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On March 05 2013 07:51 Comeh wrote:Show nested quote +On March 05 2013 07:16 Dead9 wrote: if you know you're 1v1 ds you shouldn't start pms gg open with more regen and get pooled a bit of extra regen, you need enough to get tranqs and then you should be ok if this is a cm game it's a lot easier to just pick a solo safe that crushes ds like luna or sf if you want freefarm on a carry Well, we drafted the AM because we wanted a hefty amount of split push (against DS Magnus Void Jakiro Rubick), so we drafted a strong trilane and put AM on the solo lane (trilane won heftily). We eventually won the game, but my BF + tranqs was delayed until 18 mins (though it forced the ds to lane with me pretty much the entire time while they were getting destroyed bottom). I guess maybe next time I should go tango stout (+a set of fed tangos and a salve) RoP and 2 gg? Was it a bad idea to pick up a RoH before tranqs in that situation? And skill build either 1/1/1 and stats, or 1/1/3?
Tranquil boots provide more regen than a RoH for far less cost. If you're going to get both you should get the tranquils first. Plus the armor is nice while you're tanking creeps.
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What happened to Morphling? Why is he never ever picked now?
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On March 05 2013 10:04 Ruscour wrote: What happened to Morphling? Why is he never ever picked now?
Massive nerf bat
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On March 05 2013 09:01 Blitzkrieg0 wrote:Show nested quote +On March 05 2013 07:51 Comeh wrote:On March 05 2013 07:16 Dead9 wrote: if you know you're 1v1 ds you shouldn't start pms gg open with more regen and get pooled a bit of extra regen, you need enough to get tranqs and then you should be ok if this is a cm game it's a lot easier to just pick a solo safe that crushes ds like luna or sf if you want freefarm on a carry Well, we drafted the AM because we wanted a hefty amount of split push (against DS Magnus Void Jakiro Rubick), so we drafted a strong trilane and put AM on the solo lane (trilane won heftily). We eventually won the game, but my BF + tranqs was delayed until 18 mins (though it forced the ds to lane with me pretty much the entire time while they were getting destroyed bottom). I guess maybe next time I should go tango stout (+a set of fed tangos and a salve) RoP and 2 gg? Was it a bad idea to pick up a RoH before tranqs in that situation? And skill build either 1/1/1 and stats, or 1/1/3? Tranquil boots provide more regen than a RoH for far less cost. If you're going to get both you should get the tranquils first. Plus the armor is nice while you're tanking creeps.
Additionally, tranq's let you dive into the jungle for a quick camp or two if mid goes missing without taking too much damage. Early RoH is nice for the faster battlefury, but you end up getting your money back from tranq's just as quick as you would get the battlefury.
If you skill-check their ds, and he is at least half-retarded, you can just be really aggressive in the lane, which will draw his creeps to attack you, and affect the lane dynamic so ionshell isn't as effective at clearing the wave. If you can bring him low enough mana without dieing, then you can kill him at level 6, which should make up for some of the creeps lost due to the aggression.
EDIT: Also, level 1 blink is as good at chasing as level 1 surge is at running away. Food for thought.
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His early-midgame was weakened with the 6.76/6.77 changes (base damage reduced, mana cost for morph increased by 50% etc.). He's still a monster late game carry, but he doesn't have as strong of an impact in the early/midgame compared to before and at TI2.
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So he was a good carry because he also had a bit of early/midgame relevance, but now he doesn't there are better lategame carries? Or is the meta just against lategane ricefests?
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On March 05 2013 10:34 Ruscour wrote: So he was a good carry because he also had a bit of early/midgame relevance, but now he doesn't there are better lategame carries? Or is the meta just against lategane ricefests? Both, really. Most carries these days need to have relevance in all phases in some way or another.
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He was a good carry because he could participate in early/midgame team fights whilst maintaining a good farming pace (e.g. Split pushing whilst using replicate to run around with team in case of a fight). He didn't just have 'a bit of early/midgame' relevance, but a lot of it due to the the versatility in playing styles. You could go for an early BKB or rush an eblade and dominate early teamfights (through hitting like a truck/insta-gibbing enemy supports), whilst always having the option to take it to the late-game if things didn't go so well.
