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Well I wouldn't go for second item Shivas or skadi if I were you. Skadi is fine as a substitute for heart.
I don't know how this game went for you. I may have opted for dagon because your team doesn't have the burst to kill anyone. I'd think dagon Agha or dagon bkb would be decent choices.
But also the only way you were to win was to abuse your 5 man. So maybe my suggestion isn't that good. Hmm. Yea if your team built a pipe, and you went bkb Shiva halberd?
What was your problems in teamfights anyway?
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United States47024 Posts
I don't think BKB fights the engagement mode for Necro. Heart is fine but a bit awkward to build up to.
Your team wants a Pipe to finish just before Spectre's Radiance. This nullifies Spectre's Radiance timing and allows you to break a lane with the advantage.
Alternatively, you get a very early Sheep + Gem and basically play a map control game to starve the Spectre until you get another major item. In this case, your team has to play very disciplined to not go high ground, but it's also very safe because the other team has very little ability to countergank you or punish you for farming.
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While not something I would normally advocate, with those lineups I'd definitely say you should focus quite heavily on early game items that helps you win early clashes and helps you push. You got the mek, standard and definitely a good choice. The items I would look towards after that are drums, pipe, necro book. If you can communicate with your team and have any other builder of those items in your team (dno if drums treant was planned or if he just built it randomly), exclude those. A pipe on pudge and necro3 on you with drums on you/treant seems ideal to me. Shaman/Warlock will both want to go the Agh/Refresh route.
Should the game drag on without you managing to finish, shivas is fine. Agh and heart would be reasonable too. Not a fan of skadi. But game is probably quite hard if it reaches the point where you can start picking up multiple 5k items.
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On September 18 2014 19:37 Kreb wrote: While not something I would normally advocate, with those lineups I'd definitely say you should focus quite heavily on early game items that helps you win early clashes and helps you push. You got the mek, standard and definitely a good choice. The items I would look towards after that are drums, pipe, necro book. If you can communicate with your team and have any other builder of those items in your team (dno if drums treant was planned or if he just built it randomly), exclude those. A pipe on pudge and necro3 on you with drums on you/treant seems ideal to me. Shaman/Warlock will both want to go the Agh/Refresh route.
Should the game drag on without you managing to finish, shivas is fine. Agh and heart would be reasonable too. Not a fan of skadi. But game is probably quite hard if it reaches the point where you can start picking up multiple 5k items.
No to drums please....
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I've been favoring a fast Blink/Mek/Dagon before Aghs on Necro. I know this is a "pub" build but it's really nice to be able to insta gib just about any hero in the mid game, while also ensuring you win team fights. Aghs doesn't seem necessary so early on, with Dagon giving much better effective damage, and denying buybacks isn't relevant until later on. Blink Dagger is actually insane on this hero, letting you sit back so you don't get initiated on and then BOOM gib the target / clutch saves with mek + death pulse / ez cleanup duty. With this build I'm almost always able to get several extra kills in the mid game and of course farm well due to the mobility and extra mana, ensuring Aghs is still online by the time I need it.
I usually leave the Dagon at level 1 unless I get 6 slotted in which case I'll upgrade it.
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The problem with that build is that two of those items are most effective when rushed, so having 2 of them reduces the impact of the one you go 2nd (mek/dagon btw).
I personally think if you are getting farm (mid or safelane farmer) then you would be nuts to not go mek before dagon. An early mek on a necro is one of the strongest early pushs in the game with all that healing and survival and allows you to take T1s with pretty much complete impunity. Your team can snowball very well off all that tower gold and generally just starve the other team and win.
Blink is damn good though, definitely a must pickup, but I'd get it after boots mek and blademail personally
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I like atos rush and leaving mek to someone else. I think its better that way. Dagon 5 is very good on necro. Eh that item is good on any hero actually.
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United States47024 Posts
Mek is bought out of the necessity of someone having to get it to match your tempo. Ideal scenario is that you don't have to get it, because your mana actually is tight in a fight until you find a Sadist kill. But you'd rather get Mek than have no one get Mek.
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Opinions on skipping Aura entirely (or perhaps taking one value point)? I feel like it is a pretty bad spell, and that the +8 stats do a lot more for him.
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On December 07 2014 20:19 juracule wrote: Opinions on skipping Aura entirely (or perhaps taking one value point)? I feel like it is a pretty bad spell, and that the +8 stats do a lot more for him. im low level but i always thought his aura is pretty insane. when fights are a bit longer the damage adds up pretty quickly and its a huge aoe damage.
