He can be a quite effective jungle based support, akin to a jungle sand king. Start game with sentries, clarity+regen and rush soul ring. Stack hard camp each minute, and use the small camp pull through to get level 3 (2-0-1). At 3, you can stack pulsing the hard camp and kiting it. Clearing a triple stack should shoot you around level 5, and leave you with moderate health and mana, ferry yourself the soul ring, and use it to flash farm the jungle, always either clearing or pulling a hard camp, and you can a blink dagger very quickly. My record for blink is 13 minutes but it can probably be done faster. This allows you to gank freely with your ult, and go back to the jungle and clear it each minute. Afterwards, you can build however you like (PT+meka/phase+eul/agh).
One benefit, much like sandking jungle, is that during the jungle, it's difficult to kill you, and its easy to shift back into lane if the carry needs the lane presence.
There is also a heartstopper max jungle, which needn't be explored >_<
Guys, have you noticed bugs with Necrophos ulti as of late(since patch 6.83 I think)? I've seen it multiple times(and it just happened to me) that I ulti someone on like 30% HP, and before Scythe finishes its animation, someone else kills that hero and HE gets the kill.
I think that is a bug, it even says in the ulti's description that every kill happening under the Reaper's Scythe is accredited to the Necrophos.
On January 17 2015 00:02 Ramiz1989 wrote: Guys, have you noticed bugs with Necrophos ulti as of late(since patch 6.83 I think)? I've seen it multiple times(and it just happened to me) that I ulti someone on like 30% HP, and before Scythe finishes its animation, someone else kills that hero and HE gets the kill.
I think that is a bug, it even says in the ulti's description that every kill happening under the Reaper's Scythe is accredited to the Necrophos.
I think I've seen this as well, though I don't remember which game. At least I think I did; I saw a necro "wasting" his ult on a target that was almost dead. Then I thought, that's not a waste, they'll get the long respawn timer, but when I looked at their icon and it was a normal respawn time. Without the replay I can't go and verify it though.
Reaper's does seem a bit buggy. Something similar happened in the XMG tournament at one point. + Show Spoiler +
at (52:20)
The devdota report is here. It seems kind of random and there might be a few different bugs.
It looks like if a hero dies to the negative regen from heartstopper, the kill goes to necro but the timer isn't applied. If the hero is AA ulted, it sometimes doesn't work either. There might be something new in 6.83 as well, idk.
I play a LOT of necro, and there's several bugs. Hell I've ulted someone where they instantly died after cast, they died and I got credit and the bonus 30 seconds to their respawn, and the cd wasn't used. The sound did play though. The heartstopper interaction said by Belisarius above me is legit as well.
Necrolyte ancients was a thing in Heroes of Newerth for a while - it's the same as old Tinker/Medusa/WR ancients. It's -%HP that pierces magic immunity and was changed to interact with ancients in 6.84 like it used to (iirc) or as it should have all along.
Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.
On July 17 2015 04:51 TheYango wrote: Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.
summoning kupo to enlighten us all on how to play heroes that allow you to game on 2 mobas at once
On July 17 2015 04:51 TheYango wrote: Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.
Dota isn't about fun. It's about grinding those tasty MMR points so everyone can see your gigantic e-peen.
On July 17 2015 04:51 TheYango wrote: Regardless of how good it is, I can't understand how anyone would find the DotA equivalent of watching paint dry for the first 10 minutes to be in any way fun to play.
Dota isn't about fun. It's about grinding those tasty MMR points so everyone can see your gigantic e-peen.
pretty much this. has anyone have experience with how efficient this farming actually is? feels like it'll be faster after lvl 3 but the first few levels might be brutal
On July 17 2015 09:05 evanthebouncy! wrote: has anyone have experience with how efficient this farming actually is? feels like it'll be faster after lvl 3 but the first few levels might be brutal
The original guide I saw for it showed level 7 at 5 minutes. That was when Heartstopper Aura worked on Rosh though. http://imgur.com/gallery/0klwp/new