The changes primarily affected his ability to dominate in midgame fights which was one of his greatest strengths. In terms of 'better lategame carries', that's a difficult question to answer depending on what you're looking at. In terms of ultimate fighting potential, morphling is still a beast. If you've ever played a 6-slot morphling, you'll know what I mean. It's just getting to that point fast enough/without losing that's harder I guess.
Another relevant point was how retarded Morphling mid was too before the nerfs. You could also feature him in dual core line-ups with Morph mid starting with wraith band + pooled regen (allowing him to dominate a lot of matchups). In general, morphling was stupidly versatile before the nerfs, and with some of his versatility removed, it's easier to exploit his weaknesses.
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ur probably better off with 3 sets of tangoes 2 is fine too but you don't have as much freedom to deny creeps 1/1/3 is probably best but it doesn't really matter as long as you get tranqs fast enough if you really want split push i gues antimage is fine too but qop/gyro/sf/luna/w.e all crush ds on the easy lane without any pooling or support
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who (in your opinion) are the best pub heroes?
Obviously someone like Rikimaru is great against people who don't buy a gem/dust for whatever reason, but I'm just looking for a few heroes to focus on that can really impact pub games I'm playing.
Before anyone says "every hero can have a huge effect on your game!" or something simmilar, I"m talking about heroes that can do a really good job of forcing the game in your favor even though your team is very uncordinated or players on your team might not be as good as the ones on other team
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On March 05 2013 16:10 Arisen wrote: who (in your opinion) are the best pub heroes?
Obviously someone like Rikimaru is great against people who don't buy a gem/dust for whatever reason, but I'm just looking for a few heroes to focus on that can really impact pub games I'm playing.
Before anyone says "every hero can have a huge effect on your game!" or something simmilar, I"m talking about heroes that can do a really good job of forcing the game in your favor even though your team is very uncordinated or players on your team might not be as good as the ones on other team mainly mid heroes. qop, tinker, pudge, storm, sf, invoker. and then theres drow and pl who are insta wins. goes without saying that you need the skill to use the heroes effectively though.
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Is there any valid source to get updated information about the game?
I mean, lets say I watch Viper, and think, it is a good hero, nice disable, great early dps, maybe nice lane control etc.. but still it is not being picked at high level play (1st tier team), and I want to know why? - Does he just not good against the common midders? - Does he scale very bad - Does everything it do, can be done with other heroes but better? - Maybe he just suck and even the mentioned advantage are actually non-existent.
The think I'm trying to ask I think (and please don't go and answer Viper's case...):
Is there any source for some sort of summery of how every hero is regarded by the top players in the community? I know it is a huge task to manage and keep such a database updated, but beside keeping track closely on the casts and analyzing, is there any way to dig up that information?
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Lalalaland34503 Posts
I don't think there is anything like that right now. Opinions change all the time, different players value different heroes differently. It's very hard to maintain something like that.
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On March 05 2013 16:10 Arisen wrote: who (in your opinion) are the best pub heroes?
Obviously someone like Rikimaru is great against people who don't buy a gem/dust for whatever reason, but I'm just looking for a few heroes to focus on that can really impact pub games I'm playing.
Before anyone says "every hero can have a huge effect on your game!" or something simmilar, I"m talking about heroes that can do a really good job of forcing the game in your favor even though your team is very uncordinated or players on your team might not be as good as the ones on other team
Chen, Furion, Luna, Outworld Destroyer, Lone Druid, Lifestealer, Windrunner, Nyx Assassin, Lich, Batrider, Troll Warlord, Huskar, Faceless Void, Warlock, Weaver, Enchantress, Gyrocopter, and Tusk.