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If fights are lasting a bit longer you should be winning that fight anyhow because of Death Pulse and Sadist keeping you and your teammates up. The biggest problem necro faces imo is getting quickly burst down (and mana problems if he aint getting sadist procs).
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On December 06 2014 12:35 DucK- wrote: I like atos rush and leaving mek to someone else. I think its better that way. Dagon 5 is very good on necro. Eh that item is good on any hero actually. I also like Atos rush, gives you everything you need. After that I am going for Eul and Blink combo, and you feel really tanky and mobile, you also have nice CC spells from Eul and Atos and with the right timing of Eul + Blink you can escape almost in any situation.
On December 07 2014 20:19 juracule wrote: Opinions on skipping Aura entirely (or perhaps taking one value point)? I feel like it is a pretty bad spell, and that the +8 stats do a lot more for him. Aura is doing huge damage in teamfights if you position well so you are not taken down easily. In the early game I am almost always getting one level of aura, especially good against melee heroes. Few days ago I saw a guy maxing aura early, I laughed at first, but literally nobody could stand against him on the lane, the damage is really insane for something that is passive, you are melting with almost any hero. It is probably some fun and not so serious build but I have a feeling that it could work and that aura is underestimated by majority of players.
On December 07 2014 20:31 juracule wrote: If fights are lasting a bit longer you should be winning that fight anyhow because of Death Pulse and Sadist keeping you and your teammates up. The biggest problem necro faces imo is getting quickly burst down (and mana problems if he aint getting sadist procs). Theoretically yes, but it works a bit differently in practice. Sometimes you can't just jump in and spam death pulse as you will be easily focused down and aura is doing quite a bit of work.
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On December 07 2014 20:31 juracule wrote: If fights are lasting a bit longer you should be winning that fight anyhow because of Death Pulse and Sadist keeping you and your teammates up. The biggest problem necro faces imo is getting quickly burst down (and mana problems if he aint getting sadist procs).
It sounds like you are team fighting in a way that either nets you a 5-0 victory over the enemy team, or the same for them to you (0-5). What I mean is that it sounds like you are out of position. Unless you absolutely have to initiate, stay back. Let your aura do work. Make them jump on your terms. When you jump in, they shouldn't have all their spells up to burst you.
1v1 or 1v2 is different, but 5v5, you should not be the one jumping in first.
edit: you guys just made me want to play necro
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On December 07 2014 20:19 juracule wrote: Opinions on skipping Aura entirely (or perhaps taking one value point)? I feel like it is a pretty bad spell, and that the +8 stats do a lot more for him.
Don't skip aura it's the source of the majority of Necros hero damage
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On December 08 2014 02:35 Xypski wrote:Show nested quote +On December 07 2014 20:19 juracule wrote: Opinions on skipping Aura entirely (or perhaps taking one value point)? I feel like it is a pretty bad spell, and that the +8 stats do a lot more for him. Don't skip aura it's the source of the majority of Necros hero damage
Not defending the build but there's a difference between overall hero damage and hero damage that actually does something useful.
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Well you shouldnt outright skip heartstopper. Also level 1 HS is quite nice during landing phase, as you'll burn through opponents regen and set them up to have low hp when you hit 6/7 to set up an ult kill. Definitely level HS from 11 on.
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United States47024 Posts
It's not worth skipping entirely, though against certain longer-ranged heroes, a rank is not worth it over Sadist during laning, and you might not pick up the first rank till 8-10.
It's definitely worth it over Stats most of the time, though I can see a few points Stats over ranks 2-4 in some really shitty game where you're poor and dying a lot, so the Aura doesn't get consistent long-duration value.
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Aura is a fantastic value point at rank one against 95% of lanes, but I leave it at rank 1 until lvl 12 due to sadist and pulse being better after the first point. Pulse is a no brainer to max first and sadist allows you to actually flash farm and also just NEVER EVER have to return to base which I love
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Also Fear's necro involves relying on soulring for mana rather than sadist, he goes 4-4-0-1, which is interesting, though I'm not sure I really like it. Definitely interesting though (soul ring probably underrated considering this hero sometimes doesn't have mana for ult at level 11, especially if you have a mek.)
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United States47024 Posts
On December 09 2014 03:04 Comeh wrote: Also Fear's necro involves relying on soulring for mana rather than sadist, he goes 4-4-0-1, which is interesting, though I'm not sure I really like it. Definitely interesting though (soul ring probably underrated considering this hero sometimes doesn't have mana for ult at level 11, especially if you have a mek.) Reaper's gives you a guaranteed Sadist kill, so that's also effectively giving up 240 HP in a fight (more if you have to use SR to cast something).
4-4-0-1 is significantly more damage, but it's also a survivability hit that changes how you play in fights.
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