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On March 01 2013 23:26 10734 wrote: Just played a game, I was mid SF vs a bloodseeker. He had a stout shield and an axe, I had tango salve and some branches. I got barely any cs and souls because he does so much more damage. My question is, what should I do in a position like this? Stack some neutrals and raze them or something?
agro creeps by clicking on bh and get them into better position for you. start denying ur creeps at half so they die faster even if you dont get the last hit. when you get level 2 start razing for souls, do not wait until level 3 or you will be way behind. if he harass you with silence just hit him unless the creeps are all hitting u. position is very important but overall it shouldnt be too difficult.
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how do you skip the intro tutorial on new accounts
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On March 02 2013 05:39 aintz wrote:Show nested quote +On March 01 2013 23:26 10734 wrote: Just played a game, I was mid SF vs a bloodseeker. He had a stout shield and an axe, I had tango salve and some branches. I got barely any cs and souls because he does so much more damage. My question is, what should I do in a position like this? Stack some neutrals and raze them or something? agro creeps by clicking on bh and get them into better position for you. start denying ur creeps at half so they die faster even if you dont get the last hit. when you get level 2 start razing for souls, do not wait until level 3 or you will be way behind. if he harass you with silence just hit him unless the creeps are all hitting u. position is very important but overall it shouldnt be too difficult. also denying+autohitting so that 2 creeps die simultaneously is important when you are at a disadvantage
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yep make the other player decide on if they want to deny or last hit. bhs animation is pretty slow and if he hesitates he will miss both.
and if you are ranged you should always last hit instead of deny if you face this kind of situation.
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do bloodseeker's illusions benefit from thirst (get the vision/movespeed bonus)?
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On March 02 2013 05:53 forelmashi wrote: how do you skip the intro tutorial on new accounts I don't think you can if you select "new player"
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Why aren't drow, troll, centaur, slark and timbersaw not in CM yet? I realise they need to be tested for balance but medusa was released later and is already in CM.
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On March 02 2013 21:28 10734 wrote: Why aren't drow, troll, centaur, slark and timbersaw not in CM yet? I realise they need to be tested for balance but medusa was released later and is already in CM. Bugs. Drow and centaur for balance reasons, rest has known bugs that significantly affect their play.
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Another question: Why does drow have one of the highest winrates, and clinkz one of the lowest? To me their playstyle seems fairly similar once they have their SB/Orchid up. Both get loads of damage and attack speed from their skills, invis, a silence and both are very squishy, yet Clinkz does so much worse. Why?
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On March 03 2013 00:12 10734 wrote: Another question: Why does drow have one of the highest winrates, and clinkz one of the lowest? To me their playstyle seems fairly similar once they have their SB/Orchid up. Both get loads of damage and attack speed from their skills, invis, a silence and both are very squishy, yet Clinkz does so much worse. Why? I'm by no means an expert with either hero, but to me clinkz always felt a lot squishier and more itemdependant than drow. Especially if you don't go SB on drow but instead some kind of item that gives you some kind of hp/more armor. Drow also gives your team a lot more reliable utility with aura and aoe silence, whereas clinkz relies more on ganking/picking off isolated heroes. I feel clinkz is more a snowball-type (also in a bad way) hero whereas drow is a proper carry, but can be useful with just basic items (for example treads, aquila + 2 wraith bands as we're talking pubs here) very early aswell.
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On March 03 2013 00:12 10734 wrote: Another question: Why does drow have one of the highest winrates, and clinkz one of the lowest? To me their playstyle seems fairly similar once they have their SB/Orchid up. Both get loads of damage and attack speed from their skills, invis, a silence and both are very squishy, yet Clinkz does so much worse. Why?
Drow does more damage without moves, also can literally attack move in teamfights. Clinkz needs an orchid for mana (drow gets the damage for free). As strange as that sounds it can be the difference. New players don't get mana regen and never maximise their damage.
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Drow is much easier to last hit with, especially once you get level 6. She's also not nearly as reliant on items, and isn't required to gank people in order to snowball, whereas as Clinkz you have to fucking hunt down people (which you can only really start doing once you've farmed your Orchid, a tall order for a lot of pub players)
Basically, if you manage to get even a passable early game as Drow, you're set to go. Which is why a lot of insta-pick drow players have games where they're either 0-10-2, or they're 30-1-0. The same cannot be said for Clinkz.
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On March 03 2013 00:12 10734 wrote: Another question: Why does drow have one of the highest winrates, and clinkz one of the lowest? To me their playstyle seems fairly similar once they have their SB/Orchid up. Both get loads of damage and attack speed from their skills, invis, a silence and both are very squishy, yet Clinkz does so much worse. Why? its harder to play Clinkz correctly and drow can hit 300damage with only bkb also they (shouldnt) dont have the same playstyle
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United States47024 Posts
On March 03 2013 00:12 10734 wrote: Another question: Why does drow have one of the highest winrates, and clinkz one of the lowest? To me their playstyle seems fairly similar once they have their SB/Orchid up. Both get loads of damage and attack speed from their skills, invis, a silence and both are very squishy, yet Clinkz does so much worse. Why? Their playstyles are actually quite different, particularly in teamfights.
Drow does have similar solo-killing ability with Lothar's, but her orb is better lategame, her silence and aura are more useful to the team lategame, and overall she has better stat gains. Clinkz is a hero that's easy to get an advantage with in pubs, but overall is still quite actually difficult to enter the base with, as his entire skillset is solely single-target damage. By comparison, Drow's overall teamfight usefulness is much higher, and thus makes her stronger toward actually ending the game.
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OVER EXAGGERATIONS. drow is pretty easy to win with but prepare to get ganked 24/7. most drows in my games are very sad, even if they end up winning their scores are about even. but if nobody ganks for some reason she can become unstoppable pretty fast.
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Well sometimes drows get ganked when they are lvl 7 and have treads and they get triple kills -.-
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Drow is enough to make any grown man cry.
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On March 03 2013 02:50 Qbek wrote: Well sometimes drows get ganked when they are lvl 7 and have treads and they get triple kills -.-
that is truly sad if it happens. but then against most people dont understand how to gank properly and just run at heroes and towerdive and die
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On March 03 2013 00:12 10734 wrote: Another question: Why does drow have one of the highest winrates, and clinkz one of the lowest? To me their playstyle seems fairly similar once they have their SB/Orchid up. Both get loads of damage and attack speed from their skills, invis, a silence and both are very squishy, yet Clinkz does so much worse. Why? Drow lanes better, has a really strong AoE silence (not comparable to Clinkz who needs an orchid to silence 1 target), a slow, hits harder, and benefits her team far more because of the aura. Also a carry that takes so much less farm than other carries to start hitting hard is naturally going to be far more successful in pub games where people generally play dual lane vs dual lane rather than having 2 supports babysit a carry like you'd see in pro games
On March 02 2013 21:28 10734 wrote: Why aren't drow, troll, centaur, slark and timbersaw not in CM yet? I realise they need to be tested for balance but medusa was released later and is already in CM.
As far as I know, bug issues for Slark and balance issues for Centaur and Drow, although I think Centaur is fine now that Stampede is toned down. Not sure about Troll and Timbersaw
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Luna supported by drow & venge,
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