Heroes that can jungle are good if the lanes are fucked; you can get out of their mess. I love going 7 minute mek on Furion and just pushing immediately nonstop rest of game; such a fast mek can fix almost any lost lane. Chen/Enchant can buy courier, upgrade courier, and buy wards without compromising their early game if your team lacks all of the above (4 carries etc). Heroes with really strong ults don't need fantastic farm to have an impact. I leave out enigma, magnus, tide, beastmaster, and brew because they require your team to be somewhat coordinated for your ult to matter. Troll can carry his team from the fountain practically. Heroes with high damage or skills-based farming capacity can get gold relatively easily. Even if you can't farm for shit with luna early on (and her aura makes that hard to happen, but your lane could be really hard or have a better lasthitter fighting you for farm) she can farm jungle and lanes during pushes pretty easily with just levels and tranquil boots (not to mention her ult can make her useful anyway). Heroes who can perform well in any lane are great for adapting to your team. Weaver, Sylla, and Windrunner are very versatile.
edit: Heroes that need mid aren't always the greatest idea in pubs since you can't count on being able to play mid, and even if you do get mid you might have no way to snowball (hero picks/lanes and your teammates' performances may make it impossible for you to gank at all regardless of what advantage you garnered from your own lane).
Drow/PL still need good support and require the game to go longer than 20 minutes to win.
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On March 05 2013 16:10 Arisen wrote: who (in your opinion) are the best pub heroes?
Obviously someone like Rikimaru is great against people who don't buy a gem/dust for whatever reason, but I'm just looking for a few heroes to focus on that can really impact pub games I'm playing.
Before anyone says "every hero can have a huge effect on your game!" or something simmilar, I"m talking about heroes that can do a really good job of forcing the game in your favor even though your team is very uncordinated or players on your team might not be as good as the ones on other team
Heroes that can go mid and take over the early/mid game as a result after you win mid, but won't fall off too quickly later if the other team starts to catch up with farm. TA, SF, Tiny, Storm, QoP, are some good examples. Basically you just have to make sure to win mid and then dominate the whole map during midgame.
Jungle Ursa with an early Rosh can also work, but it's pretty risky if the other team has any sort of sense at all.
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Chiming in for a bit:
On March 05 2013 18:01 Gefen wrote: Is there any valid source to get updated information about the game?
I mean, lets say I watch Viper, and think, it is a good hero, nice disable, great early dps, maybe nice lane control etc.. but still it is not being picked at high level play (1st tier team), and I want to know why? - Does he just not good against the common midders? - Does he scale very bad - Does everything it do, can be done with other heroes but better? - Maybe he just suck and even the mentioned advantage are actually non-existent.
The think I'm trying to ask I think (and please don't go and answer Viper's case...):
Is there any source for some sort of summery of how every hero is regarded by the top players in the community? I know it is a huge task to manage and keep such a database updated, but beside keeping track closely on the casts and analyzing, is there any way to dig up that information?
No such thing exists. Also Viper lacks the ability to force kills since he can only slow. He also lacks teamfight presence, since he is entirely single target damage. And his laning isn't as strong as it used to be(blame the metagame).
On March 05 2013 16:10 Arisen wrote: who (in your opinion) are the best pub heroes?
Obviously someone like Rikimaru is great against people who don't buy a gem/dust for whatever reason, but I'm just looking for a few heroes to focus on that can really impact pub games I'm playing.
Before anyone says "every hero can have a huge effect on your game!" or something simmilar, I"m talking about heroes that can do a really good job of forcing the game in your favor even though your team is very uncordinated or players on your team might not be as good as the ones on other team If relentless ganking is your style of play, you could try Nightstalker or Weaver. Nightstalker prefers mid lane for the exp, then when at 6 minutes night starts he will go hunting. Weaver can be played any lane really. In case of freefarm an early radiance(before 23 minute finish) can do wonders, but more likely you will get HP/utility items like Drums/Linkens on Weaver. Weaver ultimate is a real pain to deal with for uncoordinated teams, since they need detection, something to stop you running away and something to silence you.
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Okay i may be asking the simpliest question.
What's the difference between dota and lol except units and graphics?
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LoL is more spammy, every champion has the same powercurve, lanes are set in stones
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What you mean lanes are set in stones, like graphically or something else you are meaning?
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I mean thats there always will be a solo mid, two bot, solo top and a jungler and thats even more true in solo queue where you will be flamed/dodged for not following the good 'meta'
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