On March 03 2013 04:23 nojok wrote:
Luna supported by drow & venge,
Luna supported by drow & venge,
= a bunch of squishy heroes getting raped together.
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aintz
Canada5624 Posts
March 02 2013 20:08 GMT
#7001
On March 03 2013 04:23 nojok wrote: Luna supported by drow & venge, = a bunch of squishy heroes getting raped together. | ||
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knyttym
United States5797 Posts
March 03 2013 02:00 GMT
#7002
Starcraft Solution: Given a similar problem statement in starcraft terms, a potential mental checklist would be "check supply count, build supply depot, build scvs, build marines, enough barracks? build command center?" and so on and so forth. You would attempt to constantly remind yourself of these statements until they become ingrained in your gameplay. I'm hoping for something similar if possible. Thanks for your help all! | ||
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evilfatsh1t
Australia8884 Posts
March 03 2013 03:06 GMT
#7003
On March 03 2013 11:00 knyttym wrote: Hi I'm new to Dota and I have a lot of trouble finding the right time to farm from let's say 10 minutes onward. Once I need to start moving between lanes to push/defend I find myself completely falling behind in cs. Is there some kind of mental checklist I could follow that would aid in my improvement of this area or is simply playing a ton the only answer? If necessary you can limit your answer to a hero type of your choosing. Starcraft Solution: Given a similar problem statement in starcraft terms, a potential mental checklist would be "check supply count, build supply depot, build scvs, build marines, enough barracks? build command center?" and so on and so forth. You would attempt to constantly remind yourself of these statements until they become ingrained in your gameplay. I'm hoping for something similar if possible. Thanks for your help all! this kind of question has been asked a lot in this thread. should go through some of the pages and have a look firstly, depends what role youre playing. im assuming youre a carry because you obviously want to farm, in which case you shouldnt be roaming around so much. pushing lanes is something a carry does well, but he just pushes the lane hes in (and only at the right time. dont just push the lane like crazy) just make sure at all times youre killing creeps, be it jungles or lane. and making sure your mechanics are up to scratch also help a lot | ||
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Nevuk
United States16280 Posts
March 03 2013 04:46 GMT
#7004
On March 02 2013 21:29 Qbek wrote: Show nested quote + On March 02 2013 21:28 10734 wrote: Why aren't drow, troll, centaur, slark and timbersaw not in CM yet? I realise they need to be tested for balance but medusa was released later and is already in CM. Bugs. Drow and centaur for balance reasons, rest has known bugs that significantly affect their play. The better question is why Drow is still in the CM pool in dota 1 | ||
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Kupon3ss
時の回廊10066 Posts
March 03 2013 07:10 GMT
#7005
On March 03 2013 13:46 Nevuk wrote: Show nested quote + On March 02 2013 21:29 Qbek wrote: On March 02 2013 21:28 10734 wrote: Why aren't drow, troll, centaur, slark and timbersaw not in CM yet? I realise they need to be tested for balance but medusa was released later and is already in CM. Bugs. Drow and centaur for balance reasons, rest has known bugs that significantly affect their play. The better question is why Drow is still in the CM pool in dota 1 Because she's actually not been found to be particularly gamebreaking in high-level play. While she had been briefly removed after her buff, she was put back in the next version and played several times in SEA/China DotA1 tournaments. While an extremely strong hero, she's not seen to be first pick/first ban status and requires a team to be built around her to be effective, even in the current Dota2 pool I'd likely pick troll over her in most situations. | ||
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Arisen
United States2382 Posts
March 03 2013 09:24 GMT
#7006
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RyanRushia
United States2748 Posts
March 03 2013 12:20 GMT
#7007
On March 03 2013 18:24 Arisen wrote: Where can i find a quality guide on jungling in Dota? I find it hard to move from Leauge's jungle system to dota's (although some champions are extremely easy to jungle with). i'm sometimes hesitant to recommend dotafire guides, but this one has ~50,000 views and is actually quite comprehensive, and the author is from LoL background, so he makes a few comparison/differences in there http://www.dotafire.com/dota-2/guide/jungling-101-what-you-need-to-know-935 another one i just found on PlayDota is slightly less visually-appealing but still has good points for learning to jungle http://www.playdota.com/learn/jungle hope this helps | ||
