun. It's about grinding those tasty MMR points so everyone can see your gigantic e-peen.

pretty much this.
has anyone have experience with how efficient this farming actually is? feels like it'll be faster after lvl 3 but the first few levels might be brutal
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Verniy
Profile Joined May 2015
Canada3360 Posts
Last Edited: 2015-07-17 01:55:14
July 17 2015 01:53 GMT
#120
On July 17 2015 09:05 evanthebouncy! wrote:
has anyone have experience with how efficient this farming actually is? feels like it'll be faster after lvl 3 but the first few levels might be brutal

The original guide I saw for it showed level 7 at 5 minutes. That was when Heartstopper Aura worked on Rosh though.
http://imgur.com/gallery/0klwp/new
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
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