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RyanRushia
United States2748 Posts
March 03 2013 12:22 GMT
#7008
On March 03 2013 11:00 knyttym wrote: Hi I'm new to Dota and I have a lot of trouble finding the right time to farm from let's say 10 minutes onward. Once I need to start moving between lanes to push/defend I find myself completely falling behind in cs. Is there some kind of mental checklist I could follow that would aid in my improvement of this area or is simply playing a ton the only answer? If necessary you can limit your answer to a hero type of your choosing. Starcraft Solution: Given a similar problem statement in starcraft terms, a potential mental checklist would be "check supply count, build supply depot, build scvs, build marines, enough barracks? build command center?" and so on and so forth. You would attempt to constantly remind yourself of these statements until they become ingrained in your gameplay. I'm hoping for something similar if possible. Thanks for your help all! that would depend on your role! if you're a hard carry (luna, antimage, faceless void, naix, etc) you'll want to roam less, and focus on farming for longer. if youre expected to get tons of farm, your team should also expect to have to push/defend without you for some time while you get your items and gold if you're basically any other type of hero, farm when you can in lanes, but your main goal should be trying to give the hard carry time to farm and get up what they need to just crush the other team in late game. | ||
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RyanRushia
United States2748 Posts
March 03 2013 12:24 GMT
#7009
why does Outworld Destroyer make such few appearances in professional level games? when i see it get picked up from time to time, it crushes mid, doesn't require much in the way of high-level items to be game-changing, and can provide a ton of possible mana regeneration (with skill) as well as doing huge amounts of damage with the orb. he has an escape/disabler, great orb damage, mana regeneration, and a ultimate that can be devastating. so why isn't he picked more!? | ||
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ArcticRaven
France1406 Posts
March 03 2013 12:31 GMT
#7010
No one builds bkb in pubs. In pro games it's the norm and he cannot win many carry vs carry fights. He is also very easy to gank and hasn't got rune control due to his lack of pushing power and overall mobility. He cannot flash farm as effectively as most carries, too. That said he still dominates the early and mid game - and he's getting a bit of play recently. Liquid plays him quite a bit from what I've seen. | ||
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Kipsate
Netherlands45349 Posts
March 03 2013 12:32 GMT
#7011
Main reasons why OD is not picked as much - Needs items to get online, the meta-game dictates heroes who can fight midgame(such as Luna), OD can't. Your ultimate doesn't do enough damage and neither do your Orbs without items. He is a strong 1v1 laner but not a strong teamfighter early on. - BKB removes all of his damage, you can not Arcane Orb a BKBed target nor can you ulti him. - Slow farmer, OD has no splash and thus no ability to flashfarm the jungles and jump inbetween. - No Escape, OD has no escape(Imprisonment doesn't count) and as such he can not splitpush effectivly as other heroes can and is subject to ganks. - Can not farm (stacked) Ancients - Nyx Assasin, if the enemy team has one, don't bother picking OD beccause you will get manaburned for more then 500 damage. That being said, the hero has good potential(Liquid has used it to great effect in combination with Tinker) but it has its flaws. | ||
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RyanRushia
United States2748 Posts
March 03 2013 14:47 GMT
#7012
On March 03 2013 21:32 Kipsate wrote: He actually does require quite a bit of items to get going because he is relativly squishy and your ultimate doesn't do enough damage until you get those items. Banishment is as much as an escape as Disruption, which is to say it is not. They can surround you and kill you, in teamfights you can ''escape'' for a few seconds but then you won't be able to do anything yourself. Main reasons why OD is not picked as much - Needs items to get online, the meta-game dictates heroes who can fight midgame(such as Luna), OD can't. Your ultimate doesn't do enough damage and neither do your Orbs without items. He is a strong 1v1 laner but not a strong teamfighter early on. - BKB removes all of his damage, you can not Arcane Orb a BKBed target nor can you ulti him. - Slow farmer, OD has no splash and thus no ability to flashfarm the jungles and jump inbetween. - No Escape, OD has no escape(Imprisonment doesn't count) and as such he can not splitpush effectivly as other heroes can and is subject to ganks. - Can not farm (stacked) Ancients - Nyx Assasin, if the enemy team has one, don't bother picking OD beccause you will get manaburned for more then 500 damage. That being said, the hero has good potential(Liquid has used it to great effect in combination with Tinker) but it has its flaws. makes sense! thanks kipstae and arcticraven | ||
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Irratonalys
Germany902 Posts
March 03 2013 21:33 GMT
#7013
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MSGHero
United States147 Posts
March 03 2013 21:47 GMT
#7014
On March 04 2013 06:33 Irratonalys wrote: does a refresher orb on clinkz allow you to stack 2 death pacts on top of each other? No. You could just try it yourself... | ||
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synapse
China13814 Posts
March 03 2013 23:08 GMT
#7015
On March 03 2013 21:32 Kipsate wrote: He actually does require quite a bit of items to get going because he is relativly squishy and your ultimate doesn't do enough damage until you get those items. Banishment is as much as an escape as Disruption, which is to say it is not. They can surround you and kill you, in teamfights you can ''escape'' for a few seconds but then you won't be able to do anything yourself. Main reasons why OD is not picked as much - Needs items to get online, the meta-game dictates heroes who can fight midgame(such as Luna), OD can't. Your ultimate doesn't do enough damage and neither do your Orbs without items. He is a strong 1v1 laner but not a strong teamfighter early on. - BKB removes all of his damage, you can not Arcane Orb a BKBed target nor can you ulti him. - Slow farmer, OD has no splash and thus no ability to flashfarm the jungles and jump inbetween. - No Escape, OD has no escape(Imprisonment doesn't count) and as such he can not splitpush effectivly as other heroes can and is subject to ganks. - Can not farm (stacked) Ancients - Nyx Assasin, if the enemy team has one, don't bother picking OD beccause you will get manaburned for more then 500 damage. That being said, the hero has good potential(Liquid has used it to great effect in combination with Tinker) but it has its flaws. I don't really think those are big / relevant problems for OD. OD shouldn't be 1st position carry anyway, he hits hardest at lvl 11~13 and is absurdly strong in lane vs most mids. He's a midgame powerhouse that works exceptionally well with the right team comp. Noone plays OD to carry lategame since the real problems for him are just how he gets shat on lategame due to BKB and squishy-ness. | ||
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Xxazn4lyfe51xX
United States976 Posts
March 04 2013 08:59 GMT
#7016
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Dead9
United States4725 Posts
March 04 2013 09:30 GMT
#7017
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TheYango
United States47024 Posts
March 04 2013 10:31 GMT
#7018
On March 04 2013 18:30 Dead9 wrote: why would u run od support when u can run sd support Obviously you keep the Int difference between OD and their key heroes less than 10/30/50 so you can get the massive 75% mana burn out of his ult. | ||
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Discarder
Philippines411 Posts
March 04 2013 11:30 GMT
#7019
On March 01 2013 02:24 myrmidon2537 wrote: how do you properly pull the dire easy camp on top lane? Any time marks, specific things I need to know for melee/ranged heroes and if I get the ghost (ranged slow) creep? I can never seem to pull more than 2 creeps, usually its just the one ranged creep when melee, just when dire creeps are behind the 2nd tower. the timing works for me. | ||
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RyanRushia
United States2748 Posts
March 04 2013 12:45 GMT
#7020
On March 04 2013 20:30 Discarder wrote: Show nested quote + On March 01 2013 02:24 myrmidon2537 wrote: how do you properly pull the dire easy camp on top lane? Any time marks, specific things I need to know for melee/ranged heroes and if I get the ghost (ranged slow) creep? I can never seem to pull more than 2 creeps, usually its just the one ranged creep when melee, just when dire creeps are behind the 2nd tower. the timing works for me. for specific timings, try ~:01 or ~:31 seconds, sometimes it's a second later if it's the slowing ice witch | ||
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